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StartScreen/StartScreen.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-05
- Revision:
- 16:7b474f873683
- Parent:
- 15:f4d069da093d
- Child:
- 18:b391caa5754c
File content as of revision 16:7b474f873683:
#include "StartScreen.h"
Settings settings;
int sprite[48][84] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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{1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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{1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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{1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
{1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
int arrow[7][9] = {
{0,0,0,0,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0},
{0,0,1,1,1,0,0,0,0},
{0,1,1,1,1,1,1,1,1},
{0,0,1,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0},
};
int bullet[13][5] = {
{1,0,0,0,1},
{1,0,0,0,1},
{0,1,0,1,0},
{0,0,1,0,0},
{0,0,0,0,0},
{0,0,1,0,0},
{0,0,1,0,0},
{0,0,0,0,0},
{0,0,0,0,0},
{0,0,0,0,0},
{0,0,0,0,0},
{0,0,1,0,0},
{0,0,1,0,0},
};
int navL[13][8] = {
{0,0,0,0,0,0,1,1},
{0,0,0,0,0,1,1,0},
{0,0,0,0,1,1,0,0},
{0,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,0,0,0,0,0},
{1,1,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0},
{0,0,0,0,0,1,1,0},
{0,0,0,0,0,0,1,1},
};
int navR[13][8] = {
{1,1,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0},
{0,0,0,0,0,1,1,0},
{0,0,0,0,0,0,1,1},
{0,0,0,0,0,1,1,0},
{0,0,0,0,1,1,0,0},
{0,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,0,0,0,0,0},
{1,1,0,0,0,0,0,0},
};
int i=16;
int lr=1;
int gs=1;
int st=1;
int sc=1;
float cs = 4;
StartScreen::StartScreen()
{
}
StartScreen::~StartScreen()
{
}
void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
{
int ani = -48;
pad.leds_on();
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(440,0.1);
wait(0.1);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(494,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(440,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(370,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(392,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(370,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(330,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(247,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(330,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(330,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(370,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(555,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(555,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(494,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(440,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(392,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(392,0.1);
wait(0.2);
lcd.clear();
lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite
ani+=3;
lcd.refresh();
pad.tone(370,0.1);
wait(0.3);
pad.leds_off();
lcd.clear();
}
void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
{
wait(1/cs);
lcd.printString("Please Press",5,1); //Function used to promt the user to start.
lcd.printString("Start",25,3);
lcd.printString("to Begin",15,5);
lcd.refresh();
wait(1/cs);
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
pad.tone(1000.0,0.1);
lcd.clear();
pad.leds_off();
}
void StartScreen::info(N5110 &lcd, Gamepad &pad)
{
if(sc ==1) {
lcd.printString("Created BY",8,1);
lcd.printString("Ahmed",24,3);
lcd.printString("Adamjee",20,4);
lcd.printString("201161436",15,5);
lcd.refresh();
wait(2);
}
lcd.clear();
}
void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
wait(1/cs);
lcd.drawSprite(50,i,7,9,(int *)arrow);
wait(1/cs);
while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
lcd.printString("SnakeVSBlock",5,0);
lcd.printString("Play",0,2);
lcd.printString("Settings",0,3);
lcd.printString("Stats",0,4);
lcd.printString("Tutorial",0,5);
Direction d = pad.get_direction();
if((d==N)&&(i>16)) {
i=i-8;
}
if((d==S)&&(i<40)) {
i=i+8;
}
lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
lcd.refresh();
wait(1/cs);
lcd.clear();
}
pad.tone(1000.0,0.1);
if(i == 16)
{
menu_screen2(lcd, pad);
}
else if(i == 24)
{
lcd.clear();
settings.info(lcd, pad);
wait(1/cs);
while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
Direction d = pad.get_direction();
wait(1/cs);
if((d==E)&&(st==5)) {
st=1;
}
else if((d==W)&&(st==1)) {
st=5;
}
else if((d==E)&&(1<=st<=4)) {
st=st+1;
}
else if((d==W)&&(2<=st<=5)) {
st=st-1;
}
if(st==1) {
lcd.clear();
lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
cs = settings.controlSensitivity(lcd, pad);
lcd.refresh();
}
if(st==2) {
lcd.clear();
lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
settings.brigntness(lcd, pad);
lcd.refresh();
}
if(st==3) {
lcd.clear();
lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
settings.contrast(lcd, pad);
lcd.refresh();
}
if(st==4) {
lcd.clear();
lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
settings.volume(lcd, pad);
lcd.refresh();
}
if(st==5) {
lcd.clear();
lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
sc = settings.showCredits(lcd, pad);
lcd.refresh();
}
}
pad.tone(1000.0,0.1);
menu_screen1(lcd, pad);
}
else
{
menu_screen1(lcd, pad);
lr=1;
}
}
void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
wait(2/cs);
while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
Direction d = pad.get_direction();
wait(1/cs);
if(((d==E)||(d==W))&&(lr==1)) {
lr=2;
}
else if(((d==E)||(d==W))&&(lr==2)) {
lr=1;
}
if(lr==1) {
lcd.clear();
lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Free Wave",14,1);
lcd.refresh();
}
if(lr==2) {
lcd.clear();
lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Bullet Shower",4,1);
lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
lcd.refresh();
}
wait(1/cs);
if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
lcd.clear();
pad.tone(1000.0,0.1);
menu_screen1(lcd, pad);
}
}
pad.tone(1000.0,0.1);
lcd.clear();
wait(1/cs);
menu_screen3(lcd, pad);
}
void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
wait(1/cs);
while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
Direction d = pad.get_direction();
wait(1/cs);
if((d==E)&&(gs==4)) {
gs=1;
}
else if((d==W)&&(gs==1)) {
gs=4;
}
else if((d==E)&&(1<=gs<=3)) {
gs=gs+1;
}
else if((d==W)&&(2<=gs<=4)) {
gs=gs-1;
}
if(gs==1) {
lcd.clear();
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Game Speed",10,1);
lcd.printString("SNAIL",26,3);
fps = 15;
lcd.refresh();
}
if(gs==2) {
lcd.clear();
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Game Speed",10,1);
lcd.printString("TURTLE",24,3);
fps = 25;
lcd.refresh();
}
if(gs==3) {
lcd.clear();
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Game Speed",10,1);
lcd.printString("RABBIT",24,3);
fps = 40;
lcd.refresh();
}
if(gs==4) {
lcd.clear();
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Game Speed",10,1);
lcd.printString("CHEETHA",21,3);
fps = 65;
lcd.refresh();
}
if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
lcd.clear();
wait(1/cs);
pad.tone(1000.0,0.1);
menu_screen2(lcd, pad);
}
}
pad.tone(1000.0,0.1);
lcd.clear();
wait(1/cs);
}