![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
StartScreen/StartScreen.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-15
- Revision:
- 30:461231877c89
- Parent:
- 16:7b474f873683
- Child:
- 33:249cf423fb18
File content as of revision 30:461231877c89:
#ifndef StartScreen_H #define StartScreen_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Settings.h" class StartScreen { public: StartScreen(); ~StartScreen() ; void init(); /** Initialise StartScreen * * This function initialises the Game Interface and restarts the display. */ void screen_saver(N5110 &lcd, Gamepad &pad); /** Draw * * This function draws the Sprite onto the screen. */ void instruct(N5110 &lcd, Gamepad &pad); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ void info(N5110 &lcd, Gamepad &pad); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ void menu_screen1(N5110 &lcd, Gamepad &pad); /** The First Menu Screen * * This function obtains the user input on how they want to progress. */ void DisplaySc1Contents(N5110 &lcd, Gamepad &pad); /** Displaying The First Menu Screen * * This function just displays Menu Screen 1 contents. */ void menu_screen2(N5110 &lcd, Gamepad &pad); /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ void menu_screen3(N5110 &lcd, Gamepad &pad); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ int fps; // this sends over the game speed int i; int lr; int gs; int st; int sc; float cs; }; #endif