Lorenz-Mod1 chaotic attractor
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main.cpp
00001 #include "TFT_4DGL.h" 00002 00003 TFT_4DGL lcd(p9,p10,p11); 00004 00005 int main() { 00006 00007 double x1,y1,z1,x,y,z,dt; 00008 int xp,yp; 00009 00010 float a = 0.1; 00011 float b = 4; 00012 float c = 14; 00013 float d = 0.08; 00014 00015 x1 = 0; 00016 y1 = 1; 00017 z1 = 0; 00018 00019 dt = 0.005; 00020 00021 while(1) 00022 00023 { 00024 00025 x = x1+(-a*x1+pow(y1,2)-pow(z1,2)+a*c)*dt; 00026 y = y1+(x1*(y1-b*z1)+d)*dt; 00027 z = z1+(-z1+x1*(b*y1+z1))*dt; 00028 00029 xp = 170+(int)floor(21*x); 00030 yp = 130+(int)floor(12*y); 00031 00032 lcd.pixel(yp,xp,WHITE); 00033 00034 x1 = x; 00035 y1 = y; 00036 z1 = z; 00037 00038 } 00039 00040 }
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Kamil Ondrousek