Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.cpp
- Revision:
- 34:66e37a0d59c3
- Parent:
- 33:ea83f08fa466
- Child:
- 36:cdfba51a0a44
--- a/explorer/explorer.cpp Wed Apr 29 13:28:41 2020 +0000 +++ b/explorer/explorer.cpp Wed Apr 29 13:43:20 2020 +0000 @@ -82,7 +82,7 @@ } else { _explorer_sprite = Stand_left;//the least situation is equals to enum Stand_right. } - _x = _speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed + _x = 0.5*_speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed } //this function is easy to understand because this is just choosing different sprite according to the direction int * Explorer::get_form(Explorer_sprite sprite){ @@ -105,10 +105,10 @@ return _explorer_sprite; } -void Explorer::set_y_coordinate(bool ifjump, int jump_height, int ) { +void Explorer::set_y_coordinate(bool ifjump, int jump_height, int y_flag) { _jump_height = jump_height; - if (ifjump && _jump_height < 35) { - _jump_height = 40; } + if (ifjump && _jump_height < 40) { + _jump_height = 30; } if (_jump_height !=0) _speed--; // Keep falling until not jumping. if ((_line_4.left <= _x - 5) && (_line_4.right >= _x)){ _y_flag = 1;} @@ -121,8 +121,7 @@ else if ((_line_2.left <= _x) && (_line_2.right >= _x)){ _y_flag = 0;} else if ((_line_3.left <= _x) && (_line_3.right >= _x)){ - _y_flag = 0;} - } + _y_flag = 0;} if (_y_flag == 1 && ifjump) { _platform = 5; } else if (_y_flag == 0) {