NerfUS mobile node that manages a target for the Nerf gun firing range

Dependencies:   LedController mbed-rtos mbed NerfUSXbee Servomotor TargetManager

Fork of NerfUS by NerfUS

Revision:
34:85994e0501fb
Parent:
32:50b777bab5a4
Child:
35:7ee45f6d6484
--- a/source/TargetManager.cpp	Thu Mar 30 14:11:35 2017 -0400
+++ b/source/TargetManager.cpp	Thu Mar 30 14:38:38 2017 -0400
@@ -11,26 +11,22 @@
 	}
 }
 
-void TargetManager::execute(const std::vector<TargetInfo> sequence)
+void TargetManager::execute(const TargetInfo& target_info)
 {
-	for(int i=0; i<sequence.size(); i++)
-	{
-		const TargetInfo& target_info = sequence[i];
-		TargetInterface& target = *(targets[target_info.id]);
+	TargetInterface& target = *(targets[target_info.id]);
 
-		if(target_info.type == TARGET_TYPE_ALLY)
-		{
-			target.ally_command();
-		}
-		else
-		{
-			target.enemy_command();
-		}
+	if(target_info.type == TARGET_TYPE_ALLY)
+	{
+		target.ally_command();
+	}
+	else
+	{
+		target.enemy_command();
+	}
 
-		is_active_target[target_info.id] = true;
+	is_active_target[target_info.id] = true;
 
-		nerfus_ticker.start(target_info.timeout_ms);
-	}
+	nerfus_ticker.start(target_info.timeout_ms);
 }
 
 void TargetManager::target_hit(int target_number)