This is a simple demo on how to read Pokitto buttons

Dependencies:   PokittoLib

Reading Pokitto buttons demo

To try this program, simply press "Import into Compiler" button on top right of this page!

/media/uploads/Pokitto/buttontest.jpg

TestButtons.cpp

Committer:
Pokitto
Date:
2018-05-02
Revision:
2:a953ac801b7d
Parent:
0:a9820274ca09

File content as of revision 2:a953ac801b7d:

#include "Pokitto.h"

Pokitto::Core mygame;

int main () {
    mygame.begin();
    while (mygame.isRunning()) {
        if (mygame.update()) {         
            mygame.display.setColor(1); // set text color - let's make all texts in different color!
            mygame.display.println("Button test"); // println prints a row of text and goes to the next row (=enter)
            mygame.display.setColor(2); 
            if (mygame.buttons.aBtn()) mygame.display.println("A");
            mygame.display.setColor(3); 
            if (mygame.buttons.bBtn()) mygame.display.println("B");
            mygame.display.setColor(4); 
            if (mygame.buttons.cBtn()) mygame.display.println("C");
            mygame.display.setColor(5); 
            if (mygame.buttons.upBtn()) mygame.display.println("Up");
            mygame.display.setColor(6); 
            if (mygame.buttons.downBtn()) mygame.display.println("Down");
            mygame.display.setColor(7); 
            if (mygame.buttons.leftBtn()) mygame.display.println("Left");
            mygame.display.setColor(8); 
            if (mygame.buttons.rightBtn()) mygame.display.println("Right");      
        }
    }
}