Serpentine
/
serpentine_timer
Timer 1.0
Diff: main.cpp
- Revision:
- 0:c3f34a51692c
diff -r 000000000000 -r c3f34a51692c main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Jun 07 13:26:54 2016 +0000 @@ -0,0 +1,46 @@ +//Timer for 2 player snake game +//2 line LCD implemented using TextLCD library + +#include "mbed.h" +#include "TextLCD.h" + +int GameRunning; //True if game is running +int c; //count variable +Timer timer; //Use mbed's built in timer function +float StartTime, NowTime; //Floats for the timer reading at gamestart and currently + +InterruptIn btnStart(PTA4); //Temporarily use switch to start - will be WiFi command +InterruptIn btnStop(PTA5); //Temporarily use switch to stop - will be WiFi command + + +void timerStart() { + timer.start(); + StartTime = timer.read_us(); + GameRunning = 1; +} + +void timerStop() { + timer.stop(); + NowTime = timer.read_us(); + GameRunning = 0; +} + + +TextLCD lcd(PTE30, PTE29, PTE23, PTE22, PTE21, PTE20); // rs, e, d4-d7 + +int main() +{ + btnStart.rise(&timerStart); + btnStop.rise(&timerStop); + //timer.start(); + //StartTime = timer.read_us(); + + while(1) + { + + NowTime = timer.read_us(); + lcd.printf("Time: %4.3f \n\n", (NowTime-StartTime)/1000000); + wait(0.05); + + } +}