Base class for IP Based Networking Libraries

Dependencies:   DnsQuery

Dependents:   TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more

For a complete getting started guide see the wiki...

Network Socket API

The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.

Network Interfaces

The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface and WiFiInterface.

Sockets

The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket or a UDPSocket which defines the protocol used for the connection.

SocketAddress.h

Committer:
dkato
Date:
2016-05-25
Revision:
125:ea3a618e0818
Parent:
114:964eba6394bc

File content as of revision 125:ea3a618e0818:

/* SocketAddress
 * Copyright (c) 2015 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SOCKET_ADDRESS_H
#define SOCKET_ADDRESS_H

#include <stdint.h>


/** Maximum size of IP address representation
 */
#define NSAPI_IP_SIZE NSAPI_IPv6_SIZE

/** Maximum number of bytes for IP address
 */
#define NSAPI_IP_BYTES NSAPI_IPv6_BYTES

/** Maximum size of MAC address representation
 */
#define NSAPI_MAC_SIZE 18

/** Maximum number of bytes for MAC address
 */
#define NSAPI_MAC_BYTES 6

/** Enum of IP address versions
 *
 *  The IP version specifies the type of an IP address.
 *
 *  @enum nsapi_version_t
 */
enum nsapi_version_t {
    NSAPI_IPv4, /*!< Address is IPv4 */
    NSAPI_IPv6, /*!< Address is IPv6 */
};

/** Size of IPv4 representation
 */
#define NSAPI_IPv4_SIZE 16

/** Number of bytes in IPv4 address
 */
#define NSAPI_IPv4_BYTES 4

/** Size of IPv6 representation
 */
#define NSAPI_IPv6_SIZE 40

/** Number of bytes in IPv6 address
 */
#define NSAPI_IPv6_BYTES 16

// Predeclared classes
class NetworkStack;


/** SocketAddress class
 *
 *  Representation of an IP address and port pair. 
 */
class SocketAddress {
public:
    /** Create a SocketAddress from a hostname and port
     *
     *  The hostname may be either a domain name or an IP address. If the
     *  hostname is an IP address, no network transactions will be performed.
     *
     *  On failure, the IP address and port will be set to zero
     *  
     *  @param iface    Network stack to use for DNS resolution
     *  @param host     Hostname to resolve
     *  @param port     Optional 16-bit port
     */
    SocketAddress(NetworkStack *iface, const char *host, uint16_t port = 0);

    /** Create a SocketAddress from an IP address and port
     *
     *  @param host     Null-terminated representation of the IP address
     *  @param port     Optional 16-bit port
     */
    SocketAddress(const char *addr = 0, uint16_t port = 0);

    /** Create a SocketAddress from a raw IP address and port
     *
     *  @param bytes    Raw IP address in big-endian order
     *  @param version  IP address version, NSAPI_IPv4 or NSAPI_IPv6
     *  @param port     Optional 16-bit port
     */
    SocketAddress(const void *bytes, nsapi_version_t version, uint16_t port = 0);

    /** Create a SocketAddress from another SocketAddress
     *
     *  @param address  SocketAddress to copy
     */
    SocketAddress(const SocketAddress &addr);
   
    /** Set the IP address
     *
     *  @param addr     Null-terminated represention of the IP address
     */
    void set_ip_address(const char *addr);

    /** Set the raw IP address
     *
     *  @param bytes    Raw IP address in big-endian order
     *  @param version  IP address version, NSAPI_IPv4 or NSAPI_IPv6
     */
    void set_ip_bytes(const void *bytes, nsapi_version_t version);

    /** Set the port
     *
     *  @param port     16-bit port
     */
    void set_port(uint16_t port);
    
    /** Get the IP address
     *
     *  @return         Null-terminated representation of the IP Address
     */
    const char *get_ip_address() const;

    /** Get the raw IP address
     *
     *  @return         Raw IP address in big-endian order
     */
    const void *get_ip_bytes() const;

    /** Get the IP address version
     *
     *  @return         IP address version, NSAPI_IPv4 or NSAPI_IPv6
     */
    nsapi_version_t get_ip_version() const;
    
    /** Get the port
     *
     *  @return         The 16-bit port
     */
    uint16_t get_port() const;

    /** Test if address is zero
     *
     *  @return         True if address is not zero
     */
    operator bool() const;

private:
    char _ip_address[NSAPI_IP_SIZE];
    uint8_t _ip_bytes[NSAPI_IP_BYTES];
    nsapi_version_t _ip_version;
    uint16_t _port;
};

#endif