FPointer - A callback system that allows for 32bit unsigned ints to be passed to and from the callback.
Dependents: FYPFinalProgram FYPFinalizeProgram KEYS SaveKeypad ... more
Diff: example3.h
- Revision:
- 0:fcfb13f40846
- Child:
- 1:d7803001a259
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/example3.h Tue Jan 18 17:31:19 2011 +0000 @@ -0,0 +1,92 @@ +/* + Copyright (c) 2010 Andy Kirkham + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#ifdef AJK_COMPILE_EXAMPLE3 + +#include "mbed.h" +#include "FPointer.h" + +DigitalOut led1(LED1); +DigitalOut led2(LED2); +DigitalOut led3(LED3); +DigitalOut led4(LED4); + +// Create a data structure that matches what you need. +// In this example the structure just holds an int and +// a float. Your own data structure can be constructed +// however you need. +typedef struct { + int i_value; + float f_value; +} MYDATA; + +// The call back function. +uint32_t myCallback(uint32_t value) { + + // Get the value of the count in main + // (deference it) so we know what it is. + // Note, Mbed/LPC17xx pointers are 32bit + // values. So we can "cast" a value back + // into a pointer. + MYDATA *q = (MYDATA *)value; + + // Then display the bottom four bits of + // the i_value on the LEDs. + led4 = (q->i_value & 1) ? 1 : 0; + led3 = (q->i_value & 2) ? 1 : 0; + led2 = (q->i_value & 4) ? 1 : 0; + led1 = (q->i_value & 8) ? 1 : 0; + + // Note, f_value isn't used but we could access + // it's value with q->f_value if we needed to. + + // What we return doesn't matter as it's + // not used in this example but we return + // "something" (zero in this case) to keep + // teh compiler happy as it expects us to + // return something. + return 0; +} + +int main() { + FPointer myPointer; + MYDATA data; + + data.i_value = 0; + data.f_value = 0.0; + + // Attach a C function pointer as the callback. + myPointer.attach(&myCallback); + + while(1) { + wait(0.5); + + // Make the callback passing a pointer + // to the data structure "data". + myPointer.call((uint32_t)&data); + + // Increment the i_value by one. + data.i_value++; + } +} + +#endif