plays a fucking annoying sound for 10 seconds and loops.
Dependencies: mbed
Fork of song_demo_PWM by
tones.h
- Committer:
- mganseij
- Date:
- 2015-10-29
- Revision:
- 7:29dd200668db
- Parent:
- 6:ce3c3d9c96e9
File content as of revision 7:29dd200668db:
#define rest 0.0
#define NOTE_B0 31.0
#define NOTE_C1 33.0
#define NOTE_CS1 35.0
#define NOTE_D1 37.0
#define NOTE_DS1 39.0
#define NOTE_E1 41.0
#define NOTE_F1 44.0
#define NOTE_FS1 46.0
#define NOTE_G1 49.0
#define NOTE_GS1 52.0
#define NOTE_A1 55.0
#define NOTE_AS1 58.0
#define NOTE_B1 62.0
#define NOTE_C2 65.0
#define NOTE_CS2 69.0
#define NOTE_D2 73.0
#define NOTE_DS2 78.0
#define NOTE_E2 82.0
#define NOTE_F2 87.0
#define NOTE_FS2 93.0
#define NOTE_G2 98.0
#define NOTE_GS2 104.0
#define NOTE_A2 110.0
#define NOTE_AS2 117.0
#define NOTE_B2 123.0
#define NOTE_C3 131.0
#define NOTE_CS3 139.0
#define NOTE_D3 147.0
#define NOTE_DS3 156.0
#define NOTE_E3 165.0
#define NOTE_F3 175.0
#define NOTE_FS3 185.0
#define NOTE_G3 196.0
#define NOTE_GS3 208.0
#define NOTE_A3 220.0
#define NOTE_AS3 233.0
#define NOTE_B3 247.0
#define NOTE_C4 262.0
#define NOTE_CS4 277.0
#define NOTE_D4 294.0
#define NOTE_DS4 311.0
#define NOTE_E4 330.0
#define NOTE_F4 349.0
#define NOTE_FS4 370.0
#define NOTE_G4 392.0
#define NOTE_GS4 415.0
#define NOTE_A4 440.0
#define NOTE_AS4 466.0
#define NOTE_B4 494.0
#define NOTE_C5 523.0
#define NOTE_CS5 554.0
#define NOTE_D5 587.0
#define NOTE_DS5 622.0
#define NOTE_E5 659.0
#define NOTE_F5 698.0
#define NOTE_FS5 740.0
#define NOTE_G5 784.0
#define NOTE_GS5 831.0
#define NOTE_A5 880.0
#define NOTE_AS5 932.0
#define NOTE_B5 988.0
#define NOTE_C6 1047.0
#define NOTE_CS6 1109.0
#define NOTE_D6 1175.0
#define NOTE_DS6 1245.0
#define NOTE_E6 1319.0
#define NOTE_F6 1397.0
#define NOTE_FS6 1480.0
#define NOTE_G6 1568.0
#define NOTE_GS6 1661.0
#define NOTE_A6 1760.0
#define NOTE_AS6 1865.0
#define NOTE_B6 1976.0
#define NOTE_C7 2093.0
#define NOTE_CS7 2217.0
#define NOTE_D7 2349.0
#define NOTE_DS7 2489.0
#define NOTE_E7 2637.0
#define NOTE_F7 2794.0
#define NOTE_FS7 2960.0
#define NOTE_G7 3136.0
#define NOTE_GS7 3322.0
#define NOTE_A7 3520.0
#define NOTE_AS7 3729.0
#define NOTE_B7 3951.0
#define NOTE_C8 4186.0
#define NOTE_CS8 4435.0
#define NOTE_D8 4699.0
#define NOTE_DS8 4978.0
#define notet 0.175
//Mario main theme melody
float note[] = {
NOTE_E7, NOTE_E7, 0.0, NOTE_E7,
0.0, NOTE_C7, NOTE_E7, 0.0,
NOTE_G7, 0.0, 0.0, 0.0,
NOTE_G6, 0.0, 0.0, 0.0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7,
0.0, NOTE_E7, 0.0, NOTE_GS6,
NOTE_A6, NOTE_C7, 0.0,
NOTE_A6, NOTE_C7, NOTE_D7,
NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7,
0.0, NOTE_E7, 0.0, NOTE_C8,
0.0, NOTE_C8, NOTE_C8, 0.0,
NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7,
0.0, NOTE_E7, 0.0, NOTE_GS6,
NOTE_A6, NOTE_C7, 0.0,
NOTE_A6, NOTE_C7, NOTE_D7,
NOTE_DS7, 0.0, 0.0, NOTE_D7,
NOTE_C7, 0.0,
};
//Mario main them tempo
float duration[] = {
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.09,0.09,0.09,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.09,0.09,0.09,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,
0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,0.12,
0.12,0.12,0.12,
0.12,0.12,0.12,0.12,
0.12,0.12,
};
//failure sound and failure durations
float note_death[] = {
NOTE_B6, NOTE_F7, 0.0, NOTE_F7,
NOTE_F7, NOTE_E7, NOTE_D7,
NOTE_C7, NOTE_E6, 0.0,
NOTE_E6, NOTE_C6, 0.0,
};
float duration_death[] = {
0.12, 0.12, 0.12, 0.12,
0.09, 0.09, 0.09,
0.12, 0.12, 0.12,
0.12, 0.12, 0.12,
};
