SNIC UART Interface library for Murata Type-YD module
Dependents: WebSocketServerTest
Fork of SNICInterface_mod by
Socket/TCPSocketConnection.h
- Committer:
- kishino
- Date:
- 2014-07-15
- Revision:
- 41:1c1b5ad4d491
- Parent:
- 39:a1233ca02edf
- Child:
- 44:c50e7332afcc
File content as of revision 41:1c1b5ad4d491:
/* Copyright (C) 2012 mbed.org, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Copyright (C) 2014 Murata Manufacturing Co.,Ltd., MIT License * port to the muRata, SWITCH SCIENCE Wi-FI module TypeYD SNIC-UART. */ #ifndef TCPSOCKET_H #define TCPSOCKET_H #include "Socket.h" #include "Endpoint.h" /** Interface class for TCP socket of using SNIC UART. */ class TCPSocketConnection : public Socket, public Endpoint { public: /** TCP socket connection */ TCPSocketConnection(); virtual ~TCPSocketConnection(); /** Connects this TCP socket to the server @param host The strings of ip address. @param port The host's port to connect to. @return 0 on success, -1 on failure. @note This function is blocked until a returns. When you use it by UI thread, be careful. */ int connect( const char *ip_addr_p, unsigned short port ); /** Check if the socket is connected @return true if connected, false otherwise. */ bool is_connected(void); /** Send data to the remote host. @param data The buffer to send to the host. @param length The length of the buffer to send. @return the number of written bytes on success (>=0) or -1 on failure */ int send(char *data_p, int length); /** Send data to the remote host. @param data The buffer to send to the host. @param length The length of the buffer to send. @return the number of written bytes on success (>=0) or -1 on failure */ int send_all(char *data_p, int length); /** Receive data from the remote host. @param data The buffer in which to store the data received from the host. @param length The maximum length of the buffer. @return the number of received bytes on success (>=0) or -1 on failure */ int receive(char *data_p, int length); void setAcceptSocket( int socket_id ); private: }; #endif