Simple Click 4x4 RGB example for Hexiwear
Dependencies: PixelArray WS2812
Fork of WS2812_Example by
main.cpp
- Committer:
- bridadan
- Date:
- 2015-02-12
- Revision:
- 0:12cb6f0c2788
- Child:
- 1:e04a0ecefa29
File content as of revision 0:12cb6f0c2788:
#include "mbed.h"
#include "WS2812.h"
#include "PixelArray.h"
#define WS2812_BUF 60
WS2812 ws(D9,WS2812_BUF);
PixelArray px(WS2812_BUF);
DigitalOut led(LED1);
int main()
{
ws.useII(2); // use per-pixel intensity scaling
// set up the colours we want to draw with
int colorbuf[6] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
// for each of the colours (j) write out 10 of them
// the pixels are written at the colour*10, plus the colour position
// all modulus 60 so it wraps around
for (int i =0; i<6; i++) {
for (int j=0; j<10; j++) {
px.Set(((i*10)+j)%60,colorbuf[i]);
}
}
// now all the colours are computed, add a fade effect using intensity scaling
// compute and write the II value for each pixel
for (int j=0; j<60; j++) {
// px.SetI(pixel position, II value)
px.SetI(j%60, 0xf+(0xf*(j%10)));
}
// Now the buffer is written, rotate it
// by writing it out with an increasing offset
while (1) {
for (int z=59; z >= 0 ; z--) {
ws.write_offsets(px.getBuf(),z,z,z);
wait(0.075);
}
}
}
