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LEDs.cpp
00001 #include "LEDs.h" 00002 00003 LEDs::LEDs() 00004 { 00005 } 00006 00007 LEDs::~LEDs() 00008 { 00009 } 00010 00011 00012 void LEDs::Speed(bool leds_on, float speed, float max_speed, Gamepad &Device) //The speed is displayed on the LEDs 00013 { 00014 if(leds_on == true) { //If the setting for LEDs is on 00015 float mapped_speed = 3 * speed / max_speed; //Maps the speed so that mapped_speed is between 0 and 3 00016 00017 if(mapped_speed < 1) { 00018 Device.led(1,0); //Red LED is off 00019 Device.led(2,0); //Yellow LED is off 00020 Device.led(3, mapped_speed); //Green LED is on and brightness is PWM controlled 00021 } else if (mapped_speed >= 1 && mapped_speed < 2) { 00022 Device.led(1,0); //Red LED is off 00023 Device.led(2, (mapped_speed - 1)); //Yellow LED is on and the brightness is PWM controlled 00024 Device.led(3,1); //Green LED is on 00025 } else if (mapped_speed >= 2 && mapped_speed < 3) { 00026 Device.led(1, (mapped_speed - 2)); //Red LED is on and the brightness is PWM controlled 00027 Device.led(2,1);//Yellow LED is on 00028 Device.led(3,1);//Green LED is on 00029 } 00030 } 00031 00032 } 00033 00034 void LEDs::Start_Sequence(bool leds_on, int state, Gamepad &Device) //LED count down sequence 00035 { 00036 if(leds_on == true) { //If the LED setting is on 00037 if(state == 2) { 00038 //Sets both sets of LEDs to Red 00039 Device.led(1,1); 00040 Device.led(2,0); 00041 Device.led(3,0); 00042 Device.led(4,1); 00043 Device.led(5,0); 00044 Device.led(6,0); 00045 } else if(state == 1) { 00046 //Sets both sets of LEDs to Orange 00047 Device.led(1,0); 00048 Device.led(2,1); 00049 Device.led(3,0); 00050 Device.led(4,0); 00051 Device.led(5,1); 00052 Device.led(6,0); 00053 } else if(state == 0) { 00054 //Sets both sets of LEDs to Green 00055 Device.led(1,0); 00056 Device.led(2,0); 00057 Device.led(3,1); 00058 Device.led(4,0); 00059 Device.led(5,0); 00060 Device.led(6,1); 00061 } 00062 } 00063 } 00064 00065 void LEDs::Clear(Gamepad &Device) //Clears all the LEDs so they are all off 00066 { 00067 Device.led(1,0); 00068 Device.led(2,0); 00069 Device.led(3,0); 00070 Device.led(4,0); 00071 Device.led(5,0); 00072 Device.led(6,0); 00073 }
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