Pokemon Class library
Dependents: 2645_Game_Project_2
Pokemon.h
00001 /** Pokemon Class 00002 @brief Used for containing Pokemon Stats within the game, and doing the some of the calculations for the battles 00003 @brief Also uses xp to determine wether your pokeon should level up or not 00004 00005 @brief Revision 2 00006 00007 @author Aaron Lad 00008 @date 3rd May 2017 00009 */ 00010 00011 #include <string> 00012 #include "N5110.h" 00013 00014 typedef signed int uns; 00015 00016 extern std::string TypeString[3]; 00017 extern std::string name[3]; 00018 typedef enum Type {Fire, Grass, Water} PokeType; //3 different pokemon types in the game 00019 00020 class Pokemon 00021 { 00022 00023 public: 00024 Pokemon(); 00025 00026 /* Pokemon Class for the chosen pokemon. 00027 * @param uns - A signed variable used for the Level and HP of the Pokemon 00028 * @param PokeType - The typing for the chosen pokemon 00029 */ 00030 Pokemon(uns, uns, PokeType); 00031 00032 /* set Type used to update the Typing for a Pokemon within the class 00033 * @param PokeType - variable of either Grass, Fire or Water 00034 */ 00035 void setType(PokeType); 00036 00037 /* level up used to incrememnt the level of the Players pokemon 00038 */ 00039 void levelUp(); 00040 00041 /* win, used to increase the exp of the players pokemon, and to check if a level up is needed 00042 * @param N5110 &lcd - allows the function the use of the N5110 class 00043 */ 00044 void win(N5110 &lcd); 00045 00046 // String to define the Name of the Players Pokemons Name 00047 std::string Name(void); 00048 00049 //String to define the Name of the Players Pokemons Type 00050 std::string Type(void); 00051 00052 //String to define the Name of the Players Pokemons HealthPoints 00053 std::string HP(void); 00054 00055 //String to define the Name of the Players Pokemons level 00056 std::string Level(void); 00057 00058 /* Determines the damage done by your pokemon 00059 * @param Pokemon e - The stats of the opposing pokemon 00060 * @returns 00061 * 00062 * damage2 - pokemons damage 00063 */ 00064 int YourTurn(Pokemon e); 00065 00066 /* Determines the damage done by the opposing Pokemon 00067 * @param Pokemon e - The stats of the opposing pokemon 00068 * @returns 00069 * 00070 * damage1 - pokemons damage 00071 */ 00072 int OpponentTurn(Pokemon e);//battle simulation 00073 00074 /* Gives the max Healthpoints for the opposing pokemon 00075 * @param Pokemon e - The stats of the opposing pokemon 00076 * @returns 00077 * 00078 * uns e.healthPoints; 00079 */ 00080 int HPO(Pokemon e); 00081 00082 /* Gives the max HP for your Pokemon 00083 * @returns 00084 * 00085 * uns healthPoints; 00086 */ 00087 int HPA(); 00088 00089 00090 private: //stats for pokemon 00091 00092 //--------vairables----------- 00093 PokeType typing; 00094 uns level; 00095 uns healthPoints; 00096 uns exp; 00097 uns lvlUp; 00098 }; 00099 00100 00101
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