Yang Zhenye 201199680

Dependencies:   mbed

Committer:
yangzhenye
Date:
Wed May 13 14:55:07 2020 +0000
Revision:
4:eb8dca1dc341
Parent:
RoonyEngine/RoonyEngine.cpp@3:30c81344beff
Child:
5:fcad75e9b9e1
advance

Who changed what in which revision?

UserRevisionLine numberNew contents of line
yangzhenye 4:eb8dca1dc341 1 #include "RonneyEngine.h"
yangzhenye 3:30c81344beff 2
yangzhenye 3:30c81344beff 3
yangzhenye 4:eb8dca1dc341 4 RooneyEngine::RooneyEngine();
yangzhenye 4:eb8dca1dc341 5 RooneyEngine::~RooneyEngine();
yangzhenye 4:eb8dca1dc341 6 void RooneyEngine::init() {
yangzhenye 3:30c81344beff 7 reset();
yangzhenye 3:30c81344beff 8 _start_flag = true;
yangzhenye 3:30c81344beff 9 }
yangzhenye 3:30c81344beff 10
yangzhenye 4:eb8dca1dc341 11 void RooneyEngine::reset() {
yangzhenye 3:30c81344beff 12 _player_x=38;
yangzhenye 3:30c81344beff 13 _player_y=5;
yangzhenye 3:30c81344beff 14 _collisicon_flag = false;
yangzhenye 3:30c81344beff 15 _player_score = 0;
yangzhenye 3:30c81344beff 16 _x = WIDTH/2 - _size/2;
yangzhenye 3:30c81344beff 17 _y = HEIGHT/2 - _size/2;
yangzhenye 3:30c81344beff 18 }
yangzhenye 3:30c81344beff 19
yangzhenye 4:eb8dca1dc341 20 void RonneyEngine::check_reset(N5110 &lcd, Gamepad &gamepad) {
yangzhenye 3:30c81344beff 21 if(get_reset_flag()){
yangzhenye 3:30c81344beff 22 gamepad.leds_on();
yangzhenye 3:30c81344beff 23 lcd.clear();
yangzhenye 3:30c81344beff 24 for (int i = 0; i<60; i++) {
yangzhenye 3:30c81344beff 25 lcd.printString("lose the game", 0, 2);
yangzhenye 3:30c81344beff 26 lcd.printString("sccore:", 0, 4);
yangzhenye 3:30c81344beff 27 lcd,refresh();
yangzhenye 3:30c81344beff 28 wait(0.00001);
yangzhenye 3:30c81344beff 29 sprintf(buffer,"%2d",_player_score);
yangzhenye 3:30c81344beff 30 lcd.printString(buffer,16,4);
yangzhenye 3:30c81344beff 31 reset();
yangzhenye 3:30c81344beff 32 }
yangzhenye 3:30c81344beff 33 }
yangzhenye 3:30c81344beff 34
yangzhenye 4:eb8dca1dc341 35 void RooneyEngine::check_start(N5110 &lcd, Gamepad &gamepad) {
yangzhenye 3:30c81344beff 36 if(_start_flag == true) {
yangzhenye 3:30c81344beff 37 check_reset(lcd, gamepad);}
yangzhenye 3:30c81344beff 38 _start_flag = get_start_flag();
yangzhenye 3:30c81344beff 39 }
yangzhenye 3:30c81344beff 40
yangzhenye 4:eb8dca1dc341 41 void RooneyEngine::check_collision(Gamepad &gamepad) {
yangzhenye 3:30c81344beff 42 if ((_player_x == _x() - 2) && (_player_y == _y() - 5)) {
yangzhenye 3:30c81344beff 43 _collision_flag = true;
yangzhenye 3:30c81344beff 44 _player_score++;
yangzhenye 3:30c81344beff 45 }
yangzhenye 3:30c81344beff 46
yangzhenye 4:eb8dca1dc341 47 void RooneyEngine::get_score() {
yangzhenye 3:30c81344beff 48 return _player_score;
yangzhenye 3:30c81344beff 49 }
yangzhenye 3:30c81344beff 50
yangzhenye 4:eb8dca1dc341 51 void RooneyEngine::get_sprite() {
yangzhenye 3:30c81344beff 52 lcd.drawLine(unsigned int const x0,
yangzhenye 3:30c81344beff 53 unsigned int const y0,
yangzhenye 3:30c81344beff 54 unsigned int const x1,
yangzhenye 3:30c81344beff 55 unsigned int const y1,
yangzhenye 3:30c81344beff 56 FullBlack);
yangzhenye 3:30c81344beff 57 lcd.drawSprite(_player_x, _player_y, 5, 10, (int *)get_form(ronnybody));
yangzhenye 3:30c81344beff 58 lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
yangzhenye 3:30c81344beff 59 }
yangzhenye 3:30c81344beff 60
yangzhenye 4:eb8dca1dc341 61 void RooneyEngine::update_lcd(N5110 &lcd) {
yangzhenye 3:30c81344beff 62 get_sprite();
yangzhenye 3:30c81344beff 63 sprintf(buffer,"%2d",_player_score);
yangzhenye 3:30c81344beff 64 lcd.printString("score",0,0);
yangzhenye 3:30c81344beff 65 lcd.printString(buffer,30,0);
yangzhenye 3:30c81344beff 66 }
yangzhenye 3:30c81344beff 67
yangzhenye 4:eb8dca1dc341 68 void RooneyEngine::get_ronney_x(Gamepad &gamepad) {
yangzhenye 3:30c81344beff 69 _speed=speed;
yangzhenye 3:30c81344beff 70 if (joy_x < float(-0.5){
yangzhenye 3:30c81344beff 71 _speed=-0.5;
yangzhenye 3:30c81344beff 72 _player_x=38+_speed;
yangzhenye 3:30c81344beff 73 else if (x<=0){
yangzhenye 3:30c81344beff 74 _speed = 0
yangzhenye 3:30c81344beff 75 }
yangzhenye 3:30c81344beff 76 }
yangzhenye 3:30c81344beff 77 if (joy_x > float(0.5){
yangzhenye 3:30c81344beff 78 _speed=0.5;
yangzhenye 3:30c81344beff 79 _player_x=38+_speed;
yangzhenye 3:30c81344beff 80 else if (x>=80){
yangzhenye 3:30c81344beff 81 _speed = 0
yangzhenye 3:30c81344beff 82 }
yangzhenye 3:30c81344beff 83 }
yangzhenye 3:30c81344beff 84
yangzhenye 4:eb8dca1dc341 85 bool RooneyEngine::get_reset_flag() {
yangzhenye 3:30c81344beff 86 return _reset_flag;
yangzhenye 3:30c81344beff 87 }
yangzhenye 3:30c81344beff 88
yangzhenye 4:eb8dca1dc341 89 bool RooneyEngine::get_start_flag() {
yangzhenye 3:30c81344beff 90 return _start_flag;
yangzhenye 3:30c81344beff 91 }
yangzhenye 3:30c81344beff 92
yangzhenye 4:eb8dca1dc341 93 void RooneyEngine::run_engine(N5110 &lcd, Gamepad &gamepad) {
yangzhenye 3:30c81344beff 94 init();
yangzhenye 3:30c81344beff 95 reset();
yangzhenye 3:30c81344beff 96 check_reset(N5110 &lcd, Gamepad &gamepad);
yangzhenye 3:30c81344beff 97 check_start(N5110 &lcd, Gamepad &gamepad);
yangzhenye 3:30c81344beff 98 check_collision(Gamepad &gamepad);
yangzhenye 3:30c81344beff 99 _player_score=get_score();
yangzhenye 3:30c81344beff 100 get_sprite();
yangzhenye 3:30c81344beff 101 update_lcd(N5110 &lcd);
yangzhenye 3:30c81344beff 102 get_reset_flag();
yangzhenye 3:30c81344beff 103 get_start_flag();
yangzhenye 3:30c81344beff 104 get_ronny_x(Gamepad &gamepad);
yangzhenye 3:30c81344beff 105 }
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