This is a basic example how to draw a bitmap on Pokitto screen
Dependencies: PokittoLib

Pokitto drawBitmap basic example
The bitmap was created with Photoshop (but you can use any similar drawing program) and converted to a .h resource file using Filippos img2pok tool, available here: https://github.com/Effer/img2pok
To try it out yourself
Just press the "Import into compiler" button on top right of this page!
bitmap.cpp
- Committer:
- Pokitto
- Date:
- 2018-05-02
- Revision:
- 3:401b951fdcdc
- Parent:
- 2:5ef3dd229260
File content as of revision 3:401b951fdcdc:
/* Pokitto drawBitmap example - draws a Pokitto icon by @trelemar */
#include "Pokitto.h" // include Pokitto library
#include "pokitto_icon.h" // include the Pokitto icon graphics file
Pokitto::Core mygame; //create Pokitto application instance
int main () {
mygame.begin(); // start the application
mygame.display.load565Palette(pokitto_icon_pal); //load the palette for the image
mygame.display.bgcolor=0;
/* the "while" loop runs as long as the program is running */
while (mygame.isRunning()) {
/* mygame.update() is processed whenever it is time to update the screen */
if (mygame.update()) {
mygame.display.drawBitmap(0,0,pokitto_icon); // draw the pokitto_icon graphic
}
}
return 0; // this is "good programming manners". Program informs it ended without errors
}