Class Module for EA DOGS102 Graphic LCD display SPI Interface

Dependents:   mDotEVBM2X MTDOT-EVB-LinkCheck-AL MTDOT-EVBDemo-DRH MTDOT_BOX_EVB_LCD_Helloworld ... more

Files at this revision

API Documentation at this revision

Comitter:
mfiore
Date:
Tue Oct 27 19:52:17 2015 +0000
Parent:
1:3b02b7fb79c9
Child:
3:a0f69c276cc6
Commit message:
update some formatting

Changed in this revision

MultiTech_Logo.h Show annotated file Show diff for this revision Revisions of this file
font_6x8.h Show annotated file Show diff for this revision Revisions of this file
font_8x8.h Show annotated file Show diff for this revision Revisions of this file
--- a/MultiTech_Logo.h	Thu Jul 09 20:30:07 2015 +0000
+++ b/MultiTech_Logo.h	Tue Oct 27 19:52:17 2015 +0000
@@ -1,11 +1,12 @@
-/* File 'C:\Users\tab\Documents\LORA RF\mDot-EVB Gamgee\MultiTech_Logo_Black_1bit.bmp' as include
-
-  TAB 6/22/2015 - Modified for mbed compiler
-
- the array starts with a 2 byte header:
-  1th Byte: Width of image in dots
-  2th Byte: Height of image in dots
-  After that image data will follow */
+/* MultiTech Logo for DOGS102 display
+ *
+ * TAB 6/22/2015 - Modified for mbed compiler
+ *
+ * The array starts with a 2 byte header:
+ *  1st Byte: Width of image in dots
+ *  2nd Byte: Height of image in dots
+ * After that image data will follow
+*/
 
 #define MultiTech_Logo_LEN  308
 
--- a/font_6x8.h	Thu Jul 09 20:30:07 2015 +0000
+++ b/font_6x8.h	Tue Oct 27 19:52:17 2015 +0000
@@ -1,20 +1,21 @@
-/*File '6X8.FV' as include
-The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY
-for more details (techik@lcd-module.de)
-
- TAB 6/22/2015 - Modified for mbed compiler
-
- the array starts with a 8 byte header:
-  1st Byte: 'F' first 2 bytes are always FV
-  2nd Byte: 'V' for FONT VERTICAL
-  3rd Byte: First code to define
-  4th Byte: Last  code to define
-  5th Byte: Width of character in dots
-  6th Byte: Height of character in dots
-  7th Byte: Height of character in bytes
-  8th Byte: Bytes needed for each character (1..255)
-            or 0 for big fonts calculate WidthInDots * HeightInBytes
-  After that font data will follow */
+/* File '6X8.FV' as include
+ * The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY
+ * for more details (techik@lcd-module.de)
+ *
+ * TAB 6/22/2015 - Modified for mbed compiler
+ *
+ * The array starts with a 8 byte header:
+ *  1st Byte: 'F' first 2 bytes are always FV
+ *	2nd Byte: 'V' for FONT VERTICAL
+ *	3rd Byte: First code to define
+ *	4th Byte: Last  code to define
+ *	5th Byte: Width of character in dots
+ *	6th Byte: Height of character in dots
+ *	7th Byte: Height of character in bytes
+ *	8th Byte: Bytes needed for each character (1..255)
+              or 0 for big fonts calculate WidthInDots * HeightInBytes
+ * After that font data will follow
+ */
 
 #define FONT_6X8_LEN  584
 
--- a/font_8x8.h	Thu Jul 09 20:30:07 2015 +0000
+++ b/font_8x8.h	Tue Oct 27 19:52:17 2015 +0000
@@ -1,20 +1,21 @@
 /* File '8X8.FV' as include
-The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY
-for more details (techik@lcd-module.de)
-
- TAB 6/22/2015 - Modified for mbed compiler
-
- the array starts with a 8 byte header:
-  1st Byte: 'F' first 2 bytes are always FV
-  2nd Byte: 'V' for FONT VERTICAL
-  3rd Byte: First code to define
-  4th Byte: Last  code to define
-  5th Byte: Width of character in dots
-  6th Byte: Height of character in dots
-  7th Byte: Height of character in bytes
-  8th Byte: Bytes needed for each character (1..255)
-            or 0 for big fonts calculate WidthInDots * HeightInBytes
-  After that font data will follow */
+ * The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY
+ * for more details (techik@lcd-module.de)
+ *
+ * TAB 6/22/2015 - Modified for mbed compiler
+ *
+ * The array starts with a 8 byte header:
+ *  1st Byte: 'F' first 2 bytes are always FV
+ *  2nd Byte: 'V' for FONT VERTICAL
+ *  3rd Byte: First code to define
+ *  4th Byte: Last  code to define
+ *  5th Byte: Width of character in dots
+ *  6th Byte: Height of character in dots
+ *  7th Byte: Height of character in bytes
+ *  8th Byte: Bytes needed for each character (1..255)
+ *            or 0 for big fonts calculate WidthInDots * HeightInBytes
+ * After that font data will follow
+ */
 
 #define FONT_8X8_LEN  776