DeepCover Embedded Security in IoT: Public-key Secured Data Paths

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Show/hide line numbers WindowManager.cpp Source File

WindowManager.cpp

00001 /*******************************************************************************
00002 * Copyright (C) Maxim Integrated Products, Inc., All Rights Reserved.
00003 *
00004 * Permission is hereby granted, free of charge, to any person obtaining a
00005 * copy of this software and associated documentation files (the "Software"),
00006 * to deal in the Software without restriction, including without limitation
00007 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00008 * and/or sell copies of the Software, and to permit persons to whom the
00009 * Software is furnished to do so, subject to the following conditions:
00010 *
00011 * The above copyright notice and this permission notice shall be included
00012 * in all copies or substantial portions of the Software.
00013 *
00014 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00015 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00016 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00017 * IN NO EVENT SHALL MAXIM INTEGRATED BE LIABLE FOR ANY CLAIM, DAMAGES
00018 * OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00019 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00020 * OTHER DEALINGS IN THE SOFTWARE.
00021 *
00022 * Except as contained in this notice, the name of Maxim Integrated
00023 * Products, Inc. shall not be used except as stated in the Maxim Integrated
00024 * Products, Inc. Branding Policy.
00025 *
00026 * The mere transfer of this software does not imply any licenses
00027 * of trade secrets, proprietary technology, copyrights, patents,
00028 * trademarks, maskwork rights, or any other form of intellectual
00029 * property whatsoever. Maxim Integrated Products, Inc. retains all
00030 * ownership rights.
00031 *******************************************************************************/
00032 
00033 #include <algorithm>
00034 #include <functional>
00035 #include "Bitmap.hpp"
00036 #include "WindowManager.hpp"
00037 
00038 static void deleteWindow(Window * window) { delete window; }
00039 
00040 WindowManager::~WindowManager() {
00041   // Free all windows.
00042   std::for_each(windowStack.begin(), windowStack.end(), deleteWindow);
00043   std::for_each(actionQueue.begin(), actionQueue.end(), deleteWindow);
00044 }
00045 
00046 void WindowManager::processAction(Window * window) {
00047   if (window) {
00048     windowStack.push_back(window);
00049   } else if (!windowStack.empty()) {
00050     delete windowStack.back();
00051     windowStack.pop_back();
00052   }
00053 }
00054 
00055 void WindowManager::push(std::auto_ptr<Window> & window) {
00056   if (window.get()) {
00057     window->resize(canvas.width(), canvas.height());
00058     window->move(0, 0);
00059     window->setWindowManager(NULL);
00060     actionQueue.push_back(window.release());
00061   }
00062 }
00063 
00064 void WindowManager::pop() { actionQueue.push_back(NULL); }
00065 
00066 bool WindowManager::update() {
00067   bool redraw = false;
00068 
00069   // Perform all queued push / pop actions.
00070   if (!actionQueue.empty()) {
00071     if (!windowStack.empty()) {
00072       windowStack.back()->setWindowManager(NULL);
00073     }
00074     std::for_each(
00075         actionQueue.begin(), actionQueue.end(),
00076         std::bind1st(std::mem_fun(&WindowManager::processAction), this));
00077     actionQueue.clear();
00078     if (windowStack.empty()) {
00079       canvas.clear();
00080       redraw = true;
00081     } else {
00082       windowStack.back()->setWindowManager(this);
00083     }
00084   }
00085 
00086   if (!windowStack.empty()) {
00087     // Update all windows. Only allow redraw of the top window.
00088     for (std::vector<Window *>::reverse_iterator it = windowStack.rbegin();
00089          it != windowStack.rend(); ++it) {
00090       if ((*it)->update(it == windowStack.rbegin() ? &canvas : NULL)) {
00091         redraw = true;
00092       }
00093     }
00094   }
00095 
00096   return redraw;
00097 }
00098 
00099 void WindowManager::processKey(Key key) {
00100   if (!windowStack.empty()) {
00101     windowStack.back()->processKey(key);
00102   }
00103 }