Spinal's Mode13 (256 color buffered mode) demo. Palette rotation is still not working
Dependencies: PokittoLib
main.cpp
- Committer:
- Pokitto
- Date:
- 2018-05-02
- Revision:
- 1:223bce850cc7
- Parent:
- 0:de6c5a1ab24c
File content as of revision 1:223bce850cc7:
#include "Pokitto.h" Pokitto::Core game; unsigned short pal[256]; // assign a 256 entry array to hold the palette int PntClr(int x, int y){ return game.display.getPixel(x,y); } void Dot (int x, int y, int c){ game.display.drawPixel(x,y,c); } int RandMinMax(int min, int max){ return rand() % max + min; } int Adjust (int xa, int ya, int x, int y, int xb, int yb){ if(PntClr(x, y) != 0) return 0; int q = abs(xa - xb) + abs(ya - yb); int v = (PntClr(xa, ya) + PntClr(xb, yb)) / 2 + (RandMinMax(0,q*10)) / 10; if (v < 1) v = 1; if (v > 255) v = 255; Dot(x, y, v); return 1; } void SubDivide (int x1, int y1, int x2, int y2){ if ((x2 - x1 < 2) && (y2 - y1 < 2)) return; int x = (x1 + x2) / 2; int y = (y1 + y2) / 2; Adjust(x1, y1, x, y1, x2, y1); Adjust(x1, y2, x, y2, x2, y2); Adjust(x2, y1, x2, y, x2, y2); Adjust(x1, y1, x1, y, x1, y2); if(PntClr(x, y) == 0) { int v = PntClr(x1, y1) + PntClr(x2, y1) + PntClr(x2, y2); v = v + PntClr(x1, y2) + PntClr(x1, y) + PntClr(x, y1); v = v + PntClr(x2, y) + PntClr(x, y2); v = v / 8; Dot(x, y, v); } SubDivide(x1, y1, x, y); SubDivide(x, y, x2, y2); SubDivide(x, y1, x2, y); SubDivide(x1, y, x, y2); } void make_plasma(int x1=0,int y1=0,int x2=game.display.width-1,int y2=game.display.height-1){ game.display.clear(); if(x1<0)x1=0; if(y1<0)y1=0; if(x2>game.display.width-1)x2=game.display.width-1; if(y2>game.display.height-1)y2=game.display.height-1; Dot(x1, y1, RandMinMax(0,255) + 1); Dot(x2, y1, RandMinMax(0,255) + 1); Dot(x2, y2, RandMinMax(0,255) + 1); Dot(x1, y2, RandMinMax(0,255) + 1); SubDivide(x1, y1, x2, y2); } void make_pal(void){ int a,s,r,g,b; for(a=0; a<=63; a++){ s = 0; r = a; g = 63-a; b = 0; pal[a+s] = game.display.RGBto565(r*4,g*4,b*4); s = 64; r = 63-a; g = 0; b = a; pal[a+s] = game.display.RGBto565(r*4,g*4,b*4); s = 128; r = 0; g = 0; b = 63-a; pal[a+s] = game.display.RGBto565(r*4,g*4,b*4); s = 192; r = 0; g = a; b = 0; pal[a+s] = game.display.RGBto565(r*4,g*4,b*4); } game.display.load565Palette(&pal[0]); // load a palette the same way as any other palette in any other screen mode } int main(){ char col=0; game.begin(); game.display.persistence=1; srand(game.getTime()); make_pal(); // create 256 colour palette for this demo make_plasma(0,0,game.display.width-1,game.display.height-1); // create a nice plasma cloud while (game.isRunning()) { if(game.update()){ // mode 13 has a palette offset, so instead of rotating your palette, you just tell it which colour should be first. game.display.palOffset = col++; } } return 1; }