Server for window shades - using Soffy DCT-30 motors - more details here http://robdobson.com/2013/10/moving-my-window-shades-control-to-mbed/
Dependencies: EthernetInterface RdWebServer mbed-rtos mbed
Diff: WindowShade.h
- Revision:
- 4:c593741df37e
- Parent:
- 2:24fd130c3600
--- a/WindowShade.h Fri Oct 04 10:12:16 2013 +0000
+++ b/WindowShade.h Fri Oct 04 10:38:42 2013 +0000
@@ -1,3 +1,8 @@
+/* WindowShade.h
+ Rob Dobson 2013
+ More details at http://robdobson.com/2013/10/moving-my-window-shades-control-to-mbed/
+*/
+
#ifndef RD_WIN_SHADE
#define RD_WIN_SHADE
@@ -10,111 +15,12 @@
static const long PULSE_ON_MILLISECS = 500;
static const long MAX_SHADE_ON_MILLSECS = 60000;
- WindowShade(char* name, PinName up, PinName stop, PinName down)
- {
- strncpy(_shadeName, name, MAX_SHADE_NAME_LEN);
- _shadeName[MAX_SHADE_NAME_LEN-1] = '\0';
- _pUpPin = new DigitalOut(up);
- _pStopPin = new DigitalOut(stop);
- _pDownPin = new DigitalOut(down);
- _msTimeout = 0;
- _tickCount = 0;
-
- }
-
- void ClearOutputs()
- {
- // Clear any existing command
- _msTimeout = 0;
- _tickCount = 0;
- *_pUpPin = false;
- *_pStopPin = false;
- *_pDownPin = false;
- }
-
- void SetTimedOutput(DigitalOut* pPin, bool state, long msDuration, bool bClearExisting)
- {
-// printf("Setting %s %d %ld %d\n\r", _shadeName, state, msDuration, bClearExisting);
-
- if (bClearExisting)
- ClearOutputs();
- *pPin = state;
- if (msDuration != 0)
- {
- _msTimeout = msDuration;
- _tickCount = 0;
- }
- }
-
- void CheckTimeouts(int tickMs)
- {
- // Couldn't get Timer to work so doing with a tick-count
- if (_msTimeout != 0)
- {
- _tickCount++;
- if ((_tickCount-1)*tickMs > _msTimeout)
- {
- ClearOutputs();
- _msTimeout = 0;
- }
- }
- }
-
- void DoCommand(char* pDirn, char* pDuration)
- {
-// printf("DoCommand %s %s %s\n\r", _shadeName, pDirn, pDuration);
-
- // Duration and state
- int state = false;
- int msDuration = 0;
- if (strcmp(pDuration, "on") == 0)
- {
- state = true;
- msDuration = MAX_SHADE_ON_MILLSECS;
- }
- else if (strcmp(pDuration, "off") == 0)
- {
- state = false;
- msDuration = 0;
- }
- else if (strcmp(pDuration, "pulse") == 0)
- {
- state = true;
- msDuration = PULSE_ON_MILLISECS;
- }
-
- // Direction & config
- if (strcmp(pDirn, "up") == 0)
- {
- SetTimedOutput(_pUpPin, state, msDuration, true);
- }
- else if (strcmp(pDirn, "stop") == 0)
- {
- SetTimedOutput(_pStopPin, state, msDuration, true);
- }
- else if (strcmp(pDirn, "down") == 0)
- {
- SetTimedOutput(_pDownPin, state, msDuration, true);
- }
- else if (strcmp(pDirn, "setuplimit") == 0)
- {
- SetTimedOutput(_pStopPin, state, 0, true);
- SetTimedOutput(_pDownPin, state, msDuration, false);
- }
- else if (strcmp(pDirn, "setdownlimit") == 0)
- {
- SetTimedOutput(_pStopPin, state, 0, true);
- SetTimedOutput(_pUpPin, state, msDuration, false);
- }
- else if (strcmp(pDirn, "resetmemory") == 0)
- {
- SetTimedOutput(_pStopPin, state, 0, true);
- SetTimedOutput(_pDownPin, state, 0, false);
- SetTimedOutput(_pUpPin, state, msDuration, false);
- }
-
- }
-
+ WindowShade(char* name, PinName up, PinName stop, PinName down);
+ void ClearOutputs();
+ void SetTimedOutput(DigitalOut* pPin, bool state, long msDuration, bool bClearExisting);
+ void CheckTimeouts(int tickMs);
+ void DoCommand(char* pDirn, char* pDuration);
+ private:
char _shadeName[MAX_SHADE_NAME_LEN];
DigitalOut* _pUpPin;
DigitalOut* _pStopPin;