Latest version of my quadcopter controller with an LPC1768 and MPU9250.
Currently running on a custom PCB with 30.5 x 30.5mm mounts. There are also 2 PC apps that go with the software; one to set up the PID controller and one to balance the motors and props. If anyone is interested, send me a message and I'll upload them.
Diff: Mahony/MahonyAHRS.h
- Revision:
- 8:981f7e2365b6
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Mahony/MahonyAHRS.h Tue Jul 31 20:36:57 2018 +0000 @@ -0,0 +1,67 @@ +//============================================================================================= +// MahonyAHRS.h +//============================================================================================= +// +// Madgwick's implementation of Mayhony's AHRS algorithm. +// See: http://www.x-io.co.uk/open-source-imu-and-ahrs-algorithms/ +// +// Date Author Notes +// 29/09/2011 SOH Madgwick Initial release +// 02/10/2011 SOH Madgwick Optimised for reduced CPU load +// +//============================================================================================= +#ifndef MahonyAHRS_h +#define MahonyAHRS_h +#include <math.h> + +//-------------------------------------------------------------------------------------------- +// Variable declaration + +class Mahony { +private: + float twoKp; // 2 * proportional gain (Kp) + float twoKi; // 2 * integral gain (Ki) + float q0, q1, q2, q3; // quaternion of sensor frame relative to auxiliary frame + float integralFBx, integralFBy, integralFBz; // integral error terms scaled by Ki + // float invSampleFreq; + float roll, pitch, yaw; + char anglesComputed; + static float invSqrt(float x); + void computeAngles(); + +//------------------------------------------------------------------------------------------- +// Function declarations + +public: + Mahony(); + float invSampleFreq; + void begin(float sampleFrequency) { invSampleFreq = 1.0f / sampleFrequency; } + void update(float gx, float gy, float gz, float ax, float ay, float az, float mx, float my, float mz); + void updateIMU(float gx, float gy, float gz, float ax, float ay, float az); + float getRoll() { + if (!anglesComputed) computeAngles(); + return roll * 57.29578f; + } + float getPitch() { + if (!anglesComputed) computeAngles(); + return pitch * 57.29578f; + } + float getYaw() { + if (!anglesComputed) computeAngles(); + return yaw * 57.29578f + 180.0f; + } + float getRollRadians() { + if (!anglesComputed) computeAngles(); + return roll; + } + float getPitchRadians() { + if (!anglesComputed) computeAngles(); + return pitch; + } + float getYawRadians() { + if (!anglesComputed) computeAngles(); + return yaw; + } +}; + +#endif \ No newline at end of file