Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
55:df0825049171
Parent:
54:20abd16c7d74
Child:
56:142e9fdb77a8
--- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Fri Apr 26 19:32:57 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Sat Apr 27 18:56:30 2019 +0000
@@ -77,7 +77,7 @@
 }
 
 void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad)   {
-    _length = _l._getLength();
+    _length = _l._getLength(); //saves the snake length into a private variable.
     _s.draw(lcd, _length, level); //Draws the Snake.     //Make these snake buffs relative to the snake drops which in turn relate to the game speed
     if(foodbuff >= 0)  {
         _f.draw(lcd, blockbuff); //Draws the first food.