Library for SeeedStudioTFTv2 2.8 Zoll 240x360 pixel touch SD card
Dependencies: SPI_TFT_ILI9341
Dependents: Seeed_TFT_Touch_Shield Seeed_TFT_Touch_Shield Adafruit_TFT_Touch_Shield UIT2_SpectrumAnalyzer ... more
Fork of SeeedStudioTFTv2 by
Diff: touch_tft.cpp
- Revision:
- 0:d78b00f167cb
- Child:
- 1:1745fdf054b5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/touch_tft.cpp Thu Jul 14 21:02:43 2011 +0000
@@ -0,0 +1,188 @@
+/* mbed library for resistive touch pads
+ * uses 4 pins - 2 IO and 2 Analog
+
+ * c 2011 Peter Drescher - DC2PD
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+
+#include "touch_tft.h"
+#include "mbed.h"
+
+#define threshold 0x2000 // threshold to detect pressed
+
+touch_tft::touch_tft(PinName xp, PinName xm, PinName yp, PinName ym,
+ PinName mosi, PinName miso, PinName sclk, PinName cs, PinName reset,const char* name):
+ _xp(xp),_xm(xm),_yp(yp),_ym(ym),_ax(xp),_ay(yp),
+ SPI_TFT(mosi,miso,sclk,cs,reset,name) {
+ xa = xp;
+ ya = yp;
+
+}
+
+point touch_tft::get_touch() {
+ unsigned short x1 = 0,x2 = 0, y1 = 0, y2 = 0;
+ unsigned int s1 = 0,s2 = 0,d1 , d2;
+ point p;
+
+ do {
+ // read y voltage
+ _xp.output();
+ _xm.output();
+ switch (orientation) {
+ case(0):
+ case(3):
+ _xp = 1;
+ _xm = 0;
+ break;
+ case(1):
+ case(2):
+ _xp = 0;
+ _xm = 1;
+ break;
+ }
+ _ym.input(); // y- have to be passive
+ AnalogIn Ay(ya); // we have to call the constructor to switch to analog mode
+ wait_us(10);
+ y1 = Ay.read_u16(); // get y voltage
+ d1 = (y1 > y2)? (y1-y2) : (y2-y1);
+ if (((y1 < 8000) && (d1 < 2000)) || ((y1 > 8000) && (d1 < 150))) s1 ++;
+ else {
+ if (s1 > 0) s1 --;
+ }
+ y2 = y1;
+ // debug
+ //locate(1,7);
+ //printf("d: %4d y: %5d s1: %4d",d1,y1,s1);
+
+ // read x voltage
+ _yp.output();
+ _ym.output();
+ switch (orientation) {
+ case(0):
+ case(1):
+ _yp = 1;
+ _ym = 0;
+ break;
+ case(2):
+ case(3):
+ _yp = 0;
+ _ym = 1;
+ break;
+ }
+ _xm.input(); // x- have to be passive
+ AnalogIn Ax(xa); // we have to call the constructor to switch to analog mode
+ wait_us(10);
+ x1 = Ax.read_u16(); // get x voltage
+ d2 = (x1 > x2)? (x1-x2) : (x2-x1);
+ if (((x1 < 8000) && (d2 < 2000)) || ((x1 > 8000) && (d2 < 150))) s2 ++;
+ else {
+ if (s2 > 0) s2 --;
+ }
+ x2 = x1;
+ // debug
+ //locate(1,8);
+ //printf("d: %4d x: %5d s2: %4d",d2,x1,s2);
+
+ } while (s1 < 3 || s2 < 3); // read until we have three samples close together
+ switch (orientation) {
+ case(0):
+ case(2):
+ p.y = (x1+x2) / 2; // average of two sample
+ p.x = (y1+y2) / 2;
+ break;
+ case(1):
+ case(3):
+ p.x = (x1+x2) / 2; // average of two sample
+ p.y = (y1+y2) / 2;
+ break;
+ }
+ return(p);
+}
+
+void touch_tft::calibrate(void) {
+ int i;
+ int a = 0,b = 0,c = 0, d = 0;
+ int pos;
+ point p;
+
+ cls();
+ line(0,3,6,3,White);
+ line(3,0,3,6,White);
+ pos = columns() / 2 - 5;
+ locate(pos,5);
+ printf("press cross");
+ locate(pos,6);
+ printf("to calibrate");
+ for (i=0; i<5; i++) {
+ do {
+ p = get_touch();
+ } while (p.x < 0x2000 | p.y < 0x2000); // wait for touch
+ a += p.x;
+ b += p.y;
+ }
+ a = a / 5;
+ b = b / 5;
+ locate(pos,5);
+ printf("OK ");
+ do {
+ p = get_touch();
+ } while (p.y > 0x2000 | p.x > 0x2000); // wait for no touch
+
+ cls();
+ line(width() -5, height() - 8,width() - 5,height() -1,White); // paint cross
+ line(width() - 8,height() - 5,width() - 1,height() - 5,White);
+ locate(pos,5);
+ printf("press cross");
+ locate(pos,6);
+ printf("to calibrate");
+ for (i=0; i<5; i++) {
+ do {
+ p = get_touch();
+ } while (p.y < 0x2000 | p.x < 0x2000); // wait for touch
+ c+= p.x;
+ d+= p.y;
+ }
+ c = c / 5;
+ d = d / 5;
+
+ locate(pos,5);
+ printf("OK ");
+ do {
+ p = get_touch();
+ } while (p.y > 0x2000 | p.x > 0x2000); // wait for no touch
+
+ cls();
+
+ x_off = a;
+ y_off = b;
+
+ i = c-a; // delta x
+ pp_tx = i / (width() - 6);
+
+ i = d-b; // delta y
+ pp_ty = i / (height() - 6);
+}
+
+
+point touch_tft::to_pixel(point a_point) {
+ point p;
+
+ p.x = (a_point.x - x_off) / pp_tx;
+ if(p.x > width()) p.x = 0;
+ p.y = (a_point.y - y_off) / pp_ty;
+ if(p.y > height()) p.y = 0;
+ return (p);
+}
+
+bool is_touched(point a){
+ if (a.x > threshold & a.y > threshold) return(true);
+ else return(false);
+}

Seeed Studio 2.8'' TFT Touch Shield V2.0
Adafruit 2.8" TFT Touch Shield v2