This is a simple demo on how to read Pokitto buttons
Dependencies: PokittoLib
Reading Pokitto buttons demo
To try this program, simply press "Import into Compiler" button on top right of this page!
TestButtons.cpp
- Committer:
- Pokitto
- Date:
- 2018-05-02
- Revision:
- 2:a953ac801b7d
- Parent:
- 0:a9820274ca09
File content as of revision 2:a953ac801b7d:
#include "Pokitto.h" Pokitto::Core mygame; int main () { mygame.begin(); while (mygame.isRunning()) { if (mygame.update()) { mygame.display.setColor(1); // set text color - let's make all texts in different color! mygame.display.println("Button test"); // println prints a row of text and goes to the next row (=enter) mygame.display.setColor(2); if (mygame.buttons.aBtn()) mygame.display.println("A"); mygame.display.setColor(3); if (mygame.buttons.bBtn()) mygame.display.println("B"); mygame.display.setColor(4); if (mygame.buttons.cBtn()) mygame.display.println("C"); mygame.display.setColor(5); if (mygame.buttons.upBtn()) mygame.display.println("Up"); mygame.display.setColor(6); if (mygame.buttons.downBtn()) mygame.display.println("Down"); mygame.display.setColor(7); if (mygame.buttons.leftBtn()) mygame.display.println("Left"); mygame.display.setColor(8); if (mygame.buttons.rightBtn()) mygame.display.println("Right"); } } }