ME11C Sample Code in Maxim Integrated Team
Dependencies: BMI160 max32630hsp3 MemoryLCD USBDevice
Fork of Host_Software_MAX32664GWEC_SpO2_HR-_EXTE by
Diff: demoUI/screen/BufferedDisplay.cpp
- Revision:
- 0:b259fd1a88f5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/demoUI/screen/BufferedDisplay.cpp Mon Mar 18 14:09:48 2019 +0300
@@ -0,0 +1,140 @@
+/***************************************************************************//**
+ * @file BufferedDisplay.cpp
+ * @brief Buffered version of GraphicsDisplay
+ *******************************************************************************
+ * @section License
+ * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b>
+ *******************************************************************************
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no
+ * obligation to support this Software. Silicon Labs is providing the
+ * Software "AS IS", with no express or implied warranties of any kind,
+ * including, but not limited to, any implied warranties of merchantability
+ * or fitness for any particular purpose or warranties against infringement
+ * of any proprietary rights of a third party.
+ *
+ * Silicon Labs will not be liable for any consequential, incidental, or
+ * special damages, or any other relief, or for any claim by any third party,
+ * arising from your use of this Software.
+ *
+ ******************************************************************************/
+
+#include "../screen/BufferedDisplay.h"
+
+#define SWAP8(a) ((((a) & 0x80) >> 7) | (((a) & 0x40) >> 5) | (((a) & 0x20) >> 3) | (((a) & 0x10) >> 1) | (((a) & 0x08) << 1) | (((a) & 0x04) << 3) | (((a) & 0x02) << 5) | (((a) & 0x01) << 7))
+
+namespace silabs {
+
+ BufferedDisplay::BufferedDisplay(const char *name) : GraphicsDisplay(name) {
+ memset((uint8_t*)_pixelBuffer, White, sizeof(_pixelBuffer)); // init full frame buffer
+ memset((uint8_t*)_dirtyRows, 0xFF, sizeof(_dirtyRows)); // init dirty status
+ }
+
+ /**
+ * Override of GraphicsDisplay's pixel()
+ */
+
+ void BufferedDisplay::pixel(int x, int y, int colour) {
+ /* Apply constraint to x and y */
+ if(x < 0 || y < 0) return;
+ if(x >= DISPLAY_WIDTH || y >= DISPLAY_HEIGHT) return;
+
+ /*****************************************************************************************************************
+ * The display expects LSB input, while the SPI is configured for 8bit MSB transfers. Therefore, we should
+ * construct the framebuffer accordingly, so that an MSB transmission will put pixel 0 first on the wire.
+ *
+ * So the actual pixel layout in framebuffer (for 128x128) is as follows:
+ * { //Framebuffer
+ * { //Line 0
+ * {p0, p1, p2, p3, p4, p5, p6, p7}, //Line 0 byte 0 (byte 0)
+ * {p8, p9,p10,p11,p12,p13,p14,p15}, //Line 0 byte 1 (byte 1)
+ * ...
+ * {p120,p121,p122,p123,p124,p125,p126,p127} //Line 0 byte 15 (byte 15)
+ * },
+ * { //Line 1
+ * {p128,p129,p130,p131,p132,p133,p134,p135}, //Line 1 byte 0 (byte 16)
+ * ...
+ * },
+ * ...
+ * { //Line 127
+ * {...}, //Line 127 byte 0 (byte 2032)
+ * ...
+ * {...} //Line 127 byte 15 (byte 2047) = 128*128 bits
+ * }
+ * }
+ *
+ * This means that to calculate the actual bit position in the framebuffer byte, we need to swap the bit
+ * order of the lower three bits. So pixel 7 becomes bit offset 0, 6 -> 1, 5 -> 2, 4->3, 3->4, 2->5, 1->6 and 0->7.
+ *****************************************************************************************************************/
+ uint8_t swapx = 7 - ((unsigned int)x & 0x07);
+ x = ((unsigned int)x & 0xFFFFFFF8) | swapx;
+
+ /* Since we are dealing with 1-bit pixels, we can avoid having to do bitshift and comparison operations twice.
+ * Basically, do the comparison with the requested state and current state, and if it changed, do an XOR on the framebuffer pixel and set the line to dirty.
+ */
+ bool change = ((_pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] & (1 << (x & DISPLAY_BUFFER_TYPE_MASK))) != ((colour & 0x01) << (x & DISPLAY_BUFFER_TYPE_MASK)));
+ if(change) {
+ /* Pixel's value and requested value are different, so since it's binary, we can simply do an XOR */
+ _pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] ^= (1 << (x & DISPLAY_BUFFER_TYPE_MASK));
+
+ /* notify dirty status of this line */
+ _dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y & DISPLAY_BUFFER_TYPE_MASK));
+ }
+ }
+
+ int BufferedDisplay::width() {
+ return DISPLAY_WIDTH;
+ }
+ int BufferedDisplay::height() {
+ return DISPLAY_HEIGHT;
+ }
+
+ /**
+ * Function to move bitmap into frame buffer
+ * arguments:
+ * * bitmap: pointer to uint8 array containing horizontal pixel data
+ * * bmpWidth: width of the bitmap in pixels (must be multiple of 8)
+ * * bmpHeight: height of the bitmap in pixels
+ * * startX: starting position to apply bitmap in horizontal direction (0 = leftmost) (must be multiple of 8)
+ * * startY: starting position to apply bitmap in vertical direction (0 = topmost)
+ */
+ void BufferedDisplay::showBMP(const uint8_t* bitmap, const uint32_t bmpWidth, const uint32_t bmpHeight, const uint32_t startX, const uint32_t startY) {
+ uint32_t bmpLine = 0, y = startY, bytesPerLine = ((bmpWidth >= (DISPLAY_WIDTH - startX)) ? (DISPLAY_WIDTH - startX) : bmpWidth) / 8;
+
+ /* Apply constraints */
+ if((bmpWidth & 0x07) != 0) return;
+ if((startX & 0x07) != 0) return;
+ if(startX >= DISPLAY_WIDTH) return;
+
+ //Superflouous due to for-loop check
+ //if((startY >= DISPLAY_HEIGHT) return;
+
+ /* Copy over bytes to the framebuffer, do not write outside framebuffer boundary */
+ for(; y < DISPLAY_HEIGHT; y++) {
+ /* Check that we are not writing more than the BMP height */
+ if(bmpLine >= bmpHeight) break;
+
+ /* Copy over one line (bmpLine) from the BMP file to the corresponding line (y) in the pixel buffer */
+ memcpy( (void*) &(((uint8_t*)_pixelBuffer)[((y * DISPLAY_WIDTH) + startX) / 8]),
+ (const void*) &(bitmap[bmpLine * (bmpWidth / 8)]),
+ bytesPerLine);
+
+ /* Set dirty status for the line we just overwrote */
+ _dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y % DISPLAY_BUFFER_TYPE_SIZE));
+ bmpLine++;
+ }
+
+ return;
+ }
+}
+
