Mert Us Matthew Hannay Logan Starr
Dependencies: mbed 4DGL-uLCD-SE
main.cpp@11:43c89579ac52, 24 months ago (annotated)
- Committer:
- mus3
- Date:
- Thu Dec 01 05:53:57 2022 +0000
- Revision:
- 11:43c89579ac52
- Parent:
- 9:1f33c0f299ae
- Child:
- 12:7ef20deb9d5e
- Child:
- 14:f390d08e5f92
Added code to read joystick inputs, fixed state machine, revamped possible moves code.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mhannay3 | 5:b553c51b3b85 | 1 | #include "mbed.h" |
mhannay3 | 5:b553c51b3b85 | 2 | #include "uLCD_4DGL.h" |
mhannay3 | 6:1c4dd5e24b8d | 3 | #include <vector> |
mhannay3 | 1:cd78922f70fa | 4 | |
mhannay3 | 5:b553c51b3b85 | 5 | uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin; |
mhannay3 | 5:b553c51b3b85 | 6 | |
mhannay3 | 5:b553c51b3b85 | 7 | enum Piece {e, wK, bK, wQ, bQ, wR, bR, wB, bB, wN, bN, w, b}; |
mhannay3 | 9:1f33c0f299ae | 8 | std::vector<Piece> whitePieces; |
mhannay3 | 9:1f33c0f299ae | 9 | std::vector<Piece> blackPieces; |
mhannay3 | 1:cd78922f70fa | 10 | |
mhannay3 | 9:1f33c0f299ae | 11 | enum GameState {whiteSelecting, whitePickedUp, whiteAI, blackSelecting, blackPickedUp, blackAI}; |
mhannay3 | 7:9e01c9a334dc | 12 | |
mhannay3 | 6:1c4dd5e24b8d | 13 | struct pixelCoord { |
mhannay3 | 1:cd78922f70fa | 14 | uint8_t x; |
mhannay3 | 1:cd78922f70fa | 15 | uint8_t y; |
mhannay3 | 5:b553c51b3b85 | 16 | }; |
mhannay3 | 1:cd78922f70fa | 17 | |
mhannay3 | 6:1c4dd5e24b8d | 18 | struct boardPos { |
mhannay3 | 6:1c4dd5e24b8d | 19 | uint8_t row; |
mhannay3 | 6:1c4dd5e24b8d | 20 | uint8_t column; |
mhannay3 | 9:1f33c0f299ae | 21 | |
mhannay3 | 9:1f33c0f299ae | 22 | bool operator==(const boardPos &other) const |
mhannay3 | 9:1f33c0f299ae | 23 | { |
mus3 | 11:43c89579ac52 | 24 | return row == other.row && column == other.column; |
mhannay3 | 9:1f33c0f299ae | 25 | } |
mhannay3 | 6:1c4dd5e24b8d | 26 | }; |
mhannay3 | 6:1c4dd5e24b8d | 27 | |
mus3 | 11:43c89579ac52 | 28 | class Nav_Switch |
mus3 | 11:43c89579ac52 | 29 | { |
mus3 | 11:43c89579ac52 | 30 | public: |
mus3 | 11:43c89579ac52 | 31 | Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); |
mus3 | 11:43c89579ac52 | 32 | int read(); |
mus3 | 11:43c89579ac52 | 33 | //boolean functions to test each switch |
mus3 | 11:43c89579ac52 | 34 | bool up(); |
mus3 | 11:43c89579ac52 | 35 | bool down(); |
mus3 | 11:43c89579ac52 | 36 | bool left(); |
mus3 | 11:43c89579ac52 | 37 | bool right(); |
mus3 | 11:43c89579ac52 | 38 | bool fire(); |
mus3 | 11:43c89579ac52 | 39 | //automatic read on RHS |
mus3 | 11:43c89579ac52 | 40 | operator int (); |
mus3 | 11:43c89579ac52 | 41 | //index to any switch array style |
mus3 | 11:43c89579ac52 | 42 | bool operator[](int index) { |
mus3 | 11:43c89579ac52 | 43 | return _pins[index]; |
mus3 | 11:43c89579ac52 | 44 | }; |
mus3 | 11:43c89579ac52 | 45 | private: |
mus3 | 11:43c89579ac52 | 46 | BusIn _pins; |
mus3 | 11:43c89579ac52 | 47 | |
mus3 | 11:43c89579ac52 | 48 | }; |
mus3 | 11:43c89579ac52 | 49 | Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): |
mus3 | 11:43c89579ac52 | 50 | _pins(up, down, left, right, fire) |
mus3 | 11:43c89579ac52 | 51 | { |
mus3 | 11:43c89579ac52 | 52 | _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise |
mus3 | 11:43c89579ac52 | 53 | wait(0.001); //delays just a bit for pullups to pull inputs high |
mus3 | 11:43c89579ac52 | 54 | } |
mus3 | 11:43c89579ac52 | 55 | inline bool Nav_Switch::up() |
mus3 | 11:43c89579ac52 | 56 | { |
mus3 | 11:43c89579ac52 | 57 | return !(_pins[0]); |
mus3 | 11:43c89579ac52 | 58 | } |
mus3 | 11:43c89579ac52 | 59 | inline bool Nav_Switch::down() |
mus3 | 11:43c89579ac52 | 60 | { |
mus3 | 11:43c89579ac52 | 61 | return !(_pins[1]); |
mus3 | 11:43c89579ac52 | 62 | } |
mus3 | 11:43c89579ac52 | 63 | inline bool Nav_Switch::left() |
mus3 | 11:43c89579ac52 | 64 | { |
mus3 | 11:43c89579ac52 | 65 | return !(_pins[2]); |
mus3 | 11:43c89579ac52 | 66 | } |
mus3 | 11:43c89579ac52 | 67 | inline bool Nav_Switch::right() |
mus3 | 11:43c89579ac52 | 68 | { |
mus3 | 11:43c89579ac52 | 69 | return !(_pins[3]); |
mus3 | 11:43c89579ac52 | 70 | } |
mus3 | 11:43c89579ac52 | 71 | inline bool Nav_Switch::fire() |
mus3 | 11:43c89579ac52 | 72 | { |
mus3 | 11:43c89579ac52 | 73 | return !(_pins[4]); |
mus3 | 11:43c89579ac52 | 74 | } |
mus3 | 11:43c89579ac52 | 75 | inline int Nav_Switch::read() |
mus3 | 11:43c89579ac52 | 76 | { |
mus3 | 11:43c89579ac52 | 77 | return _pins.read(); |
mus3 | 11:43c89579ac52 | 78 | } |
mus3 | 11:43c89579ac52 | 79 | inline Nav_Switch::operator int () |
mus3 | 11:43c89579ac52 | 80 | { |
mus3 | 11:43c89579ac52 | 81 | return _pins.read(); |
mus3 | 11:43c89579ac52 | 82 | } |
mus3 | 11:43c89579ac52 | 83 | |
mhannay3 | 5:b553c51b3b85 | 84 | class BoardState |
mhannay3 | 5:b553c51b3b85 | 85 | { |
mhannay3 | 5:b553c51b3b85 | 86 | private: |
mhannay3 | 5:b553c51b3b85 | 87 | Piece array[64]; |
mhannay3 | 5:b553c51b3b85 | 88 | public: |
mhannay3 | 4:5798e4062350 | 89 | // calculates the advantage difference for the board state |
mhannay3 | 5:b553c51b3b85 | 90 | float calculateBoardState() |
mhannay3 | 5:b553c51b3b85 | 91 | { |
mhannay3 | 4:5798e4062350 | 92 | return 0.0; |
mhannay3 | 4:5798e4062350 | 93 | } |
mhannay3 | 5:b553c51b3b85 | 94 | |
mhannay3 | 4:5798e4062350 | 95 | // returns the piece at a given location |
mhannay3 | 5:b553c51b3b85 | 96 | Piece getPiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 97 | { |
mhannay3 | 5:b553c51b3b85 | 98 | return array[column + 8 * row]; |
mhannay3 | 4:5798e4062350 | 99 | } |
mhannay3 | 4:5798e4062350 | 100 | |
mhannay3 | 5:b553c51b3b85 | 101 | // puts a piece at a given location |
mhannay3 | 5:b553c51b3b85 | 102 | void placePiece(Piece piece, int row, int column) |
mhannay3 | 5:b553c51b3b85 | 103 | { |
mhannay3 | 5:b553c51b3b85 | 104 | array[column + 8 * row] = piece; |
mhannay3 | 4:5798e4062350 | 105 | } |
mhannay3 | 4:5798e4062350 | 106 | |
mhannay3 | 4:5798e4062350 | 107 | /* removes a piece from the set position of the board |
mhannay3 | 4:5798e4062350 | 108 | returns the bit representation of the piece |
mhannay3 | 4:5798e4062350 | 109 | */ |
mhannay3 | 5:b553c51b3b85 | 110 | Piece removePiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 111 | { |
mhannay3 | 5:b553c51b3b85 | 112 | Piece removedPiece = array[column + 8 * row]; |
mhannay3 | 5:b553c51b3b85 | 113 | array[column + 8 * row] = e; |
mhannay3 | 4:5798e4062350 | 114 | return removedPiece; |
mhannay3 | 1:cd78922f70fa | 115 | } |
mhannay3 | 1:cd78922f70fa | 116 | |
mhannay3 | 1:cd78922f70fa | 117 | /* moves a piece from one position to another |
mhannay3 | 1:cd78922f70fa | 118 | returns the captured piece |
mhannay3 | 1:cd78922f70fa | 119 | */ |
mhannay3 | 5:b553c51b3b85 | 120 | Piece movePiece(int startRow, int startColumn, int endRow, int endColumn) |
mhannay3 | 5:b553c51b3b85 | 121 | { |
mhannay3 | 5:b553c51b3b85 | 122 | Piece movingPiece = removePiece(startRow, startColumn); |
mhannay3 | 5:b553c51b3b85 | 123 | Piece capturedPiece = removePiece(endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 124 | placePiece(movingPiece, endRow, endColumn); |
mhannay3 | 1:cd78922f70fa | 125 | return capturedPiece; |
mhannay3 | 1:cd78922f70fa | 126 | } |
mhannay3 | 6:1c4dd5e24b8d | 127 | |
mhannay3 | 6:1c4dd5e24b8d | 128 | // generates a list of possible moves for a piece |
mhannay3 | 6:1c4dd5e24b8d | 129 | // returns moves |
mhannay3 | 9:1f33c0f299ae | 130 | std::vector<boardPos> getMoves(boardPos pos) |
mhannay3 | 9:1f33c0f299ae | 131 | { |
mhannay3 | 9:1f33c0f299ae | 132 | return getMoves(pos.row, pos.column); |
mhannay3 | 9:1f33c0f299ae | 133 | } |
mhannay3 | 6:1c4dd5e24b8d | 134 | std::vector<boardPos> getMoves(int row, int column) |
mhannay3 | 6:1c4dd5e24b8d | 135 | { |
mhannay3 | 6:1c4dd5e24b8d | 136 | std::vector<boardPos> moves; |
mhannay3 | 8:928d5d33258f | 137 | std::vector<boardPos> lineMoves; |
mhannay3 | 6:1c4dd5e24b8d | 138 | Piece movingPiece = getPiece(row, column); |
mus3 | 11:43c89579ac52 | 139 | uint8_t rowIndex; |
mus3 | 11:43c89579ac52 | 140 | uint8_t columnIndex; |
mhannay3 | 6:1c4dd5e24b8d | 141 | bool isWhite; |
mhannay3 | 6:1c4dd5e24b8d | 142 | switch(movingPiece) { |
mhannay3 | 6:1c4dd5e24b8d | 143 | case wK: |
mhannay3 | 6:1c4dd5e24b8d | 144 | case bK: |
mhannay3 | 6:1c4dd5e24b8d | 145 | isWhite = movingPiece == wK; |
mus3 | 11:43c89579ac52 | 146 | if (validMove(isWhite, row + 1, column)) { |
mus3 | 11:43c89579ac52 | 147 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 148 | row + 1, column |
mus3 | 11:43c89579ac52 | 149 | }); |
mus3 | 11:43c89579ac52 | 150 | } |
mus3 | 11:43c89579ac52 | 151 | if (validMove(isWhite, row, column + 1)) { |
mus3 | 11:43c89579ac52 | 152 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 153 | row, column + 1 |
mus3 | 11:43c89579ac52 | 154 | }); |
mus3 | 11:43c89579ac52 | 155 | } |
mus3 | 11:43c89579ac52 | 156 | if (validMove(isWhite, row - 1, column)) { |
mus3 | 11:43c89579ac52 | 157 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 158 | row - 1, column |
mus3 | 11:43c89579ac52 | 159 | }); |
mus3 | 11:43c89579ac52 | 160 | } |
mus3 | 11:43c89579ac52 | 161 | if (validMove(isWhite, row, column - 1)) { |
mus3 | 11:43c89579ac52 | 162 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 163 | row, column - 1 |
mus3 | 11:43c89579ac52 | 164 | }); |
mus3 | 11:43c89579ac52 | 165 | } |
mus3 | 11:43c89579ac52 | 166 | if (validMove(isWhite, row + 1, column + 1)) { |
mus3 | 11:43c89579ac52 | 167 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 168 | row + 1, column + 1 |
mus3 | 11:43c89579ac52 | 169 | }); |
mus3 | 11:43c89579ac52 | 170 | } |
mus3 | 11:43c89579ac52 | 171 | if (validMove(isWhite, row - 1, column + 1)) { |
mus3 | 11:43c89579ac52 | 172 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 173 | row - 1, column + 1 |
mus3 | 11:43c89579ac52 | 174 | }); |
mus3 | 11:43c89579ac52 | 175 | } |
mus3 | 11:43c89579ac52 | 176 | if (validMove(isWhite, row - 1, column - 1)) { |
mus3 | 11:43c89579ac52 | 177 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 178 | row - 1, column - 1 |
mus3 | 11:43c89579ac52 | 179 | }); |
mus3 | 11:43c89579ac52 | 180 | } |
mus3 | 11:43c89579ac52 | 181 | if (validMove(isWhite, row + 1, column - 1)) { |
mus3 | 11:43c89579ac52 | 182 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 183 | row + 1, column - 1 |
mus3 | 11:43c89579ac52 | 184 | }); |
mhannay3 | 6:1c4dd5e24b8d | 185 | } |
mhannay3 | 6:1c4dd5e24b8d | 186 | break; |
mhannay3 | 6:1c4dd5e24b8d | 187 | case wQ: |
mhannay3 | 6:1c4dd5e24b8d | 188 | case bQ: |
mhannay3 | 6:1c4dd5e24b8d | 189 | isWhite = movingPiece == wQ; |
mus3 | 11:43c89579ac52 | 190 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 191 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 192 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 193 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 194 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 195 | }); |
mus3 | 11:43c89579ac52 | 196 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 197 | break; |
mus3 | 11:43c89579ac52 | 198 | } |
mus3 | 11:43c89579ac52 | 199 | rowIndex++; |
mus3 | 11:43c89579ac52 | 200 | columnIndex++; |
mus3 | 11:43c89579ac52 | 201 | } |
mus3 | 11:43c89579ac52 | 202 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 203 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 204 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 205 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 206 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 207 | }); |
mus3 | 11:43c89579ac52 | 208 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 209 | break; |
mus3 | 11:43c89579ac52 | 210 | } |
mus3 | 11:43c89579ac52 | 211 | rowIndex--; |
mus3 | 11:43c89579ac52 | 212 | columnIndex++; |
mus3 | 11:43c89579ac52 | 213 | } |
mus3 | 11:43c89579ac52 | 214 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 215 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 216 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 217 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 218 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 219 | }); |
mus3 | 11:43c89579ac52 | 220 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 221 | break; |
mus3 | 11:43c89579ac52 | 222 | } |
mus3 | 11:43c89579ac52 | 223 | rowIndex++; |
mus3 | 11:43c89579ac52 | 224 | columnIndex--; |
mus3 | 11:43c89579ac52 | 225 | } |
mus3 | 11:43c89579ac52 | 226 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 227 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 228 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 229 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 230 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 231 | }); |
mus3 | 11:43c89579ac52 | 232 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 233 | break; |
mus3 | 11:43c89579ac52 | 234 | } |
mus3 | 11:43c89579ac52 | 235 | rowIndex--; |
mus3 | 11:43c89579ac52 | 236 | columnIndex--; |
mus3 | 11:43c89579ac52 | 237 | } |
mus3 | 11:43c89579ac52 | 238 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 239 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 240 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 241 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 242 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 243 | }); |
mus3 | 11:43c89579ac52 | 244 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 245 | break; |
mus3 | 11:43c89579ac52 | 246 | } |
mus3 | 11:43c89579ac52 | 247 | rowIndex++; |
mus3 | 11:43c89579ac52 | 248 | } |
mus3 | 11:43c89579ac52 | 249 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 250 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 251 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 252 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 253 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 254 | }); |
mus3 | 11:43c89579ac52 | 255 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 256 | break; |
mus3 | 11:43c89579ac52 | 257 | } |
mus3 | 11:43c89579ac52 | 258 | rowIndex--; |
mus3 | 11:43c89579ac52 | 259 | } |
mus3 | 11:43c89579ac52 | 260 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 261 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 262 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 263 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 264 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 265 | }); |
mus3 | 11:43c89579ac52 | 266 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 267 | break; |
mus3 | 11:43c89579ac52 | 268 | } |
mus3 | 11:43c89579ac52 | 269 | columnIndex++; |
mus3 | 11:43c89579ac52 | 270 | } |
mus3 | 11:43c89579ac52 | 271 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 272 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 273 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 274 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 275 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 276 | }); |
mus3 | 11:43c89579ac52 | 277 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 278 | break; |
mus3 | 11:43c89579ac52 | 279 | } |
mus3 | 11:43c89579ac52 | 280 | columnIndex--; |
mus3 | 11:43c89579ac52 | 281 | } |
mhannay3 | 6:1c4dd5e24b8d | 282 | break; |
mhannay3 | 6:1c4dd5e24b8d | 283 | case wB: |
mhannay3 | 6:1c4dd5e24b8d | 284 | case bB: |
mhannay3 | 6:1c4dd5e24b8d | 285 | isWhite = movingPiece == wB; |
mus3 | 11:43c89579ac52 | 286 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 287 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 288 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 289 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 290 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 291 | }); |
mus3 | 11:43c89579ac52 | 292 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 293 | break; |
mus3 | 11:43c89579ac52 | 294 | } |
mus3 | 11:43c89579ac52 | 295 | rowIndex++; |
mus3 | 11:43c89579ac52 | 296 | columnIndex++; |
mus3 | 11:43c89579ac52 | 297 | } |
mus3 | 11:43c89579ac52 | 298 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 299 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 300 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 301 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 302 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 303 | }); |
mus3 | 11:43c89579ac52 | 304 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 305 | break; |
mus3 | 11:43c89579ac52 | 306 | } |
mus3 | 11:43c89579ac52 | 307 | rowIndex--; |
mus3 | 11:43c89579ac52 | 308 | columnIndex++; |
mus3 | 11:43c89579ac52 | 309 | } |
mus3 | 11:43c89579ac52 | 310 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 311 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 312 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 313 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 314 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 315 | }); |
mus3 | 11:43c89579ac52 | 316 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 317 | break; |
mus3 | 11:43c89579ac52 | 318 | } |
mus3 | 11:43c89579ac52 | 319 | rowIndex++; |
mus3 | 11:43c89579ac52 | 320 | columnIndex--; |
mus3 | 11:43c89579ac52 | 321 | } |
mus3 | 11:43c89579ac52 | 322 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 323 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 324 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 325 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 326 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 327 | }); |
mus3 | 11:43c89579ac52 | 328 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 329 | break; |
mus3 | 11:43c89579ac52 | 330 | } |
mus3 | 11:43c89579ac52 | 331 | rowIndex--; |
mus3 | 11:43c89579ac52 | 332 | columnIndex--; |
mus3 | 11:43c89579ac52 | 333 | } |
mhannay3 | 6:1c4dd5e24b8d | 334 | break; |
mhannay3 | 6:1c4dd5e24b8d | 335 | case wN: |
mhannay3 | 6:1c4dd5e24b8d | 336 | case bN: |
mhannay3 | 6:1c4dd5e24b8d | 337 | isWhite = movingPiece == wN; |
mus3 | 11:43c89579ac52 | 338 | if (validMove(isWhite, row + 2, column + 1)) { |
mus3 | 11:43c89579ac52 | 339 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 340 | row + 2, column + 1 |
mus3 | 11:43c89579ac52 | 341 | }); |
mus3 | 11:43c89579ac52 | 342 | } |
mus3 | 11:43c89579ac52 | 343 | if (validMove(isWhite, row + 2, column - 1)) { |
mus3 | 11:43c89579ac52 | 344 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 345 | row + 2, column - 1 |
mus3 | 11:43c89579ac52 | 346 | }); |
mus3 | 11:43c89579ac52 | 347 | } |
mus3 | 11:43c89579ac52 | 348 | if (validMove(isWhite, row - 2, column - 1)) { |
mus3 | 11:43c89579ac52 | 349 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 350 | row - 2, column - 1 |
mus3 | 11:43c89579ac52 | 351 | }); |
mus3 | 11:43c89579ac52 | 352 | } |
mus3 | 11:43c89579ac52 | 353 | if (validMove(isWhite, row - 2, column + 1)) { |
mus3 | 11:43c89579ac52 | 354 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 355 | row - 2, column + 1 |
mus3 | 11:43c89579ac52 | 356 | }); |
mus3 | 11:43c89579ac52 | 357 | } |
mus3 | 11:43c89579ac52 | 358 | if (validMove(isWhite, row + 1, column + 2)) { |
mus3 | 11:43c89579ac52 | 359 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 360 | row + 1, column + 2 |
mus3 | 11:43c89579ac52 | 361 | }); |
mus3 | 11:43c89579ac52 | 362 | } |
mus3 | 11:43c89579ac52 | 363 | if (validMove(isWhite, row - 1, column + 2)) { |
mus3 | 11:43c89579ac52 | 364 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 365 | row - 1, column + 2 |
mus3 | 11:43c89579ac52 | 366 | }); |
mus3 | 11:43c89579ac52 | 367 | } |
mus3 | 11:43c89579ac52 | 368 | if (validMove(isWhite, row - 1, column - 2)) { |
mus3 | 11:43c89579ac52 | 369 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 370 | row - 1, column - 2 |
mus3 | 11:43c89579ac52 | 371 | }); |
mus3 | 11:43c89579ac52 | 372 | } |
mus3 | 11:43c89579ac52 | 373 | if (validMove(isWhite, row + 1, column - 2)) { |
mus3 | 11:43c89579ac52 | 374 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 375 | row + 1, column - 2 |
mus3 | 11:43c89579ac52 | 376 | }); |
mhannay3 | 6:1c4dd5e24b8d | 377 | } |
mhannay3 | 6:1c4dd5e24b8d | 378 | break; |
mhannay3 | 6:1c4dd5e24b8d | 379 | case wR: |
mhannay3 | 6:1c4dd5e24b8d | 380 | case bR: |
mhannay3 | 6:1c4dd5e24b8d | 381 | isWhite = movingPiece == wR; |
mus3 | 11:43c89579ac52 | 382 | rowIndex = row + 1; |
mus3 | 11:43c89579ac52 | 383 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 384 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 385 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 386 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 387 | }); |
mus3 | 11:43c89579ac52 | 388 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 389 | break; |
mus3 | 11:43c89579ac52 | 390 | } |
mus3 | 11:43c89579ac52 | 391 | rowIndex++; |
mus3 | 11:43c89579ac52 | 392 | } |
mus3 | 11:43c89579ac52 | 393 | rowIndex = row - 1; |
mus3 | 11:43c89579ac52 | 394 | columnIndex = column; |
mus3 | 11:43c89579ac52 | 395 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 396 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 397 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 398 | }); |
mus3 | 11:43c89579ac52 | 399 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 400 | break; |
mus3 | 11:43c89579ac52 | 401 | } |
mus3 | 11:43c89579ac52 | 402 | rowIndex--; |
mus3 | 11:43c89579ac52 | 403 | } |
mus3 | 11:43c89579ac52 | 404 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 405 | columnIndex = column + 1; |
mus3 | 11:43c89579ac52 | 406 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 407 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 408 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 409 | }); |
mus3 | 11:43c89579ac52 | 410 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 411 | break; |
mus3 | 11:43c89579ac52 | 412 | } |
mus3 | 11:43c89579ac52 | 413 | columnIndex++; |
mus3 | 11:43c89579ac52 | 414 | } |
mus3 | 11:43c89579ac52 | 415 | rowIndex = row; |
mus3 | 11:43c89579ac52 | 416 | columnIndex = column - 1; |
mus3 | 11:43c89579ac52 | 417 | while (validMove(isWhite, rowIndex, columnIndex)) { |
mus3 | 11:43c89579ac52 | 418 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 419 | rowIndex, columnIndex |
mus3 | 11:43c89579ac52 | 420 | }); |
mus3 | 11:43c89579ac52 | 421 | if (getPiece(rowIndex, columnIndex) != e) { |
mus3 | 11:43c89579ac52 | 422 | break; |
mus3 | 11:43c89579ac52 | 423 | } |
mus3 | 11:43c89579ac52 | 424 | columnIndex--; |
mus3 | 11:43c89579ac52 | 425 | } |
mhannay3 | 6:1c4dd5e24b8d | 426 | break; |
mhannay3 | 6:1c4dd5e24b8d | 427 | case w: |
mhannay3 | 6:1c4dd5e24b8d | 428 | case b: |
mhannay3 | 6:1c4dd5e24b8d | 429 | isWhite = movingPiece == w; |
mhannay3 | 6:1c4dd5e24b8d | 430 | int rowChange = isWhite ? 1 : -1; |
mus3 | 11:43c89579ac52 | 431 | if (validMove(isWhite, row + rowChange, column) && getPiece(row + rowChange, column) == e) { |
mhannay3 | 6:1c4dd5e24b8d | 432 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 433 | row + rowChange, column |
mhannay3 | 6:1c4dd5e24b8d | 434 | }); |
mus3 | 11:43c89579ac52 | 435 | // The case for pawns moving two squares at the start |
mus3 | 11:43c89579ac52 | 436 | if (((isWhite && row == 1) || (!isWhite && row == 6)) && validMove(isWhite, row + rowChange + rowChange, column) && getPiece(row + rowChange + rowChange, column) == e) { |
mus3 | 11:43c89579ac52 | 437 | moves.push_back((boardPos) { |
mus3 | 11:43c89579ac52 | 438 | row + rowChange + rowChange, column |
mus3 | 11:43c89579ac52 | 439 | }); |
mus3 | 11:43c89579ac52 | 440 | } |
mhannay3 | 6:1c4dd5e24b8d | 441 | } |
mhannay3 | 6:1c4dd5e24b8d | 442 | if (validMove(isWhite, row + rowChange, column + 1) && getPiece(row + rowChange, column + 1) != e) { |
mhannay3 | 6:1c4dd5e24b8d | 443 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 444 | row + rowChange, column + 1 |
mhannay3 | 6:1c4dd5e24b8d | 445 | }); |
mhannay3 | 6:1c4dd5e24b8d | 446 | } |
mhannay3 | 6:1c4dd5e24b8d | 447 | if (validMove(isWhite, row + rowChange, column - 1) && getPiece(row + rowChange, column - 1) != e) { |
mhannay3 | 6:1c4dd5e24b8d | 448 | moves.push_back((boardPos) { |
mhannay3 | 6:1c4dd5e24b8d | 449 | row + rowChange, column - 1 |
mhannay3 | 6:1c4dd5e24b8d | 450 | }); |
mhannay3 | 6:1c4dd5e24b8d | 451 | } |
mhannay3 | 6:1c4dd5e24b8d | 452 | break; |
mus3 | 11:43c89579ac52 | 453 | default: |
mus3 | 11:43c89579ac52 | 454 | break; |
mhannay3 | 6:1c4dd5e24b8d | 455 | } |
mhannay3 | 6:1c4dd5e24b8d | 456 | return moves; |
mhannay3 | 6:1c4dd5e24b8d | 457 | } |
mhannay3 | 9:1f33c0f299ae | 458 | |
mhannay3 | 8:928d5d33258f | 459 | // returns a vector of board positions that a piece can move in a line |
mhannay3 | 8:928d5d33258f | 460 | std::vector<boardPos> movesInLine(bool isMovingPieceWhite, int row, int column, int rowChange, int columnChange) |
mhannay3 | 8:928d5d33258f | 461 | { |
mhannay3 | 8:928d5d33258f | 462 | std::vector<boardPos> moves; |
mhannay3 | 8:928d5d33258f | 463 | for (int i = 1; ; i++) { |
mhannay3 | 8:928d5d33258f | 464 | // check if piece can move to location |
mhannay3 | 8:928d5d33258f | 465 | if (validMove(isMovingPieceWhite, row + i * rowChange, column + i * columnChange)) { |
mhannay3 | 8:928d5d33258f | 466 | moves.push_back((boardPos) { |
mhannay3 | 8:928d5d33258f | 467 | row + i * rowChange, column + i * columnChange |
mhannay3 | 8:928d5d33258f | 468 | }); |
mhannay3 | 8:928d5d33258f | 469 | // if piece is capturable, stop moving beyond it |
mhannay3 | 9:1f33c0f299ae | 470 | if (getPiece(row + i * rowChange, column + i * columnChange) != e) { |
mhannay3 | 8:928d5d33258f | 471 | break; |
mhannay3 | 8:928d5d33258f | 472 | } |
mhannay3 | 9:1f33c0f299ae | 473 | // if unable to move, break out |
mhannay3 | 8:928d5d33258f | 474 | } else { |
mhannay3 | 8:928d5d33258f | 475 | break; |
mhannay3 | 8:928d5d33258f | 476 | } |
mhannay3 | 8:928d5d33258f | 477 | } |
mhannay3 | 8:928d5d33258f | 478 | return moves; |
mhannay3 | 8:928d5d33258f | 479 | } |
mhannay3 | 6:1c4dd5e24b8d | 480 | |
mhannay3 | 8:928d5d33258f | 481 | // returns if a piece can move to a given location |
mhannay3 | 6:1c4dd5e24b8d | 482 | bool validMove(bool isMovingPieceWhite, int row, int column) |
mhannay3 | 6:1c4dd5e24b8d | 483 | { |
mhannay3 | 6:1c4dd5e24b8d | 484 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mhannay3 | 6:1c4dd5e24b8d | 485 | return false; |
mhannay3 | 6:1c4dd5e24b8d | 486 | } |
mhannay3 | 6:1c4dd5e24b8d | 487 | Piece capturedPiece = getPiece(row, column); |
mhannay3 | 6:1c4dd5e24b8d | 488 | switch(capturedPiece) { |
mhannay3 | 6:1c4dd5e24b8d | 489 | case wK: |
mhannay3 | 6:1c4dd5e24b8d | 490 | case wQ: |
mhannay3 | 6:1c4dd5e24b8d | 491 | case wR: |
mhannay3 | 6:1c4dd5e24b8d | 492 | case wB: |
mhannay3 | 6:1c4dd5e24b8d | 493 | case wN: |
mhannay3 | 6:1c4dd5e24b8d | 494 | case w: |
mhannay3 | 6:1c4dd5e24b8d | 495 | return !isMovingPieceWhite; |
mhannay3 | 6:1c4dd5e24b8d | 496 | case bK: |
mhannay3 | 6:1c4dd5e24b8d | 497 | case bQ: |
mhannay3 | 6:1c4dd5e24b8d | 498 | case bR: |
mhannay3 | 6:1c4dd5e24b8d | 499 | case bB: |
mhannay3 | 6:1c4dd5e24b8d | 500 | case bN: |
mhannay3 | 6:1c4dd5e24b8d | 501 | case b: |
mhannay3 | 6:1c4dd5e24b8d | 502 | return isMovingPieceWhite; |
mhannay3 | 6:1c4dd5e24b8d | 503 | case e: |
mhannay3 | 6:1c4dd5e24b8d | 504 | return true; |
mhannay3 | 6:1c4dd5e24b8d | 505 | } |
mhannay3 | 6:1c4dd5e24b8d | 506 | return false; |
mhannay3 | 6:1c4dd5e24b8d | 507 | } |
mhannay3 | 5:b553c51b3b85 | 508 | }; |
mhannay3 | 1:cd78922f70fa | 509 | |
mhannay3 | 5:b553c51b3b85 | 510 | class GameBoard |
mhannay3 | 5:b553c51b3b85 | 511 | { |
mhannay3 | 5:b553c51b3b85 | 512 | private: |
mhannay3 | 5:b553c51b3b85 | 513 | BoardState boardState; |
mhannay3 | 5:b553c51b3b85 | 514 | static const int BOARD_DARK_COLOR = 0x769656; |
mhannay3 | 5:b553c51b3b85 | 515 | static const int BOARD_LIGHT_COLOR = 0xbaca44; |
mhannay3 | 5:b553c51b3b85 | 516 | static const int HOVER_COLOR = 0x0000ff; |
mhannay3 | 5:b553c51b3b85 | 517 | static const int SELECTED_COLOR = 0xff8800; |
mhannay3 | 6:1c4dd5e24b8d | 518 | static const int MOVE_COLOR = 0xff00ff; |
mus3 | 11:43c89579ac52 | 519 | |
mus3 | 11:43c89579ac52 | 520 | // gets the pixel coordinates of the top left of the square |
mus3 | 11:43c89579ac52 | 521 | static pixelCoord getTopLeftOfSquare(boardPos pos) |
mus3 | 11:43c89579ac52 | 522 | { |
mus3 | 11:43c89579ac52 | 523 | return getTopLeftOfSquare(pos.row, pos.column); |
mus3 | 11:43c89579ac52 | 524 | } |
mus3 | 11:43c89579ac52 | 525 | static pixelCoord getTopLeftOfSquare(int row, int column) |
mus3 | 11:43c89579ac52 | 526 | { |
mus3 | 11:43c89579ac52 | 527 | pixelCoord topLeft; |
mus3 | 11:43c89579ac52 | 528 | topLeft.x = 16 * column; |
mus3 | 11:43c89579ac52 | 529 | topLeft.y = 112 - 16 * row; |
mus3 | 11:43c89579ac52 | 530 | return topLeft; |
mhannay3 | 5:b553c51b3b85 | 531 | } |
mhannay3 | 5:b553c51b3b85 | 532 | |
mus3 | 11:43c89579ac52 | 533 | // piece sprites (12 x 12) |
mus3 | 11:43c89579ac52 | 534 | static void drawPawn(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 535 | { |
mus3 | 11:43c89579ac52 | 536 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 537 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 538 | int sprite[144] = {_, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 539 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 540 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 541 | _, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 542 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 543 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 544 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 545 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 546 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 547 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 548 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 549 | _, _, X, X, X, X, X, X, X, X, _, _ |
mus3 | 11:43c89579ac52 | 550 | }; |
mus3 | 11:43c89579ac52 | 551 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 552 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 553 | } |
mus3 | 11:43c89579ac52 | 554 | static void drawRook(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 555 | { |
mus3 | 11:43c89579ac52 | 556 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 557 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 558 | int sprite[144] = {X, X, _, X, X, _, _, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 559 | X, X, _, X, X, _, _, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 560 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 561 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 562 | _, X, X, X, _, X, X, _, X, X, X, _, |
mus3 | 11:43c89579ac52 | 563 | _, X, X, X, _, X, X, _, X, X, X, _, |
mus3 | 11:43c89579ac52 | 564 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 565 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 566 | _, _, X, X, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 567 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 568 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 569 | X, X, X, X, X, X, X, X, X, X, X, X |
mus3 | 11:43c89579ac52 | 570 | }; |
mus3 | 11:43c89579ac52 | 571 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 572 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 573 | } |
mus3 | 11:43c89579ac52 | 574 | static void drawKnight(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 575 | { |
mus3 | 11:43c89579ac52 | 576 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 577 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 578 | int sprite[144] = {_, _, _, _, _, _, _, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 579 | _, _, _, _, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 580 | _, _, _, _, _, X, X, _, X, X, _, _, |
mus3 | 11:43c89579ac52 | 581 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 582 | _, _, X, X, X, X, X, _, X, _, _, _, |
mus3 | 11:43c89579ac52 | 583 | _, _, X, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 584 | _, _, _, _, _, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 585 | _, _, _, _, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 586 | _, _, _, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 587 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 588 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 589 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 590 | }; |
mus3 | 11:43c89579ac52 | 591 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 592 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 593 | } |
mus3 | 11:43c89579ac52 | 594 | static void drawBishop(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 595 | { |
mus3 | 11:43c89579ac52 | 596 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 597 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 598 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 599 | _, _, _, _, X, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 600 | _, _, _, X, X, X, _, _, X, _, _, _, |
mus3 | 11:43c89579ac52 | 601 | _, _, _, X, X, _, _, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 602 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 603 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 604 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 605 | _, _, _, _, X, X, X, X, _, _, _, _, |
mus3 | 11:43c89579ac52 | 606 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 607 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 608 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 609 | _, _, X, X, X, X, X, X, X, X, _, _ |
mus3 | 11:43c89579ac52 | 610 | }; |
mus3 | 11:43c89579ac52 | 611 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 612 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 613 | } |
mus3 | 11:43c89579ac52 | 614 | static void drawQueen(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 615 | { |
mus3 | 11:43c89579ac52 | 616 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 617 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 618 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 619 | _, _, X, _, _, X, X, _, _, X, _, _, |
mus3 | 11:43c89579ac52 | 620 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 621 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 622 | X, _, X, X, _, X, X, _, X, X, _, X, |
mus3 | 11:43c89579ac52 | 623 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 624 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 625 | X, X, _, X, X, X, X, X, X, _, X, X, |
mus3 | 11:43c89579ac52 | 626 | X, X, X, X, _, X, X, _, X, X, X, X, |
mus3 | 11:43c89579ac52 | 627 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 628 | _, _, X, X, X, X, X, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 629 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 630 | }; |
mus3 | 11:43c89579ac52 | 631 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 632 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mus3 | 11:43c89579ac52 | 633 | } |
mus3 | 11:43c89579ac52 | 634 | static void drawKing(int row, int column, bool white, bool light) |
mus3 | 11:43c89579ac52 | 635 | { |
mus3 | 11:43c89579ac52 | 636 | int X = white ? 0xffffff : 0x000000; |
mus3 | 11:43c89579ac52 | 637 | int _ = light ? BOARD_LIGHT_COLOR : BOARD_DARK_COLOR; |
mus3 | 11:43c89579ac52 | 638 | int sprite[144] = {_, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 639 | _, _, _, _, _, X, X, _, _, _, _, _, |
mus3 | 11:43c89579ac52 | 640 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 641 | _, _, _, X, X, X, X, X, X, _, _, _, |
mus3 | 11:43c89579ac52 | 642 | X, X, _, _, _, X, X, _, _, _, X, X, |
mus3 | 11:43c89579ac52 | 643 | X, X, X, X, _, X, X, _, X, X, X, X, |
mus3 | 11:43c89579ac52 | 644 | X, _, X, X, X, X, X, X, X, X, _, X, |
mus3 | 11:43c89579ac52 | 645 | X, X, X, X, X, X, X, X, X, X, X, X, |
mus3 | 11:43c89579ac52 | 646 | X, X, X, _, X, X, X, X, _, X, X, X, |
mus3 | 11:43c89579ac52 | 647 | _, X, X, X, X, X, X, X, X, X, X, _, |
mus3 | 11:43c89579ac52 | 648 | _, _, X, X, X, _, _, X, X, X, _, _, |
mus3 | 11:43c89579ac52 | 649 | _, X, X, X, X, X, X, X, X, X, X, _ |
mus3 | 11:43c89579ac52 | 650 | }; |
mus3 | 11:43c89579ac52 | 651 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 652 | uLCD.BLIT(tl.x + 2, tl.y + 2, 12, 12, sprite); |
mhannay3 | 5:b553c51b3b85 | 653 | } |
mhannay3 | 5:b553c51b3b85 | 654 | |
mhannay3 | 5:b553c51b3b85 | 655 | public: |
mhannay3 | 5:b553c51b3b85 | 656 | BoardState getBoardState() |
mhannay3 | 5:b553c51b3b85 | 657 | { |
mhannay3 | 5:b553c51b3b85 | 658 | return boardState; |
mhannay3 | 5:b553c51b3b85 | 659 | } |
mhannay3 | 5:b553c51b3b85 | 660 | |
mhannay3 | 5:b553c51b3b85 | 661 | void setBoardState(BoardState newBoardState) |
mhannay3 | 5:b553c51b3b85 | 662 | { |
mhannay3 | 5:b553c51b3b85 | 663 | boardState = newBoardState; |
mhannay3 | 5:b553c51b3b85 | 664 | } |
mhannay3 | 5:b553c51b3b85 | 665 | |
mhannay3 | 5:b553c51b3b85 | 666 | // initializes the starting board state |
mhannay3 | 5:b553c51b3b85 | 667 | GameBoard() |
mhannay3 | 5:b553c51b3b85 | 668 | { |
mhannay3 | 5:b553c51b3b85 | 669 | // draw board |
mhannay3 | 5:b553c51b3b85 | 670 | for (int row = 0; row < 8; row++) { |
mhannay3 | 5:b553c51b3b85 | 671 | for (int column = 0; column < 8; column++) { |
mhannay3 | 5:b553c51b3b85 | 672 | uint64_t color; |
mhannay3 | 5:b553c51b3b85 | 673 | if ((row + column) % 2 == 0) { |
mhannay3 | 5:b553c51b3b85 | 674 | color = BOARD_DARK_COLOR; |
mhannay3 | 5:b553c51b3b85 | 675 | } else { |
mhannay3 | 5:b553c51b3b85 | 676 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 5:b553c51b3b85 | 677 | } |
mhannay3 | 6:1c4dd5e24b8d | 678 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 679 | uLCD.filled_rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, color); |
mhannay3 | 5:b553c51b3b85 | 680 | } |
mhannay3 | 5:b553c51b3b85 | 681 | } |
mhannay3 | 5:b553c51b3b85 | 682 | // draw pieces |
mhannay3 | 5:b553c51b3b85 | 683 | placePieceAndDraw(wR, 0, 0); |
mhannay3 | 5:b553c51b3b85 | 684 | placePieceAndDraw(wN, 0, 1); |
mhannay3 | 5:b553c51b3b85 | 685 | placePieceAndDraw(wB, 0, 2); |
mhannay3 | 5:b553c51b3b85 | 686 | placePieceAndDraw(wQ, 0, 3); |
mhannay3 | 5:b553c51b3b85 | 687 | placePieceAndDraw(wK, 0, 4); |
mhannay3 | 5:b553c51b3b85 | 688 | placePieceAndDraw(wB, 0, 5); |
mhannay3 | 5:b553c51b3b85 | 689 | placePieceAndDraw(wN, 0, 6); |
mhannay3 | 5:b553c51b3b85 | 690 | placePieceAndDraw(wR, 0, 7); |
mhannay3 | 5:b553c51b3b85 | 691 | placePieceAndDraw(bR, 7, 0); |
mhannay3 | 5:b553c51b3b85 | 692 | placePieceAndDraw(bN, 7, 1); |
mhannay3 | 5:b553c51b3b85 | 693 | placePieceAndDraw(bB, 7, 2); |
mhannay3 | 5:b553c51b3b85 | 694 | placePieceAndDraw(bQ, 7, 3); |
mhannay3 | 5:b553c51b3b85 | 695 | placePieceAndDraw(bK, 7, 4); |
mhannay3 | 5:b553c51b3b85 | 696 | placePieceAndDraw(bB, 7, 5); |
mhannay3 | 5:b553c51b3b85 | 697 | placePieceAndDraw(bN, 7, 6); |
mhannay3 | 5:b553c51b3b85 | 698 | placePieceAndDraw(bR, 7, 7); |
mhannay3 | 5:b553c51b3b85 | 699 | for (int i = 0; i < 8; i++) { |
mhannay3 | 5:b553c51b3b85 | 700 | placePieceAndDraw(w, 1, i); |
mhannay3 | 5:b553c51b3b85 | 701 | placePieceAndDraw(b, 6, i); |
mhannay3 | 5:b553c51b3b85 | 702 | } |
mhannay3 | 5:b553c51b3b85 | 703 | } |
mhannay3 | 5:b553c51b3b85 | 704 | |
mhannay3 | 5:b553c51b3b85 | 705 | // PIECE MOVEMENT AND GRAPHICS FUNCTIONS |
mhannay3 | 5:b553c51b3b85 | 706 | |
mhannay3 | 5:b553c51b3b85 | 707 | // returns the piece at a given location |
mhannay3 | 7:9e01c9a334dc | 708 | Piece getPiece(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 709 | { |
mhannay3 | 7:9e01c9a334dc | 710 | return getPiece(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 711 | } |
mhannay3 | 5:b553c51b3b85 | 712 | Piece getPiece(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 713 | { |
mhannay3 | 5:b553c51b3b85 | 714 | return boardState.getPiece(row, column); |
mhannay3 | 5:b553c51b3b85 | 715 | } |
mhannay3 | 5:b553c51b3b85 | 716 | |
mhannay3 | 5:b553c51b3b85 | 717 | /* puts the bit representation of a piece at the set position of the board |
mhannay3 | 5:b553c51b3b85 | 718 | assumes that the position of the board is emptied beforehand |
mhannay3 | 5:b553c51b3b85 | 719 | */ |
mhannay3 | 7:9e01c9a334dc | 720 | void placePieceAndDraw(Piece piece, boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 721 | { |
mhannay3 | 7:9e01c9a334dc | 722 | placePieceAndDraw(piece, pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 723 | } |
mhannay3 | 5:b553c51b3b85 | 724 | void placePieceAndDraw(Piece piece, int row, int column) |
mhannay3 | 5:b553c51b3b85 | 725 | { |
mhannay3 | 5:b553c51b3b85 | 726 | boardState.placePiece(piece, row, column); |
mhannay3 | 6:1c4dd5e24b8d | 727 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mus3 | 11:43c89579ac52 | 728 | switch(piece) { |
mus3 | 11:43c89579ac52 | 729 | case wK: |
mus3 | 11:43c89579ac52 | 730 | case bK: |
mus3 | 11:43c89579ac52 | 731 | drawKing(row, column, piece==wK, (row+column)%2); |
mus3 | 11:43c89579ac52 | 732 | break; |
mus3 | 11:43c89579ac52 | 733 | case wQ: |
mus3 | 11:43c89579ac52 | 734 | case bQ: |
mus3 | 11:43c89579ac52 | 735 | drawQueen(row, column, piece==wQ, (row+column)%2); |
mus3 | 11:43c89579ac52 | 736 | break; |
mus3 | 11:43c89579ac52 | 737 | case wB: |
mus3 | 11:43c89579ac52 | 738 | case bB: |
mus3 | 11:43c89579ac52 | 739 | drawBishop(row, column, piece==wB, (row+column)%2); |
mus3 | 11:43c89579ac52 | 740 | break; |
mus3 | 11:43c89579ac52 | 741 | case wN: |
mus3 | 11:43c89579ac52 | 742 | case bN: |
mus3 | 11:43c89579ac52 | 743 | drawKnight(row, column, piece==wN, (row+column)%2); |
mus3 | 11:43c89579ac52 | 744 | break; |
mus3 | 11:43c89579ac52 | 745 | case wR: |
mus3 | 11:43c89579ac52 | 746 | case bR: |
mus3 | 11:43c89579ac52 | 747 | drawRook(row, column, piece==wR, (row+column)%2); |
mus3 | 11:43c89579ac52 | 748 | break; |
mus3 | 11:43c89579ac52 | 749 | case w: |
mus3 | 11:43c89579ac52 | 750 | case b: |
mus3 | 11:43c89579ac52 | 751 | drawPawn(row, column, piece==w, (row+column)%2); |
mus3 | 11:43c89579ac52 | 752 | break; |
mhannay3 | 5:b553c51b3b85 | 753 | } |
mhannay3 | 5:b553c51b3b85 | 754 | } |
mhannay3 | 5:b553c51b3b85 | 755 | |
mhannay3 | 5:b553c51b3b85 | 756 | /* removes a piece from the set position of the board |
mhannay3 | 5:b553c51b3b85 | 757 | returns the bit representation of the piece |
mhannay3 | 5:b553c51b3b85 | 758 | */ |
mhannay3 | 7:9e01c9a334dc | 759 | Piece removePieceAndDraw(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 760 | { |
mhannay3 | 7:9e01c9a334dc | 761 | return removePieceAndDraw(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 762 | } |
mhannay3 | 5:b553c51b3b85 | 763 | Piece removePieceAndDraw(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 764 | { |
mhannay3 | 5:b553c51b3b85 | 765 | Piece removedPiece = boardState.removePiece(row, column); |
mhannay3 | 6:1c4dd5e24b8d | 766 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 1:cd78922f70fa | 767 | uint64_t color; |
mhannay3 | 1:cd78922f70fa | 768 | if ((row + column) % 2 == 0) { |
mhannay3 | 1:cd78922f70fa | 769 | color = BOARD_DARK_COLOR; |
mhannay3 | 1:cd78922f70fa | 770 | } else { |
mhannay3 | 1:cd78922f70fa | 771 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 1:cd78922f70fa | 772 | } |
mhannay3 | 5:b553c51b3b85 | 773 | uLCD.filled_rectangle(tl.x+2, tl.y+2, tl.x + 13, tl.y + 13, color); |
mhannay3 | 5:b553c51b3b85 | 774 | return removedPiece; |
mhannay3 | 5:b553c51b3b85 | 775 | } |
mhannay3 | 5:b553c51b3b85 | 776 | |
mhannay3 | 5:b553c51b3b85 | 777 | /* moves a piece from one position to another |
mhannay3 | 5:b553c51b3b85 | 778 | returns the captured piece |
mhannay3 | 5:b553c51b3b85 | 779 | */ |
mhannay3 | 7:9e01c9a334dc | 780 | Piece movePieceAndDraw(boardPos startPos, boardPos endPos) |
mhannay3 | 7:9e01c9a334dc | 781 | { |
mhannay3 | 7:9e01c9a334dc | 782 | return movePieceAndDraw(startPos.row, startPos.column, endPos.row, endPos.column); |
mhannay3 | 7:9e01c9a334dc | 783 | } |
mhannay3 | 5:b553c51b3b85 | 784 | Piece movePieceAndDraw(int startRow, int startColumn, int endRow, int endColumn) |
mhannay3 | 5:b553c51b3b85 | 785 | { |
mhannay3 | 5:b553c51b3b85 | 786 | Piece movingPiece = removePieceAndDraw(startRow, startColumn); |
mhannay3 | 5:b553c51b3b85 | 787 | Piece capturedPiece = boardState.removePiece(endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 788 | placePieceAndDraw(movingPiece, endRow, endColumn); |
mhannay3 | 5:b553c51b3b85 | 789 | return capturedPiece; |
mhannay3 | 1:cd78922f70fa | 790 | } |
mhannay3 | 1:cd78922f70fa | 791 | |
mhannay3 | 5:b553c51b3b85 | 792 | // SQUARE BORDER GRAPHICS FUNCTIONS |
mhannay3 | 5:b553c51b3b85 | 793 | |
mhannay3 | 5:b553c51b3b85 | 794 | // removes selection border around square |
mhannay3 | 7:9e01c9a334dc | 795 | void unselectSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 796 | { |
mhannay3 | 7:9e01c9a334dc | 797 | unselectSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 798 | } |
mhannay3 | 5:b553c51b3b85 | 799 | void unselectSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 800 | { |
mus3 | 11:43c89579ac52 | 801 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mus3 | 11:43c89579ac52 | 802 | return; |
mus3 | 11:43c89579ac52 | 803 | } |
mhannay3 | 6:1c4dd5e24b8d | 804 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 805 | uint64_t color; |
mhannay3 | 5:b553c51b3b85 | 806 | if ((row + column) % 2 == 0) { |
mhannay3 | 5:b553c51b3b85 | 807 | color = BOARD_DARK_COLOR; |
mhannay3 | 5:b553c51b3b85 | 808 | } else { |
mhannay3 | 5:b553c51b3b85 | 809 | color = BOARD_LIGHT_COLOR; |
mhannay3 | 5:b553c51b3b85 | 810 | } |
mhannay3 | 5:b553c51b3b85 | 811 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, color); |
mhannay3 | 5:b553c51b3b85 | 812 | } |
mhannay3 | 5:b553c51b3b85 | 813 | |
mhannay3 | 7:9e01c9a334dc | 814 | // draws the hover border around square |
mhannay3 | 7:9e01c9a334dc | 815 | void hoverSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 816 | { |
mhannay3 | 7:9e01c9a334dc | 817 | hoverSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 818 | } |
mhannay3 | 5:b553c51b3b85 | 819 | void hoverSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 820 | { |
mhannay3 | 6:1c4dd5e24b8d | 821 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 822 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, HOVER_COLOR); |
mhannay3 | 1:cd78922f70fa | 823 | } |
mhannay3 | 1:cd78922f70fa | 824 | |
mhannay3 | 1:cd78922f70fa | 825 | // draws selection border around square |
mhannay3 | 7:9e01c9a334dc | 826 | void selectSquare(boardPos pos) |
mhannay3 | 7:9e01c9a334dc | 827 | { |
mhannay3 | 7:9e01c9a334dc | 828 | selectSquare(pos.row, pos.column); |
mhannay3 | 7:9e01c9a334dc | 829 | } |
mhannay3 | 5:b553c51b3b85 | 830 | void selectSquare(int row, int column) |
mhannay3 | 5:b553c51b3b85 | 831 | { |
mus3 | 11:43c89579ac52 | 832 | if (row < 0 || row > 7 || column < 0 || column > 7) { |
mus3 | 11:43c89579ac52 | 833 | return; |
mus3 | 11:43c89579ac52 | 834 | } |
mhannay3 | 6:1c4dd5e24b8d | 835 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 5:b553c51b3b85 | 836 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, SELECTED_COLOR); |
mhannay3 | 1:cd78922f70fa | 837 | } |
mhannay3 | 9:1f33c0f299ae | 838 | |
mhannay3 | 8:928d5d33258f | 839 | // draws the movement border around square |
mhannay3 | 9:1f33c0f299ae | 840 | void movementSquare(boardPos pos) |
mhannay3 | 8:928d5d33258f | 841 | { |
mhannay3 | 9:1f33c0f299ae | 842 | movementSquare(pos.row, pos.column); |
mhannay3 | 8:928d5d33258f | 843 | } |
mhannay3 | 9:1f33c0f299ae | 844 | void movementSquare(int row, int column) |
mhannay3 | 8:928d5d33258f | 845 | { |
mhannay3 | 8:928d5d33258f | 846 | pixelCoord tl = getTopLeftOfSquare(row, column); |
mhannay3 | 8:928d5d33258f | 847 | uLCD.rectangle(tl.x, tl.y, tl.x + 15, tl.y + 15, MOVE_COLOR); |
mhannay3 | 8:928d5d33258f | 848 | } |
mhannay3 | 5:b553c51b3b85 | 849 | }; |
mus3 | 0:d16cc59110a3 | 850 | |
mhannay3 | 7:9e01c9a334dc | 851 | // game variables |
mhannay3 | 7:9e01c9a334dc | 852 | GameBoard gameBoard; |
mhannay3 | 7:9e01c9a334dc | 853 | GameState state = whiteSelecting; |
mhannay3 | 7:9e01c9a334dc | 854 | boardPos cursorPos = (boardPos) |
mhannay3 | 7:9e01c9a334dc | 855 | { |
mhannay3 | 7:9e01c9a334dc | 856 | 3, 4 |
mhannay3 | 7:9e01c9a334dc | 857 | }; |
mhannay3 | 8:928d5d33258f | 858 | boardPos selectedPos; |
mhannay3 | 9:1f33c0f299ae | 859 | Piece selectedPiece; |
mhannay3 | 9:1f33c0f299ae | 860 | std::vector<boardPos> possibleMoves; |
mhannay3 | 7:9e01c9a334dc | 861 | |
mhannay3 | 7:9e01c9a334dc | 862 | // callbacks |
mhannay3 | 9:1f33c0f299ae | 863 | void moveCursor(int rowChange, int columnChange) |
mhannay3 | 9:1f33c0f299ae | 864 | { |
mhannay3 | 9:1f33c0f299ae | 865 | // calculate new positoin that is within board bounds |
mhannay3 | 9:1f33c0f299ae | 866 | int newRow = cursorPos.row + rowChange; |
mhannay3 | 9:1f33c0f299ae | 867 | newRow = newRow <= 7 ? newRow : 7; |
mhannay3 | 9:1f33c0f299ae | 868 | newRow = newRow >= 0 ? newRow : 0; |
mhannay3 | 9:1f33c0f299ae | 869 | int newColumn = cursorPos.column + columnChange; |
mhannay3 | 9:1f33c0f299ae | 870 | newColumn = newColumn <= 7 ? newColumn : 7; |
mhannay3 | 9:1f33c0f299ae | 871 | newColumn = newColumn >= 0 ? newColumn : 0; |
mhannay3 | 9:1f33c0f299ae | 872 | boardPos newPos = (boardPos) { |
mhannay3 | 9:1f33c0f299ae | 873 | newRow, newColumn |
mhannay3 | 9:1f33c0f299ae | 874 | }; |
mhannay3 | 9:1f33c0f299ae | 875 | |
mhannay3 | 9:1f33c0f299ae | 876 | // draw border around square that should be there after moving cursor off |
mhannay3 | 9:1f33c0f299ae | 877 | if (cursorPos == selectedPos) { |
mhannay3 | 9:1f33c0f299ae | 878 | gameBoard.selectSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 879 | } else if (std::find(possibleMoves.begin(), possibleMoves.end(), cursorPos) != possibleMoves.end()) { |
mhannay3 | 9:1f33c0f299ae | 880 | gameBoard.movementSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 881 | } else { |
mhannay3 | 9:1f33c0f299ae | 882 | gameBoard.unselectSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 883 | } |
mhannay3 | 9:1f33c0f299ae | 884 | |
mhannay3 | 9:1f33c0f299ae | 885 | // draw hover rectangle over new square |
mhannay3 | 9:1f33c0f299ae | 886 | cursorPos = newPos; |
mhannay3 | 9:1f33c0f299ae | 887 | gameBoard.hoverSquare(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 888 | } |
mhannay3 | 9:1f33c0f299ae | 889 | |
mhannay3 | 7:9e01c9a334dc | 890 | void joyStickUp() |
mhannay3 | 7:9e01c9a334dc | 891 | { |
mhannay3 | 9:1f33c0f299ae | 892 | moveCursor(1, 0); |
mhannay3 | 7:9e01c9a334dc | 893 | } |
mhannay3 | 7:9e01c9a334dc | 894 | |
mhannay3 | 7:9e01c9a334dc | 895 | void joyStickDown() |
mhannay3 | 7:9e01c9a334dc | 896 | { |
mhannay3 | 9:1f33c0f299ae | 897 | moveCursor(-1, 0); |
mhannay3 | 7:9e01c9a334dc | 898 | } |
mhannay3 | 7:9e01c9a334dc | 899 | |
mhannay3 | 7:9e01c9a334dc | 900 | void joyStickLeft() |
mhannay3 | 7:9e01c9a334dc | 901 | { |
mhannay3 | 9:1f33c0f299ae | 902 | moveCursor(0, -1); |
mhannay3 | 7:9e01c9a334dc | 903 | } |
mhannay3 | 7:9e01c9a334dc | 904 | |
mhannay3 | 7:9e01c9a334dc | 905 | void joyStickRight() |
mhannay3 | 7:9e01c9a334dc | 906 | { |
mhannay3 | 9:1f33c0f299ae | 907 | moveCursor(0, 1); |
mhannay3 | 7:9e01c9a334dc | 908 | } |
mhannay3 | 7:9e01c9a334dc | 909 | |
mhannay3 | 7:9e01c9a334dc | 910 | void joyStickPressed() |
mhannay3 | 7:9e01c9a334dc | 911 | { |
mhannay3 | 8:928d5d33258f | 912 | switch(state) { |
mhannay3 | 8:928d5d33258f | 913 | case whiteSelecting: |
mhannay3 | 9:1f33c0f299ae | 914 | case blackSelecting: { |
mus3 | 11:43c89579ac52 | 915 | possibleMoves.clear(); |
mhannay3 | 8:928d5d33258f | 916 | selectedPos = cursorPos; |
mhannay3 | 9:1f33c0f299ae | 917 | Piece tempPiece = gameBoard.getPiece(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 918 | std::vector<Piece> pickablePieces = state == whiteSelecting ? whitePieces : blackPieces; |
mhannay3 | 9:1f33c0f299ae | 919 | // check that piece is white and able to be picked up |
mhannay3 | 9:1f33c0f299ae | 920 | if (std::find(pickablePieces.begin(), pickablePieces.end(), tempPiece) != pickablePieces.end()) { |
mhannay3 | 9:1f33c0f299ae | 921 | selectedPiece = tempPiece; |
mhannay3 | 9:1f33c0f299ae | 922 | possibleMoves = gameBoard.getBoardState().getMoves(cursorPos); |
mhannay3 | 9:1f33c0f299ae | 923 | // draw movement squares |
mhannay3 | 9:1f33c0f299ae | 924 | for (std::vector<boardPos>::iterator it = possibleMoves.begin(); it != possibleMoves.end(); ++it) { |
mhannay3 | 9:1f33c0f299ae | 925 | gameBoard.movementSquare(*it); |
mhannay3 | 9:1f33c0f299ae | 926 | } |
mhannay3 | 9:1f33c0f299ae | 927 | gameBoard.selectSquare(selectedPos); |
mus3 | 11:43c89579ac52 | 928 | // transition state |
mhannay3 | 9:1f33c0f299ae | 929 | state = state == whiteSelecting ? whitePickedUp : blackPickedUp; |
mus3 | 11:43c89579ac52 | 930 | } else { |
mus3 | 11:43c89579ac52 | 931 | selectedPos = (boardPos) |
mus3 | 11:43c89579ac52 | 932 | { |
mus3 | 11:43c89579ac52 | 933 | 10, 10 |
mus3 | 11:43c89579ac52 | 934 | }; |
mhannay3 | 9:1f33c0f299ae | 935 | } |
mhannay3 | 8:928d5d33258f | 936 | break; |
mhannay3 | 9:1f33c0f299ae | 937 | } |
mhannay3 | 9:1f33c0f299ae | 938 | case whitePickedUp: |
mhannay3 | 9:1f33c0f299ae | 939 | case blackPickedUp: { |
mhannay3 | 9:1f33c0f299ae | 940 | // check if move is valid |
mhannay3 | 9:1f33c0f299ae | 941 | if (std::find(possibleMoves.begin(), possibleMoves.end(), cursorPos) != possibleMoves.end()) { |
mhannay3 | 9:1f33c0f299ae | 942 | // move the piece |
mhannay3 | 9:1f33c0f299ae | 943 | Piece capturedPiece = gameBoard.movePieceAndDraw(selectedPos, cursorPos); |
mhannay3 | 9:1f33c0f299ae | 944 | // check for king capture |
mhannay3 | 9:1f33c0f299ae | 945 | if (state == whitePickedUp && capturedPiece == bK || state == blackPickedUp && capturedPiece == wK) { |
mhannay3 | 9:1f33c0f299ae | 946 | // game end |
mhannay3 | 9:1f33c0f299ae | 947 | } |
mhannay3 | 9:1f33c0f299ae | 948 | // transition state |
mhannay3 | 9:1f33c0f299ae | 949 | state = state == whitePickedUp ? blackSelecting : whiteSelecting; |
mhannay3 | 9:1f33c0f299ae | 950 | // check if placing piece back down |
mus3 | 11:43c89579ac52 | 951 | } else { |
mhannay3 | 9:1f33c0f299ae | 952 | // transition state |
mhannay3 | 9:1f33c0f299ae | 953 | state = state == whitePickedUp ? whiteSelecting : blackSelecting; |
mhannay3 | 9:1f33c0f299ae | 954 | } |
mhannay3 | 9:1f33c0f299ae | 955 | // unselect movement squares |
mhannay3 | 9:1f33c0f299ae | 956 | for (std::vector<boardPos>::iterator it = possibleMoves.begin(); it != possibleMoves.end(); ++it) { |
mhannay3 | 9:1f33c0f299ae | 957 | gameBoard.unselectSquare(*it); |
mhannay3 | 9:1f33c0f299ae | 958 | } |
mhannay3 | 9:1f33c0f299ae | 959 | gameBoard.unselectSquare(selectedPos); |
mhannay3 | 9:1f33c0f299ae | 960 | gameBoard.hoverSquare(cursorPos); |
mus3 | 11:43c89579ac52 | 961 | possibleMoves.clear(); |
mus3 | 11:43c89579ac52 | 962 | selectedPos = (boardPos) |
mus3 | 11:43c89579ac52 | 963 | { |
mus3 | 11:43c89579ac52 | 964 | 10, 10 |
mus3 | 11:43c89579ac52 | 965 | }; |
mhannay3 | 8:928d5d33258f | 966 | break; |
mhannay3 | 9:1f33c0f299ae | 967 | } |
mhannay3 | 9:1f33c0f299ae | 968 | case whiteAI: |
mhannay3 | 9:1f33c0f299ae | 969 | case blackAI: { |
mhannay3 | 8:928d5d33258f | 970 | break; |
mhannay3 | 9:1f33c0f299ae | 971 | } |
mhannay3 | 8:928d5d33258f | 972 | } |
mhannay3 | 7:9e01c9a334dc | 973 | } |
mhannay3 | 7:9e01c9a334dc | 974 | |
mus3 | 11:43c89579ac52 | 975 | Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout |
mus3 | 11:43c89579ac52 | 976 | |
mhannay3 | 5:b553c51b3b85 | 977 | int main() |
mhannay3 | 5:b553c51b3b85 | 978 | { |
mus3 | 11:43c89579ac52 | 979 | //gameBoard = GameBoard(); |
mhannay3 | 9:1f33c0f299ae | 980 | whitePieces.push_back(wK); |
mhannay3 | 9:1f33c0f299ae | 981 | whitePieces.push_back(wQ); |
mhannay3 | 9:1f33c0f299ae | 982 | whitePieces.push_back(wB); |
mhannay3 | 9:1f33c0f299ae | 983 | whitePieces.push_back(wN); |
mhannay3 | 9:1f33c0f299ae | 984 | whitePieces.push_back(wR); |
mhannay3 | 9:1f33c0f299ae | 985 | whitePieces.push_back(w); |
mhannay3 | 9:1f33c0f299ae | 986 | blackPieces.push_back(bK); |
mhannay3 | 9:1f33c0f299ae | 987 | blackPieces.push_back(bQ); |
mhannay3 | 9:1f33c0f299ae | 988 | blackPieces.push_back(bB); |
mhannay3 | 9:1f33c0f299ae | 989 | blackPieces.push_back(bN); |
mhannay3 | 9:1f33c0f299ae | 990 | blackPieces.push_back(bR); |
mhannay3 | 9:1f33c0f299ae | 991 | blackPieces.push_back(b); |
mus3 | 11:43c89579ac52 | 992 | moveCursor(0, 0); |
mus3 | 11:43c89579ac52 | 993 | while (1) { |
mus3 | 11:43c89579ac52 | 994 | if (myNav.up()) { |
mus3 | 11:43c89579ac52 | 995 | joyStickUp(); |
mus3 | 11:43c89579ac52 | 996 | } else if (myNav.down()) { |
mus3 | 11:43c89579ac52 | 997 | joyStickDown(); |
mus3 | 11:43c89579ac52 | 998 | } else if (myNav.left()) { |
mus3 | 11:43c89579ac52 | 999 | joyStickLeft(); |
mus3 | 11:43c89579ac52 | 1000 | } else if (myNav.right()) { |
mus3 | 11:43c89579ac52 | 1001 | joyStickRight(); |
mus3 | 11:43c89579ac52 | 1002 | } else if (myNav.fire()) { |
mus3 | 11:43c89579ac52 | 1003 | joyStickPressed(); |
mus3 | 11:43c89579ac52 | 1004 | } |
mus3 | 11:43c89579ac52 | 1005 | wait(0.25); |
mus3 | 11:43c89579ac52 | 1006 | } |
mhannay3 | 1:cd78922f70fa | 1007 | } |