test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Revision:
54:64c0bdcc94ae
Parent:
49:726ebd187f75
Child:
55:e4e2274e5ec0
--- a/main.cpp	Tue Dec 13 14:31:22 2016 +0000
+++ b/main.cpp	Wed Dec 14 02:17:49 2016 +0000
@@ -86,6 +86,7 @@
 }
 
 bool bullet_collision(point p_person, point p_bullet){
+    //彈当たり判定
     double person_center_x = p_person.x + PERSON_SIZE / 2;
     double person_center_y = p_person.y + PERSON_SIZE / 2;
     
@@ -102,6 +103,7 @@
 }
 
 bool wall_collision(point p_person){
+    //壁衝突判定と穴落ち判定
     int x = p_person.x + 5;
     int y = p_person.y + 6;
     if(wall_height[x - 1] > (LCD_Y - y)){