ThingPulse OLED SSD1306

Dependents:   Turtle_RadioShuttle mbed-os5-F303-18650-Manager-tp4056 Kretanje_kroz_izbornike_OLED128x64_4tipke

Revision:
0:56dd5df33ab4
Child:
1:9270c15c6aea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OLEDDisplayUi.cpp	Wed Apr 10 14:15:31 2019 +0000
@@ -0,0 +1,471 @@
+/**
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
+ * Copyright (c) 2018 by Fabrice Weinberg
+ * Copyright (c) 2019 by Helmut Tschemernjak - www.radioshuttle.de
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * ThingPulse invests considerable time and money to develop these open source libraries.
+ * Please support us by buying our products (and not the clones) from
+ * https://thingpulse.com
+ *
+ */
+
+#include "OLEDDisplayUi.h"
+
+void LoadingDrawDefault(OLEDDisplay *display, LoadingStage* stage, uint8_t progress) {
+      display->setTextAlignment(TEXT_ALIGN_CENTER);
+      display->setFont(ArialMT_Plain_10);
+      display->drawString(64, 18, stage->process);
+      display->drawProgressBar(4, 32, 120, 8, progress);
+};
+
+
+OLEDDisplayUi::OLEDDisplayUi(OLEDDisplay *display) {
+  this->display = display;
+	
+  indicatorPosition = BOTTOM;
+  indicatorDirection = LEFT_RIGHT;
+  activeSymbol = ANIMATION_activeSymbol;
+  inactiveSymbol = ANIMATION_inactiveSymbol;
+  frameAnimationDirection   = SLIDE_RIGHT;
+  lastTransitionDirection = 1;
+  ticksPerFrame = 151; // ~ 5000ms at 30 FPS
+  ticksPerTransition = 15;  // ~  500ms at 30 FPS
+  frameCount = 0;
+  nextFrameNumber = -1;
+  overlayCount = 0;
+  indicatorDrawState = 1;
+  loadingDrawFunction = LoadingDrawDefault;
+  updateInterval = 33;
+  state.lastUpdate = 0;
+  state.ticksSinceLastStateSwitch = 0;
+  state.frameState = FIXED;
+  state.currentFrame = 0;
+  state.frameTransitionDirection = 1;
+  state.isIndicatorDrawen = true;
+  state.manuelControll = false;
+  state.userData = NULL;
+  shouldDrawIndicators = true;
+  autoTransition = true;
+}
+
+void OLEDDisplayUi::init() {
+  this->display->init();
+}
+
+void OLEDDisplayUi::setTargetFPS(uint8_t fps){
+  float oldInterval = this->updateInterval;
+  this->updateInterval = ((float) 1.0 / (float) fps) * 1000;
+
+  // Calculate new ticksPerFrame
+  float changeRatio = oldInterval / (float) this->updateInterval;
+  this->ticksPerFrame *= changeRatio;
+  this->ticksPerTransition *= changeRatio;
+}
+
+// -/------ Automatic controll ------\-
+
+void OLEDDisplayUi::enableAutoTransition(){
+  this->autoTransition = true;
+}
+void OLEDDisplayUi::disableAutoTransition(){
+  this->autoTransition = false;
+}
+void OLEDDisplayUi::setAutoTransitionForwards(){
+  this->state.frameTransitionDirection = 1;
+  this->lastTransitionDirection = 1;
+}
+void OLEDDisplayUi::setAutoTransitionBackwards(){
+  this->state.frameTransitionDirection = -1;
+  this->lastTransitionDirection = -1;
+}
+void OLEDDisplayUi::setTimePerFrame(uint16_t time){
+  this->ticksPerFrame = (uint16_t) ( (float) time / (float) updateInterval);
+}
+void OLEDDisplayUi::setTimePerTransition(uint16_t time){
+  this->ticksPerTransition = (uint16_t) ( (float) time / (float) updateInterval);
+}
+
+// -/------ Customize indicator position and style -------\-
+void OLEDDisplayUi::enableIndicator(){
+  this->state.isIndicatorDrawen = true;
+}
+
+void OLEDDisplayUi::disableIndicator(){
+  this->state.isIndicatorDrawen = false;
+}
+
+void OLEDDisplayUi::enableAllIndicators(){
+  this->shouldDrawIndicators = true;
+}
+
+void OLEDDisplayUi::disableAllIndicators(){
+  this->shouldDrawIndicators = false;
+}
+
+void OLEDDisplayUi::setIndicatorPosition(IndicatorPosition pos) {
+  this->indicatorPosition = pos;
+}
+void OLEDDisplayUi::setIndicatorDirection(IndicatorDirection dir) {
+  this->indicatorDirection = dir;
+}
+void OLEDDisplayUi::setActiveSymbol(const uint8_t* symbol) {
+  this->activeSymbol = symbol;
+}
+void OLEDDisplayUi::setInactiveSymbol(const uint8_t* symbol) {
+  this->inactiveSymbol = symbol;
+}
+
+
+// -/----- Frame settings -----\-
+void OLEDDisplayUi::setFrameAnimation(AnimationDirection dir) {
+  this->frameAnimationDirection = dir;
+}
+void OLEDDisplayUi::setFrames(FrameCallback* frameFunctions, uint8_t frameCount) {
+  this->frameFunctions = frameFunctions;
+  this->frameCount     = frameCount;
+  this->resetState();
+}
+
+// -/----- Overlays ------\-
+void OLEDDisplayUi::setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount){
+  this->overlayFunctions = overlayFunctions;
+  this->overlayCount     = overlayCount;
+}
+
+// -/----- Loading Process -----\-
+
+void OLEDDisplayUi::setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction) {
+  this->loadingDrawFunction = loadingDrawFunction;
+}
+
+void OLEDDisplayUi::runLoadingProcess(LoadingStage* stages, uint8_t stagesCount) {
+  uint8_t progress = 0;
+  uint8_t increment = 100 / stagesCount;
+
+  for (uint8_t i = 0; i < stagesCount; i++) {
+    display->clear();
+    this->loadingDrawFunction(this->display, &stages[i], progress);
+    display->display();
+
+    stages[i].callback();
+
+    progress += increment;
+    yield();
+  }
+
+  display->clear();
+  this->loadingDrawFunction(this->display, &stages[stagesCount-1], progress);
+  display->display();
+
+  delay(150);
+}
+
+// -/----- Manuel control -----\-
+void OLEDDisplayUi::nextFrame() {
+  if (this->state.frameState != IN_TRANSITION) {
+    this->state.manuelControll = true;
+    this->state.frameState = IN_TRANSITION;
+    this->state.ticksSinceLastStateSwitch = 0;
+    this->lastTransitionDirection = this->state.frameTransitionDirection;
+    this->state.frameTransitionDirection = 1;
+  }
+}
+void OLEDDisplayUi::previousFrame() {
+  if (this->state.frameState != IN_TRANSITION) {
+    this->state.manuelControll = true;
+    this->state.frameState = IN_TRANSITION;
+    this->state.ticksSinceLastStateSwitch = 0;
+    this->lastTransitionDirection = this->state.frameTransitionDirection;
+    this->state.frameTransitionDirection = -1;
+  }
+}
+
+void OLEDDisplayUi::switchToFrame(uint8_t frame) {
+  if (frame >= this->frameCount) return;
+  this->state.ticksSinceLastStateSwitch = 0;
+  if (frame == this->state.currentFrame) return;
+  this->state.frameState = FIXED;
+  this->state.currentFrame = frame;
+  this->state.isIndicatorDrawen = true;
+}
+
+void OLEDDisplayUi::transitionToFrame(uint8_t frame) {
+  if (frame >= this->frameCount) return;
+  this->state.ticksSinceLastStateSwitch = 0;
+  if (frame == this->state.currentFrame) return;
+  this->nextFrameNumber = frame;
+  this->lastTransitionDirection = this->state.frameTransitionDirection;
+  this->state.manuelControll = true;
+  this->state.frameState = IN_TRANSITION;
+  this->state.frameTransitionDirection = frame < this->state.currentFrame ? -1 : 1;
+}
+
+
+// -/----- State information -----\-
+OLEDDisplayUiState* OLEDDisplayUi::getUiState(){
+  return &this->state;
+}
+
+
+int8_t OLEDDisplayUi::update(){
+#ifdef ARDUINO
+  unsigned long frameStart = millis();
+#elif __MBED__
+	Timer t;
+	t.start();
+	unsigned long frameStart = t.read_ms();
+#else
+#error "Unkown operating system"
+#endif
+  int8_t timeBudget = this->updateInterval - (frameStart - this->state.lastUpdate);
+  if ( timeBudget <= 0) {
+    // Implement frame skipping to ensure time budget is keept
+    if (this->autoTransition && this->state.lastUpdate != 0) this->state.ticksSinceLastStateSwitch += ceil((double)-timeBudget / (double)this->updateInterval);
+
+    this->state.lastUpdate = frameStart;
+    this->tick();
+  }
+#ifdef ARDUINO
+  return this->updateInterval - (millis() - frameStart);
+#elif __MBED__
+  return this->updateInterval - (t.read_ms() - frameStart);
+#else
+#error "Unkown operating system"
+#endif
+}
+
+
+void OLEDDisplayUi::tick() {
+  this->state.ticksSinceLastStateSwitch++;
+
+  switch (this->state.frameState) {
+    case IN_TRANSITION:
+        if (this->state.ticksSinceLastStateSwitch >= this->ticksPerTransition){
+          this->state.frameState = FIXED;
+          this->state.currentFrame = getNextFrameNumber();
+          this->state.ticksSinceLastStateSwitch = 0;
+          this->nextFrameNumber = -1;
+        }
+      break;
+    case FIXED:
+      // Revert manuelControll
+      if (this->state.manuelControll) {
+        this->state.frameTransitionDirection = this->lastTransitionDirection;
+        this->state.manuelControll = false;
+      }
+      if (this->state.ticksSinceLastStateSwitch >= this->ticksPerFrame){
+          if (this->autoTransition){
+            this->state.frameState = IN_TRANSITION;
+          }
+          this->state.ticksSinceLastStateSwitch = 0;
+      }
+      break;
+  }
+
+  this->display->clear();
+  this->drawFrame();
+  if (shouldDrawIndicators) {
+    this->drawIndicator();
+  }
+  this->drawOverlays();
+  this->display->display();
+}
+
+void OLEDDisplayUi::resetState() {
+  this->state.lastUpdate = 0;
+  this->state.ticksSinceLastStateSwitch = 0;
+  this->state.frameState = FIXED;
+  this->state.currentFrame = 0;
+  this->state.isIndicatorDrawen = true;
+}
+
+void OLEDDisplayUi::drawFrame(){
+  switch (this->state.frameState){
+     case IN_TRANSITION: {
+       float progress = (float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition;
+       int16_t x = 0, y = 0, x1 = 0, y1 = 0;
+       switch(this->frameAnimationDirection){
+        case SLIDE_LEFT:
+          x = -this->display->width() * progress;
+          y = 0;
+          x1 = x + this->display->width();
+          y1 = 0;
+          break;
+        case SLIDE_RIGHT:
+          x = this->display->width() * progress;
+          y = 0;
+          x1 = x - this->display->width();
+          y1 = 0;
+          break;
+        case SLIDE_UP:
+          x = 0;
+          y = -this->display->height() * progress;
+          x1 = 0;
+          y1 = y + this->display->height();
+          break;
+        case SLIDE_DOWN:
+        default:
+          x = 0;
+          y = this->display->height() * progress;
+          x1 = 0;
+          y1 = y - this->display->height();
+          break;
+       }
+
+       // Invert animation if direction is reversed.
+       int8_t dir = this->state.frameTransitionDirection >= 0 ? 1 : -1;
+       x *= dir; y *= dir; x1 *= dir; y1 *= dir;
+
+       bool drawenCurrentFrame;
+
+
+       // Prope each frameFunction for the indicator Drawen state
+       this->enableIndicator();
+       (this->frameFunctions[this->state.currentFrame])(this->display, &this->state, x, y);
+       drawenCurrentFrame = this->state.isIndicatorDrawen;
+
+       this->enableIndicator();
+       (this->frameFunctions[this->getNextFrameNumber()])(this->display, &this->state, x1, y1);
+
+       // Build up the indicatorDrawState
+       if (drawenCurrentFrame && !this->state.isIndicatorDrawen) {
+         // Drawen now but not next
+         this->indicatorDrawState = 2;
+       } else if (!drawenCurrentFrame && this->state.isIndicatorDrawen) {
+         // Not drawen now but next
+         this->indicatorDrawState = 1;
+       } else if (!drawenCurrentFrame && !this->state.isIndicatorDrawen) {
+         // Not drawen in both frames
+         this->indicatorDrawState = 3;
+       }
+
+       // If the indicator isn't draw in the current frame
+       // reflect it in state.isIndicatorDrawen
+       if (!drawenCurrentFrame) this->state.isIndicatorDrawen = false;
+
+       break;
+     }
+     case FIXED:
+      // Always assume that the indicator is drawn!
+      // And set indicatorDrawState to "not known yet"
+      this->indicatorDrawState = 0;
+      this->enableIndicator();
+      (this->frameFunctions[this->state.currentFrame])(this->display, &this->state, 0, 0);
+      break;
+  }
+}
+
+void OLEDDisplayUi::drawIndicator() {
+
+    // Only draw if the indicator is invisible
+    // for both frames or
+    // the indiactor is shown and we are IN_TRANSITION
+    if (this->indicatorDrawState == 3 || (!this->state.isIndicatorDrawen && this->state.frameState != IN_TRANSITION)) {
+      return;
+    }
+
+    uint8_t posOfHighlightFrame = 0;
+    float indicatorFadeProgress = 0;
+
+    // if the indicator needs to be slided in we want to
+    // highlight the next frame in the transition
+    uint8_t frameToHighlight = this->indicatorDrawState == 1 ? this->getNextFrameNumber() : this->state.currentFrame;
+
+    // Calculate the frame that needs to be highlighted
+    // based on the Direction the indiactor is drawn
+    switch (this->indicatorDirection){
+      case LEFT_RIGHT:
+        posOfHighlightFrame = frameToHighlight;
+        break;
+      case RIGHT_LEFT:
+      default:
+        posOfHighlightFrame = this->frameCount - frameToHighlight;
+        break;
+    }
+
+    switch (this->indicatorDrawState) {
+      case 1: // Indicator was not drawn in this frame but will be in next
+        // Slide IN
+        indicatorFadeProgress = 1 - ((float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition);
+        break;
+      case 2: // Indicator was drawn in this frame but not in next
+        // Slide OUT
+        indicatorFadeProgress = ((float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition);
+        break;
+    }
+
+    //Space between indicators - reduce for small screen sizes
+    uint16_t indicatorSpacing = 12;
+    if (this->display->getHeight() < 64 && (this->indicatorPosition == RIGHT || this->indicatorPosition == LEFT)) {
+      indicatorSpacing = 6;
+    }
+
+    uint16_t frameStartPos = (indicatorSpacing * frameCount / 2);
+    const uint8_t *image;
+
+    uint16_t x = 0,y = 0;
+
+
+    for (uint8_t i = 0; i < this->frameCount; i++) {
+
+      switch (this->indicatorPosition){
+        case TOP:
+          y = 0 - (8 * indicatorFadeProgress);
+          x = (this->display->width() / 2) - frameStartPos + 12 * i;
+          break;
+        case BOTTOM:
+          y = (this->display->height() - 8) + (8 * indicatorFadeProgress);
+          x = (this->display->width() / 2) - frameStartPos + 12 * i;
+          break;
+        case RIGHT:
+          x = (this->display->width() - 8) + (8 * indicatorFadeProgress);
+          y = (this->display->height() / 2) - frameStartPos + 2 + 12 * i;
+          break;
+        case LEFT:
+        default:
+          x = 0 - (8 * indicatorFadeProgress);
+          y = (this->display->height() / 2) - frameStartPos + 2 + indicatorSpacing * i;
+          break;
+      }
+
+      if (posOfHighlightFrame == i) {
+         image = this->activeSymbol;
+      } else {
+         image = this->inactiveSymbol;
+      }
+
+      this->display->drawFastImage(x, y, 8, 8, image);
+    }
+}
+
+void OLEDDisplayUi::drawOverlays() {
+ for (uint8_t i=0;i<this->overlayCount;i++){
+    (this->overlayFunctions[i])(this->display, &this->state);
+ }
+}
+
+uint8_t OLEDDisplayUi::getNextFrameNumber(){
+  if (this->nextFrameNumber != -1) return this->nextFrameNumber;
+  return (this->state.currentFrame + this->frameCount + this->state.frameTransitionDirection) % this->frameCount;
+}
+