Lorenz 3D map fractal
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main.cpp
00001 #include "TFT_4DGL.h" 00002 00003 TFT_4DGL lcd(p9,p10,p11); 00004 00005 int main() { 00006 00007 float x = 0.5; 00008 float y = 0.5; 00009 float z = -1; 00010 00011 int xout = 0; 00012 int yout = 0; 00013 00014 while (1) { 00015 00016 double oldX = x; 00017 double oldY = y; 00018 double oldZ = z; 00019 00020 x = oldX*oldY-oldZ; 00021 y = oldX; 00022 z = oldY; 00023 00024 xout = 160+(x*75); 00025 yout = 120+(y*75); 00026 00027 lcd.pixel(yout,xout,WHITE); 00028 00029 } 00030 }
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Kamil Ondrousek