most functionality to splashdwon, find neutral and start mission. short timeouts still in code for testing, will adjust to go directly to sit_idle after splashdown

Dependencies:   mbed MODSERIAL FATFileSystem

Revision:
71:939d179478c4
Parent:
68:8f549749b8ce
Child:
72:250b2665755c
--- a/main.cpp	Fri Jun 29 18:26:50 2018 +0000
+++ b/main.cpp	Fri Jun 29 21:52:31 2018 +0000
@@ -47,8 +47,9 @@
         - fixed bug where I was logging data twice in the interrupt code and the main file
         - fixed bug where Multi-Dive sequence wasn't restarting (the counter used to get the current state was not reset)
     Modified FSG PCB v_1_8
-        - fixing a bug with the data transmission
+        - fixing a bug with the data transmission (output had newline character)
         - new mode called continuously transmit data in order to speed up transmission
+        - 
 */
 
 #include "mbed.h"
@@ -292,7 +293,7 @@
             ++tNow;
 
             //run finite state machine fast when transmitting data
-            if (current_state == TRANSMIT_MBED_LOG or current_state == RECEIVE_SEQUENCE) {
+            if (current_state == TX_MBED_LOG or current_state == RECEIVE_SEQUENCE) {
                 //if ( (tNow % 10) == 0 ) {   // 0.001 second intervals  (1000 Hz)
                 if ( (tNow % 100) == 0 ) {   // 0.1 second intervals  (10 Hz)
                     fsm_loop = true;