Duffing fractal map
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main.cpp
00001 #include "TFT_4DGL.h" 00002 00003 TFT_4DGL lcd(p9,p10,p11); 00004 00005 int main() { 00006 00007 float a = 2.75; 00008 float b = 0.1; 00009 00010 float x = 0; 00011 float y = 1; 00012 00013 int xout = 0; 00014 int yout = 0; 00015 00016 while (1) { 00017 00018 double oldX = x; 00019 00020 x = y; 00021 y = -b*oldX+a*y-pow(y,3); 00022 00023 xout = 160+(x*80); 00024 yout = 120+(y*60); 00025 00026 lcd.pixel(yout,xout,WHITE); 00027 00028 } 00029 }
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Kamil Ondrousek