Fixed a few minor issues in 4DGL library Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasn't getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code. I also fixed a few potential buffer overruns that I saw in the code as well.

Committer:
AdamGreen
Date:
Tue Jul 05 11:45:02 2011 +0000
Revision:
0:d6e186427f3e
Fixed a few minor issues in 4DGL library

Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasnt getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code.

I also fixed a few potential buffer overruns that I saw in the code as well.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AdamGreen 0:d6e186427f3e 1 //
AdamGreen 0:d6e186427f3e 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
AdamGreen 0:d6e186427f3e 3 //
AdamGreen 0:d6e186427f3e 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
AdamGreen 0:d6e186427f3e 5 //
AdamGreen 0:d6e186427f3e 6 // TFT_4DGL is free software: you can redistribute it and/or modify
AdamGreen 0:d6e186427f3e 7 // it under the terms of the GNU General Public License as published by
AdamGreen 0:d6e186427f3e 8 // the Free Software Foundation, either version 3 of the License, or
AdamGreen 0:d6e186427f3e 9 // (at your option) any later version.
AdamGreen 0:d6e186427f3e 10 //
AdamGreen 0:d6e186427f3e 11 // TFT_4DGL is distributed in the hope that it will be useful,
AdamGreen 0:d6e186427f3e 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
AdamGreen 0:d6e186427f3e 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
AdamGreen 0:d6e186427f3e 14 // GNU General Public License for more details.
AdamGreen 0:d6e186427f3e 15 //
AdamGreen 0:d6e186427f3e 16 // You should have received a copy of the GNU General Public License
AdamGreen 0:d6e186427f3e 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
AdamGreen 0:d6e186427f3e 18
AdamGreen 0:d6e186427f3e 19 // @author Stephane Rochon
AdamGreen 0:d6e186427f3e 20
AdamGreen 0:d6e186427f3e 21 #include "mbed.h"
AdamGreen 0:d6e186427f3e 22
AdamGreen 0:d6e186427f3e 23 // Debug Verbose on terminal enabled
AdamGreen 0:d6e186427f3e 24 #ifndef DEBUGMODE
AdamGreen 0:d6e186427f3e 25 #define DEBUGMODE 1
AdamGreen 0:d6e186427f3e 26 #endif
AdamGreen 0:d6e186427f3e 27
AdamGreen 0:d6e186427f3e 28 // Common WAIT value in millisecond
AdamGreen 0:d6e186427f3e 29 #define TEMPO 5
AdamGreen 0:d6e186427f3e 30
AdamGreen 0:d6e186427f3e 31 // 4DGL Functions values
AdamGreen 0:d6e186427f3e 32 #define AUTOBAUD '\x55'
AdamGreen 0:d6e186427f3e 33 #define CLS '\x45'
AdamGreen 0:d6e186427f3e 34 #define BAUDRATE '\x51'
AdamGreen 0:d6e186427f3e 35 #define VERSION '\x56'
AdamGreen 0:d6e186427f3e 36 #define BCKGDCOLOR '\x42'
AdamGreen 0:d6e186427f3e 37 #define DISPCONTROL '\x59'
AdamGreen 0:d6e186427f3e 38 #define SETVOLUME '\x76'
AdamGreen 0:d6e186427f3e 39 #define CIRCLE '\x43'
AdamGreen 0:d6e186427f3e 40 #define TRIANGLE '\x47'
AdamGreen 0:d6e186427f3e 41 #define LINE '\x4C'
AdamGreen 0:d6e186427f3e 42 #define RECTANGLE '\x72'
AdamGreen 0:d6e186427f3e 43 #define ELLIPSE '\x65'
AdamGreen 0:d6e186427f3e 44 #define PIXEL '\x50'
AdamGreen 0:d6e186427f3e 45 #define READPIXEL '\x52'
AdamGreen 0:d6e186427f3e 46 #define SCREENCOPY '\x63'
AdamGreen 0:d6e186427f3e 47 #define PENSIZE '\x70'
AdamGreen 0:d6e186427f3e 48 #define SETFONT '\x46'
AdamGreen 0:d6e186427f3e 49 #define TEXTMODE '\x4F'
AdamGreen 0:d6e186427f3e 50 #define TEXTCHAR '\x54'
AdamGreen 0:d6e186427f3e 51 #define GRAPHCHAR '\x74'
AdamGreen 0:d6e186427f3e 52 #define TEXTSTRING '\x73'
AdamGreen 0:d6e186427f3e 53 #define GRAPHSTRING '\x53'
AdamGreen 0:d6e186427f3e 54 #define TEXTBUTTON '\x62'
AdamGreen 0:d6e186427f3e 55 #define GETTOUCH '\x6F'
AdamGreen 0:d6e186427f3e 56 #define WAITTOUCH '\x77'
AdamGreen 0:d6e186427f3e 57 #define SETTOUCH '\x75'
AdamGreen 0:d6e186427f3e 58
AdamGreen 0:d6e186427f3e 59
AdamGreen 0:d6e186427f3e 60 // Screen answers
AdamGreen 0:d6e186427f3e 61 #define ACK '\x06'
AdamGreen 0:d6e186427f3e 62 #define NAK '\x15'
AdamGreen 0:d6e186427f3e 63
AdamGreen 0:d6e186427f3e 64 // Screen states
AdamGreen 0:d6e186427f3e 65 #define OFF '\x00'
AdamGreen 0:d6e186427f3e 66 #define ON '\x01'
AdamGreen 0:d6e186427f3e 67
AdamGreen 0:d6e186427f3e 68 // Graphics modes
AdamGreen 0:d6e186427f3e 69 #define SOLID '\x00'
AdamGreen 0:d6e186427f3e 70 #define WIREFRAME '\x01'
AdamGreen 0:d6e186427f3e 71
AdamGreen 0:d6e186427f3e 72 // Text modes
AdamGreen 0:d6e186427f3e 73 #define TRANSPARENT '\x00'
AdamGreen 0:d6e186427f3e 74 #define OPAQUE '\x01'
AdamGreen 0:d6e186427f3e 75
AdamGreen 0:d6e186427f3e 76 // Fonts Sizes
AdamGreen 0:d6e186427f3e 77 #define FONT_5X7 '\x00'
AdamGreen 0:d6e186427f3e 78 #define FONT_8X8 '\x01'
AdamGreen 0:d6e186427f3e 79 #define FONT_8X12 '\x02'
AdamGreen 0:d6e186427f3e 80 #define FONT_12X16 '\x03'
AdamGreen 0:d6e186427f3e 81
AdamGreen 0:d6e186427f3e 82 // Touch Values
AdamGreen 0:d6e186427f3e 83 #define WAIT '\x00'
AdamGreen 0:d6e186427f3e 84 #define PRESS '\x01'
AdamGreen 0:d6e186427f3e 85 #define RELEASE '\x02'
AdamGreen 0:d6e186427f3e 86 #define MOVE '\x03'
AdamGreen 0:d6e186427f3e 87 #define STATUS '\x04'
AdamGreen 0:d6e186427f3e 88 #define GETPOSITION '\x05'
AdamGreen 0:d6e186427f3e 89
AdamGreen 0:d6e186427f3e 90 // Data speed
AdamGreen 0:d6e186427f3e 91 #define BAUD_110 '\x00'
AdamGreen 0:d6e186427f3e 92 #define BAUD_300 '\x01'
AdamGreen 0:d6e186427f3e 93 #define BAUD_600 '\x02'
AdamGreen 0:d6e186427f3e 94 #define BAUD_1200 '\x03'
AdamGreen 0:d6e186427f3e 95 #define BAUD_2400 '\x04'
AdamGreen 0:d6e186427f3e 96 #define BAUD_4800 '\x05'
AdamGreen 0:d6e186427f3e 97 #define BAUD_9600 '\x06'
AdamGreen 0:d6e186427f3e 98 #define BAUD_14400 '\x07'
AdamGreen 0:d6e186427f3e 99 #define BAUD_19200 '\x09'
AdamGreen 0:d6e186427f3e 100 #define BAUD_31250 '\x09'
AdamGreen 0:d6e186427f3e 101 #define BAUD_38400 '\x0A'
AdamGreen 0:d6e186427f3e 102 #define BAUD_56000 '\x0B'
AdamGreen 0:d6e186427f3e 103 #define BAUD_57600 '\x0C'
AdamGreen 0:d6e186427f3e 104 #define BAUD_115200 '\x0D'
AdamGreen 0:d6e186427f3e 105 #define BAUD_128000 '\x0E'
AdamGreen 0:d6e186427f3e 106 #define BAUD_256000 '\x0F'
AdamGreen 0:d6e186427f3e 107
AdamGreen 0:d6e186427f3e 108 // Defined Colors
AdamGreen 0:d6e186427f3e 109 #define WHITE 0xFFFFFF
AdamGreen 0:d6e186427f3e 110 #define BLACK 0x000000
AdamGreen 0:d6e186427f3e 111 #define RED 0xFF0000
AdamGreen 0:d6e186427f3e 112 #define GREEN 0x00FF00
AdamGreen 0:d6e186427f3e 113 #define BLUE 0x0000FF
AdamGreen 0:d6e186427f3e 114 #define LGREY 0xBFBFBF
AdamGreen 0:d6e186427f3e 115 #define DGREY 0x5F5F5F
AdamGreen 0:d6e186427f3e 116
AdamGreen 0:d6e186427f3e 117 // Mode data
AdamGreen 0:d6e186427f3e 118 #define BACKLIGHT '\x00'
AdamGreen 0:d6e186427f3e 119 #define DISPLAY '\x01'
AdamGreen 0:d6e186427f3e 120 #define CONTRAST '\x02'
AdamGreen 0:d6e186427f3e 121 #define POWER '\x03'
AdamGreen 0:d6e186427f3e 122 #define ORIENTATION '\x04'
AdamGreen 0:d6e186427f3e 123 #define TOUCH_CTRL '\x05'
AdamGreen 0:d6e186427f3e 124 #define IMAGE_FORMAT '\x06'
AdamGreen 0:d6e186427f3e 125 #define PROTECT_FAT '\x08'
AdamGreen 0:d6e186427f3e 126
AdamGreen 0:d6e186427f3e 127 // change this to your specific screen (newer versions) if needed
AdamGreen 0:d6e186427f3e 128 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
AdamGreen 0:d6e186427f3e 129 #define SIZE_X 240
AdamGreen 0:d6e186427f3e 130 #define SIZE_Y 320
AdamGreen 0:d6e186427f3e 131
AdamGreen 0:d6e186427f3e 132 #define IS_LANDSCAPE 0
AdamGreen 0:d6e186427f3e 133 #define IS_PORTRAIT 1
AdamGreen 0:d6e186427f3e 134
AdamGreen 0:d6e186427f3e 135 // Screen orientation
AdamGreen 0:d6e186427f3e 136 #define LANDSCAPE '\x01'
AdamGreen 0:d6e186427f3e 137 #define LANDSCAPE_R '\x02'
AdamGreen 0:d6e186427f3e 138 #define PORTRAIT '\x03'
AdamGreen 0:d6e186427f3e 139 #define PORTRAIT_R '\x04'
AdamGreen 0:d6e186427f3e 140
AdamGreen 0:d6e186427f3e 141 // Parameters
AdamGreen 0:d6e186427f3e 142 #define ENABLE '\x00'
AdamGreen 0:d6e186427f3e 143 #define DISABLE '\x01'
AdamGreen 0:d6e186427f3e 144 #define RESET '\x02'
AdamGreen 0:d6e186427f3e 145
AdamGreen 0:d6e186427f3e 146 #define NEW '\x00'
AdamGreen 0:d6e186427f3e 147 #define OLD '\x01'
AdamGreen 0:d6e186427f3e 148
AdamGreen 0:d6e186427f3e 149 #define DOWN '\x00'
AdamGreen 0:d6e186427f3e 150 #define UP '\x01'
AdamGreen 0:d6e186427f3e 151
AdamGreen 0:d6e186427f3e 152 #define PROTECT '\x00'
AdamGreen 0:d6e186427f3e 153 #define UNPROTECT '\x02'
AdamGreen 0:d6e186427f3e 154
AdamGreen 0:d6e186427f3e 155 //**************************************************************************
AdamGreen 0:d6e186427f3e 156 // \class TFT_4DGL TFT_4DGL.h
AdamGreen 0:d6e186427f3e 157 // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
AdamGreen 0:d6e186427f3e 158 /**
AdamGreen 0:d6e186427f3e 159 Example:
AdamGreen 0:d6e186427f3e 160 * @code
AdamGreen 0:d6e186427f3e 161 * // Display a white circle on the screen
AdamGreen 0:d6e186427f3e 162 * #include "mbed.h"
AdamGreen 0:d6e186427f3e 163 * #include " TFT_4DGL.h"
AdamGreen 0:d6e186427f3e 164 *
AdamGreen 0:d6e186427f3e 165 * TFT_4GDL myLCD(p9,p10,p11);
AdamGreen 0:d6e186427f3e 166 *
AdamGreen 0:d6e186427f3e 167 * int main() {
AdamGreen 0:d6e186427f3e 168 * myLCD.circle(120, 160, 80, WHITE);
AdamGreen 0:d6e186427f3e 169 * }
AdamGreen 0:d6e186427f3e 170 * @endcode
AdamGreen 0:d6e186427f3e 171 */
AdamGreen 0:d6e186427f3e 172
AdamGreen 0:d6e186427f3e 173 class TFT_4DGL {
AdamGreen 0:d6e186427f3e 174
AdamGreen 0:d6e186427f3e 175 public :
AdamGreen 0:d6e186427f3e 176
AdamGreen 0:d6e186427f3e 177 TFT_4DGL(PinName tx, PinName rx, PinName rst);
AdamGreen 0:d6e186427f3e 178
AdamGreen 0:d6e186427f3e 179 // General Commands *******************************************************************************
AdamGreen 0:d6e186427f3e 180
AdamGreen 0:d6e186427f3e 181 /** Clear the entire screen using the current background colour */
AdamGreen 0:d6e186427f3e 182 void cls();
AdamGreen 0:d6e186427f3e 183
AdamGreen 0:d6e186427f3e 184 /** Reset screen */
AdamGreen 0:d6e186427f3e 185 void reset();
AdamGreen 0:d6e186427f3e 186
AdamGreen 0:d6e186427f3e 187 /** Launch Autobaud for serial communication. This function is automatically called at startup */
AdamGreen 0:d6e186427f3e 188 void autobaud();
AdamGreen 0:d6e186427f3e 189 /** Set serial Baud rate (both sides : screen and mbed)
AdamGreen 0:d6e186427f3e 190 * @param Speed Correct BAUD value (see TFT_4DGL.h)
AdamGreen 0:d6e186427f3e 191 */
AdamGreen 0:d6e186427f3e 192 void baudrate(int speed);
AdamGreen 0:d6e186427f3e 193
AdamGreen 0:d6e186427f3e 194 /** Set background colour to the specified value
AdamGreen 0:d6e186427f3e 195 * @param color in HEX RGB like 0xFF00FF
AdamGreen 0:d6e186427f3e 196 */
AdamGreen 0:d6e186427f3e 197 void background_color(int color);
AdamGreen 0:d6e186427f3e 198
AdamGreen 0:d6e186427f3e 199 /** Set screen display mode to specific values
AdamGreen 0:d6e186427f3e 200 * @param mode See 4DGL documentation
AdamGreen 0:d6e186427f3e 201 * @param value See 4DGL documentation
AdamGreen 0:d6e186427f3e 202 */
AdamGreen 0:d6e186427f3e 203 void display_control(char mode, char value);
AdamGreen 0:d6e186427f3e 204
AdamGreen 0:d6e186427f3e 205 /** Set internal speaker to specified value
AdamGreen 0:d6e186427f3e 206 * @param value Correct range is 8 - 127
AdamGreen 0:d6e186427f3e 207 */
AdamGreen 0:d6e186427f3e 208 void set_volume(char value);
AdamGreen 0:d6e186427f3e 209
AdamGreen 0:d6e186427f3e 210 // Graphics Commands *******************************************************************************
AdamGreen 0:d6e186427f3e 211
AdamGreen 0:d6e186427f3e 212 /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
AdamGreen 0:d6e186427f3e 213 * @param x Horizontal position of the circle centre
AdamGreen 0:d6e186427f3e 214 * @param y Vertical position of the circle centre
AdamGreen 0:d6e186427f3e 215 * @param radius Radius of the circle
AdamGreen 0:d6e186427f3e 216 * @param color Circle color in HEX RGB like 0xFF00FF
AdamGreen 0:d6e186427f3e 217 */
AdamGreen 0:d6e186427f3e 218 void circle(int x , int y , int radius, int color);
AdamGreen 0:d6e186427f3e 219
AdamGreen 0:d6e186427f3e 220 void triangle(int, int, int, int, int, int, int);
AdamGreen 0:d6e186427f3e 221 void line(int, int, int, int, int);
AdamGreen 0:d6e186427f3e 222 void rectangle(int, int, int, int, int);
AdamGreen 0:d6e186427f3e 223 void ellipse(int, int, int, int, int);
AdamGreen 0:d6e186427f3e 224 void pixel(int, int, int);
AdamGreen 0:d6e186427f3e 225 int read_pixel(int, int);
AdamGreen 0:d6e186427f3e 226 void screen_copy(int, int, int, int, int, int);
AdamGreen 0:d6e186427f3e 227 void pen_size(char);
AdamGreen 0:d6e186427f3e 228
AdamGreen 0:d6e186427f3e 229 // Texts Commands
AdamGreen 0:d6e186427f3e 230 void set_font(char);
AdamGreen 0:d6e186427f3e 231 void text_mode(char);
AdamGreen 0:d6e186427f3e 232 void text_char(char, char, char, int);
AdamGreen 0:d6e186427f3e 233 void graphic_char(char, int, int, int, char, char);
AdamGreen 0:d6e186427f3e 234 void text_string(char *, char, char, char, int);
AdamGreen 0:d6e186427f3e 235 void graphic_string(char *, int, int, char, int, char, char);
AdamGreen 0:d6e186427f3e 236 void text_button(char *, char, int, int, int, char, int, char, char);
AdamGreen 0:d6e186427f3e 237
AdamGreen 0:d6e186427f3e 238 void locate(char, char);
AdamGreen 0:d6e186427f3e 239 void color(int);
AdamGreen 0:d6e186427f3e 240 void putc(char);
AdamGreen 0:d6e186427f3e 241 void puts(char *);
AdamGreen 0:d6e186427f3e 242
AdamGreen 0:d6e186427f3e 243 // Touch Command
AdamGreen 0:d6e186427f3e 244 void touch_mode(char);
AdamGreen 0:d6e186427f3e 245 void get_touch(int *, int *);
AdamGreen 0:d6e186427f3e 246 void wait_touch(int);
AdamGreen 0:d6e186427f3e 247 void set_touch(int, int, int, int);
AdamGreen 0:d6e186427f3e 248 int touch_status(void);
AdamGreen 0:d6e186427f3e 249
AdamGreen 0:d6e186427f3e 250 // Screen Data
AdamGreen 0:d6e186427f3e 251 int type;
AdamGreen 0:d6e186427f3e 252 int revision;
AdamGreen 0:d6e186427f3e 253 int firmware;
AdamGreen 0:d6e186427f3e 254 int reserved1;
AdamGreen 0:d6e186427f3e 255 int reserved2;
AdamGreen 0:d6e186427f3e 256
AdamGreen 0:d6e186427f3e 257 // Text data
AdamGreen 0:d6e186427f3e 258 char current_col;
AdamGreen 0:d6e186427f3e 259 char current_row;
AdamGreen 0:d6e186427f3e 260 int current_color;
AdamGreen 0:d6e186427f3e 261 char current_font;
AdamGreen 0:d6e186427f3e 262 char current_orientation;
AdamGreen 0:d6e186427f3e 263 char max_col;
AdamGreen 0:d6e186427f3e 264 char max_row;
AdamGreen 0:d6e186427f3e 265
AdamGreen 0:d6e186427f3e 266 protected :
AdamGreen 0:d6e186427f3e 267
AdamGreen 0:d6e186427f3e 268 Serial _cmd;
AdamGreen 0:d6e186427f3e 269 DigitalOut _rst;
AdamGreen 0:d6e186427f3e 270
AdamGreen 0:d6e186427f3e 271 void freeBUFFER (void);
AdamGreen 0:d6e186427f3e 272 void writeBYTE (char);
AdamGreen 0:d6e186427f3e 273 int writeCOMMAND(char *, int);
AdamGreen 0:d6e186427f3e 274 int readVERSION (char *, int);
AdamGreen 0:d6e186427f3e 275 void getTOUCH (char *, int, int *,int *);
AdamGreen 0:d6e186427f3e 276 int getSTATUS (char *, int);
AdamGreen 0:d6e186427f3e 277 void version (void);
AdamGreen 0:d6e186427f3e 278 #if DEBUGMODE
AdamGreen 0:d6e186427f3e 279 Serial pc;
AdamGreen 0:d6e186427f3e 280 #endif // DEBUGMODE
AdamGreen 0:d6e186427f3e 281 };
AdamGreen 0:d6e186427f3e 282
AdamGreen 0:d6e186427f3e 283 typedef unsigned char BYTE;