NerfUS mobile node that manages a target for the Nerf gun firing range
Dependencies: LedController mbed-rtos mbed NerfUSXbee Servomotor TargetManager
Fork of NerfUS by
Diff: source/TargetManager.cpp
- Revision:
- 35:7ee45f6d6484
- Parent:
- 34:85994e0501fb
- Child:
- 36:f55ce07292c9
diff -r 85994e0501fb -r 7ee45f6d6484 source/TargetManager.cpp --- a/source/TargetManager.cpp Thu Mar 30 14:38:38 2017 -0400 +++ b/source/TargetManager.cpp Thu Mar 30 15:06:01 2017 -0400 @@ -29,6 +29,17 @@ nerfus_ticker.start(target_info.timeout_ms); } +void TargetManager::execute(const std::vector<uint8_t>& target_info_bytes) +{ + const int id = target_info_bytes[1]; + const TargetType type = (target_info_bytes[2] == 0) ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY; + const int timeout_msb = target_info_bytes[3]; + const int timeout_lsb = target_info_bytes[4]; + const int timeout = (timeout_msb << 8) + timeout_lsb; + const TargetInfo target_info = make_TargetInfo(id, type, timeout); + execute(target_info); +} + void TargetManager::target_hit(int target_number) { if(is_active_target[target_number])