Mert Us Matthew Hannay Logan Starr
Dependencies: mbed 4DGL-uLCD-SE
main.cpp@14:f390d08e5f92, 24 months ago (annotated)
- Committer:
- mus3
- Date:
- Sun Dec 04 09:32:07 2022 +0000
- Revision:
- 14:f390d08e5f92
- Parent:
- 11:43c89579ac52
- Child:
- 15:cae96e8b62a3
- Child:
- 16:b66a720631dd
AI code and King illegal move check
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mhannay3 | 5:b553c51b3b85 | 1 | #include "mbed.h" |
mhannay3 | 5:b553c51b3b85 | 2 | #include "uLCD_4DGL.h" |
mhannay3 | 6:1c4dd5e24b8d | 3 | #include <vector> |
mhannay3 | 1:cd78922f70fa | 4 | |
mhannay3 | 5:b553c51b3b85 | 5 | uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin; |
mhannay3 | 5:b553c51b3b85 | 6 | |
mus3 | 14:f390d08e5f92 | 7 | DigitalOut myLed(LED1); |
mus3 | 14:f390d08e5f92 | 8 | Serial Blue(p13, p14); |
mus3 | 14:f390d08e5f92 | 9 | |
mhannay3 | 5:b553c51b3b85 | 10 | enum Piece {e, wK, bK, wQ, bQ, wR, bR, wB, bB, wN, bN, w, b}; |
mhannay3 | 9:1f33c0f299ae | 11 | std::vector<Piece> whitePieces; |
mhannay3 | 9:1f33c0f299ae | 12 | std::vector<Piece> blackPieces; |
mhannay3 | 1:cd78922f70fa | 13 | |
mhannay3 | 9:1f33c0f299ae | 14 | enum GameState {whiteSelecting, whitePickedUp, whiteAI, blackSelecting, blackPickedUp, blackAI}; |
mhannay3 | 7:9e01c9a334dc | 15 | |
mhannay3 | 6:1c4dd5e24b8d | 16 | struct pixelCoord { |
mhannay3 | 1:cd78922f70fa | 17 | uint8_t x; |
mhannay3 | 1:cd78922f70fa | 18 | uint8_t y; |
mhannay3 | 5:b553c51b3b85 | 19 | }; |
mhannay3 | 1:cd78922f70fa | 20 | |
mhannay3 | 6:1c4dd5e24b8d | 21 | struct boardPos { |
mhannay3 | 6:1c4dd5e24b8d | 22 | uint8_t row; |
mhannay3 | 6:1c4dd5e24b8d | 23 | uint8_t column; |
mhannay3 | 9:1f33c0f299ae | 24 | |
mhannay3 | 9:1f33c0f299ae | 25 | bool operator==(const boardPos &other) const |
mhannay3 | 9:1f33c0f299ae | 26 | { |
mus3 | 11:43c89579ac52 | 27 | return row == other.row && column == other.column; |
mhannay3 | 9:1f33c0f299ae | 28 | } |
mhannay3 | 6:1c4dd5e24b8d | 29 | }; |
mhannay3 | 6:1c4dd5e24b8d | 30 | |
mus3 | 11:43c89579ac52 | 31 | class Nav_Switch |
mus3 | 11:43c89579ac52 | 32 | { |
mus3 | 11:43c89579ac52 | 33 | public: |
mus3 | 11:43c89579ac52 | 34 | Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); |
mus3 | 11:43c89579ac52 | 35 | int read(); |
mus3 | 11:43c89579ac52 | 36 | //boolean functions to test each switch |
mus3 | 11:43c89579ac52 | 37 | bool up(); |
mus3 | 11:43c89579ac52 | 38 | bool down(); |
mus3 | 11:43c89579ac52 | 39 | bool left(); |
mus3 | 11:43c89579ac52 | 40 | bool right(); |
mus3 | 11:43c89579ac52 | 41 | bool fire(); |
mus3 | 11:43c89579ac52 | 42 | //automatic read on RHS |
mus3 | 11:43c89579ac52 | 43 | operator int (); |
mus3 | 11:43c89579ac52 | 44 | //index to any switch array style |
mus3 | 11:43c89579ac52 | 45 | bool operator[](int index) { |
mus3 | 11:43c89579ac52 | 46 | return _pins[index]; |
mus3 | 11:43c89579ac52 | 47 | }; |
mus3 | 11:43c89579ac52 | 48 | private: |
mus3 | 11:43c89579ac52 | 49 | BusIn _pins; |
mus3 | 11:43c89579ac52 | 50 | |
mus3 | 11:43c89579ac52 | 51 | }; |
mus3 | 11:43c89579ac52 | 52 | Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): |
mus3 | 11:43c89579ac52 | 53 | _pins(up, down, left, right, fire) |
mus3 | 11:43c89579ac52 | 54 | { |
mus3 | 11:43c89579ac52 | 55 | _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise |
mus3 | 11:43c89579ac52 | 56 | wait(0.001); //delays just a bit for pullups to pull inputs high |
mus3 | 11:43c89579ac52 | 57 | } |
mus3 | 11:43c89579ac52 | 58 | inline bool Nav_Switch::up() |
mus3 | 11:43c89579ac52 | 59 | { |
mus3 | 11:43c89579ac52 | 60 | return !(_pins[0]); |
mus3 | 11:43c89579ac52 | 61 | } |
mus3 | 11:43c89579ac52 | 62 | inline bool Nav_Switch::down() |
mus3 | 11:43c89579ac52 | 63 | { |
mus3 | 11:43c89579ac52 | 64 | return !(_pins[1]); |
mus3 | 11:43c89579ac52 | 65 | } |
mus3 | 11:43c89579ac52 | 66 | inline bool Nav_Switch::left() |
mus3 | 11:43c89579ac52 | 67 | { |
mus3 | 11:43c89579ac52 | 68 | return !(_pins[2]); |
mus3 | 11:43c89579ac52 | 69 | } |
mus3 | 11:43c89579ac52 | 70 | inline bool Nav_Switch::right() |
mus3 | 11:43c89579ac52 | 71 | { |
mus3 | 11:43c89579ac52 | 72 | return !(_pins[3]); |
mus3 | 11:43c89579ac52 | 73 | } |
mus3 | 11:43c89579ac52 | 74 | inline bool Nav_Switch::fire() |
mus3 | 11:43c89579ac52 | 75 | { |
mus3 | 11:43c89579ac52 | 76 | return !(_pins[4]); |
mus3 | 11:43c89579ac52 | 77 | } |
mus3 | 11:43c89579ac52 | 78 | inline int Nav_Switch::read() |
mus3 | 11:43c89579ac52 | 79 | { |
mus3 | 11:43c89579ac52 | 80 | return _pins.read(); |
mus3 | 11:43c89579ac52 | 81 | } |
mus3 | 11:43c89579ac52 | 82 | inline Nav_Switch::operator int () |
mus3 | 11:43c89579ac52 | 83 | { |
mus3 | 11:43c89579ac52 | 84 | return _pins.read(); |
mus3 | 11:43c89579ac52 | 85 | } |
mus3 | 11:43c89579ac52 | 86 | |
mus3 | 14:f390d08e5f92 | 87 | const float KING_POSITION_VALUES[] = {2.0, 3.0, 1.0, 0.0, 0.0, 1.0, 3.0, 2,0, |
mus3 | 14:f390d08e5f92 | 88 | 2.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 2.0, |
mus3 | 14:f390d08e5f92 | 89 | -1.0, -2.0, -2.0, -2.0, -2.0, -2.0, -2.0, -1.0, |
mus3 | 14:f390d08e5f92 | 90 | -2.0, -3.0, -3.0, -4.0, -4.0, -3.0, -3.0, -2,0, |
mus3 | 14:f390d08e5f92 | 91 | -3.0, -4.0, -4.0, -5.0, -5.0, -4.0, -4.0, -3.0, |
mus3 | 14:f390d08e5f92 | 92 | -3.0, -4.0, -4.0, -5.0, -5.0, -4.0, -4.0, -3.0, |
mus3 | 14:f390d08e5f92 | 93 | -3.0, -4.0, -4.0, -5.0, -5.0, -4.0, -4.0, -3.0, |
mus3 | 14:f390d08e5f92 | 94 | -3.0, -4.0, -4.0, -5.0, -5.0, -4.0, -4.0, -3.0}; |
mus3 | 14:f390d08e5f92 | 95 | |
mus3 | 14:f390d08e5f92 | 96 | const float QUEEN_POSITION_VALUES[] = {-2.0, -1.0, -1.0, -0.5, -0.5, -1.0, -1.0, -2.0, |
mus3 | 14:f390d08e5f92 | 97 | -1.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 98 | -1.0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 99 | 0.0, 0.0, 0.5, 0.5, 0.5, 0.5, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 100 | -0.5, 0.0, 0.5, 0.5, 0.5, 0.5, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 101 | -1.0, 0.0, 0.5, 0.5, 0.5, 0.5, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 102 | -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 103 | -2.0, -1.0, -1.0, -0.5, -0.5, -1.0, -1.0, -2.0}; |
mus3 | 14:f390d08e5f92 | 104 | |
mus3 | 14:f390d08e5f92 | 105 | const float ROOK_POSITION_VALUES[] = {0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, |
mus3 | 14:f390d08e5f92 | 106 | -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 107 | -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 108 | -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 109 | -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 110 | -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, |
mus3 | 14:f390d08e5f92 | 111 | 0.5, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.5, |
mus3 | 14:f390d08e5f92 | 112 | 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
mus3 | 14:f390d08e5f92 | 113 | |
mus3 | 14:f390d08e5f92 | 114 | const float BISHOP_POSITION_VALUES[] = {-2.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -2.0, |
mus3 | 14:f390d08e5f92 | 115 | -1.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, -1.0, |
mus3 | 14:f390d08e5f92 | 116 | -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, |
mus3 | 14:f390d08e5f92 | 117 | -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 118 | -1.0, 0.5, 0.5, 1.0, 1.0, 0.5, 0.5, -1.0, |
mus3 | 14:f390d08e5f92 | 119 | -1.0, 0.0, 0.5, 1.0, 1.0, 0.5, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 120 | -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, |
mus3 | 14:f390d08e5f92 | 121 | -2.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -2.0}; |
mus3 | 14:f390d08e5f92 | 122 | const float KNIGHT_POSITION_VALUES[] = {-5.0, -4.0, -3.0, -3.0, -3.0, -3.0, -4.0, -5.0, |
mus3 | 14:f390d08e5f92 | 123 | -4.0, -2.0, 0.0, 0.5, 0.5, 0.0, -2.0, -4.0, |
mus3 | 14:f390d08e5f92 | 124 | -3.0, 0.5, 1.0, 1.5, 1.5, 1.0, 0.5, -3.0, |
mus3 | 14:f390d08e5f92 | 125 | -3.0, 0.0, 1.5, 2.0, 2.0, 1.5, 0.0, -3.0, |
mus3 | 14:f390d08e5f92 | 126 | -3.0, 0.5, 1.5, 2.0, 2.0, 1.5, 0.5, -3.0, |
mus3 | 14:f390d08e5f92 | 127 | -3.0, 0.0, 1.0, 1.5, 1.5, 1.0, 0.0, -3.0, |
mus3 | 14:f390d08e5f92 | 128 | -4.0, -2.0, 0.0, 0.0, 0.0, 0.0, -2.0, -4.0, |
mus3 | 14:f390d08e5f92 | 129 | -5.0, -4.0, -3.0, -3.0, -3.0, -3.0, -4.0, -5.0}; |
mus3 | 14:f390d08e5f92 | 130 | const float PAWN_POSITION_VALUES[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
mus3 | 14:f390d08e5f92 | 131 | 0.5, 1.0, 1.0, -2.0, -2.0, 1.0, 1.0, 0.5, |
mus3 | 14:f390d08e5f92 | 132 | 0.5, -0.5, -1.0, 0.0, 0.0, -1.0, -0.5, 0.5, |
mus3 | 14:f390d08e5f92 | 133 | 0.0, 0.0, 0.0, 2.0, 2.0, 0.0, 0.0, 0.0, |
mus3 | 14:f390d08e5f92 | 134 | 0.5, 0.5, 1.0, 2.5, 2.5, 1.0, 0.5, 0.5, |
mus3 | 14:f390d08e5f92 | 135 | 1.0, 1.0, 2.0, 3.0, 3.0, 2.0, 1.0, 1.0, |
mus3 | 14:f390d08e5f92 | 136 | 5.0, 5.0, 5.0, 5.0, 5.0, 5.0, 5.0, 5.0, |
mus3 | 14:f390d08e5f92 | 137 | 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
mus3 | 14:f390d08e5f92 | 138 | |
mhannay3 | 5:b553c51b3b85 | 139 | class BoardState |
mhannay3 | 5:b553c51b3b85 | 140 | { |
mhannay3 | 5:b553c51b3b85 | 141 | private: |
mhannay3 | 5:b553c51b3b85 | 142 | Piece array[64]; |
mus3 | 14:f390d08e5f92 | 143 | // These values are for white pieces, need to be inverted |
mus3 | 14:f390d08e5f92 | 144 | // when making calculations for black pieces. |
mus3 | 14:f390d08e5f92 | 145 | static const float PAWN_VALUE = 10.0; |
mus3 | 14:f390d08e5f92 | 146 | static const float KNIGHT_VALUE = 30.0; |
mus3 | 14:f390d08e5f92 | 147 | static const float BISHOP_VALUE = 30.0; |
mus3 | 14:f390d08e5f92 | 148 | static const float ROOK_VALUE = 50.0; |
mus3 | 14:f390d08e5f92 | 149 | static const float QUEEN_VALUE = 90.0; |
mus3 | 14:f390d08e5f92 | 150 | static const float KING_VALUE = 900.0; |
mhannay3 | 5:b553c51b3b85 | 151 | public: |
mus3 | 14:f390d08e5f92 | 152 | BoardState() {} |
mus3 | 14:f390d08e5f92 | 153 | |
mhannay3 | 4:5798e4062350 | 154 | // calculates the advantage difference for the board state |
mhannay3 | 5:b553c51b3b85 | 155 | float calculateBoardState() |
mhannay3 | 5:b553c51b3b85 | 156 | { |
mus3 | 14:f390d08e5f92 | 157 | float sum = 0.0; |
mus3 | 14:f390d08e5f92 | 158 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 159 | int row = i / 8; |
mus3 | 14:f390d08e5f92 | 160 | int column = i % 8; |
mus3 | 14:f390d08e5f92 | 161 | Piece curr = getPiece(row, column); |
mus3 | 14:f390d08e5f92 | 162 | switch(curr) { |
mus3 | 14:f390d08e5f92 | 163 | case wK: |
mus3 | 14:f390d08e5f92 | 164 | sum += KING_VALUE + KING_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 165 | break; |
mus3 | 14:f390d08e5f92 | 166 | case bK: |
mus3 | 14:f390d08e5f92 | 167 | sum -= (KING_VALUE + KING_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 168 | break; |
mus3 | 14:f390d08e5f92 | 169 | case wQ: |
mus3 | 14:f390d08e5f92 | 170 | sum += QUEEN_VALUE + QUEEN_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 171 | break; |
mus3 | 14:f390d08e5f92 | 172 | case bQ: |
mus3 | 14:f390d08e5f92 | 173 | sum -= (QUEEN_VALUE - QUEEN_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 174 | break; |
mus3 | 14:f390d08e5f92 | 175 | case wR: |
mus3 | 14:f390d08e5f92 | 176 | sum += ROOK_VALUE + ROOK_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 177 | break; |
mus3 | 14:f390d08e5f92 | 178 | case bR: |
mus3 | 14:f390d08e5f92 | 179 | sum -= (ROOK_VALUE - ROOK_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 180 | break; |
mus3 | 14:f390d08e5f92 | 181 | case wB: |
mus3 | 14:f390d08e5f92 | 182 | sum += BISHOP_VALUE + BISHOP_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 183 | break; |
mus3 | 14:f390d08e5f92 | 184 | case bB: |
mus3 | 14:f390d08e5f92 | 185 | sum -= (BISHOP_VALUE - BISHOP_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 186 | break; |
mus3 | 14:f390d08e5f92 | 187 | case wN: |
mus3 | 14:f390d08e5f92 | 188 | sum += KNIGHT_VALUE + KNIGHT_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 189 | break; |
mus3 | 14:f390d08e5f92 | 190 | case bN: |
mus3 | 14:f390d08e5f92 | 191 | sum -= (KNIGHT_VALUE - KNIGHT_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 192 | break; |
mus3 | 14:f390d08e5f92 | 193 | case w: |
mus3 | 14:f390d08e5f92 | 194 | sum += PAWN_VALUE + PAWN_POSITION_VALUES[row*8 + column]; |
mus3 | 14:f390d08e5f92 | 195 | break; |
mus3 | 14:f390d08e5f92 | 196 | case b: |
mus3 | 14:f390d08e5f92 | 197 | sum -= (PAWN_VALUE - PAWN_POSITION_VALUES[(7-row)*8 + (7-column)]); |
mus3 | 14:f390d08e5f92 | 198 | break; |
mus3 | 14:f390d08e5f92 | 199 | default: |
mus3 | 14:f390d08e5f92 | 200 | break; |
mus3 | 14:f390d08e5f92 | 201 | } |
mus3 | 14:f390d08e5f92 | 202 | } |
mus3 | 14:f390d08e5f92 | 203 | return sum; |
mhannay3 | 4:5798e4062350 | 204 | } |
mhannay3 | 5:b553c51b3b85 | 205 | |
mhannay3 | 4:5798e4062350 | 206 | // returns the piece at a given location |
mhannay3 | 5:b553c51b3b85 | 207 | Piece getPiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 208 | { |
mhannay3 | 5:b553c51b3b85 | 209 | return array[column + 8 * row]; |
mhannay3 | 4:5798e4062350 | 210 | } |
mhannay3 | 4:5798e4062350 | 211 | |
mhannay3 | 5:b553c51b3b85 | 212 | // puts a piece at a given location |
mhannay3 | 5:b553c51b3b85 | 213 | void placePiece(Piece piece, int row, int column) |
mhannay3 | 5:b553c51b3b85 | 214 | { |
mhannay3 | 5:b553c51b3b85 | 215 | array[column + 8 * row] = piece; |
mhannay3 | 4:5798e4062350 | 216 | } |
mhannay3 | 4:5798e4062350 | 217 | |
mhannay3 | 4:5798e4062350 | 218 | /* removes a piece from the set position of the board |
mhannay3 | 4:5798e4062350 | 219 | returns the bit representation of the piece |
mhannay3 | 4:5798e4062350 | 220 | */ |
mhannay3 | 5:b553c51b3b85 | 221 | Piece removePiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 222 | { |
mhannay3 | 5:b553c51b3b85 | 223 | Piece removedPiece = array[column + 8 * row]; |
mhannay3 | 5:b553c51b3b85 | 224 | array[column + 8 * row] = e; |
mhannay3 | 4:5798e4062350 | 225 | return removedPiece; |
mhannay3 | 1:cd78922f70fa | 226 | } |
mhannay3 | 1:cd78922f70fa | 227 | |
mhannay3 | 1:cd78922f70fa | 228 | /* moves a piece from one position to another |
mhannay3 | 1:cd78922f70fa | 229 | returns the captured piece |
mhannay3 | 1:cd78922f70fa | 230 | */ |
mhannay3 | 5:b553c51b3b85 | 231 | Piece movePiece(int startRow, int startColumn, int endRow, int endColumn) |
mhannay3 | 5:b553c51b3b85 | 232 | { |
mhannay3 | 5:b553c51b3b85 | 233 | Piece movingPiece = removePiece(startRow, startColumn); |
mhannay3 | 5:b553c51b3b85 | 234 | Piece capturedPiece = removePiece(endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 235 | placePiece(movingPiece, endRow, endColumn); |
mhannay3 | 1:cd78922f70fa | 236 | return capturedPiece; |
mhannay3 | 1:cd78922f70fa | 237 | } |
mhannay3 | 6:1c4dd5e24b8d | 238 | |
mhannay3 | 6:1c4dd5e24b8d | 239 | // generates a list of possible moves for a piece |
mhannay3 | 6:1c4dd5e24b8d | 240 | // returns moves |
mhannay3 | 9:1f33c0f299ae | 241 | std::vector<boardPos> getMoves(boardPos pos) |
mhannay3 | 9:1f33c0f299ae | 242 | { |
mhannay3 | 9:1f33c0f299ae | 243 | return getMoves(pos.row, pos.column); |
mhannay3 | 9:1f33c0f299ae | 244 | } |
mhannay3 | 6:1c4dd5e24b8d | 245 | std::vector<boardPos> getMoves(int row, int column) |
mhannay3 | 6:1c4dd5e24b8d | 246 | { |
mhannay3 | 6:1c4dd5e24b8d | 247 | std::vector<boardPos> moves; |
mhannay3 | 8:928d5d33258f | 248 | std::vector<boardPos> lineMoves; |
mhannay3 | 6:1c4dd5e24b8d | 249 | Piece movingPiece = getPiece(row, column); |
mus3 | 11:43c89579ac52 | 250 | uint8_t rowIndex; |
mus3 | 11:43c89579ac52 | 251 | uint8_t columnIndex; |
mhannay3 | 6:1c4dd5e24b8d | 252 | bool isWhite; |
mhannay3 | 6:1c4dd5e24b8d | 253 | switch(movingPiece) { |
mhannay3 | 6:1c4dd5e24b8d | 254 | case wK: |
mhannay3 | 6:1c4dd5e24b8d | 255 | case bK: |
mhannay3 | 6:1c4dd5e24b8d | 256 | isWhite = movingPiece == wK; |
mus3 | 11:43c89579ac52 | 257 | if (validMove(isWhite, row + 1, column)) { |
mus3 | 14:f390d08e5f92 | 258 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 259 | row + 1, column |
mus3 | 14:f390d08e5f92 | 260 | }; |
mus3 | 14:f390d08e5f92 | 261 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 262 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 263 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 264 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 265 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 266 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 267 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 268 | break; |
mus3 | 14:f390d08e5f92 | 269 | } |
mus3 | 14:f390d08e5f92 | 270 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 271 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 272 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 273 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 274 | break; |
mus3 | 14:f390d08e5f92 | 275 | } |
mus3 | 14:f390d08e5f92 | 276 | } |
mus3 | 14:f390d08e5f92 | 277 | } |
mus3 | 14:f390d08e5f92 | 278 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 279 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 280 | } |
mus3 | 11:43c89579ac52 | 281 | } |
mus3 | 11:43c89579ac52 | 282 | if (validMove(isWhite, row, column + 1)) { |
mus3 | 14:f390d08e5f92 | 283 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 284 | row, column + 1 |
mus3 | 14:f390d08e5f92 | 285 | }; |
mus3 | 14:f390d08e5f92 | 286 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 287 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 288 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 289 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 290 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 291 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 292 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 293 | break; |
mus3 | 14:f390d08e5f92 | 294 | } |
mus3 | 14:f390d08e5f92 | 295 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 296 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 297 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 298 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 299 | break; |
mus3 | 14:f390d08e5f92 | 300 | } |
mus3 | 14:f390d08e5f92 | 301 | } |
mus3 | 14:f390d08e5f92 | 302 | } |
mus3 | 14:f390d08e5f92 | 303 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 304 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 305 | } |
mus3 | 11:43c89579ac52 | 306 | } |
mus3 | 11:43c89579ac52 | 307 | if (validMove(isWhite, row - 1, column)) { |
mus3 | 14:f390d08e5f92 | 308 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 309 | row - 1, column |
mus3 | 14:f390d08e5f92 | 310 | }; |
mus3 | 14:f390d08e5f92 | 311 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 312 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 313 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 314 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 315 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 316 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 317 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 318 | break; |
mus3 | 14:f390d08e5f92 | 319 | } |
mus3 | 14:f390d08e5f92 | 320 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 321 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 322 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 323 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 324 | break; |
mus3 | 14:f390d08e5f92 | 325 | } |
mus3 | 14:f390d08e5f92 | 326 | } |
mus3 | 14:f390d08e5f92 | 327 | } |
mus3 | 14:f390d08e5f92 | 328 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 329 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 330 | } |
mus3 | 11:43c89579ac52 | 331 | } |
mus3 | 11:43c89579ac52 | 332 | if (validMove(isWhite, row, column - 1)) { |
mus3 | 14:f390d08e5f92 | 333 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 334 | row, column - 1 |
mus3 | 14:f390d08e5f92 | 335 | }; |
mus3 | 14:f390d08e5f92 | 336 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 337 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 338 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 339 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 340 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 341 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 342 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 343 | break; |
mus3 | 14:f390d08e5f92 | 344 | } |
mus3 | 14:f390d08e5f92 | 345 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 346 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 347 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 348 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 349 | break; |
mus3 | 14:f390d08e5f92 | 350 | } |
mus3 | 14:f390d08e5f92 | 351 | } |
mus3 | 14:f390d08e5f92 | 352 | } |
mus3 | 14:f390d08e5f92 | 353 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 354 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 355 | } |
mus3 | 11:43c89579ac52 | 356 | } |
mus3 | 11:43c89579ac52 | 357 | if (validMove(isWhite, row + 1, column + 1)) { |
mus3 | 14:f390d08e5f92 | 358 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 359 | row + 1, column + 1 |
mus3 | 14:f390d08e5f92 | 360 | }; |
mus3 | 14:f390d08e5f92 | 361 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 362 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 363 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 364 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 365 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 366 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 367 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 368 | break; |
mus3 | 14:f390d08e5f92 | 369 | } |
mus3 | 14:f390d08e5f92 | 370 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 371 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 372 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 373 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 374 | break; |
mus3 | 14:f390d08e5f92 | 375 | } |
mus3 | 14:f390d08e5f92 | 376 | } |
mus3 | 14:f390d08e5f92 | 377 | } |
mus3 | 14:f390d08e5f92 | 378 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 379 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 380 | } |
mus3 | 11:43c89579ac52 | 381 | } |
mus3 | 11:43c89579ac52 | 382 | if (validMove(isWhite, row - 1, column + 1)) { |
mus3 | 14:f390d08e5f92 | 383 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 384 | row - 1, column + 1 |
mus3 | 14:f390d08e5f92 | 385 | }; |
mus3 | 14:f390d08e5f92 | 386 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 387 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 388 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 389 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 390 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 391 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 392 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 393 | break; |
mus3 | 14:f390d08e5f92 | 394 | } |
mus3 | 14:f390d08e5f92 | 395 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 396 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 397 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 398 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 399 | break; |
mus3 | 14:f390d08e5f92 | 400 | } |
mus3 | 14:f390d08e5f92 | 401 | } |
mus3 | 14:f390d08e5f92 | 402 | } |
mus3 | 14:f390d08e5f92 | 403 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 404 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 405 | } |
mus3 | 11:43c89579ac52 | 406 | } |
mus3 | 11:43c89579ac52 | 407 | if (validMove(isWhite, row - 1, column - 1)) { |
mus3 | 14:f390d08e5f92 | 408 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 409 | row - 1, column - 1 |
mus3 | 14:f390d08e5f92 | 410 | }; |
mus3 | 14:f390d08e5f92 | 411 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 412 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 413 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 414 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 415 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 416 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 417 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 418 | break; |
mus3 | 14:f390d08e5f92 | 419 | } |
mus3 | 14:f390d08e5f92 | 420 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 421 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 422 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 423 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 424 | break; |
mus3 | 14:f390d08e5f92 | 425 | } |
mus3 | 14:f390d08e5f92 | 426 | } |
mus3 | 14:f390d08e5f92 | 427 | } |
mus3 | 14:f390d08e5f92 | 428 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 429 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 430 | } |
mus3 | 11:43c89579ac52 | 431 | } |
mus3 | 11:43c89579ac52 | 432 | if (validMove(isWhite, row + 1, column - 1)) { |
mus3 | 14:f390d08e5f92 | 433 | boardPos tPos = (boardPos) { |
mus3 | 11:43c89579ac52 | 434 | row + 1, column - 1 |
mus3 | 14:f390d08e5f92 | 435 | }; |
mus3 | 14:f390d08e5f92 | 436 | bool possibleKingMove = true; |
mus3 | 14:f390d08e5f92 | 437 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 438 | Piece possibleThreat = getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 439 | if (isWhite && (possibleThreat == bK || possibleThreat == bQ || possibleThreat == bR || possibleThreat == bN || possibleThreat == bB || possibleThreat == b)) { |
mus3 | 14:f390d08e5f92 | 440 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 441 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 442 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 443 | break; |
mus3 | 14:f390d08e5f92 | 444 | } |
mus3 | 14:f390d08e5f92 | 445 | } else if (!isWhite && (possibleThreat == wK || possibleThreat == wQ || possibleThreat == wR || possibleThreat == wN || possibleThreat == wB || possibleThreat == w)) { |
mus3 | 14:f390d08e5f92 | 446 | std::vector<boardPos> possibleThreatMoves = getMoves(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 447 | if (std::find(possibleThreatMoves.begin(), possibleThreatMoves.end(), tPos) != possibleThreatMoves.end()) { |
mus3 | 14:f390d08e5f92 | 448 | possibleKingMove = false; |
mus3 | 14:f390d08e5f92 | 449 | break; |
mus3 | 14:f390d08e5f92 | 450 | } |
mus3 | 14:f390d08e5f92 | 451 | } |
mus3 | 14:f390d08e5f92 | 452 | } |
mus3 | 14:f390d08e5f92 | 453 | if (possibleKingMove) { |
mus3 | 14:f390d08e5f92 | 454 | moves.push_back(tPos); |
mus3 | 14:f390d08e5f92 | 455 | } |
mhannay3 | 6:1c4dd5e24b8d | 456 | } |
mhannay3 | 6:1c4dd5e24b8d | 457 | break; |
mhannay3 | 6:1c4dd5e24b8d | 458 | case wQ: |
mhannay3 | 6:1c4dd5e24b8d | 459 | case bQ: |
mhannay3 | 6:1c4dd5e24b8d | 460 | isWhite = movingPiece == wQ; |
mus3 | 11:43c89579ac52 | 461 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 462 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 463 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 464 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 465 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 466 | }); |
mus3 | 11:43c89579ac52 | 467 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 468 | break; |
mus3 | 11:43c89579ac52 | 469 | } |
mus3 | 11:43c89579ac52 | 470 | rowIndex++; |
mus3 | 11:43c89579ac52 | 471 | columnIndex++; |
mus3 | 11:43c89579ac52 | 472 | } |
mus3 | 11:43c89579ac52 | 473 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 474 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 475 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 476 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 477 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 478 | }); |
mus3 | 11:43c89579ac52 | 479 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 480 | break; |
mus3 | 11:43c89579ac52 | 481 | } |
mus3 | 11:43c89579ac52 | 482 | rowIndex--; |
mus3 | 11:43c89579ac52 | 483 | columnIndex++; |
mus3 | 11:43c89579ac52 | 484 | } |
mus3 | 11:43c89579ac52 | 485 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 486 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 487 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 488 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 489 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 490 | }); |
mus3 | 11:43c89579ac52 | 491 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 492 | break; |
mus3 | 11:43c89579ac52 | 493 | } |
mus3 | 11:43c89579ac52 | 494 | rowIndex++; |
mus3 | 11:43c89579ac52 | 495 | columnIndex--; |
mus3 | 11:43c89579ac52 | 496 | } |
mus3 | 11:43c89579ac52 | 497 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 498 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 499 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 500 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 501 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 502 | }); |
mus3 | 11:43c89579ac52 | 503 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 504 | break; |
mus3 | 11:43c89579ac52 | 505 | } |
mus3 | 11:43c89579ac52 | 506 | rowIndex--; |
mus3 | 11:43c89579ac52 | 507 | columnIndex--; |
mus3 | 11:43c89579ac52 | 508 | } |
mus3 | 11:43c89579ac52 | 509 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 510 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 511 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 512 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 513 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 514 | }); |
mus3 | 11:43c89579ac52 | 515 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 516 | break; |
mus3 | 11:43c89579ac52 | 517 | } |
mus3 | 11:43c89579ac52 | 518 | rowIndex++; |
mus3 | 11:43c89579ac52 | 519 | } |
mus3 | 11:43c89579ac52 | 520 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 521 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 522 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 523 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 524 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 525 | }); |
mus3 | 11:43c89579ac52 | 526 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 527 | break; |
mus3 | 11:43c89579ac52 | 528 | } |
mus3 | 11:43c89579ac52 | 529 | rowIndex--; |
mus3 | 11:43c89579ac52 | 530 | } |
mus3 | 11:43c89579ac52 | 531 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 532 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 533 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 534 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 535 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 536 | }); |
mus3 | 11:43c89579ac52 | 537 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 538 | break; |
mus3 | 11:43c89579ac52 | 539 | } |
mus3 | 11:43c89579ac52 | 540 | columnIndex++; |
mus3 | 11:43c89579ac52 | 541 | } |
mus3 | 11:43c89579ac52 | 542 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 543 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 544 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 545 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 546 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 547 | }); |
mus3 | 11:43c89579ac52 | 548 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 549 | break; |
mus3 | 11:43c89579ac52 | 550 | } |
mus3 | 11:43c89579ac52 | 551 | columnIndex--; |
mus3 | 11:43c89579ac52 | 552 | } |
mhannay3 | 6:1c4dd5e24b8d | 553 | break; |
mhannay3 | 6:1c4dd5e24b8d | 554 | case wB: |
mhannay3 | 6:1c4dd5e24b8d | 555 | case bB: |
mhannay3 | 6:1c4dd5e24b8d | 556 | isWhite = movingPiece == wB; |
mus3 | 11:43c89579ac52 | 557 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 558 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 559 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 560 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 561 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 562 | }); |
mus3 | 11:43c89579ac52 | 563 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 564 | break; |
mus3 | 11:43c89579ac52 | 565 | } |
mus3 | 11:43c89579ac52 | 566 | rowIndex++; |
mus3 | 11:43c89579ac52 | 567 | columnIndex++; |
mus3 | 11:43c89579ac52 | 568 | } |
mus3 | 11:43c89579ac52 | 569 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 570 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 571 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 572 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 573 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 574 | }); |
mus3 | 11:43c89579ac52 | 575 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 576 | break; |
mus3 | 11:43c89579ac52 | 577 | } |
mus3 | 11:43c89579ac52 | 578 | rowIndex--; |
mus3 | 11:43c89579ac52 | 579 | columnIndex++; |
mus3 | 11:43c89579ac52 | 580 | } |
mus3 | 11:43c89579ac52 | 581 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 582 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 583 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 584 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 585 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 586 | }); |
mus3 | 11:43c89579ac52 | 587 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 588 | break; |
mus3 | 11:43c89579ac52 | 589 | } |
mus3 | 11:43c89579ac52 | 590 | rowIndex++; |
mus3 | 11:43c89579ac52 | 591 | columnIndex--; |
mus3 | 11:43c89579ac52 | 592 | } |
mus3 | 11:43c89579ac52 | 593 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 594 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 595 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 596 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 597 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 598 | }); |
mus3 | 11:43c89579ac52 | 599 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 600 | break; |
mus3 | 11:43c89579ac52 | 601 | } |
mus3 | 11:43c89579ac52 | 602 | rowIndex--; |
mus3 | 11:43c89579ac52 | 603 | columnIndex--; |
mus3 | 11:43c89579ac52 | 604 | } |
mhannay3 | 6:1c4dd5e24b8d | 605 | break; |
mhannay3 | 6:1c4dd5e24b8d | 606 | case wN: |
mhannay3 | 6:1c4dd5e24b8d | 607 | case bN: |
mhannay3 | 6:1c4dd5e24b8d | 608 | isWhite = movingPiece == wN; |
mus3 | 11:43c89579ac52 | 609 | if (validMove(isWhite, row + 2, column + 1)) { |
mus3 | 11:43c89579ac52 | 610 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 611 | row + 2, column + 1 |
mus3 | 11:43c89579ac52 | 612 | }); |
mus3 | 11:43c89579ac52 | 613 | } |
mus3 | 11:43c89579ac52 | 614 | if (validMove(isWhite, row + 2, column - 1)) { |
mus3 | 11:43c89579ac52 | 615 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 616 | row + 2, column - 1 |
mus3 | 11:43c89579ac52 | 617 | }); |
mus3 | 11:43c89579ac52 | 618 | } |
mus3 | 11:43c89579ac52 | 619 | if (validMove(isWhite, row - 2, column - 1)) { |
mus3 | 11:43c89579ac52 | 620 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 621 | row - 2, column - 1 |
mus3 | 11:43c89579ac52 | 622 | }); |
mus3 | 11:43c89579ac52 | 623 | } |
mus3 | 11:43c89579ac52 | 624 | if (validMove(isWhite, row - 2, column + 1)) { |
mus3 | 11:43c89579ac52 | 625 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 626 | row - 2, column + 1 |
mus3 | 11:43c89579ac52 | 627 | }); |
mus3 | 11:43c89579ac52 | 628 | } |
mus3 | 11:43c89579ac52 | 629 | if (validMove(isWhite, row + 1, column + 2)) { |
mus3 | 11:43c89579ac52 | 630 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 631 | row + 1, column + 2 |
mus3 | 11:43c89579ac52 | 632 | }); |
mus3 | 11:43c89579ac52 | 633 | } |
mus3 | 11:43c89579ac52 | 634 | if (validMove(isWhite, row - 1, column + 2)) { |
mus3 | 11:43c89579ac52 | 635 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 636 | row - 1, column + 2 |
mus3 | 11:43c89579ac52 | 637 | }); |
mus3 | 11:43c89579ac52 | 638 | } |
mus3 | 11:43c89579ac52 | 639 | if (validMove(isWhite, row - 1, column - 2)) { |
mus3 | 11:43c89579ac52 | 640 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 641 | row - 1, column - 2 |
mus3 | 11:43c89579ac52 | 642 | }); |
mus3 | 11:43c89579ac52 | 643 | } |
mus3 | 11:43c89579ac52 | 644 | if (validMove(isWhite, row + 1, column - 2)) { |
mus3 | 11:43c89579ac52 | 645 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 646 | row + 1, column - 2 |
mus3 | 11:43c89579ac52 | 647 | }); |
mhannay3 | 6:1c4dd5e24b8d | 648 | } |
mhannay3 | 6:1c4dd5e24b8d | 649 | break; |
mhannay3 | 6:1c4dd5e24b8d | 650 | case wR: |
mhannay3 | 6:1c4dd5e24b8d | 651 | case bR: |
mhannay3 | 6:1c4dd5e24b8d | 652 | isWhite = movingPiece == wR; |
mus3 | 11:43c89579ac52 | 653 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 654 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 655 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 656 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 657 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 658 | }); |
mus3 | 11:43c89579ac52 | 659 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 660 | break; |
mus3 | 11:43c89579ac52 | 661 | } |
mus3 | 11:43c89579ac52 | 662 | rowIndex++; |
mus3 | 11:43c89579ac52 | 663 | } |
mus3 | 11:43c89579ac52 | 664 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 665 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 666 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 667 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 668 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 669 | }); |
mus3 | 11:43c89579ac52 | 670 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 671 | break; |
mus3 | 11:43c89579ac52 | 672 | } |
mus3 | 11:43c89579ac52 | 673 | rowIndex--; |
mus3 | 11:43c89579ac52 | 674 | } |
mus3 | 11:43c89579ac52 | 675 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 676 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 677 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 678 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 679 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 680 | }); |
mus3 | 11:43c89579ac52 | 681 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 682 | break; |
mus3 | 11:43c89579ac52 | 683 | } |
mus3 | 11:43c89579ac52 | 684 | columnIndex++; |
mus3 | 11:43c89579ac52 | 685 | } |
mus3 | 11:43c89579ac52 | 686 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 687 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 688 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 689 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 690 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 691 | }); |
mus3 | 11:43c89579ac52 | 692 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 693 | break; |
mus3 | 11:43c89579ac52 | 694 | } |
mus3 | 11:43c89579ac52 | 695 | columnIndex--; |
mus3 | 11:43c89579ac52 | 696 | } |
mhannay3 | 6:1c4dd5e24b8d | 697 | break; |
mhannay3 | 6:1c4dd5e24b8d | 698 | case w: |
mhannay3 | 6:1c4dd5e24b8d | 699 | case b: |
mhannay3 | 6:1c4dd5e24b8d | 700 | isWhite = movingPiece == w; |
mhannay3 | 6:1c4dd5e24b8d | 701 | int rowChange = isWhite ? 1 : -1; |
mus3 | 11:43c89579ac52 | 702 | if (validMove(isWhite, row + rowChange, column) && getPiece(row + rowChange, column) == e) { |
mhannay3 | 6:1c4dd5e24b8d | 703 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 704 | row + rowChange, column |
mhannay3 | 6:1c4dd5e24b8d | 705 | }); |
mus3 | 11:43c89579ac52 | 706 | // The case for pawns moving two squares at the start |
mus3 | 11:43c89579ac52 | 707 | if (((isWhite && row == 1) || (!isWhite && row == 6)) && validMove(isWhite, row + rowChange + rowChange, column) && getPiece(row + rowChange + rowChange, column) == e) { |
mus3 | 11:43c89579ac52 | 708 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 709 | row + rowChange + rowChange, column |
mus3 | 11:43c89579ac52 | 710 | }); |
mus3 | 11:43c89579ac52 | 711 | } |
mhannay3 | 6:1c4dd5e24b8d | 712 | } |
mhannay3 | 6:1c4dd5e24b8d | 713 | if (validMove(isWhite, row + rowChange, column + 1) && getPiece(row + rowChange, column + 1) != e) { |
mhannay3 | 6:1c4dd5e24b8d | 714 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 715 | row + rowChange, column + 1 |
mhannay3 | 6:1c4dd5e24b8d | 716 | }); |
mhannay3 | 6:1c4dd5e24b8d | 717 | } |
mhannay3 | 6:1c4dd5e24b8d | 718 | if (validMove(isWhite, row + rowChange, column - 1) && getPiece(row + rowChange, column - 1) != e) { |
mhannay3 | 6:1c4dd5e24b8d | 719 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 720 | row + rowChange, column - 1 |
mhannay3 | 6:1c4dd5e24b8d | 721 | }); |
mhannay3 | 6:1c4dd5e24b8d | 722 | } |
mhannay3 | 6:1c4dd5e24b8d | 723 | break; |
mus3 | 11:43c89579ac52 | 724 | default: |
mus3 | 11:43c89579ac52 | 725 | break; |
mhannay3 | 6:1c4dd5e24b8d | 726 | } |
mhannay3 | 6:1c4dd5e24b8d | 727 | return moves; |
mhannay3 | 6:1c4dd5e24b8d | 728 | } |
mhannay3 | 9:1f33c0f299ae | 729 | |
mhannay3 | 8:928d5d33258f | 730 | // returns a vector of board positions that a piece can move in a line |
mhannay3 | 8:928d5d33258f | 731 | std::vector<boardPos> movesInLine(bool isMovingPieceWhite, int row, int column, int rowChange, int columnChange) |
mhannay3 | 8:928d5d33258f | 732 | { |
mhannay3 | 8:928d5d33258f | 733 | std::vector<boardPos> moves; |
mhannay3 | 8:928d5d33258f | 734 | for (int i = 1; ; i++) { |
mhannay3 | 8:928d5d33258f | 735 | // check if piece can move to location |
mhannay3 | 8:928d5d33258f | 736 | if (validMove(isMovingPieceWhite, row + i * rowChange, column + i * columnChange)) { |
mhannay3 | 8:928d5d33258f | 737 | moves.push_back((boardPos) { |
mhannay3 | 8:928d5d33258f | 738 | row + i * rowChange, column + i * columnChange |
mhannay3 | 8:928d5d33258f | 739 | }); |
mhannay3 | 8:928d5d33258f | 740 | // if piece is capturable, stop moving beyond it |
mhannay3 | 9:1f33c0f299ae | 741 | if (getPiece(row + i * rowChange, column + i * columnChange) != e) { |
mhannay3 | 8:928d5d33258f | 742 | break; |
mhannay3 | 8:928d5d33258f | 743 | } |
mhannay3 | 9:1f33c0f299ae | 744 | // if unable to move, break out |
mhannay3 | 8:928d5d33258f | 745 | } else { |
mhannay3 | 8:928d5d33258f | 746 | break; |
mhannay3 | 8:928d5d33258f | 747 | } |
mhannay3 | 8:928d5d33258f | 748 | } |
mhannay3 | 8:928d5d33258f | 749 | return moves; |
mhannay3 | 8:928d5d33258f | 750 | } |
mhannay3 | 6:1c4dd5e24b8d | 751 | |
mhannay3 | 8:928d5d33258f | 752 | // returns if a piece can move to a given location |
mhannay3 | 6:1c4dd5e24b8d | 753 | bool validMove(bool isMovingPieceWhite, int row, int column) |
mhannay3 | 6:1c4dd5e24b8d | 754 | { |
mhannay3 | 6:1c4dd5e24b8d | 755 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mhannay3 | 6:1c4dd5e24b8d | 756 | return false; |
mhannay3 | 6:1c4dd5e24b8d | 757 | } |
mhannay3 | 6:1c4dd5e24b8d | 758 | Piece capturedPiece = getPiece(row, column); |
mhannay3 | 6:1c4dd5e24b8d | 759 | switch(capturedPiece) { |
mhannay3 | 6:1c4dd5e24b8d | 760 | case wK: |
mhannay3 | 6:1c4dd5e24b8d | 761 | case wQ: |
mhannay3 | 6:1c4dd5e24b8d | 762 | case wR: |
mhannay3 | 6:1c4dd5e24b8d | 763 | case wB: |
mhannay3 | 6:1c4dd5e24b8d | 764 | case wN: |
mhannay3 | 6:1c4dd5e24b8d | 765 | case w: |
mhannay3 | 6:1c4dd5e24b8d | 766 | return !isMovingPieceWhite; |
mhannay3 | 6:1c4dd5e24b8d | 767 | case bK: |
mhannay3 | 6:1c4dd5e24b8d | 768 | case bQ: |
mhannay3 | 6:1c4dd5e24b8d | 769 | case bR: |
mhannay3 | 6:1c4dd5e24b8d | 770 | case bB: |
mhannay3 | 6:1c4dd5e24b8d | 771 | case bN: |
mhannay3 | 6:1c4dd5e24b8d | 772 | case b: |
mhannay3 | 6:1c4dd5e24b8d | 773 | return isMovingPieceWhite; |
mhannay3 | 6:1c4dd5e24b8d | 774 | case e: |
mhannay3 | 6:1c4dd5e24b8d | 775 | return true; |
mhannay3 | 6:1c4dd5e24b8d | 776 | } |
mhannay3 | 6:1c4dd5e24b8d | 777 | return false; |
mhannay3 | 6:1c4dd5e24b8d | 778 | } |
mhannay3 | 5:b553c51b3b85 | 779 | }; |
mhannay3 | 1:cd78922f70fa | 780 | |
mhannay3 | 5:b553c51b3b85 | 781 | class GameBoard |
mhannay3 | 5:b553c51b3b85 | 782 | { |
mhannay3 | 5:b553c51b3b85 | 783 | private: |
mhannay3 | 5:b553c51b3b85 | 784 | BoardState boardState; |
mhannay3 | 5:b553c51b3b85 | 785 | static const int BOARD_DARK_COLOR = 0x769656; |
mhannay3 | 5:b553c51b3b85 | 786 | static const int BOARD_LIGHT_COLOR = 0xbaca44; |
mhannay3 | 5:b553c51b3b85 | 787 | static const int HOVER_COLOR = 0x0000ff; |
mhannay3 | 5:b553c51b3b85 | 788 | static const int SELECTED_COLOR = 0xff8800; |
mhannay3 | 6:1c4dd5e24b8d | 789 | static const int MOVE_COLOR = 0xff00ff; |
mus3 | 11:43c89579ac52 | 790 | |
mus3 | 11:43c89579ac52 | 791 | // gets the pixel coordinates of the top left of the square |
mus3 | 11:43c89579ac52 | 792 | static pixelCoord getTopLeftOfSquare(boardPos pos) |
mus3 | 11:43c89579ac52 | 793 | { |
mus3 | 11:43c89579ac52 | 794 | return getTopLeftOfSquare(pos.row, pos.column); |
mus3 | 11:43c89579ac52 | 795 | } |
mus3 | 11:43c89579ac52 | 796 | static pixelCoord getTopLeftOfSquare(int row, int column) |
mus3 | 11:43c89579ac52 | 797 | { |
mus3 | 11:43c89579ac52 | 798 | pixelCoord topLeft; |
mus3 | 11:43c89579ac52 | 799 | topLeft.x = 16 * column; |
mus3 | 11:43c89579ac52 | 800 | topLeft.y = 112 - 16 * row; |
mus3 | 11:43c89579ac52 | 801 | return topLeft; |
mhannay3 | 5:b553c51b3b85 | 802 | } |
mhannay3 | 5:b553c51b3b85 | 803 | |
mus3 | 11:43c89579ac52 | 804 | // piece sprites (12 x 12) |
mus3 | 11:43c89579ac52 | 805 | static void drawPawn(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 806 | { |
mus3 | 11:43c89579ac52 | 807 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 808 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 809 | int sprite[144] = {_, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 810 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 811 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 812 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 813 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 814 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 815 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 816 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 817 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 818 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 819 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 820 | _, _, X, X, X, X, X, X, X, X, _, _ |
mus3 | 11:43c89579ac52 | 821 | }; |
mus3 | 11:43c89579ac52 | 822 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 823 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 824 | } |
mus3 | 11:43c89579ac52 | 825 | static void drawRook(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 826 | { |
mus3 | 11:43c89579ac52 | 827 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 828 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 829 | int sprite[144] = {X, X, _, X, X, _, _, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 830 | X, X, _, X, X, _, _, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 831 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 832 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 833 | _, X, X, X, _, X, X, _, X, X, X, _, |
mus3 | 11:43c89579ac52 | 834 | _, X, X, X, _, X, X, _, X, X, X, _, |
mus3 | 11:43c89579ac52 | 835 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 836 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 837 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 838 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 839 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 840 | X, X, X, X, X, X, X, X, X, X, X, X |
mus3 | 11:43c89579ac52 | 841 | }; |
mus3 | 11:43c89579ac52 | 842 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 843 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 844 | } |
mus3 | 11:43c89579ac52 | 845 | static void drawKnight(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 846 | { |
mus3 | 11:43c89579ac52 | 847 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 848 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 849 | int sprite[144] = {_, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 850 | _, _, _, _, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 851 | _, _, _, _, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 852 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 853 | _, _, X, X, X, X, X, _, X, _, _, _, |
mus3 | 11:43c89579ac52 | 854 | _, _, X, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 855 | _, _, _, _, _, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 856 | _, _, _, _, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 857 | _, _, _, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 858 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 859 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 860 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 861 | }; |
mus3 | 11:43c89579ac52 | 862 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 863 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 864 | } |
mus3 | 11:43c89579ac52 | 865 | static void drawBishop(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 866 | { |
mus3 | 11:43c89579ac52 | 867 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 868 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 869 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 870 | _, _, _, _, X, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 871 | _, _, _, X, X, X, _, _, X, _, _, _, |
mus3 | 11:43c89579ac52 | 872 | _, _, _, X, X, _, _, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 873 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 874 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 875 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 876 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 877 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 878 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 879 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 880 | _, _, X, X, X, X, X, X, X, X, _, _ |
mus3 | 11:43c89579ac52 | 881 | }; |
mus3 | 11:43c89579ac52 | 882 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 883 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 884 | } |
mus3 | 11:43c89579ac52 | 885 | static void drawQueen(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 886 | { |
mus3 | 11:43c89579ac52 | 887 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 888 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 889 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 890 | _, _, X, _, _, X, X, _, _, X, _, _, |
mus3 | 11:43c89579ac52 | 891 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 892 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 893 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 894 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 895 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 896 | X, X, _, X, X, X, X, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 897 | X, X, X, X, _, X, X, _, X, X, X, X, |
mus3 | 11:43c89579ac52 | 898 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 899 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 900 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 901 | }; |
mus3 | 11:43c89579ac52 | 902 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 903 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 904 | } |
mus3 | 11:43c89579ac52 | 905 | static void drawKing(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 906 | { |
mus3 | 11:43c89579ac52 | 907 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 908 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 909 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 910 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 911 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 912 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 913 | X, X, _, _, _, X, X, _, _, _, X, X, |
mus3 | 11:43c89579ac52 | 914 | X, X, X, X, _, X, X, _, X, X, X, X, |
mus3 | 11:43c89579ac52 | 915 | X, _, X, X, X, X, X, X, X, X, _, X, |
mus3 | 11:43c89579ac52 | 916 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 917 | X, X, X, _, X, X, X, X, _, X, X, X, |
mus3 | 11:43c89579ac52 | 918 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 919 | _, _, X, X, X, _, _, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 920 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 921 | }; |
mus3 | 11:43c89579ac52 | 922 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 923 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mhannay3 | 5:b553c51b3b85 | 924 | } |
mhannay3 | 5:b553c51b3b85 | 925 | |
mhannay3 | 5:b553c51b3b85 | 926 | public: |
mhannay3 | 5:b553c51b3b85 | 927 | BoardState getBoardState() |
mhannay3 | 5:b553c51b3b85 | 928 | { |
mhannay3 | 5:b553c51b3b85 | 929 | return boardState; |
mhannay3 | 5:b553c51b3b85 | 930 | } |
mhannay3 | 5:b553c51b3b85 | 931 | |
mhannay3 | 5:b553c51b3b85 | 932 | void setBoardState(BoardState newBoardState) |
mhannay3 | 5:b553c51b3b85 | 933 | { |
mhannay3 | 5:b553c51b3b85 | 934 | boardState = newBoardState; |
mhannay3 | 5:b553c51b3b85 | 935 | } |
mhannay3 | 5:b553c51b3b85 | 936 | |
mhannay3 | 5:b553c51b3b85 | 937 | // initializes the starting board state |
mhannay3 | 5:b553c51b3b85 | 938 | GameBoard() |
mhannay3 | 5:b553c51b3b85 | 939 | { |
mhannay3 | 5:b553c51b3b85 | 940 | // draw board |
mhannay3 | 5:b553c51b3b85 | 941 | for (int row = 0; row < 8; row++) { |
mhannay3 | 5:b553c51b3b85 | 942 | for (int column = 0; column < 8; column++) { |
mhannay3 | 5:b553c51b3b85 | 943 | uint64_t color; |
mhannay3 | 5:b553c51b3b85 | 944 | if ((row + column) % 2 == 0) { |
mhannay3 | 5:b553c51b3b85 | 945 | color = BOARD_DARK_COLOR; |
mhannay3 | 5:b553c51b3b85 | 946 | } else { |
mhannay3 | 5:b553c51b3b85 | 947 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 5:b553c51b3b85 | 948 | } |
mhannay3 | 6:1c4dd5e24b8d | 949 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 950 | uLCD.filled_rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, color); |
mhannay3 | 5:b553c51b3b85 | 951 | } |
mhannay3 | 5:b553c51b3b85 | 952 | } |
mhannay3 | 5:b553c51b3b85 | 953 | // draw pieces |
mhannay3 | 5:b553c51b3b85 | 954 | placePieceAndDraw(wR, 0, 0); |
mhannay3 | 5:b553c51b3b85 | 955 | placePieceAndDraw(wN, 0, 1); |
mhannay3 | 5:b553c51b3b85 | 956 | placePieceAndDraw(wB, 0, 2); |
mhannay3 | 5:b553c51b3b85 | 957 | placePieceAndDraw(wQ, 0, 3); |
mhannay3 | 5:b553c51b3b85 | 958 | placePieceAndDraw(wK, 0, 4); |
mhannay3 | 5:b553c51b3b85 | 959 | placePieceAndDraw(wB, 0, 5); |
mhannay3 | 5:b553c51b3b85 | 960 | placePieceAndDraw(wN, 0, 6); |
mhannay3 | 5:b553c51b3b85 | 961 | placePieceAndDraw(wR, 0, 7); |
mhannay3 | 5:b553c51b3b85 | 962 | placePieceAndDraw(bR, 7, 0); |
mhannay3 | 5:b553c51b3b85 | 963 | placePieceAndDraw(bN, 7, 1); |
mhannay3 | 5:b553c51b3b85 | 964 | placePieceAndDraw(bB, 7, 2); |
mhannay3 | 5:b553c51b3b85 | 965 | placePieceAndDraw(bQ, 7, 3); |
mhannay3 | 5:b553c51b3b85 | 966 | placePieceAndDraw(bK, 7, 4); |
mhannay3 | 5:b553c51b3b85 | 967 | placePieceAndDraw(bB, 7, 5); |
mhannay3 | 5:b553c51b3b85 | 968 | placePieceAndDraw(bN, 7, 6); |
mhannay3 | 5:b553c51b3b85 | 969 | placePieceAndDraw(bR, 7, 7); |
mhannay3 | 5:b553c51b3b85 | 970 | for (int i = 0; i < 8; i++) { |
mhannay3 | 5:b553c51b3b85 | 971 | placePieceAndDraw(w, 1, i); |
mhannay3 | 5:b553c51b3b85 | 972 | placePieceAndDraw(b, 6, i); |
mhannay3 | 5:b553c51b3b85 | 973 | } |
mhannay3 | 5:b553c51b3b85 | 974 | } |
mhannay3 | 5:b553c51b3b85 | 975 | |
mhannay3 | 5:b553c51b3b85 | 976 | // PIECE MOVEMENT AND GRAPHICS FUNCTIONS |
mhannay3 | 5:b553c51b3b85 | 977 | |
mhannay3 | 5:b553c51b3b85 | 978 | // returns the piece at a given location |
mhannay3 | 7:9e01c9a334dc | 979 | Piece getPiece(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 980 | { |
mhannay3 | 7:9e01c9a334dc | 981 | return getPiece(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 982 | } |
mhannay3 | 5:b553c51b3b85 | 983 | Piece getPiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 984 | { |
mhannay3 | 5:b553c51b3b85 | 985 | return boardState.getPiece(row, column); |
mhannay3 | 5:b553c51b3b85 | 986 | } |
mhannay3 | 5:b553c51b3b85 | 987 | |
mhannay3 | 5:b553c51b3b85 | 988 | /* puts the bit representation of a piece at the set position of the board |
mhannay3 | 5:b553c51b3b85 | 989 | assumes that the position of the board is emptied beforehand |
mhannay3 | 5:b553c51b3b85 | 990 | */ |
mhannay3 | 7:9e01c9a334dc | 991 | void placePieceAndDraw(Piece piece, boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 992 | { |
mhannay3 | 7:9e01c9a334dc | 993 | placePieceAndDraw(piece, pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 994 | } |
mhannay3 | 5:b553c51b3b85 | 995 | void placePieceAndDraw(Piece piece, int row, int column) |
mhannay3 | 5:b553c51b3b85 | 996 | { |
mhannay3 | 5:b553c51b3b85 | 997 | boardState.placePiece(piece, row, column); |
mhannay3 | 6:1c4dd5e24b8d | 998 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 999 | switch(piece) { |
mus3 | 11:43c89579ac52 | 1000 | case wK: |
mus3 | 11:43c89579ac52 | 1001 | case bK: |
mus3 | 11:43c89579ac52 | 1002 | drawKing(row, column, piece==wK, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1003 | break; |
mus3 | 11:43c89579ac52 | 1004 | case wQ: |
mus3 | 11:43c89579ac52 | 1005 | case bQ: |
mus3 | 11:43c89579ac52 | 1006 | drawQueen(row, column, piece==wQ, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1007 | break; |
mus3 | 11:43c89579ac52 | 1008 | case wB: |
mus3 | 11:43c89579ac52 | 1009 | case bB: |
mus3 | 11:43c89579ac52 | 1010 | drawBishop(row, column, piece==wB, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1011 | break; |
mus3 | 11:43c89579ac52 | 1012 | case wN: |
mus3 | 11:43c89579ac52 | 1013 | case bN: |
mus3 | 11:43c89579ac52 | 1014 | drawKnight(row, column, piece==wN, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1015 | break; |
mus3 | 11:43c89579ac52 | 1016 | case wR: |
mus3 | 11:43c89579ac52 | 1017 | case bR: |
mus3 | 11:43c89579ac52 | 1018 | drawRook(row, column, piece==wR, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1019 | break; |
mus3 | 11:43c89579ac52 | 1020 | case w: |
mus3 | 11:43c89579ac52 | 1021 | case b: |
mus3 | 11:43c89579ac52 | 1022 | drawPawn(row, column, piece==w, (row+column)%2); |
mus3 | 11:43c89579ac52 | 1023 | break; |
mhannay3 | 5:b553c51b3b85 | 1024 | } |
mhannay3 | 5:b553c51b3b85 | 1025 | } |
mhannay3 | 5:b553c51b3b85 | 1026 | |
mhannay3 | 5:b553c51b3b85 | 1027 | /* removes a piece from the set position of the board |
mhannay3 | 5:b553c51b3b85 | 1028 | returns the bit representation of the piece |
mhannay3 | 5:b553c51b3b85 | 1029 | */ |
mhannay3 | 7:9e01c9a334dc | 1030 | Piece removePieceAndDraw(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 1031 | { |
mhannay3 | 7:9e01c9a334dc | 1032 | return removePieceAndDraw(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 1033 | } |
mhannay3 | 5:b553c51b3b85 | 1034 | Piece removePieceAndDraw(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 1035 | { |
mhannay3 | 5:b553c51b3b85 | 1036 | Piece removedPiece = boardState.removePiece(row, column); |
mhannay3 | 6:1c4dd5e24b8d | 1037 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 1:cd78922f70fa | 1038 | uint64_t color; |
mhannay3 | 1:cd78922f70fa | 1039 | if ((row + column) % 2 == 0) { |
mhannay3 | 1:cd78922f70fa | 1040 | color = BOARD_DARK_COLOR; |
mhannay3 | 1:cd78922f70fa | 1041 | } else { |
mhannay3 | 1:cd78922f70fa | 1042 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 1:cd78922f70fa | 1043 | } |
mhannay3 | 5:b553c51b3b85 | 1044 | uLCD.filled_rectangle(tl.x+2, tl.y+2, tl.x + 13, tl.y + 13, color); |
mhannay3 | 5:b553c51b3b85 | 1045 | return removedPiece; |
mhannay3 | 5:b553c51b3b85 | 1046 | } |
mhannay3 | 5:b553c51b3b85 | 1047 | |
mhannay3 | 5:b553c51b3b85 | 1048 | /* moves a piece from one position to another |
mhannay3 | 5:b553c51b3b85 | 1049 | returns the captured piece |
mhannay3 | 5:b553c51b3b85 | 1050 | */ |
mhannay3 | 7:9e01c9a334dc | 1051 | Piece movePieceAndDraw(boardPos startPos, boardPos endPos) |
mhannay3 | 7:9e01c9a334dc | 1052 | { |
mhannay3 | 7:9e01c9a334dc | 1053 | return movePieceAndDraw(startPos.row, startPos.column, endPos.row, endPos.column); |
mhannay3 | 7:9e01c9a334dc | 1054 | } |
mhannay3 | 5:b553c51b3b85 | 1055 | Piece movePieceAndDraw(int startRow, int startColumn, int endRow, int endColumn) |
mhannay3 | 5:b553c51b3b85 | 1056 | { |
mhannay3 | 5:b553c51b3b85 | 1057 | Piece movingPiece = removePieceAndDraw(startRow, startColumn); |
mhannay3 | 5:b553c51b3b85 | 1058 | Piece capturedPiece = boardState.removePiece(endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 1059 | placePieceAndDraw(movingPiece, endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 1060 | return capturedPiece; |
mhannay3 | 1:cd78922f70fa | 1061 | } |
mhannay3 | 1:cd78922f70fa | 1062 | |
mhannay3 | 5:b553c51b3b85 | 1063 | // SQUARE BORDER GRAPHICS FUNCTIONS |
mhannay3 | 5:b553c51b3b85 | 1064 | |
mhannay3 | 5:b553c51b3b85 | 1065 | // removes selection border around square |
mhannay3 | 7:9e01c9a334dc | 1066 | void unselectSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 1067 | { |
mhannay3 | 7:9e01c9a334dc | 1068 | unselectSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 1069 | } |
mhannay3 | 5:b553c51b3b85 | 1070 | void unselectSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 1071 | { |
mus3 | 11:43c89579ac52 | 1072 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mus3 | 11:43c89579ac52 | 1073 | return; |
mus3 | 11:43c89579ac52 | 1074 | } |
mhannay3 | 6:1c4dd5e24b8d | 1075 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 1076 | uint64_t color; |
mhannay3 | 5:b553c51b3b85 | 1077 | if ((row + column) % 2 == 0) { |
mhannay3 | 5:b553c51b3b85 | 1078 | color = BOARD_DARK_COLOR; |
mhannay3 | 5:b553c51b3b85 | 1079 | } else { |
mhannay3 | 5:b553c51b3b85 | 1080 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 5:b553c51b3b85 | 1081 | } |
mhannay3 | 5:b553c51b3b85 | 1082 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, color); |
mhannay3 | 5:b553c51b3b85 | 1083 | } |
mhannay3 | 5:b553c51b3b85 | 1084 | |
mhannay3 | 7:9e01c9a334dc | 1085 | // draws the hover border around square |
mhannay3 | 7:9e01c9a334dc | 1086 | void hoverSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 1087 | { |
mhannay3 | 7:9e01c9a334dc | 1088 | hoverSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 1089 | } |
mhannay3 | 5:b553c51b3b85 | 1090 | void hoverSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 1091 | { |
mhannay3 | 6:1c4dd5e24b8d | 1092 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 1093 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, HOVER_COLOR); |
mhannay3 | 1:cd78922f70fa | 1094 | } |
mhannay3 | 1:cd78922f70fa | 1095 | |
mhannay3 | 1:cd78922f70fa | 1096 | // draws selection border around square |
mhannay3 | 7:9e01c9a334dc | 1097 | void selectSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 1098 | { |
mhannay3 | 7:9e01c9a334dc | 1099 | selectSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 1100 | } |
mhannay3 | 5:b553c51b3b85 | 1101 | void selectSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 1102 | { |
mus3 | 11:43c89579ac52 | 1103 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mus3 | 11:43c89579ac52 | 1104 | return; |
mus3 | 11:43c89579ac52 | 1105 | } |
mhannay3 | 6:1c4dd5e24b8d | 1106 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 1107 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, SELECTED_COLOR); |
mhannay3 | 1:cd78922f70fa | 1108 | } |
mhannay3 | 9:1f33c0f299ae | 1109 | |
mhannay3 | 8:928d5d33258f | 1110 | // draws the movement border around square |
mhannay3 | 9:1f33c0f299ae | 1111 | void movementSquare(boardPos pos) |
mhannay3 | 8:928d5d33258f | 1112 | { |
mhannay3 | 9:1f33c0f299ae | 1113 | movementSquare(pos.row, pos.column); |
mhannay3 | 8:928d5d33258f | 1114 | } |
mhannay3 | 9:1f33c0f299ae | 1115 | void movementSquare(int row, int column) |
mhannay3 | 8:928d5d33258f | 1116 | { |
mhannay3 | 8:928d5d33258f | 1117 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 8:928d5d33258f | 1118 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, MOVE_COLOR); |
mhannay3 | 8:928d5d33258f | 1119 | } |
mhannay3 | 5:b553c51b3b85 | 1120 | }; |
mus3 | 0:d16cc59110a3 | 1121 | |
mhannay3 | 7:9e01c9a334dc | 1122 | // game variables |
mhannay3 | 7:9e01c9a334dc | 1123 | GameBoard gameBoard; |
mhannay3 | 7:9e01c9a334dc | 1124 | GameState state = whiteSelecting; |
mhannay3 | 7:9e01c9a334dc | 1125 | boardPos cursorPos = (boardPos) |
mhannay3 | 7:9e01c9a334dc | 1126 | { |
mhannay3 | 7:9e01c9a334dc | 1127 | 3, 4 |
mhannay3 | 7:9e01c9a334dc | 1128 | }; |
mus3 | 14:f390d08e5f92 | 1129 | bool OnePlayer = true; |
mhannay3 | 8:928d5d33258f | 1130 | boardPos selectedPos; |
mhannay3 | 9:1f33c0f299ae | 1131 | Piece selectedPiece; |
mhannay3 | 9:1f33c0f299ae | 1132 | std::vector<boardPos> possibleMoves; |
mhannay3 | 7:9e01c9a334dc | 1133 | |
mhannay3 | 7:9e01c9a334dc | 1134 | // callbacks |
mhannay3 | 9:1f33c0f299ae | 1135 | void moveCursor(int rowChange, int columnChange) |
mhannay3 | 9:1f33c0f299ae | 1136 | { |
mhannay3 | 9:1f33c0f299ae | 1137 | // calculate new positoin that is within board bounds |
mhannay3 | 9:1f33c0f299ae | 1138 | int newRow = cursorPos.row + rowChange; |
mhannay3 | 9:1f33c0f299ae | 1139 | newRow = newRow <= 7 ? newRow : 7; |
mhannay3 | 9:1f33c0f299ae | 1140 | newRow = newRow >= 0 ? newRow : 0; |
mhannay3 | 9:1f33c0f299ae | 1141 | int newColumn = cursorPos.column + columnChange; |
mhannay3 | 9:1f33c0f299ae | 1142 | newColumn = newColumn <= 7 ? newColumn : 7; |
mhannay3 | 9:1f33c0f299ae | 1143 | newColumn = newColumn >= 0 ? newColumn : 0; |
mhannay3 | 9:1f33c0f299ae | 1144 | boardPos newPos = (boardPos) { |
mhannay3 | 9:1f33c0f299ae | 1145 | newRow, newColumn |
mhannay3 | 9:1f33c0f299ae | 1146 | }; |
mhannay3 | 9:1f33c0f299ae | 1147 | |
mhannay3 | 9:1f33c0f299ae | 1148 | // draw border around square that should be there after moving cursor off |
mhannay3 | 9:1f33c0f299ae | 1149 | if (cursorPos == selectedPos) { |
mhannay3 | 9:1f33c0f299ae | 1150 | gameBoard.selectSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1151 | } else if (std::find(possibleMoves.begin(), possibleMoves.end(), cursorPos) != possibleMoves.end()) { |
mhannay3 | 9:1f33c0f299ae | 1152 | gameBoard.movementSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1153 | } else { |
mhannay3 | 9:1f33c0f299ae | 1154 | gameBoard.unselectSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1155 | } |
mhannay3 | 9:1f33c0f299ae | 1156 | |
mhannay3 | 9:1f33c0f299ae | 1157 | // draw hover rectangle over new square |
mhannay3 | 9:1f33c0f299ae | 1158 | cursorPos = newPos; |
mhannay3 | 9:1f33c0f299ae | 1159 | gameBoard.hoverSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1160 | } |
mhannay3 | 9:1f33c0f299ae | 1161 | |
mhannay3 | 7:9e01c9a334dc | 1162 | void joyStickUp() |
mhannay3 | 7:9e01c9a334dc | 1163 | { |
mhannay3 | 9:1f33c0f299ae | 1164 | moveCursor(1, 0); |
mhannay3 | 7:9e01c9a334dc | 1165 | } |
mhannay3 | 7:9e01c9a334dc | 1166 | |
mhannay3 | 7:9e01c9a334dc | 1167 | void joyStickDown() |
mhannay3 | 7:9e01c9a334dc | 1168 | { |
mhannay3 | 9:1f33c0f299ae | 1169 | moveCursor(-1, 0); |
mhannay3 | 7:9e01c9a334dc | 1170 | } |
mhannay3 | 7:9e01c9a334dc | 1171 | |
mhannay3 | 7:9e01c9a334dc | 1172 | void joyStickLeft() |
mhannay3 | 7:9e01c9a334dc | 1173 | { |
mhannay3 | 9:1f33c0f299ae | 1174 | moveCursor(0, -1); |
mhannay3 | 7:9e01c9a334dc | 1175 | } |
mhannay3 | 7:9e01c9a334dc | 1176 | |
mhannay3 | 7:9e01c9a334dc | 1177 | void joyStickRight() |
mhannay3 | 7:9e01c9a334dc | 1178 | { |
mhannay3 | 9:1f33c0f299ae | 1179 | moveCursor(0, 1); |
mhannay3 | 7:9e01c9a334dc | 1180 | } |
mhannay3 | 7:9e01c9a334dc | 1181 | |
mhannay3 | 7:9e01c9a334dc | 1182 | void joyStickPressed() |
mhannay3 | 7:9e01c9a334dc | 1183 | { |
mhannay3 | 8:928d5d33258f | 1184 | switch(state) { |
mhannay3 | 8:928d5d33258f | 1185 | case whiteSelecting: |
mhannay3 | 9:1f33c0f299ae | 1186 | case blackSelecting: { |
mus3 | 11:43c89579ac52 | 1187 | possibleMoves.clear(); |
mhannay3 | 8:928d5d33258f | 1188 | selectedPos = cursorPos; |
mhannay3 | 9:1f33c0f299ae | 1189 | Piece tempPiece = gameBoard.getPiece(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1190 | std::vector<Piece> pickablePieces = state == whiteSelecting ? whitePieces : blackPieces; |
mhannay3 | 9:1f33c0f299ae | 1191 | // check that piece is white and able to be picked up |
mhannay3 | 9:1f33c0f299ae | 1192 | if (std::find(pickablePieces.begin(), pickablePieces.end(), tempPiece) != pickablePieces.end()) { |
mhannay3 | 9:1f33c0f299ae | 1193 | selectedPiece = tempPiece; |
mhannay3 | 9:1f33c0f299ae | 1194 | possibleMoves = gameBoard.getBoardState().getMoves(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1195 | // draw movement squares |
mhannay3 | 9:1f33c0f299ae | 1196 | for (std::vector<boardPos>::iterator it = possibleMoves.begin(); it != possibleMoves.end(); ++it) { |
mhannay3 | 9:1f33c0f299ae | 1197 | gameBoard.movementSquare(*it); |
mhannay3 | 9:1f33c0f299ae | 1198 | } |
mhannay3 | 9:1f33c0f299ae | 1199 | gameBoard.selectSquare(selectedPos); |
mus3 | 11:43c89579ac52 | 1200 | // transition state |
mus3 | 14:f390d08e5f92 | 1201 | if (OnePlayer) { |
mus3 | 14:f390d08e5f92 | 1202 | state = whitePickedUp; |
mus3 | 14:f390d08e5f92 | 1203 | } else { |
mus3 | 14:f390d08e5f92 | 1204 | state = state == whiteSelecting ? whitePickedUp : blackPickedUp; |
mus3 | 14:f390d08e5f92 | 1205 | } |
mus3 | 11:43c89579ac52 | 1206 | } else { |
mus3 | 11:43c89579ac52 | 1207 | selectedPos = (boardPos) |
mus3 | 11:43c89579ac52 | 1208 | { |
mus3 | 11:43c89579ac52 | 1209 | 10, 10 |
mus3 | 11:43c89579ac52 | 1210 | }; |
mhannay3 | 9:1f33c0f299ae | 1211 | } |
mhannay3 | 8:928d5d33258f | 1212 | break; |
mhannay3 | 9:1f33c0f299ae | 1213 | } |
mhannay3 | 9:1f33c0f299ae | 1214 | case whitePickedUp: |
mhannay3 | 9:1f33c0f299ae | 1215 | case blackPickedUp: { |
mhannay3 | 9:1f33c0f299ae | 1216 | // check if move is valid |
mhannay3 | 9:1f33c0f299ae | 1217 | if (std::find(possibleMoves.begin(), possibleMoves.end(), cursorPos) != possibleMoves.end()) { |
mhannay3 | 9:1f33c0f299ae | 1218 | // move the piece |
mhannay3 | 9:1f33c0f299ae | 1219 | Piece capturedPiece = gameBoard.movePieceAndDraw(selectedPos, cursorPos); |
mhannay3 | 9:1f33c0f299ae | 1220 | // check for king capture |
mhannay3 | 9:1f33c0f299ae | 1221 | if (state == whitePickedUp && capturedPiece == bK || state == blackPickedUp && capturedPiece == wK) { |
mhannay3 | 9:1f33c0f299ae | 1222 | // game end |
mhannay3 | 9:1f33c0f299ae | 1223 | } |
mhannay3 | 9:1f33c0f299ae | 1224 | // transition state |
mus3 | 14:f390d08e5f92 | 1225 | if (OnePlayer) { |
mus3 | 14:f390d08e5f92 | 1226 | state = blackAI; |
mus3 | 14:f390d08e5f92 | 1227 | } else { |
mus3 | 14:f390d08e5f92 | 1228 | state = state == whitePickedUp ? blackSelecting : whiteSelecting; |
mus3 | 14:f390d08e5f92 | 1229 | } |
mhannay3 | 9:1f33c0f299ae | 1230 | // check if placing piece back down |
mus3 | 11:43c89579ac52 | 1231 | } else { |
mhannay3 | 9:1f33c0f299ae | 1232 | // transition state |
mhannay3 | 9:1f33c0f299ae | 1233 | state = state == whitePickedUp ? whiteSelecting : blackSelecting; |
mhannay3 | 9:1f33c0f299ae | 1234 | } |
mhannay3 | 9:1f33c0f299ae | 1235 | // unselect movement squares |
mhannay3 | 9:1f33c0f299ae | 1236 | for (std::vector<boardPos>::iterator it = possibleMoves.begin(); it != possibleMoves.end(); ++it) { |
mhannay3 | 9:1f33c0f299ae | 1237 | gameBoard.unselectSquare(*it); |
mhannay3 | 9:1f33c0f299ae | 1238 | } |
mhannay3 | 9:1f33c0f299ae | 1239 | gameBoard.unselectSquare(selectedPos); |
mhannay3 | 9:1f33c0f299ae | 1240 | gameBoard.hoverSquare(cursorPos); |
mus3 | 11:43c89579ac52 | 1241 | possibleMoves.clear(); |
mus3 | 11:43c89579ac52 | 1242 | selectedPos = (boardPos) |
mus3 | 11:43c89579ac52 | 1243 | { |
mus3 | 11:43c89579ac52 | 1244 | 10, 10 |
mus3 | 11:43c89579ac52 | 1245 | }; |
mhannay3 | 8:928d5d33258f | 1246 | break; |
mhannay3 | 9:1f33c0f299ae | 1247 | } |
mhannay3 | 9:1f33c0f299ae | 1248 | case whiteAI: |
mus3 | 14:f390d08e5f92 | 1249 | break; |
mhannay3 | 9:1f33c0f299ae | 1250 | case blackAI: { |
mus3 | 14:f390d08e5f92 | 1251 | boardPos bestMoveSourceDepth0 = (boardPos) { |
mus3 | 14:f390d08e5f92 | 1252 | 0, 0 |
mus3 | 14:f390d08e5f92 | 1253 | }; |
mus3 | 14:f390d08e5f92 | 1254 | boardPos bestMoveDestDepth0 = (boardPos) { |
mus3 | 14:f390d08e5f92 | 1255 | 0, 0 |
mus3 | 14:f390d08e5f92 | 1256 | }; |
mus3 | 14:f390d08e5f92 | 1257 | float bestMoveValueDepth0 = 100000.0; |
mus3 | 14:f390d08e5f92 | 1258 | for (int i = 0; i < 64; i++) { |
mus3 | 14:f390d08e5f92 | 1259 | boardPos currSourceDepth0 = (boardPos) { |
mus3 | 14:f390d08e5f92 | 1260 | i/8, i%8 |
mus3 | 14:f390d08e5f92 | 1261 | }; |
mus3 | 14:f390d08e5f92 | 1262 | Piece currPieceDepth0 = gameBoard.getBoardState().getPiece(i/8, i%8); |
mus3 | 14:f390d08e5f92 | 1263 | if (currPieceDepth0 == bK || currPieceDepth0 == bQ || currPieceDepth0 == bR || currPieceDepth0 == bB || currPieceDepth0 == bN || currPieceDepth0 == b) { |
mus3 | 14:f390d08e5f92 | 1264 | std::vector<boardPos> possibleMovesDepth0 = gameBoard.getBoardState().getMoves(currSourceDepth0); |
mus3 | 14:f390d08e5f92 | 1265 | for (std::vector<boardPos>::iterator it = possibleMovesDepth0.begin(); it != possibleMovesDepth0.end(); ++it) { |
mus3 | 14:f390d08e5f92 | 1266 | BoardState bsDepth0; |
mus3 | 14:f390d08e5f92 | 1267 | for (int j = 0; j < 64; j++) { |
mus3 | 14:f390d08e5f92 | 1268 | bsDepth0.placePiece(gameBoard.getBoardState().getPiece(j/8, j%8), j/8, j%8); |
mus3 | 14:f390d08e5f92 | 1269 | } |
mus3 | 14:f390d08e5f92 | 1270 | bsDepth0.movePiece(currSourceDepth0.row, currSourceDepth0.column, (*it).row, (*it).column); |
mus3 | 14:f390d08e5f92 | 1271 | float bestMoveValueDepth1 = -100000.0; |
mus3 | 14:f390d08e5f92 | 1272 | for (int i2 = 0; i2 < 64; i2++) { |
mus3 | 14:f390d08e5f92 | 1273 | boardPos currSourceDepth1 = (boardPos) { |
mus3 | 14:f390d08e5f92 | 1274 | i2/8, i2%8 |
mus3 | 14:f390d08e5f92 | 1275 | }; |
mus3 | 14:f390d08e5f92 | 1276 | Piece currPieceDepth1 = bsDepth0.getPiece(i2/8, i2%8); |
mus3 | 14:f390d08e5f92 | 1277 | if (currPieceDepth1 == wK || currPieceDepth1 == wQ || currPieceDepth1 == wR || currPieceDepth1 == wB || currPieceDepth1 == wN || currPieceDepth1 == w) { |
mus3 | 14:f390d08e5f92 | 1278 | std::vector<boardPos> possibleMovesDepth1 = bsDepth0.getMoves(currSourceDepth1); |
mus3 | 14:f390d08e5f92 | 1279 | for (std::vector<boardPos>::iterator it2 = possibleMovesDepth1.begin(); it2 != possibleMovesDepth1.end(); ++it2) { |
mus3 | 14:f390d08e5f92 | 1280 | BoardState bsDepth1; |
mus3 | 14:f390d08e5f92 | 1281 | for (int j2 = 0; j2 < 64; j2++) { |
mus3 | 14:f390d08e5f92 | 1282 | bsDepth1.placePiece(bsDepth0.getPiece(j2/8, j2%8), j2/8, j2%8); |
mus3 | 14:f390d08e5f92 | 1283 | } |
mus3 | 14:f390d08e5f92 | 1284 | bsDepth1.movePiece(currSourceDepth1.row, currSourceDepth1.column, (*it2).row, (*it2).column); |
mus3 | 14:f390d08e5f92 | 1285 | float bestMoveValueDepth2 = 100000.0; |
mus3 | 14:f390d08e5f92 | 1286 | for (int i3 = 0; i3 < 64; i3++) { |
mus3 | 14:f390d08e5f92 | 1287 | boardPos currSourceDepth2 = (boardPos) { |
mus3 | 14:f390d08e5f92 | 1288 | i3/8, i3%8 |
mus3 | 14:f390d08e5f92 | 1289 | }; |
mus3 | 14:f390d08e5f92 | 1290 | Piece currPieceDepth2 = bsDepth1.getPiece(i3/8, i3%8); |
mus3 | 14:f390d08e5f92 | 1291 | if (currPieceDepth2 == bK || currPieceDepth2 == bQ || currPieceDepth2 == bR || currPieceDepth2 == bB || currPieceDepth2 == bN || currPieceDepth2 == b) { |
mus3 | 14:f390d08e5f92 | 1292 | std::vector<boardPos> possibleMovesDepth2 = bsDepth1.getMoves(currSourceDepth2); |
mus3 | 14:f390d08e5f92 | 1293 | for (std::vector<boardPos>::iterator it3 = possibleMovesDepth2.begin(); it3 != possibleMovesDepth2.end(); ++it3) { |
mus3 | 14:f390d08e5f92 | 1294 | BoardState bsDepth2; |
mus3 | 14:f390d08e5f92 | 1295 | for (int j3 = 0; j3 < 64; j3++) { |
mus3 | 14:f390d08e5f92 | 1296 | bsDepth2.placePiece(bsDepth1.getPiece(j3/8, j3%8), j3/8, j3%8); |
mus3 | 14:f390d08e5f92 | 1297 | } |
mus3 | 14:f390d08e5f92 | 1298 | bsDepth2.movePiece(currSourceDepth2.row, currSourceDepth2.column, (*it3).row, (*it3).column); |
mus3 | 14:f390d08e5f92 | 1299 | float thisMoveValueDepth2 = bsDepth2.calculateBoardState(); |
mus3 | 14:f390d08e5f92 | 1300 | if (thisMoveValueDepth2 < bestMoveValueDepth2) { |
mus3 | 14:f390d08e5f92 | 1301 | bestMoveValueDepth2 = thisMoveValueDepth2; |
mus3 | 14:f390d08e5f92 | 1302 | } |
mus3 | 14:f390d08e5f92 | 1303 | } |
mus3 | 14:f390d08e5f92 | 1304 | } |
mus3 | 14:f390d08e5f92 | 1305 | } |
mus3 | 14:f390d08e5f92 | 1306 | if (bestMoveValueDepth2 > bestMoveValueDepth1) { |
mus3 | 14:f390d08e5f92 | 1307 | bestMoveValueDepth1 = bestMoveValueDepth2; |
mus3 | 14:f390d08e5f92 | 1308 | } |
mus3 | 14:f390d08e5f92 | 1309 | } |
mus3 | 14:f390d08e5f92 | 1310 | } |
mus3 | 14:f390d08e5f92 | 1311 | } |
mus3 | 14:f390d08e5f92 | 1312 | |
mus3 | 14:f390d08e5f92 | 1313 | if (bestMoveValueDepth1 < bestMoveValueDepth0) { |
mus3 | 14:f390d08e5f92 | 1314 | bestMoveSourceDepth0 = currSourceDepth0; |
mus3 | 14:f390d08e5f92 | 1315 | bestMoveDestDepth0 = *it; |
mus3 | 14:f390d08e5f92 | 1316 | bestMoveValueDepth0 = bestMoveValueDepth1; |
mus3 | 14:f390d08e5f92 | 1317 | } |
mus3 | 14:f390d08e5f92 | 1318 | } |
mus3 | 14:f390d08e5f92 | 1319 | } |
mus3 | 14:f390d08e5f92 | 1320 | } |
mus3 | 14:f390d08e5f92 | 1321 | Piece capturedPiece = gameBoard.movePieceAndDraw(bestMoveSourceDepth0, bestMoveDestDepth0); |
mus3 | 14:f390d08e5f92 | 1322 | if (capturedPiece == bK) { |
mus3 | 14:f390d08e5f92 | 1323 | // game end |
mus3 | 14:f390d08e5f92 | 1324 | } |
mus3 | 14:f390d08e5f92 | 1325 | state = whiteSelecting; |
mhannay3 | 8:928d5d33258f | 1326 | break; |
mhannay3 | 9:1f33c0f299ae | 1327 | } |
mus3 | 14:f390d08e5f92 | 1328 | default: { |
mus3 | 14:f390d08e5f92 | 1329 | break; |
mus3 | 14:f390d08e5f92 | 1330 | } |
mus3 | 14:f390d08e5f92 | 1331 | } |
mus3 | 14:f390d08e5f92 | 1332 | } |
mus3 | 14:f390d08e5f92 | 1333 | |
mus3 | 14:f390d08e5f92 | 1334 | // bluetooth |
mus3 | 14:f390d08e5f92 | 1335 | volatile bool button_ready = 0; |
mus3 | 14:f390d08e5f92 | 1336 | volatile int bnum = 0; |
mus3 | 14:f390d08e5f92 | 1337 | volatile int bhit = 0; |
mus3 | 14:f390d08e5f92 | 1338 | enum statetype {start = 0, got_exclm, got_B, got_num, got_hit}; |
mus3 | 14:f390d08e5f92 | 1339 | statetype bluetooth_state = start; |
mus3 | 14:f390d08e5f92 | 1340 | |
mus3 | 14:f390d08e5f92 | 1341 | void parse_message() |
mus3 | 14:f390d08e5f92 | 1342 | { |
mus3 | 14:f390d08e5f92 | 1343 | switch (bluetooth_state) { |
mus3 | 14:f390d08e5f92 | 1344 | case start: |
mus3 | 14:f390d08e5f92 | 1345 | if (Blue.getc() == '!') bluetooth_state = got_exclm; |
mus3 | 14:f390d08e5f92 | 1346 | else bluetooth_state = start; |
mus3 | 14:f390d08e5f92 | 1347 | break; |
mus3 | 14:f390d08e5f92 | 1348 | case got_exclm: |
mus3 | 14:f390d08e5f92 | 1349 | if (Blue.getc() == 'B') bluetooth_state = got_B; |
mus3 | 14:f390d08e5f92 | 1350 | else bluetooth_state = start; |
mus3 | 14:f390d08e5f92 | 1351 | break; |
mus3 | 14:f390d08e5f92 | 1352 | case got_B: |
mus3 | 14:f390d08e5f92 | 1353 | bnum = Blue.getc(); |
mus3 | 14:f390d08e5f92 | 1354 | bluetooth_state = got_num; |
mus3 | 14:f390d08e5f92 | 1355 | break; |
mus3 | 14:f390d08e5f92 | 1356 | case got_num: |
mus3 | 14:f390d08e5f92 | 1357 | bhit = Blue.getc(); |
mus3 | 14:f390d08e5f92 | 1358 | bluetooth_state = got_hit; |
mus3 | 14:f390d08e5f92 | 1359 | break; |
mus3 | 14:f390d08e5f92 | 1360 | case got_hit: |
mus3 | 14:f390d08e5f92 | 1361 | if (Blue.getc() == char(~('!' + ' B' + bnum + bhit))) button_ready = 1; |
mus3 | 14:f390d08e5f92 | 1362 | bluetooth_state = start; |
mus3 | 14:f390d08e5f92 | 1363 | break; |
mus3 | 14:f390d08e5f92 | 1364 | default: |
mus3 | 14:f390d08e5f92 | 1365 | Blue.getc(); |
mus3 | 14:f390d08e5f92 | 1366 | bluetooth_state = start; |
mhannay3 | 8:928d5d33258f | 1367 | } |
mhannay3 | 7:9e01c9a334dc | 1368 | } |
mhannay3 | 7:9e01c9a334dc | 1369 | |
mus3 | 11:43c89579ac52 | 1370 | Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout |
mus3 | 11:43c89579ac52 | 1371 | |
mhannay3 | 5:b553c51b3b85 | 1372 | int main() |
mhannay3 | 5:b553c51b3b85 | 1373 | { |
mus3 | 11:43c89579ac52 | 1374 | //gameBoard = GameBoard(); |
mhannay3 | 9:1f33c0f299ae | 1375 | whitePieces.push_back(wK); |
mhannay3 | 9:1f33c0f299ae | 1376 | whitePieces.push_back(wQ); |
mhannay3 | 9:1f33c0f299ae | 1377 | whitePieces.push_back(wB); |
mhannay3 | 9:1f33c0f299ae | 1378 | whitePieces.push_back(wN); |
mhannay3 | 9:1f33c0f299ae | 1379 | whitePieces.push_back(wR); |
mhannay3 | 9:1f33c0f299ae | 1380 | whitePieces.push_back(w); |
mhannay3 | 9:1f33c0f299ae | 1381 | blackPieces.push_back(bK); |
mhannay3 | 9:1f33c0f299ae | 1382 | blackPieces.push_back(bQ); |
mhannay3 | 9:1f33c0f299ae | 1383 | blackPieces.push_back(bB); |
mhannay3 | 9:1f33c0f299ae | 1384 | blackPieces.push_back(bN); |
mhannay3 | 9:1f33c0f299ae | 1385 | blackPieces.push_back(bR); |
mhannay3 | 9:1f33c0f299ae | 1386 | blackPieces.push_back(b); |
mus3 | 11:43c89579ac52 | 1387 | moveCursor(0, 0); |
mus3 | 14:f390d08e5f92 | 1388 | Blue.attach(&parse_message,Serial::RxIrq); |
mus3 | 11:43c89579ac52 | 1389 | while (1) { |
mus3 | 14:f390d08e5f92 | 1390 | if (state == blackAI) { |
mus3 | 14:f390d08e5f92 | 1391 | joyStickPressed(); |
mus3 | 14:f390d08e5f92 | 1392 | } |
mus3 | 11:43c89579ac52 | 1393 | if (myNav.up()) { |
mus3 | 11:43c89579ac52 | 1394 | joyStickUp(); |
mus3 | 11:43c89579ac52 | 1395 | } else if (myNav.down()) { |
mus3 | 11:43c89579ac52 | 1396 | joyStickDown(); |
mus3 | 11:43c89579ac52 | 1397 | } else if (myNav.left()) { |
mus3 | 11:43c89579ac52 | 1398 | joyStickLeft(); |
mus3 | 11:43c89579ac52 | 1399 | } else if (myNav.right()) { |
mus3 | 11:43c89579ac52 | 1400 | joyStickRight(); |
mus3 | 11:43c89579ac52 | 1401 | } else if (myNav.fire()) { |
mus3 | 11:43c89579ac52 | 1402 | joyStickPressed(); |
mus3 | 14:f390d08e5f92 | 1403 | } else if (button_ready && bhit == '1') { |
mus3 | 14:f390d08e5f92 | 1404 | switch(bnum) { |
mus3 | 14:f390d08e5f92 | 1405 | case '1': |
mus3 | 14:f390d08e5f92 | 1406 | joyStickPressed(); |
mus3 | 14:f390d08e5f92 | 1407 | break; |
mus3 | 14:f390d08e5f92 | 1408 | case '5': |
mus3 | 14:f390d08e5f92 | 1409 | joyStickUp(); |
mus3 | 14:f390d08e5f92 | 1410 | break; |
mus3 | 14:f390d08e5f92 | 1411 | case '6': |
mus3 | 14:f390d08e5f92 | 1412 | joyStickDown(); |
mus3 | 14:f390d08e5f92 | 1413 | break; |
mus3 | 14:f390d08e5f92 | 1414 | case '7': |
mus3 | 14:f390d08e5f92 | 1415 | joyStickLeft(); |
mus3 | 14:f390d08e5f92 | 1416 | break; |
mus3 | 14:f390d08e5f92 | 1417 | case '8': |
mus3 | 14:f390d08e5f92 | 1418 | joyStickRight(); |
mus3 | 14:f390d08e5f92 | 1419 | break; |
mus3 | 14:f390d08e5f92 | 1420 | } |
mus3 | 14:f390d08e5f92 | 1421 | button_ready = false; |
mus3 | 11:43c89579ac52 | 1422 | } |
mus3 | 14:f390d08e5f92 | 1423 | wait(0.2); |
mus3 | 11:43c89579ac52 | 1424 | } |
mhannay3 | 1:cd78922f70fa | 1425 | } |