Forked LEDMatrix and added horizontal scrolling
Fork of LEDMatrix by
LEDMatrix.h
- Committer:
- Bobty
- Date:
- 2016-01-14
- Revision:
- 3:1e06e89bc0c9
- Parent:
- 2:cd2da920cf98
- Child:
- 4:40d4afefcd74
File content as of revision 3:1e06e89bc0c9:
/**
* LED Matrix library for http://www.seeedstudio.com/depot/ultrathin-16x32-red-led-matrix-panel-p-1582.html
* The LED Matrix panel has 32x16 pixels. Several panel can be combined together as a large screen.
*
* Coordinate & Connection (mbed -> panel 0 -> panel 1 -> ...)
* (0, 0) (0, 0)
* +--------+--------+--------+ +--------+--------+
* | 5 | 3 | 1 | | 1 | 0 |
* | | | | | | |<----- mbed
* +--------+--------+--------+ +--------+--------+
* | 4 | 2 | 0 | (64, 16)
* | | | |<----- mbed
* +--------+--------+--------+
* (96, 32)
* Copyright (c) 2013 Seeed Technology Inc.
* @auther Yihui Xiong
* @date Nov 7, 2013
* @license Apache
*/
#ifndef __LED_MATRIX_H__
#define __LED_MATRIX_H__
#include "mbed.h"
const int LED_MATRIX_LEDS_HORIZONTALLY = 32;
const int LED_MATRIX_LEDS_VERTICALLY = 16;
const int LED_MATRIX_MAX_LINES = 2;
class LEDMatrix
{
public:
LEDMatrix(PinName pinA, PinName pinB, PinName pinC, PinName pinD, PinName pinOE, PinName pinR1, PinName pinSTB, PinName pinCLK);
/**
* set the display's display buffer and number, the buffer's size must be not less than 512 * number / 8 bytes
* @param pDisplayBuf display buffer
* @param number panels' number
*/
void begin(uint8_t *pDisplayBuf, uint16_t width, uint16_t height, uint16_t scrollWidth,
uint16_t numLines, int charSeparation = 1, int flashRate = 8);
/**
* draw a point - origin is like a graph with 0,0 at the lower-left corner
* @param x x
* @param y y
* @param pixel 0: led off, >0: led on
*/
void drawPoint(uint16_t x, uint16_t y, uint8_t pixel);
/**
* draw a rect - origin is like a graph with 0,0 at the lower-left corner
* @param (x1, y1) top-left position
* @param (x2, y2) bottom-right position, not included in the rect
* @param pixel 0: rect off, >0: rect on
*/
void drawRect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint8_t pixel);
/**
* draw a image
* @param (x1, y1) top-left position
* @param (x2, y2) bottom-right position, not included in the rect
* @param pixels contents, 1 bit to 1 led
*/
void drawImage(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint8_t *image);
/**
* turn off 1/16 leds and turn on another 1/16 leds
*/
void scan();
void invertColour();
uint8_t isInvertedColour();
void on();
void off();
// Passing lineIdx == -1 to the following functions resets all lines
// Lines are numbered starting at 0
void clear(int lineIdx = -1);
void scroll(int lineIdx, bool scrollLeft);
void scrollReset(int lineIdx = -1);
void scrollToPos(int lineIdx, int pos);
void setupScroll(int lineIdx, int scrollWidth, int scrollInc);
uint8_t reverseBits(uint8_t b);
int displayChar(int xPos, int yPos, char ch);
int displayLargeDigit(int curX, int curY, char ch);
int displayLine(int lineIdx, const char* line);
void setAlert(int lineIdx, bool alertOn);
// Called frequently and regularly to handle effects like scrolling
void serviceEffects();
private:
bool getRowsToWorkOn(int lineIdx, int &startRow, int &numRows);
DigitalOut a, b, c, d, oe, r1, stb, clk;
uint8_t *_pDisplayBuf;
uint16_t width;
uint16_t height;
uint16_t dispBufWidth;
uint16_t numLines;
uint8_t mask;
bool _isEnabled;
int _hScrollPos[LED_MATRIX_LEDS_VERTICALLY];
int _hScrollWidth[LED_MATRIX_LEDS_VERTICALLY];
bool _isBusy;
int _charSeparation;
int _lineScrollInc[LED_MATRIX_MAX_LINES];
bool _lineAlert[LED_MATRIX_MAX_LINES];
bool _lineInvert[LED_MATRIX_MAX_LINES];
int _flashCounter;
int _flashRate;
bool _flashState;
};
#endif
