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Snake vs Block Game to be run upon K64F.
Diff: SnakevsBlock/SnakevsBlock.h
- Revision:
- 12:1e601b176437
- Parent:
- 10:751bd953fa27
- Child:
- 13:9785f2404045
diff -r d6ceff1ff6d7 -r 1e601b176437 SnakevsBlock/SnakevsBlock.h --- a/SnakevsBlock/SnakevsBlock.h Sat Mar 30 21:42:28 2019 +0000 +++ b/SnakevsBlock/SnakevsBlock.h Tue Apr 02 17:06:22 2019 +0000 @@ -49,6 +49,11 @@ int snakey; int length; int foodbuff; //this makes food 1,2,and 3 come at seperate times + int blocknum; + int srn; + int send; //makes sure that the block number is only updated when send is activated. + //int memory; //this remembers the previous y pos of the block. + //int blocknumt; // this is also a memeory number to make sure length doesnt't keep decreasing by itself private: @@ -68,5 +73,10 @@ */ void CheckSnakeFoodCollision(Gamepad &pad); + /** Check for Snake and Block collision + * + * This function checks if the Snake has come into contact with any Block. + */ + void CheckSnakeBlockCollision(Gamepad &pad); }; #endif \ No newline at end of file