An example of a simple snake game on the micro:bit. This example shows the use of the accelerometer and plotting pixels on the display. This is a one-way translation of the microbit-samples repository on GitHub. Please don't try to push changes here, instead push them to the source repo at https://github.com/lancaster-university/microbit-samples
Dependencies: microbit
Diff: main.cpp
- Revision:
- 0:3acbb255fa58
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Wed Jul 13 16:06:37 2016 +0100
@@ -0,0 +1,202 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 British Broadcasting Corporation.
+This software is provided by Lancaster University by arrangement with the BBC.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+*/
+
+#include "MicroBit.h"
+
+#define SNAKE_EMPTY 0
+#define SNAKE_UP 1
+#define SNAKE_LEFT 2
+#define SNAKE_RIGHT 3
+#define SNAKE_DOWN 4
+
+#define SNAKE_FRAME_DELAY 350
+#define GROWTH_SPEED 3
+
+struct Point
+{
+ int x;
+ int y;
+};
+
+MicroBit uBit;
+Point head; // Location of the head of our snake.
+Point tail; // Location of the tail of our snake.
+Point food; // Location of food.
+MicroBitImage map(5,5);
+
+void place_food()
+{
+ int r = uBit.random(24);
+ int x = 0; int y = 0;
+
+ while (r > 0)
+ {
+ x = (x+1) % 5;
+ if (x == 0)
+ y = (y+1) % 5;
+
+ if(map.getPixelValue(x,y) == SNAKE_EMPTY)
+ r--;
+ }
+
+ food.x = x;
+ food.y = y;
+}
+
+void snake()
+{
+ Point newHead; // Calculated placement of new head position based on user input.
+ int hdirection; // Head's direction of travel
+ int tdirection; // Tail's direction of travel
+ int snakeLength; // number of segments in the snake.
+ int growing; // boolean state indicating if we've just eaten some food.
+ int score;
+
+ // Start in the middle of the screen.
+ tail.x = tail.y = 2;
+ head.x = head.y = 2;
+ snakeLength = 1;
+ growing = 0;
+ score = 0;
+ map.clear();
+
+ uBit.display.image.setPixelValue(head.x, head.y, 255);
+
+ // Add some random food.
+ place_food();
+
+ while (1)
+ {
+ // Flash the food is necessary;
+ uBit.display.image.setPixelValue(food.x, food.y, uBit.systemTime() % 1000 < 500 ? 0 : 255);
+
+ int dx = uBit.accelerometer.getX();
+ int dy = uBit.accelerometer.getY();
+
+ newHead.x = head.x;
+ newHead.y = head.y;
+
+ if (abs(dx) > abs(dy))
+ {
+ if(dx < 0)
+ {
+ hdirection = SNAKE_LEFT;
+ newHead.x = newHead.x == 0 ? 4 : newHead.x-1;
+ }
+ else
+ {
+ hdirection = SNAKE_RIGHT;
+ newHead.x = newHead.x == 4 ? 0 : newHead.x+1;
+ }
+ }
+ else
+ {
+ if(dy < 0)
+ {
+ hdirection = SNAKE_UP;
+ newHead.y = newHead.y == 0 ? 4 : newHead.y-1;
+ }
+ else
+ {
+ hdirection = SNAKE_DOWN;
+ newHead.y = newHead.y == 4 ? 0 : newHead.y+1;
+ }
+ }
+
+ int status = map.getPixelValue(newHead.x, newHead.y);
+ if (status == SNAKE_UP || status == SNAKE_DOWN || status == SNAKE_LEFT || status == SNAKE_RIGHT)
+ {
+ uBit.display.scroll("GAME OVER! SCORE: ");
+ uBit.display.scroll(score);
+
+ return;
+ }
+
+ // move the head.
+ map.setPixelValue(head.x, head.y, hdirection);
+ uBit.display.image.setPixelValue(newHead.x, newHead.y, 255);
+
+ if (growing == GROWTH_SPEED)
+ {
+ growing = 0;
+ snakeLength++;
+ }
+ else
+ {
+ // move the tail.
+ tdirection = map.getPixelValue(tail.x,tail.y);
+ map.setPixelValue(tail.x, tail.y, SNAKE_EMPTY);
+ uBit.display.image.setPixelValue(tail.x, tail.y, 0);
+
+ // Move our record of the tail's location.
+ if (snakeLength == 1)
+ {
+ tail.x = newHead.x;
+ tail.y = newHead.y;
+ }
+ else
+ {
+ if (tdirection == SNAKE_UP)
+ tail.y = tail.y == 0 ? 4 : tail.y-1;
+
+ if (tdirection == SNAKE_DOWN)
+ tail.y = tail.y == 4 ? 0 : tail.y+1;
+
+ if (tdirection == SNAKE_LEFT)
+ tail.x = tail.x == 0 ? 4 : tail.x-1;
+
+ if (tdirection == SNAKE_RIGHT)
+ tail.x = tail.x == 4 ? 0 : tail.x+1;
+ }
+ }
+
+ // Update our record of the head location and away we go!
+ head.x = newHead.x;
+ head.y = newHead.y;
+
+ // if we've eaten some food, replace the food and grow ourselves!
+ if (head.x == food.x && head.y == food.y)
+ {
+ growing++;
+ score++;
+ place_food();
+ }
+
+ uBit.sleep(SNAKE_FRAME_DELAY);
+ }
+}
+
+int main()
+{
+ // Initialise the micro:bit runtime.
+ uBit.init();
+
+ // Insert your code here!
+ uBit.display.scroll("SNAKE v1.0");
+
+ while(1)
+ snake();
+}
+