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Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
main.cpp@12:7b480ec47c4c, 2016-03-13 (annotated)
- Committer:
- ladner
- Date:
- Sun Mar 13 20:00:34 2016 +0000
- Revision:
- 12:7b480ec47c4c
- Parent:
- 11:caa67a0ab7bd
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ladner | 0:e97a6a69fe4b | 1 | #include "mbed.h" |
ladner | 1:0eaa7682f7e1 | 2 | #include "WS2812B.h" |
ladner | 5:31d406df862a | 3 | #include "TextLCD.h" |
ladner | 0:e97a6a69fe4b | 4 | |
ladner | 0:e97a6a69fe4b | 5 | I2C i2c(P0_5,P0_4); |
ladner | 0:e97a6a69fe4b | 6 | Serial port(P0_19,P0_18); |
ladner | 0:e97a6a69fe4b | 7 | BusOut myled(P1_8,P1_9,P1_10,P1_11,P1_0,P1_1,P1_3,P1_4,P1_6,P1_7,P1_12,P1_13); |
ladner | 0:e97a6a69fe4b | 8 | AnalogIn ldr(P0_12); |
ladner | 0:e97a6a69fe4b | 9 | AnalogIn poti(P0_11); |
ladner | 1:0eaa7682f7e1 | 10 | //BusOut rgb(P0_9,P1_15,P0_21); |
ladner | 1:0eaa7682f7e1 | 11 | |
ladner | 1:0eaa7682f7e1 | 12 | RGBOut rgb(P0_21,P0_9,P1_15); |
ladner | 5:31d406df862a | 13 | //Old: P0_13 |
ladner | 5:31d406df862a | 14 | LedOut Feld (P1_23);//P1_23 ->14 |
ladner | 5:31d406df862a | 15 | LedOut Home (P1_20);//P1_20->13 |
ladner | 5:31d406df862a | 16 | LedOut Dice (P1_21);//P1_21->12 |
ladner | 11:caa67a0ab7bd | 17 | //-> Würfel (ersten 3 LED in Binär-4. LED für 7. Zustand), Spieler, Referenz(auch RGB am board) |
ladner | 1:0eaa7682f7e1 | 18 | |
ladner | 1:0eaa7682f7e1 | 19 | InterruptIn Button0(P0_1); |
ladner | 0:e97a6a69fe4b | 20 | InterruptIn Button1(P1_16); |
ladner | 0:e97a6a69fe4b | 21 | InterruptIn Button2(P0_23); |
ladner | 1:0eaa7682f7e1 | 22 | InterruptIn Button3(P0_10); |
ladner | 1:0eaa7682f7e1 | 23 | InterruptIn Button4(P0_15); |
ladner | 11:caa67a0ab7bd | 24 | BusIn btn(P1_16,P0_23,P0_10,P0_15,P0_1); |
ladner | 11:caa67a0ab7bd | 25 | //Dice |
ladner | 1:0eaa7682f7e1 | 26 | Timer Random; |
ladner | 5:31d406df862a | 27 | Timer RandomDice; |
ladner | 1:0eaa7682f7e1 | 28 | |
ladner | 1:0eaa7682f7e1 | 29 | Ticker DiceAnim; |
ladner | 1:0eaa7682f7e1 | 30 | void DiceRun(); |
ladner | 1:0eaa7682f7e1 | 31 | void setDice(char number); |
ladner | 1:0eaa7682f7e1 | 32 | void DicePrint(); |
ladner | 10:f635972952e0 | 33 | void DiceCal(); //umrechning des 7.Zustands in eine Zahl zwischen 1 & 6 |
ladner | 1:0eaa7682f7e1 | 34 | char dicePos = 0; |
ladner | 1:0eaa7682f7e1 | 35 | char diceEn = 0; |
ladner | 1:0eaa7682f7e1 | 36 | char diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 37 | char diceNum = 0; |
ladner | 1:0eaa7682f7e1 | 38 | int16_t diceDecode [7]= {0x1,0x88,0x89,0xAA,0xAB,0x1BA,0x154}; |
ladner | 11:caa67a0ab7bd | 39 | //Game |
ladner | 1:0eaa7682f7e1 | 40 | #define Feldgrose 10 |
ladner | 1:0eaa7682f7e1 | 41 | #define Spieler 4 |
ladner | 1:0eaa7682f7e1 | 42 | #define Steine 4 |
ladner | 1:0eaa7682f7e1 | 43 | |
ladner | 1:0eaa7682f7e1 | 44 | char PlayPos[Spieler*Steine]; //Zahl zwischen 0 & 47 ((0xC0 -> Spieler)>>2 / 0x03 -> Stein) |
ladner | 5:31d406df862a | 45 | char Start[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 5:31d406df862a | 46 | char Ziel[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 47 | char Drann; //Spieler, der drann ist |
ladner | 1:0eaa7682f7e1 | 48 | char count; //Für 6er & mehrfaches Würfeln beim Ansetzen |
ladner | 1:0eaa7682f7e1 | 49 | char last[Spieler]; //zuletzt benutzte Spielstein, der zuletzt benutzt wurde |
ladner | 1:0eaa7682f7e1 | 50 | char moglich[Steine]; |
ladner | 1:0eaa7682f7e1 | 51 | char selected; //der aktuell ausgewählte Zug |
ladner | 1:0eaa7682f7e1 | 52 | char Field[Spieler*Feldgrose]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 53 | void FieldPrint(); //Ausgabe auf Com-Port |
ladner | 1:0eaa7682f7e1 | 54 | void FieldGenerate(); //Berechnung von PlayPos auf Start, Ziel, Field |
ladner | 1:0eaa7682f7e1 | 55 | void FeldPrint(); //Ausgabe von Field auf den Led-Streifen (Feld) der Farben |
ladner | 1:0eaa7682f7e1 | 56 | void GameCal(); |
ladner | 1:0eaa7682f7e1 | 57 | Ticker MoveAnim; |
ladner | 1:0eaa7682f7e1 | 58 | void MoveRun(); |
ladner | 1:0eaa7682f7e1 | 59 | char MoveShow; |
ladner | 4:2acb70f9cd22 | 60 | void ColorPrint(uint32_t color); |
ladner | 11:caa67a0ab7bd | 61 | //Animations |
ladner | 5:31d406df862a | 62 | char AnimField[Spieler*Feldgrose]; |
ladner | 5:31d406df862a | 63 | char AnimStart[Spieler*Steine]; |
ladner | 5:31d406df862a | 64 | char AnimZiel[Spieler*Steine]; |
ladner | 6:ca3d431f2daf | 65 | char AnimPos[Spieler*Steine]; |
ladner | 6:ca3d431f2daf | 66 | char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 5:31d406df862a | 67 | void AnimCal(); |
ladner | 11:caa67a0ab7bd | 68 | //Core Interactions |
ladner | 10:f635972952e0 | 69 | void reset(); |
ladner | 11:caa67a0ab7bd | 70 | void MoveDo(); |
ladner | 11:caa67a0ab7bd | 71 | void moveNext(); |
ladner | 11:caa67a0ab7bd | 72 | void moveLast(); |
ladner | 11:caa67a0ab7bd | 73 | void DiceStart(); |
ladner | 11:caa67a0ab7bd | 74 | void DiceStop(); |
ladner | 11:caa67a0ab7bd | 75 | //Button entprellung (funktioniert nicht...) |
ladner | 11:caa67a0ab7bd | 76 | void btn0(); |
ladner | 11:caa67a0ab7bd | 77 | void btn1(); |
ladner | 11:caa67a0ab7bd | 78 | void btn2(); |
ladner | 11:caa67a0ab7bd | 79 | void btn3(); |
ladner | 11:caa67a0ab7bd | 80 | void btn4(); |
ladner | 11:caa67a0ab7bd | 81 | char btnLast; |
ladner | 11:caa67a0ab7bd | 82 | //Farben |
ladner | 11:caa67a0ab7bd | 83 | uint32_t Farben[Spieler]; //Berechnete Hellichkeiten der Speiler fertig zur Ausgabe... |
ladner | 11:caa67a0ab7bd | 84 | uint32_t Background = 0; //Hintergrund (Leerfeld) |
ladner | 11:caa67a0ab7bd | 85 | uint32_t DiseC = 0x00FF00; //Würfelfarbe |
ladner | 11:caa67a0ab7bd | 86 | void ColorPrint(uint32_t color); //vorher den Header senden (manuell...) |
ladner | 11:caa67a0ab7bd | 87 | |
ladner | 11:caa67a0ab7bd | 88 | |
ladner | 11:caa67a0ab7bd | 89 | void btn0() |
ladner | 11:caa67a0ab7bd | 90 | { |
ladner | 11:caa67a0ab7bd | 91 | if((btnLast&0x10)==(btn&0x10)) |
ladner | 11:caa67a0ab7bd | 92 | return; |
ladner | 11:caa67a0ab7bd | 93 | else |
ladner | 11:caa67a0ab7bd | 94 | { |
ladner | 11:caa67a0ab7bd | 95 | if((btn&0x10)>0) |
ladner | 11:caa67a0ab7bd | 96 | reset(); |
ladner | 11:caa67a0ab7bd | 97 | else |
ladner | 11:caa67a0ab7bd | 98 | /*DoNothing*/; |
ladner | 11:caa67a0ab7bd | 99 | } |
ladner | 11:caa67a0ab7bd | 100 | btnLast=(btnLast&(0x1F-0x10))|(btn&0x10); |
ladner | 11:caa67a0ab7bd | 101 | } |
ladner | 11:caa67a0ab7bd | 102 | |
ladner | 11:caa67a0ab7bd | 103 | void btn1() |
ladner | 11:caa67a0ab7bd | 104 | { |
ladner | 11:caa67a0ab7bd | 105 | if((btnLast&0x01)==(btn&0x01)) |
ladner | 11:caa67a0ab7bd | 106 | return; |
ladner | 11:caa67a0ab7bd | 107 | else |
ladner | 11:caa67a0ab7bd | 108 | { |
ladner | 11:caa67a0ab7bd | 109 | if((btn&0x01)>0) |
ladner | 11:caa67a0ab7bd | 110 | DiceStart(); |
ladner | 11:caa67a0ab7bd | 111 | else |
ladner | 11:caa67a0ab7bd | 112 | DiceStop(); |
ladner | 11:caa67a0ab7bd | 113 | } |
ladner | 11:caa67a0ab7bd | 114 | btnLast=(btnLast&(0x1F-0x01))|(btn&0x01); |
ladner | 11:caa67a0ab7bd | 115 | } |
ladner | 11:caa67a0ab7bd | 116 | |
ladner | 11:caa67a0ab7bd | 117 | void btn2() |
ladner | 11:caa67a0ab7bd | 118 | { |
ladner | 11:caa67a0ab7bd | 119 | if((btnLast&0x02)==(btn&0x02)) |
ladner | 11:caa67a0ab7bd | 120 | return; |
ladner | 11:caa67a0ab7bd | 121 | else |
ladner | 11:caa67a0ab7bd | 122 | { |
ladner | 11:caa67a0ab7bd | 123 | if((btn&0x02)>0) |
ladner | 11:caa67a0ab7bd | 124 | moveNext(); |
ladner | 11:caa67a0ab7bd | 125 | else |
ladner | 11:caa67a0ab7bd | 126 | /*DoNothing*/; |
ladner | 11:caa67a0ab7bd | 127 | } |
ladner | 11:caa67a0ab7bd | 128 | btnLast=(btnLast&(0x1F-0x02))|(btn&0x02); |
ladner | 11:caa67a0ab7bd | 129 | } |
ladner | 11:caa67a0ab7bd | 130 | |
ladner | 11:caa67a0ab7bd | 131 | void btn3() |
ladner | 11:caa67a0ab7bd | 132 | { |
ladner | 11:caa67a0ab7bd | 133 | if((btnLast&0x04)==(btn&0x04)) |
ladner | 11:caa67a0ab7bd | 134 | return; |
ladner | 11:caa67a0ab7bd | 135 | else |
ladner | 11:caa67a0ab7bd | 136 | { |
ladner | 11:caa67a0ab7bd | 137 | if((btn&0x04)>0) |
ladner | 11:caa67a0ab7bd | 138 | moveLast(); |
ladner | 11:caa67a0ab7bd | 139 | else |
ladner | 11:caa67a0ab7bd | 140 | /*DoNothing*/; |
ladner | 11:caa67a0ab7bd | 141 | } |
ladner | 11:caa67a0ab7bd | 142 | btnLast=(btnLast&(0x1F-0x04))|(btn&0x04); |
ladner | 11:caa67a0ab7bd | 143 | } |
ladner | 11:caa67a0ab7bd | 144 | |
ladner | 11:caa67a0ab7bd | 145 | void btn4() |
ladner | 11:caa67a0ab7bd | 146 | { |
ladner | 11:caa67a0ab7bd | 147 | if((btnLast&0x08)==(btn&0x08)) |
ladner | 11:caa67a0ab7bd | 148 | return; |
ladner | 11:caa67a0ab7bd | 149 | else |
ladner | 11:caa67a0ab7bd | 150 | { |
ladner | 11:caa67a0ab7bd | 151 | if((btn&0x08)>0) |
ladner | 11:caa67a0ab7bd | 152 | MoveDo(); |
ladner | 11:caa67a0ab7bd | 153 | else |
ladner | 11:caa67a0ab7bd | 154 | /*DoNothing*/; |
ladner | 11:caa67a0ab7bd | 155 | } |
ladner | 11:caa67a0ab7bd | 156 | btnLast=(btnLast&(0x1F-0x08))|(btn&0x08); |
ladner | 11:caa67a0ab7bd | 157 | } |
ladner | 5:31d406df862a | 158 | |
ladner | 1:0eaa7682f7e1 | 159 | void reset() |
ladner | 1:0eaa7682f7e1 | 160 | { |
ladner | 1:0eaa7682f7e1 | 161 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 162 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 163 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 164 | PlayPos[i]=i%4; |
ladner | 5:31d406df862a | 165 | for (char i = 0; i < Spieler; i++) |
ladner | 5:31d406df862a | 166 | last[i]=0; |
ladner | 1:0eaa7682f7e1 | 167 | Drann=0; |
ladner | 1:0eaa7682f7e1 | 168 | diceEn=0; |
ladner | 2:3a90b20958ff | 169 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 170 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 171 | rgb.set_RGB(0); |
ladner | 1:0eaa7682f7e1 | 172 | FieldGenerate(); |
ladner | 1:0eaa7682f7e1 | 173 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 174 | FeldPrint(); |
ladner | 1:0eaa7682f7e1 | 175 | } |
ladner | 1:0eaa7682f7e1 | 176 | |
ladner | 1:0eaa7682f7e1 | 177 | void Control() |
ladner | 1:0eaa7682f7e1 | 178 | { |
ladner | 1:0eaa7682f7e1 | 179 | while(port.readable ()) |
ladner | 0:e97a6a69fe4b | 180 | { |
ladner | 1:0eaa7682f7e1 | 181 | char message = port.getc(); |
ladner | 1:0eaa7682f7e1 | 182 | switch(message) |
ladner | 1:0eaa7682f7e1 | 183 | { |
ladner | 1:0eaa7682f7e1 | 184 | case '1': |
ladner | 1:0eaa7682f7e1 | 185 | setDice(1); |
ladner | 1:0eaa7682f7e1 | 186 | break; |
ladner | 1:0eaa7682f7e1 | 187 | case '2': |
ladner | 1:0eaa7682f7e1 | 188 | setDice(2); |
ladner | 1:0eaa7682f7e1 | 189 | break; |
ladner | 1:0eaa7682f7e1 | 190 | case '3': |
ladner | 1:0eaa7682f7e1 | 191 | setDice(3); |
ladner | 1:0eaa7682f7e1 | 192 | break; |
ladner | 1:0eaa7682f7e1 | 193 | case '4': |
ladner | 1:0eaa7682f7e1 | 194 | setDice(4); |
ladner | 1:0eaa7682f7e1 | 195 | break; |
ladner | 1:0eaa7682f7e1 | 196 | case '5': |
ladner | 1:0eaa7682f7e1 | 197 | setDice(5); |
ladner | 1:0eaa7682f7e1 | 198 | break; |
ladner | 1:0eaa7682f7e1 | 199 | case '6': |
ladner | 1:0eaa7682f7e1 | 200 | setDice(6); |
ladner | 1:0eaa7682f7e1 | 201 | break; |
ladner | 1:0eaa7682f7e1 | 202 | case '7': |
ladner | 1:0eaa7682f7e1 | 203 | setDice(7); |
ladner | 1:0eaa7682f7e1 | 204 | break; |
ladner | 1:0eaa7682f7e1 | 205 | case 'A': |
ladner | 1:0eaa7682f7e1 | 206 | DiceStart(); |
ladner | 1:0eaa7682f7e1 | 207 | break; |
ladner | 1:0eaa7682f7e1 | 208 | case 'a': |
ladner | 1:0eaa7682f7e1 | 209 | DiceStop(); |
ladner | 1:0eaa7682f7e1 | 210 | break; |
ladner | 1:0eaa7682f7e1 | 211 | case 'B': |
ladner | 1:0eaa7682f7e1 | 212 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 213 | break; |
ladner | 1:0eaa7682f7e1 | 214 | case 'C': |
ladner | 1:0eaa7682f7e1 | 215 | moveLast(); |
ladner | 1:0eaa7682f7e1 | 216 | break; |
ladner | 1:0eaa7682f7e1 | 217 | case 'D': |
ladner | 1:0eaa7682f7e1 | 218 | MoveDo(); |
ladner | 1:0eaa7682f7e1 | 219 | break; |
ladner | 1:0eaa7682f7e1 | 220 | case 'I': |
ladner | 1:0eaa7682f7e1 | 221 | reset(); |
ladner | 1:0eaa7682f7e1 | 222 | break; |
ladner | 1:0eaa7682f7e1 | 223 | } |
ladner | 0:e97a6a69fe4b | 224 | } |
ladner | 0:e97a6a69fe4b | 225 | } |
ladner | 0:e97a6a69fe4b | 226 | |
ladner | 1:0eaa7682f7e1 | 227 | int main() |
ladner | 0:e97a6a69fe4b | 228 | { |
ladner | 1:0eaa7682f7e1 | 229 | Random.start(); |
ladner | 1:0eaa7682f7e1 | 230 | //Random.stop(); |
ladner | 1:0eaa7682f7e1 | 231 | //Random.read_us(); |
ladner | 1:0eaa7682f7e1 | 232 | |
ladner | 1:0eaa7682f7e1 | 233 | //Ticker: |
ladner | 1:0eaa7682f7e1 | 234 | //.attach(&main,[sek]); |
ladner | 1:0eaa7682f7e1 | 235 | //.attach_us(&main,[micro-sec]); |
ladner | 1:0eaa7682f7e1 | 236 | //.detach(); |
ladner | 11:caa67a0ab7bd | 237 | Button0.mode(PullDown); |
ladner | 11:caa67a0ab7bd | 238 | Button1.mode(PullDown); |
ladner | 11:caa67a0ab7bd | 239 | Button2.mode(PullDown); |
ladner | 11:caa67a0ab7bd | 240 | Button3.mode(PullDown); |
ladner | 11:caa67a0ab7bd | 241 | Button4.mode(PullDown); |
ladner | 11:caa67a0ab7bd | 242 | |
ladner | 5:31d406df862a | 243 | wait(0.01); |
ladner | 9:cb931ad9731d | 244 | |
ladner | 1:0eaa7682f7e1 | 245 | Button0.rise(&reset); |
ladner | 11:caa67a0ab7bd | 246 | Button1.rise(&btn1); |
ladner | 11:caa67a0ab7bd | 247 | Button1.fall(&btn1); |
ladner | 1:0eaa7682f7e1 | 248 | Button2.rise(&btn2); |
ladner | 11:caa67a0ab7bd | 249 | Button2.fall(&btn2); |
ladner | 1:0eaa7682f7e1 | 250 | Button3.rise(&btn3); |
ladner | 11:caa67a0ab7bd | 251 | Button3.fall(&btn3); |
ladner | 1:0eaa7682f7e1 | 252 | Button4.rise(&btn4); |
ladner | 11:caa67a0ab7bd | 253 | Button4.fall(&btn4); |
ladner | 9:cb931ad9731d | 254 | |
ladner | 1:0eaa7682f7e1 | 255 | //myled = 0xFFF; |
ladner | 1:0eaa7682f7e1 | 256 | port.baud(76800); |
ladner | 1:0eaa7682f7e1 | 257 | port.format(8,Serial::None, 1); |
ladner | 1:0eaa7682f7e1 | 258 | port.attach(&Control); |
ladner | 8:8feae8c8ec8a | 259 | /* |
ladner | 7:6b4048a2b9ff | 260 | Farben[0]=0x00FF00;//Rot |
ladner | 7:6b4048a2b9ff | 261 | Farben[1]=0xFF0000;//Blau |
ladner | 7:6b4048a2b9ff | 262 | Farben[2]=0x0000FF;//Grun |
ladner | 4:2acb70f9cd22 | 263 | Farben[3]=0x00FFFF;//Gelb |
ladner | 7:6b4048a2b9ff | 264 | Background = 0; //Schwarz |
ladner | 7:6b4048a2b9ff | 265 | DiseC = 0x00FF00; //Rot |
ladner | 8:8feae8c8ec8a | 266 | */ |
ladner | 8:8feae8c8ec8a | 267 | Farben[0]=0x000800;//Rot |
ladner | 8:8feae8c8ec8a | 268 | Farben[1]=0x080000;//Blau |
ladner | 8:8feae8c8ec8a | 269 | Farben[2]=0x000008;//Grun |
ladner | 8:8feae8c8ec8a | 270 | Farben[3]=0x000808;//Gelb |
ladner | 8:8feae8c8ec8a | 271 | Background = 0; //Schwarz |
ladner | 8:8feae8c8ec8a | 272 | DiseC = 0x000800; //Rot |
ladner | 8:8feae8c8ec8a | 273 | /* |
ladner | 8:8feae8c8ec8a | 274 | Farben[0]=0xFFFFFF;//Weiß |
ladner | 8:8feae8c8ec8a | 275 | Farben[1]=0xFFFFFF;//Weiß |
ladner | 8:8feae8c8ec8a | 276 | Farben[2]=0xFFFFFF;//Weiß |
ladner | 8:8feae8c8ec8a | 277 | Farben[3]=0xFFFFFF;//Weiß |
ladner | 8:8feae8c8ec8a | 278 | Background = 0xFFFFFF;//Weiß |
ladner | 8:8feae8c8ec8a | 279 | DiseC = 0xFFFFFF; //Weiß |
ladner | 8:8feae8c8ec8a | 280 | */ |
ladner | 7:6b4048a2b9ff | 281 | |
ladner | 1:0eaa7682f7e1 | 282 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 283 | for(char i = 0;i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 284 | { |
ladner | 1:0eaa7682f7e1 | 285 | Feld.WriteLed(Farben[i]); |
ladner | 1:0eaa7682f7e1 | 286 | for(char j = 0;j<Feldgrose-1;j++) |
ladner | 5:31d406df862a | 287 | if((j==(Feldgrose-2))&(i==(Spieler-1))) |
ladner | 5:31d406df862a | 288 | Feld.WriteLed(0xFFFFFF); |
ladner | 5:31d406df862a | 289 | else |
ladner | 7:6b4048a2b9ff | 290 | Feld.WriteLed(Background); |
ladner | 1:0eaa7682f7e1 | 291 | } |
ladner | 1:0eaa7682f7e1 | 292 | __enable_irq(); |
ladner | 5:31d406df862a | 293 | //reset(); |
ladner | 1:0eaa7682f7e1 | 294 | while(1) ; |
ladner | 0:e97a6a69fe4b | 295 | } |
ladner | 0:e97a6a69fe4b | 296 | |
ladner | 1:0eaa7682f7e1 | 297 | void DiceStart() |
ladner | 1:0eaa7682f7e1 | 298 | { |
ladner | 1:0eaa7682f7e1 | 299 | if(diceEn==0) |
ladner | 1:0eaa7682f7e1 | 300 | { |
ladner | 5:31d406df862a | 301 | RandomDice.start(); |
ladner | 1:0eaa7682f7e1 | 302 | DiceAnim.attach(&DiceRun,0.1); |
ladner | 1:0eaa7682f7e1 | 303 | diceEn = 1; |
ladner | 1:0eaa7682f7e1 | 304 | diceTick = 1; |
ladner | 1:0eaa7682f7e1 | 305 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 306 | } |
ladner | 1:0eaa7682f7e1 | 307 | } |
ladner | 5:31d406df862a | 308 | |
ladner | 1:0eaa7682f7e1 | 309 | void DiceStop() |
ladner | 0:e97a6a69fe4b | 310 | { |
ladner | 1:0eaa7682f7e1 | 311 | if(diceEn==1) |
ladner | 1:0eaa7682f7e1 | 312 | { |
ladner | 5:31d406df862a | 313 | if(RandomDice.read_us()> 200) |
ladner | 1:0eaa7682f7e1 | 314 | { |
ladner | 1:0eaa7682f7e1 | 315 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 316 | diceEn = 2; |
ladner | 1:0eaa7682f7e1 | 317 | diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 318 | diceNum = Random.read_us()%7; |
ladner | 5:31d406df862a | 319 | diceNum = (RandomDice.read_us()+diceNum)%7+1; |
ladner | 5:31d406df862a | 320 | RandomDice.stop(); |
ladner | 5:31d406df862a | 321 | RandomDice.reset(); |
ladner | 10:f635972952e0 | 322 | if(diceNum>=7) |
ladner | 10:f635972952e0 | 323 | DiceCal(); |
ladner | 10:f635972952e0 | 324 | //port.printf("LDiceNum:%d\n",diceNum); |
ladner | 1:0eaa7682f7e1 | 325 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 326 | GameCal(); |
ladner | 1:0eaa7682f7e1 | 327 | } |
ladner | 1:0eaa7682f7e1 | 328 | } |
ladner | 1:0eaa7682f7e1 | 329 | } |
ladner | 5:31d406df862a | 330 | |
ladner | 10:f635972952e0 | 331 | void DiceCal() |
ladner | 1:0eaa7682f7e1 | 332 | { |
ladner | 1:0eaa7682f7e1 | 333 | if(diceNum>7) |
ladner | 1:0eaa7682f7e1 | 334 | diceNum=7; |
ladner | 1:0eaa7682f7e1 | 335 | if(diceNum==7) |
ladner | 1:0eaa7682f7e1 | 336 | { |
ladner | 1:0eaa7682f7e1 | 337 | diceEn=3; |
ladner | 1:0eaa7682f7e1 | 338 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 339 | if((PlayPos[(Drann<<2)|i]>3)&&(PlayPos[(Drann<<2)|i] < 44)) |
ladner | 1:0eaa7682f7e1 | 340 | for(char j = 1;j<=6;j++) |
ladner | 1:0eaa7682f7e1 | 341 | { |
ladner | 1:0eaa7682f7e1 | 342 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+j) % (Feldgrose*Steine)]; |
ladner | 1:0eaa7682f7e1 | 343 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 344 | { |
ladner | 1:0eaa7682f7e1 | 345 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 346 | temp = (temp&0xC)>>2;//Spieler |
ladner | 1:0eaa7682f7e1 | 347 | if(temp!=Drann) |
ladner | 1:0eaa7682f7e1 | 348 | if(j<diceNum) |
ladner | 1:0eaa7682f7e1 | 349 | diceNum=j; |
ladner | 1:0eaa7682f7e1 | 350 | } |
ladner | 1:0eaa7682f7e1 | 351 | } |
ladner | 1:0eaa7682f7e1 | 352 | //PlayPos[(Drann<<2)|i] im Feld suchen, weiter setzen, wenn treffer, der kleiner als diceNum ->setzen von diceNum |
ladner | 1:0eaa7682f7e1 | 353 | }//DiceNum == 7 |
ladner | 1:0eaa7682f7e1 | 354 | if(diceNum==7) |
ladner | 1:0eaa7682f7e1 | 355 | diceNum=6; |
ladner | 10:f635972952e0 | 356 | port.printf("LdiceNum:%d\n",diceNum); |
ladner | 10:f635972952e0 | 357 | } |
ladner | 10:f635972952e0 | 358 | |
ladner | 10:f635972952e0 | 359 | void setDice(char number) |
ladner | 10:f635972952e0 | 360 | { |
ladner | 10:f635972952e0 | 361 | if(diceEn==4) |
ladner | 10:f635972952e0 | 362 | { |
ladner | 10:f635972952e0 | 363 | port.printf("LWarning: diceEn:%d -> Game over\n",diceEn); |
ladner | 10:f635972952e0 | 364 | } |
ladner | 10:f635972952e0 | 365 | else |
ladner | 10:f635972952e0 | 366 | { |
ladner | 10:f635972952e0 | 367 | if(diceEn>3) |
ladner | 10:f635972952e0 | 368 | port.printf("LWarning: diceEn:%d\n",diceEn); |
ladner | 10:f635972952e0 | 369 | else |
ladner | 10:f635972952e0 | 370 | port.printf("LdiceEn:%d\n",diceEn); |
ladner | 10:f635972952e0 | 371 | if(diceEn==1) |
ladner | 10:f635972952e0 | 372 | { |
ladner | 10:f635972952e0 | 373 | DiceAnim.detach(); |
ladner | 10:f635972952e0 | 374 | diceTick = 0; |
ladner | 10:f635972952e0 | 375 | RandomDice.stop(); |
ladner | 10:f635972952e0 | 376 | RandomDice.reset(); |
ladner | 10:f635972952e0 | 377 | } |
ladner | 10:f635972952e0 | 378 | diceEn = 2; |
ladner | 10:f635972952e0 | 379 | diceNum = number; |
ladner | 10:f635972952e0 | 380 | if(diceNum>=7) |
ladner | 10:f635972952e0 | 381 | DiceCal(); |
ladner | 10:f635972952e0 | 382 | //port.printf("LForceDice:%d\n",diceNum); |
ladner | 10:f635972952e0 | 383 | DicePrint(); |
ladner | 10:f635972952e0 | 384 | GameCal(); |
ladner | 10:f635972952e0 | 385 | } |
ladner | 1:0eaa7682f7e1 | 386 | } |
ladner | 5:31d406df862a | 387 | |
ladner | 1:0eaa7682f7e1 | 388 | void DiceRun() |
ladner | 1:0eaa7682f7e1 | 389 | { |
ladner | 1:0eaa7682f7e1 | 390 | if(diceTick) |
ladner | 1:0eaa7682f7e1 | 391 | { |
ladner | 1:0eaa7682f7e1 | 392 | diceTick=0; |
ladner | 1:0eaa7682f7e1 | 393 | if(dicePos<7) |
ladner | 1:0eaa7682f7e1 | 394 | dicePos++; |
ladner | 1:0eaa7682f7e1 | 395 | else |
ladner | 1:0eaa7682f7e1 | 396 | dicePos=0; |
ladner | 1:0eaa7682f7e1 | 397 | } |
ladner | 1:0eaa7682f7e1 | 398 | else |
ladner | 1:0eaa7682f7e1 | 399 | diceTick=1; |
ladner | 1:0eaa7682f7e1 | 400 | DicePrint(); |
ladner | 0:e97a6a69fe4b | 401 | } |
ladner | 0:e97a6a69fe4b | 402 | |
ladner | 1:0eaa7682f7e1 | 403 | void DicePrint() |
ladner | 0:e97a6a69fe4b | 404 | { |
ladner | 1:0eaa7682f7e1 | 405 | switch(diceEn) |
ladner | 1:0eaa7682f7e1 | 406 | { |
ladner | 8:8feae8c8ec8a | 407 | case 0: //Schwarz & Drann überschreiben... |
ladner | 1:0eaa7682f7e1 | 408 | myled=(myled&0xFF0); |
ladner | 12:7b480ec47c4c | 409 | myled=(myled&0x0FF)|(0x100<<Drann); |
ladner | 1:0eaa7682f7e1 | 410 | port.printf("W%c%c\n",27,27); |
ladner | 1:0eaa7682f7e1 | 411 | break; |
ladner | 8:8feae8c8ec8a | 412 | case 1: //Animation |
ladner | 1:0eaa7682f7e1 | 413 | char dice_help = 0xFF-(1<<dicePos); |
ladner | 1:0eaa7682f7e1 | 414 | myled=(myled&0xFF0)|(5)|(diceTick<<1); |
ladner | 1:0eaa7682f7e1 | 415 | //myled = (myled&0xF)|(dice_help<<4); |
ladner | 1:0eaa7682f7e1 | 416 | |
ladner | 1:0eaa7682f7e1 | 417 | port.printf("W%c%c\n" , 27 + diceTick+((dice_help&0x1F)<<1),27 + ((dice_help& 0xE0)>>5)); |
ladner | 1:0eaa7682f7e1 | 418 | break; |
ladner | 8:8feae8c8ec8a | 419 | case 2://Case 3 = Case 2 ->Anzeigen |
ladner | 1:0eaa7682f7e1 | 420 | myled=(myled&0xFF0)|(diceNum); |
ladner | 1:0eaa7682f7e1 | 421 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 422 | |
ladner | 1:0eaa7682f7e1 | 423 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 424 | break; |
ladner | 1:0eaa7682f7e1 | 425 | case 3: |
ladner | 1:0eaa7682f7e1 | 426 | myled=(myled&0xFF0)|(diceNum)|8; |
ladner | 1:0eaa7682f7e1 | 427 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 428 | |
ladner | 1:0eaa7682f7e1 | 429 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 430 | break; |
ladner | 8:8feae8c8ec8a | 431 | case 4://Spiel beendet! Animation? |
ladner | 8:8feae8c8ec8a | 432 | myled=(myled&0xFF0); |
ladner | 8:8feae8c8ec8a | 433 | port.printf("W%c%c\n",27,27); |
ladner | 8:8feae8c8ec8a | 434 | break; |
ladner | 1:0eaa7682f7e1 | 435 | } |
ladner | 0:e97a6a69fe4b | 436 | } |
ladner | 1:0eaa7682f7e1 | 437 | |
ladner | 1:0eaa7682f7e1 | 438 | void FieldGenerate() |
ladner | 1:0eaa7682f7e1 | 439 | { |
ladner | 1:0eaa7682f7e1 | 440 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 441 | Field[i]=0; //Feld zurücksetzen |
ladner | 5:31d406df862a | 442 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 5:31d406df862a | 443 | { |
ladner | 5:31d406df862a | 444 | Ziel[i]=0; |
ladner | 5:31d406df862a | 445 | Start[i]=0; |
ladner | 5:31d406df862a | 446 | } |
ladner | 1:0eaa7682f7e1 | 447 | |
ladner | 1:0eaa7682f7e1 | 448 | for(char i = 0; i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 449 | for(char j = 0; j<Steine;j++) |
ladner | 1:0eaa7682f7e1 | 450 | { |
ladner | 1:0eaa7682f7e1 | 451 | if (PlayPos[(i<<2)|j] >= Steine) |
ladner | 1:0eaa7682f7e1 | 452 | { |
ladner | 5:31d406df862a | 453 | if (PlayPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 1:0eaa7682f7e1 | 454 | { |
ladner | 5:31d406df862a | 455 | //if (PlayPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 5:31d406df862a | 456 | Ziel[(PlayPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 457 | //Ziel PlayPos[(i<<2)|j] - 44 |
ladner | 1:0eaa7682f7e1 | 458 | } |
ladner | 1:0eaa7682f7e1 | 459 | else |
ladner | 1:0eaa7682f7e1 | 460 | Field[(PlayPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 461 | //Feld (PlayPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 1:0eaa7682f7e1 | 462 | } |
ladner | 1:0eaa7682f7e1 | 463 | else |
ladner | 5:31d406df862a | 464 | Start[PlayPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 1:0eaa7682f7e1 | 465 | //start PlayPos[(i<<2)|j] |
ladner | 1:0eaa7682f7e1 | 466 | } |
ladner | 1:0eaa7682f7e1 | 467 | } |
ladner | 1:0eaa7682f7e1 | 468 | |
ladner | 1:0eaa7682f7e1 | 469 | void FieldPrint() |
ladner | 1:0eaa7682f7e1 | 470 | { |
ladner | 1:0eaa7682f7e1 | 471 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 472 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 473 | { |
ladner | 1:0eaa7682f7e1 | 474 | port.printf("%c",27+PlayPos[i]); |
ladner | 1:0eaa7682f7e1 | 475 | } |
ladner | 1:0eaa7682f7e1 | 476 | port.printf("\n"); |
ladner | 1:0eaa7682f7e1 | 477 | } |
ladner | 1:0eaa7682f7e1 | 478 | |
ladner | 1:0eaa7682f7e1 | 479 | void FeldPrint() |
ladner | 1:0eaa7682f7e1 | 480 | { |
ladner | 1:0eaa7682f7e1 | 481 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 482 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 483 | if(Field[i]>0) |
ladner | 1:0eaa7682f7e1 | 484 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 485 | else |
ladner | 7:6b4048a2b9ff | 486 | Feld.WriteLed(Background); |
ladner | 5:31d406df862a | 487 | //char Start[Spieler]; |
ladner | 5:31d406df862a | 488 | //char Ziel[Spieler]; |
ladner | 5:31d406df862a | 489 | char i = 0; |
ladner | 5:31d406df862a | 490 | char j = 0; |
ladner | 5:31d406df862a | 491 | while(i < Steine*Spieler) |
ladner | 5:31d406df862a | 492 | { |
ladner | 5:31d406df862a | 493 | if(Start[i]>0) |
ladner | 5:31d406df862a | 494 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 5:31d406df862a | 495 | else |
ladner | 7:6b4048a2b9ff | 496 | Home.WriteLed(Background); |
ladner | 5:31d406df862a | 497 | i++; |
ladner | 5:31d406df862a | 498 | } |
ladner | 5:31d406df862a | 499 | do |
ladner | 5:31d406df862a | 500 | { |
ladner | 5:31d406df862a | 501 | if(Ziel[j]>0) |
ladner | 5:31d406df862a | 502 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 5:31d406df862a | 503 | else |
ladner | 7:6b4048a2b9ff | 504 | Home.WriteLed(Background); |
ladner | 5:31d406df862a | 505 | j++; |
ladner | 5:31d406df862a | 506 | }while(j < Steine*Spieler); |
ladner | 1:0eaa7682f7e1 | 507 | __enable_irq(); |
ladner | 0:e97a6a69fe4b | 508 | } |
ladner | 1:0eaa7682f7e1 | 509 | |
ladner | 6:ca3d431f2daf | 510 | void AnimCal() |
ladner | 6:ca3d431f2daf | 511 | { |
ladner | 6:ca3d431f2daf | 512 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 6:ca3d431f2daf | 513 | AnimField[i]=0; //Feld zurücksetzen |
ladner | 6:ca3d431f2daf | 514 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 6:ca3d431f2daf | 515 | { |
ladner | 6:ca3d431f2daf | 516 | AnimZiel[i]=0; |
ladner | 6:ca3d431f2daf | 517 | AnimStart[i]=0; |
ladner | 6:ca3d431f2daf | 518 | } |
ladner | 6:ca3d431f2daf | 519 | AnimDo=0;//Feld_Animieren,Start Animieren, Ziel Animieren |
ladner | 6:ca3d431f2daf | 520 | |
ladner | 6:ca3d431f2daf | 521 | //char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 6:ca3d431f2daf | 522 | |
ladner | 6:ca3d431f2daf | 523 | for (char i = 0; i < Spieler*Steine; i++) //Hauptschleife |
ladner | 6:ca3d431f2daf | 524 | if(i==((Drann<<2)|selected)) |
ladner | 6:ca3d431f2daf | 525 | { |
ladner | 6:ca3d431f2daf | 526 | if(moglich[selected]==1) |
ladner | 6:ca3d431f2daf | 527 | { |
ladner | 6:ca3d431f2daf | 528 | if(PlayPos[i]<Steine) //nicht Draußsen |
ladner | 6:ca3d431f2daf | 529 | { |
ladner | 6:ca3d431f2daf | 530 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 6:ca3d431f2daf | 531 | AnimPos[i] = Steine; //Ausfahren |
ladner | 6:ca3d431f2daf | 532 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 6:ca3d431f2daf | 533 | if(temp>0) |
ladner | 6:ca3d431f2daf | 534 | { |
ladner | 6:ca3d431f2daf | 535 | //myled = myled|temp<<8; |
ladner | 6:ca3d431f2daf | 536 | temp--; //(Spieler<<2)|Stein |
ladner | 6:ca3d431f2daf | 537 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 6:ca3d431f2daf | 538 | } |
ladner | 6:ca3d431f2daf | 539 | } |
ladner | 6:ca3d431f2daf | 540 | else //Draußen |
ladner | 6:ca3d431f2daf | 541 | { |
ladner | 6:ca3d431f2daf | 542 | AnimDo = AnimDo|1; //Feld |
ladner | 6:ca3d431f2daf | 543 | AnimPos[i] = PlayPos[i]+diceNum;; //Weitersetzen |
ladner | 6:ca3d431f2daf | 544 | //PlayPos[(Drann<<2)|selected] |
ladner | 6:ca3d431f2daf | 545 | if(AnimPos[i]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 6:ca3d431f2daf | 546 | { |
ladner | 6:ca3d431f2daf | 547 | //Field>0 |
ladner | 6:ca3d431f2daf | 548 | char temp = Field[ (AnimPos[i]-Steine+Feldgrose*Drann) % (Feldgrose*Steine) ]; |
ladner | 6:ca3d431f2daf | 549 | if(temp>0) |
ladner | 6:ca3d431f2daf | 550 | { |
ladner | 6:ca3d431f2daf | 551 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 6:ca3d431f2daf | 552 | //myled = myled|temp<<8; |
ladner | 6:ca3d431f2daf | 553 | temp--; //(Spieler<<2)|Stein |
ladner | 6:ca3d431f2daf | 554 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 6:ca3d431f2daf | 555 | } |
ladner | 6:ca3d431f2daf | 556 | } |
ladner | 6:ca3d431f2daf | 557 | else |
ladner | 6:ca3d431f2daf | 558 | AnimDo=AnimDo|7;//Feld&Ziel (Start auch wegen Hardware) |
ladner | 6:ca3d431f2daf | 559 | } |
ladner | 6:ca3d431f2daf | 560 | } |
ladner | 6:ca3d431f2daf | 561 | else |
ladner | 6:ca3d431f2daf | 562 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren, weil es nicht möglich ist... |
ladner | 6:ca3d431f2daf | 563 | } |
ladner | 6:ca3d431f2daf | 564 | else |
ladner | 6:ca3d431f2daf | 565 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren |
ladner | 6:ca3d431f2daf | 566 | //FieldGenerate -> Anim... |
ladner | 6:ca3d431f2daf | 567 | for(char i = 0; i<Spieler;i++) |
ladner | 6:ca3d431f2daf | 568 | for(char j = 0; j<Steine;j++) |
ladner | 6:ca3d431f2daf | 569 | { |
ladner | 6:ca3d431f2daf | 570 | if (AnimPos[(i<<2)|j] >= Steine) |
ladner | 6:ca3d431f2daf | 571 | { |
ladner | 6:ca3d431f2daf | 572 | if (AnimPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 6:ca3d431f2daf | 573 | { |
ladner | 6:ca3d431f2daf | 574 | //if (AnimPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 6:ca3d431f2daf | 575 | AnimZiel[(AnimPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 6:ca3d431f2daf | 576 | //AnimZiel AnimPos[(i<<2)|j] - 44 |
ladner | 6:ca3d431f2daf | 577 | } |
ladner | 6:ca3d431f2daf | 578 | else |
ladner | 6:ca3d431f2daf | 579 | AnimField[(AnimPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 6:ca3d431f2daf | 580 | //Feld (AnimPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 6:ca3d431f2daf | 581 | } |
ladner | 6:ca3d431f2daf | 582 | else |
ladner | 6:ca3d431f2daf | 583 | AnimStart[AnimPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 6:ca3d431f2daf | 584 | //start AnimPos[(i<<2)|j] |
ladner | 6:ca3d431f2daf | 585 | } |
ladner | 6:ca3d431f2daf | 586 | } |
ladner | 6:ca3d431f2daf | 587 | |
ladner | 5:31d406df862a | 588 | void MoveRun() //Animation (zyklisch) |
ladner | 0:e97a6a69fe4b | 589 | { |
ladner | 1:0eaa7682f7e1 | 590 | if(MoveShow) |
ladner | 6:ca3d431f2daf | 591 | MoveShow = 0; |
ladner | 1:0eaa7682f7e1 | 592 | else |
ladner | 1:0eaa7682f7e1 | 593 | MoveShow = 1; |
ladner | 5:31d406df862a | 594 | |
ladner | 1:0eaa7682f7e1 | 595 | if(MoveShow>0) |
ladner | 0:e97a6a69fe4b | 596 | { |
ladner | 1:0eaa7682f7e1 | 597 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 598 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 6:ca3d431f2daf | 599 | { |
ladner | 6:ca3d431f2daf | 600 | port.printf("%c",27+AnimPos[i]); |
ladner | 6:ca3d431f2daf | 601 | } |
ladner | 6:ca3d431f2daf | 602 | port.printf("\n"); |
ladner | 6:ca3d431f2daf | 603 | |
ladner | 6:ca3d431f2daf | 604 | __disable_irq(); |
ladner | 6:ca3d431f2daf | 605 | if((AnimDo&1)>0) |
ladner | 6:ca3d431f2daf | 606 | { |
ladner | 6:ca3d431f2daf | 607 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 6:ca3d431f2daf | 608 | if(AnimField[i]>0) |
ladner | 6:ca3d431f2daf | 609 | Feld.WriteLed(Farben[((AnimField[i]- 1)&0x0C)>>2]); |
ladner | 6:ca3d431f2daf | 610 | else |
ladner | 7:6b4048a2b9ff | 611 | Feld.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 612 | } |
ladner | 6:ca3d431f2daf | 613 | //char Start[Spieler]; |
ladner | 6:ca3d431f2daf | 614 | //char Ziel[Spieler]; |
ladner | 6:ca3d431f2daf | 615 | char i = 0; |
ladner | 6:ca3d431f2daf | 616 | char j = 0; |
ladner | 6:ca3d431f2daf | 617 | if((AnimDo&2)>0) |
ladner | 6:ca3d431f2daf | 618 | { |
ladner | 6:ca3d431f2daf | 619 | while(i < Steine*Spieler) |
ladner | 1:0eaa7682f7e1 | 620 | { |
ladner | 6:ca3d431f2daf | 621 | if(AnimStart[i]>0) |
ladner | 6:ca3d431f2daf | 622 | Home.WriteLed(Farben[((AnimStart[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 623 | else |
ladner | 7:6b4048a2b9ff | 624 | Home.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 625 | i++; |
ladner | 1:0eaa7682f7e1 | 626 | } |
ladner | 6:ca3d431f2daf | 627 | } |
ladner | 6:ca3d431f2daf | 628 | if((AnimDo&4)>0) |
ladner | 6:ca3d431f2daf | 629 | { |
ladner | 6:ca3d431f2daf | 630 | do |
ladner | 6:ca3d431f2daf | 631 | { |
ladner | 6:ca3d431f2daf | 632 | if(AnimZiel[j]>0) |
ladner | 6:ca3d431f2daf | 633 | Home.WriteLed(Farben[((AnimZiel[j]- 1)&0x0C)>>2]); |
ladner | 6:ca3d431f2daf | 634 | else |
ladner | 7:6b4048a2b9ff | 635 | Home.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 636 | j++; |
ladner | 6:ca3d431f2daf | 637 | }while(j < Steine*Spieler); |
ladner | 6:ca3d431f2daf | 638 | } |
ladner | 1:0eaa7682f7e1 | 639 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 640 | } |
ladner | 1:0eaa7682f7e1 | 641 | else |
ladner | 5:31d406df862a | 642 | { |
ladner | 1:0eaa7682f7e1 | 643 | FieldPrint(); |
ladner | 6:ca3d431f2daf | 644 | __disable_irq(); |
ladner | 6:ca3d431f2daf | 645 | if((AnimDo&1)>0) |
ladner | 6:ca3d431f2daf | 646 | { |
ladner | 6:ca3d431f2daf | 647 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 6:ca3d431f2daf | 648 | if(Field[i]>0) |
ladner | 6:ca3d431f2daf | 649 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 6:ca3d431f2daf | 650 | else |
ladner | 7:6b4048a2b9ff | 651 | Feld.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 652 | } |
ladner | 6:ca3d431f2daf | 653 | //char Start[Spieler]; |
ladner | 6:ca3d431f2daf | 654 | //char Ziel[Spieler]; |
ladner | 6:ca3d431f2daf | 655 | char i = 0; |
ladner | 6:ca3d431f2daf | 656 | char j = 0; |
ladner | 6:ca3d431f2daf | 657 | if((AnimDo&2)>0) |
ladner | 6:ca3d431f2daf | 658 | { |
ladner | 6:ca3d431f2daf | 659 | while(i < Steine*Spieler) |
ladner | 6:ca3d431f2daf | 660 | { |
ladner | 6:ca3d431f2daf | 661 | if(Start[i]>0) |
ladner | 6:ca3d431f2daf | 662 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 6:ca3d431f2daf | 663 | else |
ladner | 7:6b4048a2b9ff | 664 | Home.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 665 | i++; |
ladner | 6:ca3d431f2daf | 666 | } |
ladner | 6:ca3d431f2daf | 667 | } |
ladner | 6:ca3d431f2daf | 668 | if((AnimDo&4)>0) |
ladner | 6:ca3d431f2daf | 669 | { |
ladner | 6:ca3d431f2daf | 670 | do |
ladner | 6:ca3d431f2daf | 671 | { |
ladner | 6:ca3d431f2daf | 672 | if(Ziel[j]>0) |
ladner | 6:ca3d431f2daf | 673 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 6:ca3d431f2daf | 674 | else |
ladner | 7:6b4048a2b9ff | 675 | Home.WriteLed(Background); |
ladner | 6:ca3d431f2daf | 676 | j++; |
ladner | 6:ca3d431f2daf | 677 | }while(j < Steine*Spieler); |
ladner | 6:ca3d431f2daf | 678 | } |
ladner | 6:ca3d431f2daf | 679 | __enable_irq(); |
ladner | 5:31d406df862a | 680 | } |
ladner | 1:0eaa7682f7e1 | 681 | } |
ladner | 1:0eaa7682f7e1 | 682 | |
ladner | 1:0eaa7682f7e1 | 683 | void moveNext() |
ladner | 1:0eaa7682f7e1 | 684 | { |
ladner | 1:0eaa7682f7e1 | 685 | selected = (selected+1)%Steine; |
ladner | 1:0eaa7682f7e1 | 686 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 687 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 688 | break; |
ladner | 1:0eaa7682f7e1 | 689 | else |
ladner | 1:0eaa7682f7e1 | 690 | selected = (selected+1)%Steine; |
ladner | 6:ca3d431f2daf | 691 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 692 | } |
ladner | 1:0eaa7682f7e1 | 693 | |
ladner | 1:0eaa7682f7e1 | 694 | void moveLast() |
ladner | 1:0eaa7682f7e1 | 695 | { |
ladner | 1:0eaa7682f7e1 | 696 | selected = (selected+3)%Steine; |
ladner | 1:0eaa7682f7e1 | 697 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 698 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 699 | break; |
ladner | 1:0eaa7682f7e1 | 700 | else |
ladner | 1:0eaa7682f7e1 | 701 | selected = (selected+3)%Steine; |
ladner | 6:ca3d431f2daf | 702 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 703 | } |
ladner | 1:0eaa7682f7e1 | 704 | |
ladner | 1:0eaa7682f7e1 | 705 | void GameCal() |
ladner | 1:0eaa7682f7e1 | 706 | { |
ladner | 1:0eaa7682f7e1 | 707 | char drausen = 0; //Ziel |
ladner | 1:0eaa7682f7e1 | 708 | char feld = 0; |
ladner | 1:0eaa7682f7e1 | 709 | char drinnen = 0; //start |
ladner | 2:3a90b20958ff | 710 | char moglichAny = 1; |
ladner | 1:0eaa7682f7e1 | 711 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 712 | { |
ladner | 8:8feae8c8ec8a | 713 | if(PlayPos[(Drann<<2)|i]>=Steine) |
ladner | 0:e97a6a69fe4b | 714 | { |
ladner | 8:8feae8c8ec8a | 715 | if(PlayPos[(Drann<<2)|i] >= (Steine+Spieler*Feldgrose)) |
ladner | 1:0eaa7682f7e1 | 716 | drausen++; |
ladner | 1:0eaa7682f7e1 | 717 | else |
ladner | 1:0eaa7682f7e1 | 718 | feld++; |
ladner | 0:e97a6a69fe4b | 719 | } |
ladner | 1:0eaa7682f7e1 | 720 | else |
ladner | 1:0eaa7682f7e1 | 721 | drinnen++; |
ladner | 1:0eaa7682f7e1 | 722 | moglich[i]=0; |
ladner | 1:0eaa7682f7e1 | 723 | } |
ladner | 1:0eaa7682f7e1 | 724 | //Berechnung |
ladner | 2:3a90b20958ff | 725 | //Ausfahren: |
ladner | 2:3a90b20958ff | 726 | //drinnen >0 (Noch Spieler drinnen?) |
ladner | 2:3a90b20958ff | 727 | //Startfeld ist von Spieler belegt |
ladner | 2:3a90b20958ff | 728 | //Ziel ist frei |
ladner | 2:3a90b20958ff | 729 | if((drinnen>0)&&(moglichAny)) |
ladner | 2:3a90b20958ff | 730 | { |
ladner | 4:2acb70f9cd22 | 731 | //port.printf("LDrinnen\n"); |
ladner | 2:3a90b20958ff | 732 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)==Drann)&&(Field[Feldgrose*Drann]>0)) |
ladner | 2:3a90b20958ff | 733 | { |
ladner | 4:2acb70f9cd22 | 734 | //port.printf("LAusfahrt Belegt\n"); |
ladner | 2:3a90b20958ff | 735 | if(((((Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]-1) &0x0C) >>2)!=Drann)||(Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]==0)) |
ladner | 2:3a90b20958ff | 736 | { |
ladner | 4:2acb70f9cd22 | 737 | //port.printf("LZiel frei (Done)\n"); |
ladner | 2:3a90b20958ff | 738 | moglich[(Field[Feldgrose*Drann]-1) &0x03] = 1; |
ladner | 2:3a90b20958ff | 739 | moglichAny=0; |
ladner | 2:3a90b20958ff | 740 | } |
ladner | 2:3a90b20958ff | 741 | } |
ladner | 0:e97a6a69fe4b | 742 | } |
ladner | 2:3a90b20958ff | 743 | |
ladner | 2:3a90b20958ff | 744 | //Ansetzen |
ladner | 2:3a90b20958ff | 745 | // 6 gewürfelt |
ladner | 2:3a90b20958ff | 746 | //drinnen>0 |
ladner | 2:3a90b20958ff | 747 | //Start-feld ist nicht von Spieler belegt |
ladner | 2:3a90b20958ff | 748 | if((drinnen>0)&&(moglichAny)&&(diceNum==6)) |
ladner | 0:e97a6a69fe4b | 749 | { |
ladner | 4:2acb70f9cd22 | 750 | //port.printf("LDrinnen & 6 \n"); |
ladner | 2:3a90b20958ff | 751 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)!=Drann)||(Field[Feldgrose*Drann]==0)) |
ladner | 1:0eaa7682f7e1 | 752 | { |
ladner | 4:2acb70f9cd22 | 753 | //port.printf("LAusfahrt frei (Done...Schleife)\n"); |
ladner | 2:3a90b20958ff | 754 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 755 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 756 | if(PlayPos[(Drann<<2)|i]<Steine) |
ladner | 1:0eaa7682f7e1 | 757 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 758 | } |
ladner | 2:3a90b20958ff | 759 | } |
ladner | 2:3a90b20958ff | 760 | |
ladner | 2:3a90b20958ff | 761 | //Fahren |
ladner | 2:3a90b20958ff | 762 | if(moglichAny) |
ladner | 2:3a90b20958ff | 763 | { |
ladner | 4:2acb70f9cd22 | 764 | //port.printf("LNormal...\n"); |
ladner | 2:3a90b20958ff | 765 | for(char i = 0;i<Steine;i++) |
ladner | 0:e97a6a69fe4b | 766 | { |
ladner | 9:cb931ad9731d | 767 | if(PlayPos[(Drann<<2)|i]>=Spieler) //Drausen |
ladner | 1:0eaa7682f7e1 | 768 | { |
ladner | 9:cb931ad9731d | 769 | if((PlayPos[(Drann<<2)|i]+diceNum) < (Steine+Feldgrose*Spieler))//Zeil noch am Feld |
ladner | 1:0eaa7682f7e1 | 770 | { |
ladner | 2:3a90b20958ff | 771 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+diceNum) % (Feldgrose*Steine)]; //zielfeld |
ladner | 1:0eaa7682f7e1 | 772 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 773 | { |
ladner | 1:0eaa7682f7e1 | 774 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 775 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 776 | temp = (temp&0xC)>>2;//Spieler |
ladner | 2:3a90b20958ff | 777 | if(temp!=Drann) //zielfeld ist nicht ich |
ladner | 1:0eaa7682f7e1 | 778 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 779 | } |
ladner | 2:3a90b20958ff | 780 | else//Feld ist leer |
ladner | 1:0eaa7682f7e1 | 781 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 782 | } |
ladner | 2:3a90b20958ff | 783 | else |
ladner | 2:3a90b20958ff | 784 | {//Kollisionsberechnung ins Ziel... |
ladner | 4:2acb70f9cd22 | 785 | if((PlayPos[(Drann<<2)|i]+diceNum)<(Steine*2+ Feldgrose*Spieler))//Schiest nicht über das Ziel hinaus... |
ladner | 9:cb931ad9731d | 786 | if(Ziel[(PlayPos[(Drann<<2)|i]-(Steine+Feldgrose*Spieler)+diceNum)|(Drann<<2)]==0)//Zielfeld ist leer (enthält ja nur mich) |
ladner | 4:2acb70f9cd22 | 787 | moglich[i]=1; |
ladner | 2:3a90b20958ff | 788 | } |
ladner | 1:0eaa7682f7e1 | 789 | } |
ladner | 1:0eaa7682f7e1 | 790 | } |
ladner | 1:0eaa7682f7e1 | 791 | } |
ladner | 2:3a90b20958ff | 792 | |
ladner | 8:8feae8c8ec8a | 793 | |
ladner | 8:8feae8c8ec8a | 794 | //Anzeigen der Möglichkeiten & überhaupt möglich? |
ladner | 2:3a90b20958ff | 795 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 796 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 797 | for(char i = 0;i<Steine;i++) |
ladner | 2:3a90b20958ff | 798 | { |
ladner | 1:0eaa7682f7e1 | 799 | myled = myled|(moglich[i]<<i+4); |
ladner | 1:0eaa7682f7e1 | 800 | moglichAny = moglichAny | moglich[i]; |
ladner | 2:3a90b20958ff | 801 | } |
ladner | 8:8feae8c8ec8a | 802 | |
ladner | 8:8feae8c8ec8a | 803 | if(moglichAny) //Fahren möglich |
ladner | 1:0eaa7682f7e1 | 804 | { |
ladner | 1:0eaa7682f7e1 | 805 | selected = (last[Drann]+Steine-1)%Steine; |
ladner | 1:0eaa7682f7e1 | 806 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 807 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 1:0eaa7682f7e1 | 808 | } |
ladner | 8:8feae8c8ec8a | 809 | else //Fahren nicht möglich |
ladner | 1:0eaa7682f7e1 | 810 | { |
ladner | 8:8feae8c8ec8a | 811 | if(feld<=0) //keine am Feld |
ladner | 1:0eaa7682f7e1 | 812 | { |
ladner | 5:31d406df862a | 813 | if(count<2) |
ladner | 4:2acb70f9cd22 | 814 | { |
ladner | 4:2acb70f9cd22 | 815 | diceEn=0; |
ladner | 4:2acb70f9cd22 | 816 | count++; |
ladner | 9:cb931ad9731d | 817 | port.printf("LCount: %d\n",count); |
ladner | 4:2acb70f9cd22 | 818 | } |
ladner | 0:e97a6a69fe4b | 819 | } |
ladner | 11:caa67a0ab7bd | 820 | else //Fahren nicht möglich,spieler am Feld & 6 gewürfelt |
ladner | 11:caa67a0ab7bd | 821 | { |
ladner | 11:caa67a0ab7bd | 822 | if(diceNum==6) |
ladner | 11:caa67a0ab7bd | 823 | diceEn=0; |
ladner | 11:caa67a0ab7bd | 824 | } |
ladner | 1:0eaa7682f7e1 | 825 | } |
ladner | 1:0eaa7682f7e1 | 826 | } |
ladner | 1:0eaa7682f7e1 | 827 | |
ladner | 1:0eaa7682f7e1 | 828 | void MoveDo() |
ladner | 1:0eaa7682f7e1 | 829 | { |
ladner | 8:8feae8c8ec8a | 830 | if((diceEn>1)&(diceEn<4)) |
ladner | 1:0eaa7682f7e1 | 831 | { |
ladner | 5:31d406df862a | 832 | if(moglich[selected]==1) |
ladner | 1:0eaa7682f7e1 | 833 | { |
ladner | 6:ca3d431f2daf | 834 | if(PlayPos[(Drann<<2)|selected]<Steine) //nicht Draußsen |
ladner | 1:0eaa7682f7e1 | 835 | { |
ladner | 6:ca3d431f2daf | 836 | PlayPos[(Drann<<2)|selected] = Steine; //Ausfahren |
ladner | 6:ca3d431f2daf | 837 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 1:0eaa7682f7e1 | 838 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 839 | { |
ladner | 1:0eaa7682f7e1 | 840 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 841 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 842 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 1:0eaa7682f7e1 | 843 | } |
ladner | 1:0eaa7682f7e1 | 844 | } |
ladner | 6:ca3d431f2daf | 845 | else //Draußen |
ladner | 5:31d406df862a | 846 | { |
ladner | 6:ca3d431f2daf | 847 | PlayPos[(Drann<<2)|selected] += diceNum; //Weitersetzen |
ladner | 5:31d406df862a | 848 | //PlayPos[(Drann<<2)|selected] |
ladner | 6:ca3d431f2daf | 849 | if(PlayPos[(Drann<<2)|selected]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 5:31d406df862a | 850 | { |
ladner | 5:31d406df862a | 851 | //Field>0 |
ladner | 5:31d406df862a | 852 | char temp = Field[ ( PlayPos[(Drann<<2)|selected] - Steine + (Feldgrose * Drann) ) % (Feldgrose*Steine) ]; |
ladner | 5:31d406df862a | 853 | if(temp>0) |
ladner | 5:31d406df862a | 854 | { |
ladner | 5:31d406df862a | 855 | //myled = myled|temp<<8; |
ladner | 5:31d406df862a | 856 | temp--; //(Spieler<<2)|Stein |
ladner | 5:31d406df862a | 857 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 5:31d406df862a | 858 | } |
ladner | 5:31d406df862a | 859 | } |
ladner | 5:31d406df862a | 860 | } |
ladner | 5:31d406df862a | 861 | //else //nicht möglich |
ladner | 5:31d406df862a | 862 | |
ladner | 0:e97a6a69fe4b | 863 | } |
ladner | 1:0eaa7682f7e1 | 864 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 865 | last[Drann]=selected; |
ladner | 8:8feae8c8ec8a | 866 | myled = myled&0xF0F; |
ladner | 8:8feae8c8ec8a | 867 | count = 0; |
ladner | 8:8feae8c8ec8a | 868 | FieldGenerate(); |
ladner | 8:8feae8c8ec8a | 869 | //Check for Win! |
ladner | 8:8feae8c8ec8a | 870 | char temp = 0; |
ladner | 8:8feae8c8ec8a | 871 | char j = 0; |
ladner | 8:8feae8c8ec8a | 872 | char running = 1; |
ladner | 8:8feae8c8ec8a | 873 | do |
ladner | 1:0eaa7682f7e1 | 874 | { |
ladner | 9:cb931ad9731d | 875 | temp = 0; |
ladner | 8:8feae8c8ec8a | 876 | for (char i = 0; i < Steine; i++) |
ladner | 8:8feae8c8ec8a | 877 | if (Ziel[(Drann<<2)|i]>0) |
ladner | 8:8feae8c8ec8a | 878 | temp++; |
ladner | 8:8feae8c8ec8a | 879 | if((temp==4)&(diceEn>1)) |
ladner | 8:8feae8c8ec8a | 880 | port.printf("LSpieler %d hat das Spiel beendet!\n",Drann); |
ladner | 8:8feae8c8ec8a | 881 | if(temp==4) |
ladner | 8:8feae8c8ec8a | 882 | Drann = (Drann+1)%Spieler; |
ladner | 8:8feae8c8ec8a | 883 | else |
ladner | 8:8feae8c8ec8a | 884 | { |
ladner | 9:cb931ad9731d | 885 | if(j==0) |
ladner | 9:cb931ad9731d | 886 | { |
ladner | 9:cb931ad9731d | 887 | if(diceNum<6) |
ladner | 9:cb931ad9731d | 888 | Drann = (Drann+1)%Spieler; |
ladner | 9:cb931ad9731d | 889 | else |
ladner | 9:cb931ad9731d | 890 | running = 0; |
ladner | 9:cb931ad9731d | 891 | } |
ladner | 9:cb931ad9731d | 892 | else |
ladner | 9:cb931ad9731d | 893 | running = 0; |
ladner | 9:cb931ad9731d | 894 | |
ladner | 8:8feae8c8ec8a | 895 | } |
ladner | 8:8feae8c8ec8a | 896 | diceEn = 0; |
ladner | 8:8feae8c8ec8a | 897 | j++; |
ladner | 9:cb931ad9731d | 898 | }while((j<=Spieler)&(running>0)); |
ladner | 8:8feae8c8ec8a | 899 | if(running==1) |
ladner | 8:8feae8c8ec8a | 900 | { |
ladner | 8:8feae8c8ec8a | 901 | port.printf("LSpiel beendet!\n"); |
ladner | 8:8feae8c8ec8a | 902 | diceEn = 4; |
ladner | 1:0eaa7682f7e1 | 903 | } |
ladner | 1:0eaa7682f7e1 | 904 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 905 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 906 | FeldPrint(); |
ladner | 9:cb931ad9731d | 907 | port.printf("LDrann:%d\n",Drann); |
ladner | 1:0eaa7682f7e1 | 908 | } |
ladner | 4:2acb70f9cd22 | 909 | } |
ladner | 5:31d406df862a | 910 | |
ladner | 4:2acb70f9cd22 | 911 | void ColorPrint(uint32_t color) |
ladner | 4:2acb70f9cd22 | 912 | { |
ladner | 4:2acb70f9cd22 | 913 | port.printf("%c%c%c%c\n",27+((color&0xFC0000)>>18),27+((color&0x03f000)>>12),27+((color&0x000FC0)>>6),27+(color&0x00003F)); |
ladner | 5:31d406df862a | 914 | } |
ladner | 9:cb931ad9731d | 915 | |
ladner | 9:cb931ad9731d | 916 | //http://www.repairfaq.org/REPAIR/F_SNES.html |