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Snake vs Block Game to be run upon K64F.
Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-03
- Revision:
- 13:9785f2404045
- Parent:
- 12:1e601b176437
- Child:
- 16:7b474f873683
File content as of revision 13:9785f2404045:
#include "Snake.h" Snake::Snake() { } Snake::~Snake() { } //The Snake Sprite. int snake_sprite[3][3] = { {0,1,0}, {1,0,1}, {0,1,0}, }; int m = 0; //Variable used to allow a starting location for the player. void Snake::init() { _speed = 0.15;// change this according to the options selected } void Snake::draw(N5110 &lcd, int length) { if(m == 0){ _x = WIDTH/2; //Spawns player sprite near the middle of the screen. _xa = _x; _xb = _xa; _xc = _xb; _xd = _xc; _xe = _xd; _xf = _xe; _xg = _xf; _xh = _xg; _xi = _xh; _xj = _xi; _xk = _xj; _xl = _xk; _xm = _xl; _xn = _xm; _y = HEIGHT - 3; _ya = _y-3; _yb = _y-6; _yc = _y-9; _yd = _y-12; _ye = _y-15; _yf = _y-18; _yg = _y-21; _yh = _y-24; _yi = _y-27; _yj = _y-30; _yk = _y-33; _yl = _y-36; _ym = _y-39; _yn = _y-42; m = m+1; } //printf("SPRITE %d %d \n", _x, _y); if(length == 0) { NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen. } if(length == 1) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. } if(length == 2) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); } if(length == 3) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); } if(length == 4) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); } if(length == 5) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); } if(length == 6) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); } if(length == 7) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); } if(length == 8) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); } if(length == 9) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); } if(length == 10) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); } if(length == 11) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); lcd.drawSprite(_xj,_yj,3,3,(int *)snake_sprite); } if(length == 12) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); lcd.drawSprite(_xj,_yj,3,3,(int *)snake_sprite); lcd.drawSprite(_xk,_yk,3,3,(int *)snake_sprite); } if(length == 13) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); lcd.drawSprite(_xj,_yj,3,3,(int *)snake_sprite); lcd.drawSprite(_xk,_yk,3,3,(int *)snake_sprite); lcd.drawSprite(_xl,_yl,3,3,(int *)snake_sprite); } if(length == 14) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); lcd.drawSprite(_xj,_yj,3,3,(int *)snake_sprite); lcd.drawSprite(_xk,_yk,3,3,(int *)snake_sprite); lcd.drawSprite(_xl,_yl,3,3,(int *)snake_sprite); lcd.drawSprite(_xm,_ym,3,3,(int *)snake_sprite); } if(length == 15) { lcd.drawSprite(_x,_y,3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_xa,_ya,3,3,(int *)snake_sprite); lcd.drawSprite(_xb,_yb,3,3,(int *)snake_sprite); lcd.drawSprite(_xc,_yc,3,3,(int *)snake_sprite); lcd.drawSprite(_xd,_yd,3,3,(int *)snake_sprite); lcd.drawSprite(_xe,_ye,3,3,(int *)snake_sprite); lcd.drawSprite(_xf,_yf,3,3,(int *)snake_sprite); lcd.drawSprite(_xg,_yg,3,3,(int *)snake_sprite); lcd.drawSprite(_xh,_yh,3,3,(int *)snake_sprite); lcd.drawSprite(_xi,_yi,3,3,(int *)snake_sprite); lcd.drawSprite(_xj,_yj,3,3,(int *)snake_sprite); lcd.drawSprite(_xk,_yk,3,3,(int *)snake_sprite); lcd.drawSprite(_xl,_yl,3,3,(int *)snake_sprite); lcd.drawSprite(_xm,_ym,3,3,(int *)snake_sprite); lcd.drawSprite(_xn,_yn,3,3,(int *)snake_sprite); } } Vector2D Snake::get_pos(int length) { if(length == 1) { Vector2D snakepos = {_x,_y}; //Obtains the snake position. return snakepos; } else if(length == 2) { Vector2D snakepos = {_xa,_ya}; //Obtains the snake position. return snakepos; } else if(length==3) { Vector2D snakepos = {_xb,_yb}; //Obtains the snake position. return snakepos; } else if(length==4) { Vector2D snakepos = {_xc,_yc}; //Obtains the snake position. return snakepos; } else if(length==5) { Vector2D snakepos = {_xd,_yd}; //Obtains the snake position. return snakepos; } else if(length==6) { Vector2D snakepos = {_xe,_ye}; //Obtains the snake position. return snakepos; } else if(length==7) { Vector2D snakepos = {_xf,_yf}; //Obtains the snake position. return snakepos; } else if(length==8) { Vector2D snakepos = {_xg,_yg}; //Obtains the snake position. return snakepos; } else if(length==9) { Vector2D snakepos = {_xh,_yh}; //Obtains the snake position. return snakepos; } else if(length==10) { Vector2D snakepos = {_xi,_yi}; //Obtains the snake position. return snakepos; } else if(length==11) { Vector2D snakepos = {_xj,_yj}; //Obtains the snake position. return snakepos; } else if(length==12) { Vector2D snakepos = {_xk,_yk}; //Obtains the snake position. return snakepos; } else if(length==13) { Vector2D snakepos = {_xl,_yl}; //Obtains the snake position. return snakepos; } else if(length == 14) { Vector2D snakepos = {_xm,_ym}; //Obtains the snake position. return snakepos; } else if(length==15) { Vector2D snakepos = {_xn,_yn}; //Obtains the snake position. return snakepos; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos = {-20,-20}; //Obtains the snake position. return snakepos; } } Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. return snakepos_b1; } else if(length == 2) { Vector2D snakepos_b1 = {_x,_y}; //Obtains the snake position. return snakepos_b1; } else if(length==3) { Vector2D snakepos_b1 = {_xa,_ya}; //Obtains the snake position. return snakepos_b1; } else if(length==4) { Vector2D snakepos_b1 = {_xb,_yb}; //Obtains the snake position. return snakepos_b1; } else if(length==5) { Vector2D snakepos_b1 = {_xc,_yc}; //Obtains the snake position. return snakepos_b1; } else if(length==6) { Vector2D snakepos_b1 = {_xd,_yd}; //Obtains the snake position. return snakepos_b1; } else if(length==7) { Vector2D snakepos_b1 = {_xe,_ye}; //Obtains the snake position. return snakepos_b1; } else if(length==8) { Vector2D snakepos_b1 = {_xf,_yf}; //Obtains the snake position. return snakepos_b1; } else if(length==9) { Vector2D snakepos_b1 = {_xg,_yg}; //Obtains the snake position. return snakepos_b1; } else if(length==10) { Vector2D snakepos_b1 = {_xh,_yh}; //Obtains the snake position. return snakepos_b1; } else if(length==11) { Vector2D snakepos_b1 = {_xi,_yi}; //Obtains the snake position. return snakepos_b1; } else if(length==12) { Vector2D snakepos_b1 = {_xj,_yj}; //Obtains the snake position. return snakepos_b1; } else if(length==13) { Vector2D snakepos_b1 = {_xk,_yk}; //Obtains the snake position. return snakepos_b1; } else if(length == 14) { Vector2D snakepos_b1 = {_xl,_yl}; //Obtains the snake position. return snakepos_b1; } else if(length==15) { Vector2D snakepos_b1 = {_xm,_ym}; //Obtains the snake position. return snakepos_b1; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. return snakepos_b1; } } Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. return snakepos_b2; } else if(length == 2) { Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. return snakepos_b2; } else if(length == 3) { Vector2D snakepos_b2 = {_x,_y}; //Obtains the snake position. return snakepos_b2; } else if(length==4) { Vector2D snakepos_b2 = {_xa,_ya}; //Obtains the snake position. return snakepos_b2; } else if(length==5) { Vector2D snakepos_b2 = {_xb,_yb}; //Obtains the snake position. return snakepos_b2; } else if(length==6) { Vector2D snakepos_b2 = {_xc,_yc}; //Obtains the snake position. return snakepos_b2; } else if(length==7) { Vector2D snakepos_b2 = {_xd,_yd}; //Obtains the snake position. return snakepos_b2; } else if(length==8) { Vector2D snakepos_b2 = {_xe,_ye}; //Obtains the snake position. return snakepos_b2; } else if(length==9) { Vector2D snakepos_b2 = {_xf,_yf}; //Obtains the snake position. return snakepos_b2; } else if(length==10) { Vector2D snakepos_b2 = {_xg,_yg}; //Obtains the snake position. return snakepos_b2; } else if(length==11) { Vector2D snakepos_b2 = {_xh,_yh}; //Obtains the snake position. return snakepos_b2; } else if(length==12) { Vector2D snakepos_b2 = {_xi,_yi}; //Obtains the snake position. return snakepos_b2; } else if(length==13) { Vector2D snakepos_b2 = {_xj,_yj}; //Obtains the snake position. return snakepos_b2; } else if(length==14) { Vector2D snakepos_b2 = {_xk,_yk}; //Obtains the snake position. return snakepos_b2; } else if(length == 15) { Vector2D snakepos_b2 = {_xl,_yl}; //Obtains the snake position. return snakepos_b2; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. return snakepos_b2; } } Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; } else if(length == 2) { Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; } else if(length == 3) { Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; } else if(length == 4) { Vector2D snakepos_b3 = {_x,_y}; //Obtains the snake position. return snakepos_b3; } else if(length==5) { Vector2D snakepos_b3 = {_xa,_ya}; //Obtains the snake position. return snakepos_b3; } else if(length==6) { Vector2D snakepos_b3 = {_xb,_yb}; //Obtains the snake position. return snakepos_b3; } else if(length==7) { Vector2D snakepos_b3 = {_xc,_yc}; //Obtains the snake position. return snakepos_b3; } else if(length==8) { Vector2D snakepos_b3 = {_xd,_yd}; //Obtains the snake position. return snakepos_b3; } else if(length==9) { Vector2D snakepos_b3 = {_xe,_ye}; //Obtains the snake position. return snakepos_b3; } else if(length==10) { Vector2D snakepos_b3 = {_xf,_yf}; //Obtains the snake position. return snakepos_b3; } else if(length==11) { Vector2D snakepos_b3 = {_xg,_yg}; //Obtains the snake position. return snakepos_b3; } else if(length==12) { Vector2D snakepos_b3 = {_xh,_yh}; //Obtains the snake position. return snakepos_b3; } else if(length==13) { Vector2D snakepos_b3 = {_xi,_yi}; //Obtains the snake position. return snakepos_b3; } else if(length==14) { Vector2D snakepos_b3 = {_xj,_yj}; //Obtains the snake position. return snakepos_b3; } else if(length==15) { Vector2D snakepos_b3 = {_xk,_yk}; //Obtains the snake position. return snakepos_b3; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; } } Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } else if(length == 2) { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } else if(length == 3) { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } else if(length == 4) { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } else if(length == 5) { Vector2D snakepos_b4 = {_x,_y}; //Obtains the snake position. return snakepos_b4; } else if(length==6) { Vector2D snakepos_b4 = {_xa,_ya}; //Obtains the snake position. return snakepos_b4; } else if(length==7) { Vector2D snakepos_b4 = {_xb,_yb}; //Obtains the snake position. return snakepos_b4; } else if(length==8) { Vector2D snakepos_b4 = {_xc,_yc}; //Obtains the snake position. return snakepos_b4; } else if(length==9) { Vector2D snakepos_b4 = {_xd,_yd}; //Obtains the snake position. return snakepos_b4; } else if(length==10) { Vector2D snakepos_b4 = {_xe,_ye}; //Obtains the snake position. return snakepos_b4; } else if(length==11) { Vector2D snakepos_b4 = {_xf,_yf}; //Obtains the snake position. return snakepos_b4; } else if(length==12) { Vector2D snakepos_b4 = {_xg,_yg}; //Obtains the snake position. return snakepos_b4; } else if(length==13) { Vector2D snakepos_b4 = {_xh,_yh}; //Obtains the snake position. return snakepos_b4; } else if(length==14) { Vector2D snakepos_b4 = {_xi,_yi}; //Obtains the snake position. return snakepos_b4; } else if(length==15) { Vector2D snakepos_b4 = {_xj,_yj}; //Obtains the snake position. return snakepos_b4; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } } Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } else if(length == 2) { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } else if(length == 3) { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } else if(length == 4) { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } else if(length == 5) { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } else if(length == 6) { Vector2D snakepos_b5 = {_x,_y}; //Obtains the snake position. return snakepos_b5; } else if(length==7) { Vector2D snakepos_b5 = {_xa,_ya}; //Obtains the snake position. return snakepos_b5; } else if(length==8) { Vector2D snakepos_b5 = {_xb,_yb}; //Obtains the snake position. return snakepos_b5; } else if(length==9) { Vector2D snakepos_b5 = {_xc,_yc}; //Obtains the snake position. return snakepos_b5; } else if(length==10) { Vector2D snakepos_b5 = {_xd,_yd}; //Obtains the snake position. return snakepos_b5; } else if(length==11) { Vector2D snakepos_b5 = {_xe,_ye}; //Obtains the snake position. return snakepos_b5; } else if(length==12) { Vector2D snakepos_b5 = {_xf,_yf}; //Obtains the snake position. return snakepos_b5; } else if(length==13) { Vector2D snakepos_b5 = {_xg,_yg}; //Obtains the snake position. return snakepos_b5; } else if(length==14) { Vector2D snakepos_b5 = {_xh,_yh}; //Obtains the snake position. return snakepos_b5; } else if(length==15) { Vector2D snakepos_b5 = {_xi,_yi}; //Obtains the snake position. return snakepos_b5; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } } Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 2) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 3) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 4) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 5) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 6) { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } else if(length == 7) { Vector2D snakepos_b6 = {_x,_y}; //Obtains the snake position. return snakepos_b6; } else if(length==8) { Vector2D snakepos_b6 = {_xa,_ya}; //Obtains the snake position. return snakepos_b6; } else if(length==9) { Vector2D snakepos_b6 = {_xb,_yb}; //Obtains the snake position. return snakepos_b6; } else if(length==10) { Vector2D snakepos_b6 = {_xc,_yc}; //Obtains the snake position. return snakepos_b6; } else if(length==11) { Vector2D snakepos_b6 = {_xd,_yd}; //Obtains the snake position. return snakepos_b6; } else if(length==12) { Vector2D snakepos_b6 = {_xe,_ye}; //Obtains the snake position. return snakepos_b6; } else if(length==13) { Vector2D snakepos_b6 = {_xf,_yf}; //Obtains the snake position. return snakepos_b6; } else if(length==14) { Vector2D snakepos_b6 = {_xg,_yg}; //Obtains the snake position. return snakepos_b6; } else if(length==15) { Vector2D snakepos_b6 = {_xh,_yh}; //Obtains the snake position. return snakepos_b6; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } } Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 2) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 3) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 4) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 5) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 6) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 7) { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } else if(length == 8) { Vector2D snakepos_b7 = {_x,_y}; //Obtains the snake position. return snakepos_b7; } else if(length==9) { Vector2D snakepos_b7 = {_xa,_ya}; //Obtains the snake position. return snakepos_b7; } else if(length==10) { Vector2D snakepos_b7 = {_xb,_yb}; //Obtains the snake position. return snakepos_b7; } else if(length==11) { Vector2D snakepos_b7 = {_xc,_yc}; //Obtains the snake position. return snakepos_b7; } else if(length==12) { Vector2D snakepos_b7 = {_xd,_yd}; //Obtains the snake position. return snakepos_b7; } else if(length==13) { Vector2D snakepos_b7 = {_xe,_ye}; //Obtains the snake position. return snakepos_b7; } else if(length==14) { Vector2D snakepos_b7 = {_xf,_yf}; //Obtains the snake position. return snakepos_b7; } else if(length==15) { Vector2D snakepos_b7 = {_xg,_yg}; //Obtains the snake position. return snakepos_b7; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } } Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 2) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 3) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 4) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 5) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 6) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 7) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 8) { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } else if(length == 9) { Vector2D snakepos_b8 = {_x,_y}; //Obtains the snake position. return snakepos_b8; } else if(length==10) { Vector2D snakepos_b8 = {_xa,_ya}; //Obtains the snake position. return snakepos_b8; } else if(length==11) { Vector2D snakepos_b8 = {_xb,_yb}; //Obtains the snake position. return snakepos_b8; } else if(length==12) { Vector2D snakepos_b8 = {_xc,_yc}; //Obtains the snake position. return snakepos_b8; } else if(length==13) { Vector2D snakepos_b8 = {_xd,_yd}; //Obtains the snake position. return snakepos_b8; } else if(length==14) { Vector2D snakepos_b8 = {_xe,_ye}; //Obtains the snake position. return snakepos_b8; } else if(length==15) { Vector2D snakepos_b8 = {_xf,_yf}; //Obtains the snake position. return snakepos_b8; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } } Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 2) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 3) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 4) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 5) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 6) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 7) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 8) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 9) { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } else if(length == 10) { Vector2D snakepos_b9 = {_x,_y}; //Obtains the snake position. return snakepos_b9; } else if(length==11) { Vector2D snakepos_b9 = {_xa,_ya}; //Obtains the snake position. return snakepos_b9; } else if(length==12) { Vector2D snakepos_b9 = {_xb,_yb}; //Obtains the snake position. return snakepos_b9; } else if(length==13) { Vector2D snakepos_b9 = {_xc,_yc}; //Obtains the snake position. return snakepos_b9; } else if(length==14) { Vector2D snakepos_b9 = {_xd,_yd}; //Obtains the snake position. return snakepos_b9; } else if(length==15) { Vector2D snakepos_b9 = {_xe,_ye}; //Obtains the snake position. return snakepos_b9; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } } Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 2) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 3) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 4) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 5) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 6) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 7) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 8) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 9) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 10) { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } else if(length == 11) { Vector2D snakepos_b10 = {_x,_y}; //Obtains the snake position. return snakepos_b10; } else if(length==12) { Vector2D snakepos_b10 = {_xa,_ya}; //Obtains the snake position. return snakepos_b10; } else if(length==13) { Vector2D snakepos_b10 = {_xb,_yb}; //Obtains the snake position. return snakepos_b10; } else if(length==14) { Vector2D snakepos_b10 = {_xc,_yc}; //Obtains the snake position. return snakepos_b10; } else if(length==15) { Vector2D snakepos_b10 = {_xd,_yd}; //Obtains the snake position. return snakepos_b10; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } } Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 2) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 3) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 4) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 5) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 6) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 7) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 8) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 9) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 10) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 11) { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } else if(length == 12) { Vector2D snakepos_b11 = {_x,_y}; //Obtains the snake position. return snakepos_b11; } else if(length==13) { Vector2D snakepos_b11 = {_xa,_ya}; //Obtains the snake position. return snakepos_b11; } else if(length==14) { Vector2D snakepos_b11 = {_xb,_yb}; //Obtains the snake position. return snakepos_b11; } else if(length==15) { Vector2D snakepos_b11 = {_xc,_yc}; //Obtains the snake position. return snakepos_b11; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } } Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 2) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 3) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 4) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 5) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 6) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 7) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 8) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 9) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 10) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 11) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 12) { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } else if(length == 13) { Vector2D snakepos_b12 = {_x,_y}; //Obtains the snake position. return snakepos_b12; } else if(length==14) { Vector2D snakepos_b12 = {_xa,_ya}; //Obtains the snake position. return snakepos_b12; } else if(length==15) { Vector2D snakepos_b12 = {_xb,_yb}; //Obtains the snake position. return snakepos_b12; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } } Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 2) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 3) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 4) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 5) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 6) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 7) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 8) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 9) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 10) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 11) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 12) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 13) { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } else if(length == 14) { Vector2D snakepos_b13 = {_x,_y}; //Obtains the snake position. return snakepos_b13; } else if(length==15) { Vector2D snakepos_b13 = {_xa,_ya}; //Obtains the snake position. return snakepos_b13; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } } Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 2) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 3) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 4) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 5) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 6) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 7) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 8) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 9) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 10) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 11) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 12) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 13) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length == 14) { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } else if(length==15) { Vector2D snakepos_b14 = {_x,_y}; //Obtains the snake position. return snakepos_b14; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } } Vector2D Snake::get_pos_before15(int length) //this sends data of following sprites. { if(length == 1) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 2) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 3) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 4) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 5) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 6) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 7) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 8) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 9) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 10) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 11) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 12) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 13) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 14) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } else if(length == 15) { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b15 = {-20,-20}; //Obtains the snake position. return snakepos_b15; } } void Snake::update(Direction d,float mag,int length, int speed) { _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now) if(length > 1) { if (_x > _xa) { _x-=_speed; } if (_x < _xa) { _x+=_speed; } if(length > 2) { if (_xa > _xb) { _xa-=_speed; } if (_xa < _xb) { _xa+=_speed; } if(length > 3) { if (_xb > _xc) { _xb-=_speed; } if (_xb < _xc) { _xb+=_speed; } if(length > 4) { if (_xc > _xd) { _xc-=_speed; } if (_xc < _xd) { _xc+=_speed; } if(length > 5) { if (_xd > _xe) { _xd-=_speed; } if (_xd < _xe) { _xd+=_speed; } if(length > 6) { if (_xe > _xf) { _xe-=_speed; } if (_xe < _xf) { _xe+=_speed; } if(length > 7) { if (_xf > _xg) { _xf-=_speed; } if (_xf < _xg) { _xf+=_speed; } if(length > 8) { if (_xg > _xh) { _xg-=_speed; } if (_xg < _xh) { _xg+=_speed; } if(length > 9) { if (_xh > _xi) { _xh-=_speed; } if (_xh < _xi) { _xh+=_speed; } if(length > 10) { if (_xi > _xj) { _xi-=_speed; } if (_xi < _xj) { _xi+=_speed; } if(length > 11) { if (_xj > _xk) { _xj-=_speed; } if (_xj < _xk) { _xj+=_speed; } if(length > 12) { if (_xk > _xl) { _xk-=_speed; } if (_xk < _xl) { _xk+=_speed; } if(length > 13) { if (_xl > _xm) { _xl-=_speed; } if (_xl < _xm) { _xl+=_speed; } if(length > 14) { if (_xm > _xn) { _xm-=_speed; } if (_xm < _xn) { _xm+=_speed; } } } } } } } } } } } } } } } // Diagonal speeds are /2 to prevent player from going double the speed. if(length == 15) { if (d == E) { _xn+= _speed; } if (d == W) { _xn-= _speed; } } if(length == 14) { if (d == E) { _xm+= _speed; } if (d == W) { _xm-= _speed; } } if(length == 13) { if (d == E) { _xl+= _speed; } if (d == W) { _xl-= _speed; } } if(length == 12) { if (d == E) { _xk+= _speed; } if (d == W) { _xk-= _speed; } } if(length == 11) { if (d == E) { _xj+= _speed; } if (d == W) { _xj-= _speed; } } if(length == 10) { if (d == E) { _xi+= _speed; } if (d == W) { _xi-= _speed; } } if(length == 9) { if (d == E) { _xh+= _speed; } if (d == W) { _xh-= _speed; } } if(length == 8) { if (d == E) { _xg+= _speed; } if (d == W) { _xg-= _speed; } } if(length == 7) { if (d == E) { _xf+= _speed; } if (d == W) { _xf-= _speed; } } if(length == 6) { if (d == E) { _xe+= _speed; } if (d == W) { _xe-= _speed; } } if(length == 5) { if (d == E) { _xd+= _speed; } if (d == W) { _xd-= _speed; } } if(length == 4) { if (d == E) { _xc+= _speed; } if (d == W) { _xc-= _speed; } } if(length == 3) { if (d == E) { _xb+= _speed; } if (d == W) { _xb-= _speed; } } if(length == 2) { if (d == E) { _xa+= _speed; } if (d == W) { _xa-= _speed; } } if(length == 1) { if (d == E) { _x+= _speed; } if (d == W) { _x-= _speed; } } // the following makes sure that when the length is increased, the snake stays where it was when it ate food. if(length < 2) { _xa = _x; } else if(length < 3) { _xb = _xa; } else if(length < 4) { _xc = _xb; } else if(length < 5) { _xd = _xc; } else if(length < 6) { _xe = _xd; } else if(length < 7) { _xf = _xe; } else if(length < 8) { _xg = _xf; } else if(length < 9) { _xh = _xg; } else if(length < 10) { _xi = _xh; } else if(length < 11) { _xj = _xi; } else if(length < 12) { _xk = _xj; } else if(length < 13) { _xl = _xk; } else if(length < 14) { _xm = _xl; } else if(length < 15) { _xn = _xm; } //Limits set so that the sprite does not travel off the screen. if (_y <= 0) { _y = 0; } if (_x <= 0) { _x = 0; } if (_xa <= 0) { _xa = 0; } if (_xb <= 0) { _xb = 0; } if (_xc <= 0) { _xc = 0; } if (_xd <= 0) { _xd = 0; } if (_xe <= 0) { _xe = 0; } if (_xf <= 0) { _xf = 0; } if (_xg <= 0) { _xg = 0; } if (_xh <= 0) { _xh = 0; } if (_xi <= 0) { _xi = 0; } if (_xj <= 0) { _xj = 0; } if (_xk <= 0) { _xk = 0; } if (_xl <= 0) { _xl = 0; } if (_xm <= 0) { _xm = 0; } if (_xn <= 0) { _xn = 0; } if (_x > 81) { _x = 81; } if (_xa > 81) { _xa = 81; } if (_xb > 81) { _xb = 81; } if (_xc > 81) { _xc = 81; } if (_xd > 81) { _xd = 81; } if (_xe > 81) { _xe = 81; } if (_xf > 81) { _xf = 81; } if (_xg > 81) { _xg = 81; } if (_xh > 81) { _xh = 81; } if (_xi > 81) { _xi = 81; } if (_xj > 81) { _xj = 81; } if (_xk > 81) { _xk = 81; } if (_xl > 81) { _xl = 81; } if (_xm > 81) { _xm = 81; } if (_xn > 81) { _xn = 81; } }