driver to control n by m matrix keyboard with external pull-ups on columns
Dependents: LoopCounter HelloKeypad MultiKey EventKeypad ... more
Diff: Hotboards_keypad.cpp
- Revision:
- 1:975a5c527e8e
- Parent:
- 0:4ca112f96484
- Child:
- 2:e870110f753b
diff -r 4ca112f96484 -r 975a5c527e8e Hotboards_keypad.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Hotboards_keypad.cpp Wed Feb 17 01:58:30 2016 +0000
@@ -0,0 +1,300 @@
+/*
+||
+|| @file Hotboards_Keypad.h
+|| @version 3.2
+|| @ported by Diego (Hotboards)
+|| This Keypad fork library allow to work with keyboard that
+|| has physical pull-ups on columns (rather than rows)
+||
+|| Keypad library originaly develop by:
+|| @author Mark Stanley, Alexander Brevig
+|| @contact mstanley@technologist.com, alexanderbrevig@gmail.com
+||
+|| @description
+|| | This library provides a simple interface for using matrix
+|| | keypads. It supports multiple keypresses while maintaining
+|| | backwards compatibility with the old single key library.
+|| | It also supports user selectable pins and definable keymaps.
+|| #
+||
+|| @license
+|| | This library is free software; you can redistribute it and/or
+|| | modify it under the terms of the GNU Lesser General Public
+|| | License as published by the Free Software Foundation; version
+|| | 2.1 of the License.
+|| |
+|| | This library is distributed in the hope that it will be useful,
+|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
+|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+|| | Lesser General Public License for more details.
+|| |
+|| | You should have received a copy of the GNU Lesser General Public
+|| | License along with this library; if not, write to the Free Software
+|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+|| #
+||
+*/
+#include "Hotboards_keypad.h"
+
+// <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
+Keypad::Keypad(char *userKeymap, DigitalInOut *row, DigitalInOut *col, uint8_t numRows, uint8_t numCols) {
+ rowPins = row;
+ columnPins = col;
+ sizeKpd.rows = numRows;
+ sizeKpd.columns = numCols;
+
+ begin(userKeymap);
+
+ setDebounceTime(10);
+ setHoldTime(500);
+ keypadEventListener = 0;
+
+ startTime = 0;
+ debounce.start();
+ single_key = false;
+}
+
+// Let the user define a keymap - assume the same row/column count as defined in constructor
+void Keypad::begin(char *userKeymap) {
+ keymap = userKeymap;
+}
+
+// Returns a single key only. Retained for backwards compatibility.
+char Keypad::getKey() {
+ single_key = true;
+
+ if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
+ return key[0].kchar;
+
+ single_key = false;
+
+ return NO_KEY;
+}
+
+// Populate the key list.
+bool Keypad::getKeys() {
+ bool keyActivity = false;
+
+ // Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
+ if ( (debounce.read_ms()-startTime)>debounceTime ) {
+ scanKeys();
+ keyActivity = updateList();
+ startTime = debounce.read_ms();
+ }
+
+ return keyActivity;
+}
+
+// Private : Hardware scan
+void Keypad::scanKeys() {
+ // Re-intialize the row pins. Allows sharing these pins with other hardware.
+ for (uint8_t r=0; r<sizeKpd.columns; r++) {
+ columnPins[r].input();
+ }
+
+ // bitMap stores ALL the keys that are being pressed.
+ for (uint8_t r=0; r<sizeKpd.rows; r++) {
+ rowPins[r].output();
+ rowPins[r] = 0; // Begin column pulse output.
+ for (uint8_t c=0; c<sizeKpd.columns; c++) {
+ if(!columnPins[c]) bitMap[c] |= ( 1<< r );
+ //bitWrite(bitMap[c], r, !digitalRead(columnPins[c])); // keypress is active low so invert to high.
+ }
+ // Set pin to high impedance input. Effectively ends column pulse.
+ rowPins[r] = 1;
+ rowPins[r].input();
+ }
+}
+
+// Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
+bool Keypad::updateList() {
+
+ bool anyActivity = false;
+
+ // Delete any IDLE keys
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if (key[i].kstate==IDLE) {
+ key[i].kchar = NO_KEY;
+ key[i].kcode = -1;
+ key[i].stateChanged = false;
+ }
+ }
+
+ // Add new keys to empty slots in the key list.
+ for (uint8_t c=0; c<sizeKpd.columns; c++) {
+ for (uint8_t r=0; r<sizeKpd.rows; r++) {
+ bool button = (bitMap[r] >> c) & 0x01; //bitRead(bitMap[r],c);
+ char keyChar = keymap[c * sizeKpd.rows + r];
+ int keyCode = r * sizeKpd.columns + c;
+ int idx = findInList (keyCode);
+ // Key is already on the list so set its next state.
+ if (idx > -1) {
+ nextKeyState(idx, button);
+ }
+ // Key is NOT on the list so add it.
+ if ((idx == -1) && button) {
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if (key[i].kchar==NO_KEY) { // Find an empty slot or don't add key to list.
+ key[i].kchar = keyChar;
+ key[i].kcode = keyCode;
+ key[i].kstate = IDLE; // Keys NOT on the list have an initial state of IDLE.
+ nextKeyState (i, button);
+ break; // Don't fill all the empty slots with the same key.
+ }
+ }
+ }
+ }
+ }
+
+ // Report if the user changed the state of any key.
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if (key[i].stateChanged) anyActivity = true;
+ }
+
+ return anyActivity;
+}
+
+// Private
+// This function is a state machine but is also used for debouncing the keys.
+void Keypad::nextKeyState(uint8_t idx, bool button) {
+ key[idx].stateChanged = false;
+
+ switch (key[idx].kstate) {
+ case IDLE:
+ if (button==CLOSED) {
+ transitionTo (idx, PRESSED);
+ holdTimer = debounce.read_ms(); } // Get ready for next HOLD state.
+ break;
+ case PRESSED:
+ if ((debounce.read_ms()-holdTimer)>holdTime) // Waiting for a key HOLD...
+ transitionTo (idx, HOLD);
+ else if (button==OPEN) // or for a key to be RELEASED.
+ transitionTo (idx, RELEASED);
+ break;
+ case HOLD:
+ if (button==OPEN)
+ transitionTo (idx, RELEASED);
+ break;
+ case RELEASED:
+ transitionTo (idx, IDLE);
+ break;
+ }
+}
+
+// New in 2.1
+bool Keypad::isPressed(char keyChar) {
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if ( key[i].kchar == keyChar ) {
+ if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
+ return true;
+ }
+ }
+ return false; // Not pressed.
+}
+
+// Search by character for a key in the list of active keys.
+// Returns -1 if not found or the index into the list of active keys.
+int Keypad::findInList (char keyChar) {
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if (key[i].kchar == keyChar) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+// Search by code for a key in the list of active keys.
+// Returns -1 if not found or the index into the list of active keys.
+int Keypad::findInList (int keyCode) {
+ for (uint8_t i=0; i<LIST_MAX; i++) {
+ if (key[i].kcode == keyCode) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+// New in 2.0
+char Keypad::waitForKey() {
+ char waitKey = NO_KEY;
+ while( (waitKey = getKey()) == NO_KEY ); // Block everything while waiting for a keypress.
+ return waitKey;
+}
+
+// Backwards compatibility function.
+KeyState Keypad::getState() {
+ return key[0].kstate;
+}
+
+// The end user can test for any changes in state before deciding
+// if any variables, etc. needs to be updated in their code.
+bool Keypad::keyStateChanged() {
+ return key[0].stateChanged;
+}
+
+// The number of keys on the key list, key[LIST_MAX], equals the number
+// of bytes in the key list divided by the number of bytes in a Key object.
+uint8_t Keypad::numKeys() {
+ return sizeof(key)/sizeof(Key);
+}
+
+// Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
+void Keypad::setDebounceTime(uint debounce) {
+ debounce<1 ? debounceTime=1 : debounceTime=debounce;
+}
+
+void Keypad::setHoldTime(uint hold) {
+ holdTime = hold;
+}
+
+void Keypad::addEventListener(void (*listener)(char)){
+ keypadEventListener = listener;
+}
+
+void Keypad::transitionTo(uint8_t idx, KeyState nextState) {
+ key[idx].kstate = nextState;
+ key[idx].stateChanged = true;
+
+ // Sketch used the getKey() function.
+ // Calls keypadEventListener only when the first key in slot 0 changes state.
+ if (single_key) {
+ if ( (keypadEventListener!=NULL) && (idx==0) ) {
+ keypadEventListener(key[0].kchar);
+ }
+ }
+ // Sketch used the getKeys() function.
+ // Calls keypadEventListener on any key that changes state.
+ else {
+ if (keypadEventListener!=NULL) {
+ keypadEventListener(key[idx].kchar);
+ }
+ }
+}
+
+/*
+|| @changelog
+|| | 3.1 2013-01-15 - Mark Stanley : Fixed missing RELEASED & IDLE status when using a single key.
+|| | 3.0 2012-07-12 - Mark Stanley : Made library multi-keypress by default. (Backwards compatible)
+|| | 3.0 2012-07-12 - Mark Stanley : Modified pin functions to support Keypad_I2C
+|| | 3.0 2012-07-12 - Stanley & Young : Removed static variables. Fix for multiple keypad objects.
+|| | 3.0 2012-07-12 - Mark Stanley : Fixed bug that caused shorted pins when pressing multiple keys.
+|| | 2.0 2011-12-29 - Mark Stanley : Added waitForKey().
+|| | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged().
+|| | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys().
+|| | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState().
+|| | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite.
+|| | 1.8 2011-11-21 - Mark Stanley : Added decision logic to compile WProgram.h or Arduino.h
+|| | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
+|| | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
+|| | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
+|| | microseconds before a HOLD state triggers
+|| | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
+|| | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
+|| | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
+|| | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
+|| | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
+|| | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
+|| | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
+|| | 1.0 2007-XX-XX - Mark Stanley : Initial Release
+|| #
+*/
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Hotboards KeyPad