Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.
Dependencies: EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed
This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/
So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).
The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.
A blog post describing the whole thing is here:
http://robdobson.com/2015/08/a-reliable-mbed-webserver/
Idler.cpp
- Committer:
- Bobty
- Date:
- 2015-09-01
- Revision:
- 5:910909f34907
- Child:
- 6:8df79fe1afcd
File content as of revision 5:910909f34907:
#include "Idler.h"
DigitalOut* Idler::_pStatusLed = NULL;
bool Idler::_isIdle = true;
unsigned int Idler::_stepCount = 0;
DrawingManager* Idler::_pDrawingManager = NULL;
Ticker Idler::_idleTicker;
Timer Idler::_idleTimer;
const int IDLE_TIMEOUT = 10; // N seconds of no REST commands -> idle
Idler::Idler(DigitalOut* pStatusLed, DrawingManager* pDrawingManager)
{
_pStatusLed = pStatusLed;
_pDrawingManager = pDrawingManager;
_idleTicker.attach(&tick, 0.1);
}
void Idler::tick()
{
// Check if idle
if (!_isIdle)
{
// Check time since last notIdle
if (_idleTimer.read() < IDLE_TIMEOUT)
return;
// Now idle again
_idleTimer.stop();
_isIdle = true;
}
// Blink LED
*_pStatusLed = !(*_pStatusLed);
// Step through display
_pDrawingManager->DisplayIdle(_stepCount);
_stepCount++;
}
void Idler::notIdle()
{
_isIdle = false;
*_pStatusLed = false;
_idleTimer.reset();
_idleTimer.start();
_stepCount = 0;
}