openCV library for Renesas RZ/A

Dependents:   RZ_A2M_Mbed_samples

Revision:
0:0e0631af0305
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/opencv2/core/directx.hpp	Fri Jan 29 04:53:38 2021 +0000
@@ -0,0 +1,184 @@
+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+//  By downloading, copying, installing or using the software you agree to this license.
+//  If you do not agree to this license, do not download, install,
+//  copy or use the software.
+//
+//
+//                           License Agreement
+//                For Open Source Computer Vision Library
+//
+// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+//   * Redistribution's of source code must retain the above copyright notice,
+//     this list of conditions and the following disclaimer.
+//
+//   * Redistribution's in binary form must reproduce the above copyright notice,
+//     this list of conditions and the following disclaimer in the documentation
+//     and/or other materials provided with the distribution.
+//
+//   * The name of the copyright holders may not be used to endorse or promote products
+//     derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors as is and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the copyright holders or contributors be liable for any direct,
+// indirect, incidental, special, exemplary, or consequential damages
+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+#ifndef OPENCV_CORE_DIRECTX_HPP
+#define OPENCV_CORE_DIRECTX_HPP
+
+#include "mat.hpp"
+#include "ocl.hpp"
+
+#if !defined(__d3d11_h__)
+struct ID3D11Device;
+struct ID3D11Texture2D;
+#endif
+
+#if !defined(__d3d10_h__)
+struct ID3D10Device;
+struct ID3D10Texture2D;
+#endif
+
+#if !defined(_D3D9_H_)
+struct IDirect3DDevice9;
+struct IDirect3DDevice9Ex;
+struct IDirect3DSurface9;
+#endif
+
+
+namespace cv { namespace directx {
+
+namespace ocl {
+using namespace cv::ocl;
+
+//! @addtogroup core_directx
+// This section describes OpenCL and DirectX interoperability.
+//
+// To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
+// supported only on Windows.
+//
+// To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
+//
+//! @{
+
+// TODO static functions in the Context class
+//! @brief Creates OpenCL context from D3D11 device
+//
+//! @param pD3D11Device - pointer to D3D11 device
+//! @return Returns reference to OpenCL Context
+CV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device);
+
+//! @brief Creates OpenCL context from D3D10 device
+//
+//! @param pD3D10Device - pointer to D3D10 device
+//! @return Returns reference to OpenCL Context
+CV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device);
+
+//! @brief Creates OpenCL context from Direct3DDevice9Ex device
+//
+//! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device
+//! @return Returns reference to OpenCL Context
+CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);
+
+//! @brief Creates OpenCL context from Direct3DDevice9 device
+//
+//! @param pDirect3DDevice9 - pointer to Direct3Device9 device
+//! @return Returns reference to OpenCL Context
+CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);
+
+//! @}
+
+} // namespace cv::directx::ocl
+
+//! @addtogroup core_directx
+//! @{
+
+//! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
+//!        input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
+//
+//! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
+//!             pD3D11Texture2D
+//
+//! @param src - source InputArray
+//! @param pD3D11Texture2D - destination D3D11 texture
+CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
+
+//! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
+//!        data will be upsampled and color-converted to BGR format.
+//
+//! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
+//!             function does memory copy from pD3D11Texture2D to dst
+//
+//! @param pD3D11Texture2D - source D3D11 texture
+//! @param dst             - destination OutputArray
+CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);
+
+//! @brief Converts InputArray to ID3D10Texture2D
+//
+//! @note Note: function does memory copy from src to
+//!             pD3D10Texture2D
+//
+//! @param src             - source InputArray
+//! @param pD3D10Texture2D - destination D3D10 texture
+CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);
+
+//! @brief Converts ID3D10Texture2D to OutputArray
+//
+//! @note Note: function does memory copy from pD3D10Texture2D
+//!             to dst
+//
+//! @param pD3D10Texture2D - source D3D10 texture
+//! @param dst             - destination OutputArray
+CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);
+
+//! @brief Converts InputArray to IDirect3DSurface9
+//
+//! @note Note: function does memory copy from src to
+//!             pDirect3DSurface9
+//
+//! @param src                 - source InputArray
+//! @param pDirect3DSurface9   - destination D3D10 texture
+//! @param surfaceSharedHandle - shared handle
+CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);
+
+//! @brief Converts IDirect3DSurface9 to OutputArray
+//
+//! @note Note: function does memory copy from pDirect3DSurface9
+//!             to dst
+//
+//! @param pDirect3DSurface9   - source D3D10 texture
+//! @param dst                 - destination OutputArray
+//! @param surfaceSharedHandle - shared handle
+CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);
+
+//! @brief Get OpenCV type from DirectX type
+//! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11
+//! @return OpenCV type or -1 if there is no equivalent
+CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11
+
+//! @brief Get OpenCV type from DirectX type
+//! @param iD3DFORMAT - enum D3DTYPE for D3D9
+//! @return OpenCV type or -1 if there is no equivalent
+CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9
+
+//! @}
+
+} } // namespace cv::directx
+
+#endif // OPENCV_CORE_DIRECTX_HPP