driver to control n by m matrix keyboard with external pull-ups on columns
Dependents: LoopCounter HelloKeypad MultiKey EventKeypad ... more
Diff: Hotboards_keyboard.cpp
- Revision:
- 1:975a5c527e8e
- Parent:
- 0:4ca112f96484
- Child:
- 2:e870110f753b
--- a/Hotboards_keyboard.cpp Tue Feb 09 03:25:28 2016 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,300 +0,0 @@
-/*
-||
-|| @file Hotboards_Keypad.h
-|| @version 3.2
-|| @ported by Diego (Hotboards)
-|| This Keypad fork library allow to work with keyboard that
-|| has physical pull-ups on columns (rather than rows)
-||
-|| Keypad library originaly develop by:
-|| @author Mark Stanley, Alexander Brevig
-|| @contact mstanley@technologist.com, alexanderbrevig@gmail.com
-||
-|| @description
-|| | This library provides a simple interface for using matrix
-|| | keypads. It supports multiple keypresses while maintaining
-|| | backwards compatibility with the old single key library.
-|| | It also supports user selectable pins and definable keymaps.
-|| #
-||
-|| @license
-|| | This library is free software; you can redistribute it and/or
-|| | modify it under the terms of the GNU Lesser General Public
-|| | License as published by the Free Software Foundation; version
-|| | 2.1 of the License.
-|| |
-|| | This library is distributed in the hope that it will be useful,
-|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
-|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-|| | Lesser General Public License for more details.
-|| |
-|| | You should have received a copy of the GNU Lesser General Public
-|| | License along with this library; if not, write to the Free Software
-|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-|| #
-||
-*/
-#include "Hotboards_keypad.h"
-
-// <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
-Keypad::Keypad(char *userKeymap, DigitalInOut *row, DigitalInOut *col, uint8_t numRows, uint8_t numCols) {
- rowPins = row;
- columnPins = col;
- sizeKpd.rows = numRows;
- sizeKpd.columns = numCols;
-
- begin(userKeymap);
-
- setDebounceTime(10);
- setHoldTime(500);
- keypadEventListener = 0;
-
- startTime = 0;
- debounce.start();
- single_key = false;
-}
-
-// Let the user define a keymap - assume the same row/column count as defined in constructor
-void Keypad::begin(char *userKeymap) {
- keymap = userKeymap;
-}
-
-// Returns a single key only. Retained for backwards compatibility.
-char Keypad::getKey() {
- single_key = true;
-
- if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
- return key[0].kchar;
-
- single_key = false;
-
- return NO_KEY;
-}
-
-// Populate the key list.
-bool Keypad::getKeys() {
- bool keyActivity = false;
-
- // Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
- if ( (debounce.read_ms()-startTime)>debounceTime ) {
- scanKeys();
- keyActivity = updateList();
- startTime = debounce.read_ms();
- }
-
- return keyActivity;
-}
-
-// Private : Hardware scan
-void Keypad::scanKeys() {
- // Re-intialize the row pins. Allows sharing these pins with other hardware.
- for (uint8_t r=0; r<sizeKpd.columns; r++) {
- columnPins[r].input();
- }
-
- // bitMap stores ALL the keys that are being pressed.
- for (uint8_t r=0; r<sizeKpd.rows; r++) {
- rowPins[r].output();
- rowPins[r] = 0; // Begin column pulse output.
- for (uint8_t c=0; c<sizeKpd.columns; c++) {
- if(!columnPins[c]) bitMap[c] |= ( 1<< r );
- //bitWrite(bitMap[c], r, !digitalRead(columnPins[c])); // keypress is active low so invert to high.
- }
- // Set pin to high impedance input. Effectively ends column pulse.
- rowPins[r] = 1;
- rowPins[r].input();
- }
-}
-
-// Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
-bool Keypad::updateList() {
-
- bool anyActivity = false;
-
- // Delete any IDLE keys
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if (key[i].kstate==IDLE) {
- key[i].kchar = NO_KEY;
- key[i].kcode = -1;
- key[i].stateChanged = false;
- }
- }
-
- // Add new keys to empty slots in the key list.
- for (uint8_t c=0; c<sizeKpd.columns; c++) {
- for (uint8_t r=0; r<sizeKpd.rows; r++) {
- bool button = (bitMap[r] >> c) & 0x01; //bitRead(bitMap[r],c);
- char keyChar = keymap[c * sizeKpd.rows + r];
- int keyCode = r * sizeKpd.columns + c;
- int idx = findInList (keyCode);
- // Key is already on the list so set its next state.
- if (idx > -1) {
- nextKeyState(idx, button);
- }
- // Key is NOT on the list so add it.
- if ((idx == -1) && button) {
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if (key[i].kchar==NO_KEY) { // Find an empty slot or don't add key to list.
- key[i].kchar = keyChar;
- key[i].kcode = keyCode;
- key[i].kstate = IDLE; // Keys NOT on the list have an initial state of IDLE.
- nextKeyState (i, button);
- break; // Don't fill all the empty slots with the same key.
- }
- }
- }
- }
- }
-
- // Report if the user changed the state of any key.
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if (key[i].stateChanged) anyActivity = true;
- }
-
- return anyActivity;
-}
-
-// Private
-// This function is a state machine but is also used for debouncing the keys.
-void Keypad::nextKeyState(uint8_t idx, bool button) {
- key[idx].stateChanged = false;
-
- switch (key[idx].kstate) {
- case IDLE:
- if (button==CLOSED) {
- transitionTo (idx, PRESSED);
- holdTimer = debounce.read_ms(); } // Get ready for next HOLD state.
- break;
- case PRESSED:
- if ((debounce.read_ms()-holdTimer)>holdTime) // Waiting for a key HOLD...
- transitionTo (idx, HOLD);
- else if (button==OPEN) // or for a key to be RELEASED.
- transitionTo (idx, RELEASED);
- break;
- case HOLD:
- if (button==OPEN)
- transitionTo (idx, RELEASED);
- break;
- case RELEASED:
- transitionTo (idx, IDLE);
- break;
- }
-}
-
-// New in 2.1
-bool Keypad::isPressed(char keyChar) {
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if ( key[i].kchar == keyChar ) {
- if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
- return true;
- }
- }
- return false; // Not pressed.
-}
-
-// Search by character for a key in the list of active keys.
-// Returns -1 if not found or the index into the list of active keys.
-int Keypad::findInList (char keyChar) {
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if (key[i].kchar == keyChar) {
- return i;
- }
- }
- return -1;
-}
-
-// Search by code for a key in the list of active keys.
-// Returns -1 if not found or the index into the list of active keys.
-int Keypad::findInList (int keyCode) {
- for (uint8_t i=0; i<LIST_MAX; i++) {
- if (key[i].kcode == keyCode) {
- return i;
- }
- }
- return -1;
-}
-
-// New in 2.0
-char Keypad::waitForKey() {
- char waitKey = NO_KEY;
- while( (waitKey = getKey()) == NO_KEY ); // Block everything while waiting for a keypress.
- return waitKey;
-}
-
-// Backwards compatibility function.
-KeyState Keypad::getState() {
- return key[0].kstate;
-}
-
-// The end user can test for any changes in state before deciding
-// if any variables, etc. needs to be updated in their code.
-bool Keypad::keyStateChanged() {
- return key[0].stateChanged;
-}
-
-// The number of keys on the key list, key[LIST_MAX], equals the number
-// of bytes in the key list divided by the number of bytes in a Key object.
-uint8_t Keypad::numKeys() {
- return sizeof(key)/sizeof(Key);
-}
-
-// Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
-void Keypad::setDebounceTime(uint debounce) {
- debounce<1 ? debounceTime=1 : debounceTime=debounce;
-}
-
-void Keypad::setHoldTime(uint hold) {
- holdTime = hold;
-}
-
-void Keypad::addEventListener(void (*listener)(char)){
- keypadEventListener = listener;
-}
-
-void Keypad::transitionTo(uint8_t idx, KeyState nextState) {
- key[idx].kstate = nextState;
- key[idx].stateChanged = true;
-
- // Sketch used the getKey() function.
- // Calls keypadEventListener only when the first key in slot 0 changes state.
- if (single_key) {
- if ( (keypadEventListener!=NULL) && (idx==0) ) {
- keypadEventListener(key[0].kchar);
- }
- }
- // Sketch used the getKeys() function.
- // Calls keypadEventListener on any key that changes state.
- else {
- if (keypadEventListener!=NULL) {
- keypadEventListener(key[idx].kchar);
- }
- }
-}
-
-/*
-|| @changelog
-|| | 3.1 2013-01-15 - Mark Stanley : Fixed missing RELEASED & IDLE status when using a single key.
-|| | 3.0 2012-07-12 - Mark Stanley : Made library multi-keypress by default. (Backwards compatible)
-|| | 3.0 2012-07-12 - Mark Stanley : Modified pin functions to support Keypad_I2C
-|| | 3.0 2012-07-12 - Stanley & Young : Removed static variables. Fix for multiple keypad objects.
-|| | 3.0 2012-07-12 - Mark Stanley : Fixed bug that caused shorted pins when pressing multiple keys.
-|| | 2.0 2011-12-29 - Mark Stanley : Added waitForKey().
-|| | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged().
-|| | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys().
-|| | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState().
-|| | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite.
-|| | 1.8 2011-11-21 - Mark Stanley : Added decision logic to compile WProgram.h or Arduino.h
-|| | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
-|| | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
-|| | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
-|| | microseconds before a HOLD state triggers
-|| | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
-|| | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
-|| | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
-|| | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
-|| | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
-|| | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
-|| | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
-|| | 1.0 2007-XX-XX - Mark Stanley : Initial Release
-|| #
-*/
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Hotboards KeyPad