The final program for the #include AIR robot
Dependencies: Biquad HIDScope QEI angleandposition controlandadjust mbed
Fork of includeair by
Diff: main.cpp
- Revision:
- 30:cd4d9754a357
- Parent:
- 29:cd47a5a772db
- Child:
- 31:8646e853979f
--- a/main.cpp Tue Oct 27 16:16:36 2015 +0000 +++ b/main.cpp Wed Oct 28 10:48:23 2015 +0000 @@ -100,7 +100,7 @@ const float mm_per_sec_emg=0.1;// move the pod 100 mm per sec if muscle is flexed const float y_start=0.145;//starting y position of the pod const float y_punch=0.473;// position to where there is punched -const float timetoshoot=0.25;// time it can take to shoot +const float timetoshoot=0.5;// time it can take to shoot const float timetogoback=0.5;// time it can take to go back after shooting float desired_position=0; @@ -159,12 +159,12 @@ //gather data and send to scope void scopedata() { - scope.set(0,desired_position); - scope.set(1,emg1_input.read()); - scope.set(2,emg2_input.read()); - scope.set(3,filteredsignal1); - scope.set(4,filteredsignal2); - scope.set(5,threshold_value); + scope.set(0,desired_position-anglepos.angletoposition(counttorad*encoder1.getPulses(),counttorad*encoder2.getPulses())); + scope.set(1,anglepos.angletoposition_y(counttorad*encoder1.getPulses(),counttorad*encoder2.getPulses())); + scope.set(2,error1*radtodeg); + scope.set(3,error2*radtodeg); + scope.set(4,mycontroller.motor1pwm()); + scope.set(5,mycontroller.motor2pwm()); scope.send(); } //read potmeters and adjust the safetyfactor and threshold @@ -211,7 +211,7 @@ filteredsignal1=(pass7_emg1*9e11*filter_extragain); filteredsignal2=(pass7_emg2*9e11*filter_extragain); - + if (makeempty==true) {//this is needed so the filtered value is nog high after shooting pass1_emg1 = pass1_emg2 =pass2_emg1 =pass2_emg2 =pass3_emg1 = pass3_emg2 =pass4_emg1 =pass4_emg2 =pass5_emg1 =pass5_emg2 =0; pass5_emg1_abs=pass5_emg2_abs=pass6_emg1 =pass6_emg2 =pass7_emg1=pass7_emg2 =filteredsignal1=filteredsignal2=0; @@ -248,7 +248,7 @@ float stepsize=(y_punch-y_start)/(timetoshoot*control_frequency); float y_during_punch=y_start;// set initial y position to start position -float x_punch=anglepos.angletoposition(counttorad*encoder1.getPulses(),counttorad*encoder2.getPulses()); + float x_punch=anglepos.angletoposition(counttorad*encoder1.getPulses(),counttorad*encoder2.getPulses()); Timer shoottimer; shoottimer.reset(); shoottimer.start();