Simple Vector Library 1.5 http://www.cs.cmu.edu/~ajw/doc/svl.html
Vec2.h
- Committer:
- BartJanssens
- Date:
- 2016-01-05
- Revision:
- 1:e25ff4b06ed2
- Parent:
- 0:785cff1e5a7c
File content as of revision 1:e25ff4b06ed2:
/*
File: Vec2.h
Function: Defines a length-2 vector.
Author(s): Andrew Willmott
Copyright: (c) 1995-2001, Andrew Willmott
*/
#ifndef __Vec2__
#define __Vec2__
#include "Constants.h"
#include "Basics.h"
// --- Vec2 Class -------------------------------------------------------------
class Vec2
{
public:
// Constructors
Vec2();
Vec2(double x, double y); // (x, y)
Vec2(const Vec2 &v); // Copy constructor
Vec2(ZeroOrOne k); // v[i] = vl_zero
Vec2(Axis k); // v[k] = 1
// Accessor functions
double &operator [] (Int i);
const double &operator [] (Int i) const;
Int Elts() const { return(2); };
double *Ref() const; // Return ptr to data
// Assignment operators
Vec2 &operator = (const Vec2 &a);
Vec2 &operator = (ZeroOrOne k);
Vec2 &operator = (Axis k);
Vec2 &operator += (const Vec2 &a);
Vec2 &operator -= (const Vec2 &a);
Vec2 &operator *= (const Vec2 &a);
Vec2 &operator *= (double s);
Vec2 &operator /= (const Vec2 &a);
Vec2 &operator /= (double s);
// Comparison operators
bool operator == (const Vec2 &a) const; // v == a?
bool operator != (const Vec2 &a) const; // v != a?
// Arithmetic operators
Vec2 operator + (const Vec2 &a) const; // v + a
Vec2 operator - (const Vec2 &a) const; // v - a
Vec2 operator - () const; // -v
Vec2 operator * (const Vec2 &a) const; // v * a (vx * ax, ...)
Vec2 operator * (double s) const; // v * s
Vec2 operator / (const Vec2 &a) const; // v / a (vx / ax, ...)
Vec2 operator / (double s) const; // v / s
// Initialisers
Vec2 &MakeZero(); // Zero vector
Vec2 &MakeUnit(Int i, double k = vl_one); // I[i]
Vec2 &MakeBlock(double k = vl_one); // All-k vector
Vec2 &Normalise(); // normalise vector
// Private...
protected:
double elt[2];
};
// --- Vec operators ----------------------------------------------------------
inline Vec2 operator * (double s, const Vec2 &v); // s * v
inline double dot(const Vec2 &a, const Vec2 &b); // v . a
inline double len(const Vec2 &v); // || v ||
inline double sqrlen(const Vec2 &v); // v . v
inline Vec2 norm(const Vec2 &v); // v / || v ||
inline void normalise(Vec2 &v); // v = norm(v)
inline Vec2 cross(const Vec2 &v); // cross prod.
//std::ostream &operator << (std::ostream &s, const Vec2 &v);
//std::istream &operator >> (std::istream &s, Vec2 &v);
inline void printVec2(const Vec2 &v);
// --- Inlines ----------------------------------------------------------------
inline double &Vec2::operator [] (Int i)
{
CheckRange(i, 0, 2, "(Vec2::[i]) index out of range");
return(elt[i]);
}
inline const double &Vec2::operator [] (Int i) const
{
CheckRange(i, 0, 2, "(Vec2::[i]) index out of range");
return(elt[i]);
}
inline Vec2::Vec2()
{
}
inline Vec2::Vec2(double x, double y)
{
elt[0] = x;
elt[1] = y;
}
inline Vec2::Vec2(const Vec2 &v)
{
elt[0] = v[0];
elt[1] = v[1];
}
inline double *Vec2::Ref() const
{
return((double *) elt);
}
inline Vec2 &Vec2::operator = (const Vec2 &v)
{
elt[0] = v[0];
elt[1] = v[1];
return(SELF);
}
inline Vec2 &Vec2::operator += (const Vec2 &v)
{
elt[0] += v[0];
elt[1] += v[1];
return(SELF);
}
inline Vec2 &Vec2::operator -= (const Vec2 &v)
{
elt[0] -= v[0];
elt[1] -= v[1];
return(SELF);
}
inline Vec2 &Vec2::operator *= (const Vec2 &v)
{
elt[0] *= v[0];
elt[1] *= v[1];
return(SELF);
}
inline Vec2 &Vec2::operator *= (double s)
{
elt[0] *= s;
elt[1] *= s;
return(SELF);
}
inline Vec2 &Vec2::operator /= (const Vec2 &v)
{
elt[0] /= v[0];
elt[1] /= v[1];
return(SELF);
}
inline Vec2 &Vec2::operator /= (double s)
{
elt[0] /= s;
elt[1] /= s;
return(SELF);
}
inline Vec2 Vec2::operator + (const Vec2 &a) const
{
Vec2 result;
result[0] = elt[0] + a[0];
result[1] = elt[1] + a[1];
return(result);
}
inline Vec2 Vec2::operator - (const Vec2 &a) const
{
Vec2 result;
result[0] = elt[0] - a[0];
result[1] = elt[1] - a[1];
return(result);
}
inline Vec2 Vec2::operator - () const
{
Vec2 result;
result[0] = -elt[0];
result[1] = -elt[1];
return(result);
}
inline Vec2 Vec2::operator * (const Vec2 &a) const
{
Vec2 result;
result[0] = elt[0] * a[0];
result[1] = elt[1] * a[1];
return(result);
}
inline Vec2 Vec2::operator * (double s) const
{
Vec2 result;
result[0] = elt[0] * s;
result[1] = elt[1] * s;
return(result);
}
inline Vec2 operator * (double s, const Vec2 &v)
{
return(v * s);
}
inline Vec2 Vec2::operator / (const Vec2 &a) const
{
Vec2 result;
result[0] = elt[0] / a[0];
result[1] = elt[1] / a[1];
return(result);
}
inline Vec2 Vec2::operator / (double s) const
{
Vec2 result;
result[0] = elt[0] / s;
result[1] = elt[1] / s;
return(result);
}
inline double dot(const Vec2 &a, const Vec2 &b)
{
return(a[0] * b[0] + a[1] * b[1]);
}
inline Vec2 cross(const Vec2 &a)
{
Vec2 result;
result[0] = a[1];
result[1] = -a[0];
return(result);
}
inline double len(const Vec2 &v)
{
return(sqrt(dot(v, v)));
}
inline double sqrlen(const Vec2 &v)
{
return(dot(v, v));
}
inline Vec2 norm(const Vec2 &v)
{
Assert(sqrlen(v) > 0.0, "normalising length-zero vector");
return(v / len(v));
}
inline void normalise(Vec2 &v)
{
v /= len(v);
}
inline Vec2 &Vec2::MakeUnit(Int i, double k)
{
if (i == 0)
{ elt[0] = k; elt[1] = vl_zero; }
else if (i == 1)
{ elt[0] = vl_zero; elt[1] = k; }
else
_Error("(Vec2::Unit) illegal unit vector");
return(SELF);
}
inline Vec2 &Vec2::MakeZero()
{
elt[0] = vl_zero; elt[1] = vl_zero;
return(SELF);
}
inline Vec2 &Vec2::MakeBlock(double k)
{
elt[0] = k; elt[1] = k;
return(SELF);
}
inline Vec2 &Vec2::Normalise()
{
Assert(sqrlen(SELF) > 0.0, "normalising length-zero vector");
SELF /= len(SELF);
return(SELF);
}
inline Vec2::Vec2(ZeroOrOne k)
{
elt[0] = k;
elt[1] = k;
}
inline Vec2::Vec2(Axis k)
{
MakeUnit(k, vl_one);
}
inline Vec2 &Vec2::operator = (ZeroOrOne k)
{
elt[0] = k; elt[1] = k;
return(SELF);
}
inline Vec2 &Vec2::operator = (Axis k)
{
MakeUnit(k, vl_1);
return(SELF);
}
inline bool Vec2::operator == (const Vec2 &a) const
{
return(elt[0] == a[0] && elt[1] == a[1]);
}
inline bool Vec2::operator != (const Vec2 &a) const
{
return(elt[0] != a[0] || elt[1] != a[1]);
}
inline void printVec2(const Vec2 &v)
{
printf("[%10f %10f]",v[0],v[1]);
}
#endif