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Snake vs Block Game to be run upon K64F.
Diff: StartScreen/StartScreen.h
- Revision:
- 33:249cf423fb18
- Parent:
- 30:461231877c89
- Child:
- 34:89f53ffc81bb
diff -r 3a3bdeffdf62 -r 249cf423fb18 StartScreen/StartScreen.h --- a/StartScreen/StartScreen.h Mon Apr 15 13:58:09 2019 +0000 +++ b/StartScreen/StartScreen.h Wed Apr 17 07:47:06 2019 +0000 @@ -5,6 +5,8 @@ #include "N5110.h" #include "Gamepad.h" #include "Settings.h" +#include "Stats.h" +#include "SDFileSystem.h" class StartScreen { @@ -13,57 +15,55 @@ StartScreen(); ~StartScreen() ; - void init(); /** Initialise StartScreen * * This function initialises the Game Interface and restarts the display. */ - void screen_saver(N5110 &lcd, Gamepad &pad); + void init(); /** Draw * * This function draws the Sprite onto the screen. */ - void instruct(N5110 &lcd, Gamepad &pad); + void screen_saver(N5110 &lcd, Gamepad &pad); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ - void info(N5110 &lcd, Gamepad &pad); + void instruct(N5110 &lcd, Gamepad &pad); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ - void menu_screen1(N5110 &lcd, Gamepad &pad); + void info(N5110 &lcd, Gamepad &pad); /** The First Menu Screen * * This function obtains the user input on how they want to progress. */ - - void DisplaySc1Contents(N5110 &lcd, Gamepad &pad); + void main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); /** Displaying The First Menu Screen * * This function just displays Menu Screen 1 contents. */ - - void menu_screen2(N5110 &lcd, Gamepad &pad); - + void DisplaySc1Contents(N5110 &lcd, Gamepad &pad); + /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ - - void menu_screen3(N5110 &lcd, Gamepad &pad); + void game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ + void game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); + int fps; // this sends over the game speed int i; @@ -72,6 +72,10 @@ int st; int sc; float cs; + + private: + int _level; + Stats _stats;