Class Module for EA DOGS102 Graphic LCD display SPI Interface
Dependents: mDotEVBM2X MTDOT-EVB-LinkCheck-AL MTDOT-EVBDemo-DRH MTDOT_BOX_EVB_LCD_Helloworld ... more
Revision 2:4a773f4896c7, committed 2015-10-27
- Comitter:
- mfiore
- Date:
- Tue Oct 27 19:52:17 2015 +0000
- Parent:
- 1:3b02b7fb79c9
- Child:
- 3:a0f69c276cc6
- Commit message:
- update some formatting
Changed in this revision
--- a/MultiTech_Logo.h Thu Jul 09 20:30:07 2015 +0000 +++ b/MultiTech_Logo.h Tue Oct 27 19:52:17 2015 +0000 @@ -1,11 +1,12 @@ -/* File 'C:\Users\tab\Documents\LORA RF\mDot-EVB Gamgee\MultiTech_Logo_Black_1bit.bmp' as include - - TAB 6/22/2015 - Modified for mbed compiler - - the array starts with a 2 byte header: - 1th Byte: Width of image in dots - 2th Byte: Height of image in dots - After that image data will follow */ +/* MultiTech Logo for DOGS102 display + * + * TAB 6/22/2015 - Modified for mbed compiler + * + * The array starts with a 2 byte header: + * 1st Byte: Width of image in dots + * 2nd Byte: Height of image in dots + * After that image data will follow +*/ #define MultiTech_Logo_LEN 308
--- a/font_6x8.h Thu Jul 09 20:30:07 2015 +0000 +++ b/font_6x8.h Tue Oct 27 19:52:17 2015 +0000 @@ -1,20 +1,21 @@ -/*File '6X8.FV' as include -The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY -for more details (techik@lcd-module.de) - - TAB 6/22/2015 - Modified for mbed compiler - - the array starts with a 8 byte header: - 1st Byte: 'F' first 2 bytes are always FV - 2nd Byte: 'V' for FONT VERTICAL - 3rd Byte: First code to define - 4th Byte: Last code to define - 5th Byte: Width of character in dots - 6th Byte: Height of character in dots - 7th Byte: Height of character in bytes - 8th Byte: Bytes needed for each character (1..255) - or 0 for big fonts calculate WidthInDots * HeightInBytes - After that font data will follow */ +/* File '6X8.FV' as include + * The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY + * for more details (techik@lcd-module.de) + * + * TAB 6/22/2015 - Modified for mbed compiler + * + * The array starts with a 8 byte header: + * 1st Byte: 'F' first 2 bytes are always FV + * 2nd Byte: 'V' for FONT VERTICAL + * 3rd Byte: First code to define + * 4th Byte: Last code to define + * 5th Byte: Width of character in dots + * 6th Byte: Height of character in dots + * 7th Byte: Height of character in bytes + * 8th Byte: Bytes needed for each character (1..255) + or 0 for big fonts calculate WidthInDots * HeightInBytes + * After that font data will follow + */ #define FONT_6X8_LEN 584
--- a/font_8x8.h Thu Jul 09 20:30:07 2015 +0000 +++ b/font_8x8.h Tue Oct 27 19:52:17 2015 +0000 @@ -1,20 +1,21 @@ /* File '8X8.FV' as include -The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY -for more details (techik@lcd-module.de) - - TAB 6/22/2015 - Modified for mbed compiler - - the array starts with a 8 byte header: - 1st Byte: 'F' first 2 bytes are always FV - 2nd Byte: 'V' for FONT VERTICAL - 3rd Byte: First code to define - 4th Byte: Last code to define - 5th Byte: Width of character in dots - 6th Byte: Height of character in dots - 7th Byte: Height of character in bytes - 8th Byte: Bytes needed for each character (1..255) - or 0 for big fonts calculate WidthInDots * HeightInBytes - After that font data will follow */ + * The font was generated with EA FontEditor. Please contact ELECTRONIC ASSEMBLY + * for more details (techik@lcd-module.de) + * + * TAB 6/22/2015 - Modified for mbed compiler + * + * The array starts with a 8 byte header: + * 1st Byte: 'F' first 2 bytes are always FV + * 2nd Byte: 'V' for FONT VERTICAL + * 3rd Byte: First code to define + * 4th Byte: Last code to define + * 5th Byte: Width of character in dots + * 6th Byte: Height of character in dots + * 7th Byte: Height of character in bytes + * 8th Byte: Bytes needed for each character (1..255) + * or 0 for big fonts calculate WidthInDots * HeightInBytes + * After that font data will follow + */ #define FONT_8X8_LEN 776