Mochu Yao explorer game

Dependencies:   mbed

Revision:
17:1b4ecc01b79f
Parent:
8:201ef0618b7d
Child:
19:14c5427b30d1
diff -r ccd6f707dc79 -r 1b4ecc01b79f explorer/explorer.cpp
--- a/explorer/explorer.cpp	Tue Apr 28 12:21:31 2020 +0000
+++ b/explorer/explorer.cpp	Tue Apr 28 12:50:40 2020 +0000
@@ -68,12 +68,12 @@
   //this process is to set x and make sure the player can move          
   _player_direction = direction;
   _speed = speed;
-  if (joy_x < float(-0.5)) {
+  if (joy_x < float(-0.1)) {
     _speed = _speed--;//
     _player_direction = left;
     _explorer_sprite = Move_left;//makesure the value is the Move_left value in the enum 
   //now x is moving to the right than add to the X position
-  } else if (joy_x > float(0.5)) {
+  } else if (joy_x > float(0.1)) {
     _speed = _speed++;
     _player_direction = right; 
     _explorer_sprite = Move_right;//makesure the value is the Move_right value in the enum  
@@ -82,7 +82,7 @@
   } else { 
     _explorer_sprite = Stand_left;//the least situation is equals to enum Stand_right.
   }      
-  _x = 0.5*_speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed
+  _x = 0.2*_speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed
 }
 //this function is easy to understand because this is just choosing different sprite according to the direction
 int * Explorer::get_form(Explorer_sprite sprite){