Very simple library for controlling small graphic LCDs
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lcd.h
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00001 /** @file lcd.h */ 00002 #ifndef LCD_H_ 00003 #define LCD_H_ 00004 00005 #include "mbed.h" 00006 00007 union Dots 00008 { 00009 uint16_t word; 00010 char byte[2]; 00011 }; 00012 00013 struct GbufMem 00014 { 00015 bool refresh; // Refresh needed? 00016 Dots dots[10][32]; // 160x32 pixels LCD 00017 }; 00018 00019 /** gfxLcd class 00020 * 00021 * This class is used for controlling the LCD. 00022 */ 00023 class gfxLcd 00024 { 00025 private: 00026 void write(bool rs, char d); 00027 public: 00028 GbufMem fbuf; /**< Frame buffer for the LCD */ 00029 00030 /** Initialize LCD 00031 * 00032 */ 00033 gfxLcd(); 00034 00035 /** Initialize LCD 00036 * 00037 */ 00038 void init(); 00039 00040 /** Fill screen with black or white 00041 * 00042 * @param color true = black, false = white 00043 */ 00044 void fillScreen(bool color); 00045 00046 /** Set/clear pixel in framebuffer 00047 * 00048 * @param x x position of the pixel. 00049 * @param y y position of the pixel. 00050 * @param color true = set (black), false = clear (white) 00051 */ 00052 void putPixel(char x, char y, bool color); 00053 00054 /** Refresh display 00055 * 00056 */ 00057 void update(); 00058 }; 00059 #endif
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