Simple Click 4x4 RGB example for Hexiwear
Dependencies: PixelArray WS2812
Fork of WS2812_Example by
Diff: main.cpp
- Revision:
- 3:8ac839958132
- Parent:
- 2:cb82a3dc4031
--- a/main.cpp Thu Feb 12 21:55:24 2015 +0000
+++ b/main.cpp Wed Oct 19 17:29:58 2016 +0000
@@ -2,46 +2,54 @@
#include "WS2812.h"
#include "PixelArray.h"
-#define WS2812_BUF 150
+#define WS2812_BUF 96 // W2812_BUFF >/= NUM_COLORS * NUM_LEDS
#define NUM_COLORS 6
-#define NUM_LEDS_PER_COLOR 10
+#define NUM_LEDS 16
+// Pin connections
+DigitalOut led1(LED_GREEN); // RGB LED
+Serial pc(USBTX, USBRX); // Serial interface
+WS2812 ws(PTB11, WS2812_BUF, 0, 5, 5, 0); // LED Driver
+
+// Variables
+int i, j, z;
+
+// Fuctions
PixelArray px(WS2812_BUF);
-// See the program page for information on the timing numbers
-// The given numbers are for the K64F
-WS2812 ws(D9, WS2812_BUF, 0, 5, 5, 0);
-
int main()
{
- ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
+ // use per-pixel intensity scaling
+// ws.useII(WS2812::PER_PIXEL); // Enable Pixel diming between first and last row
+ ws.useII(WS2812::GLOBAL); // Pixel dimming disabled
// set up the colours we want to draw with
int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
-
- // for each of the colours (j) write out 10 of them
- // the pixels are written at the colour*10, plus the colour position
- // all modulus 60 so it wraps around
- for (int i = 0; i < WS2812_BUF; i++) {
- px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
+
+ // for each of the colours (j) write out 16 of them the pixels are written at the colour*16, plus the colour position all modulus 60 so it wraps around
+ for (i = 0; i < WS2812_BUF; i++) {
+ px.Set(i, colorbuf[(i / NUM_LEDS) % NUM_COLORS]);
}
- // now all the colours are computed, add a fade effect using intensity scaling
- // compute and write the II value for each pixel
- for (int j=0; j<WS2812_BUF; j++) {
+ // now all the colours are computed, add a fade effect using intensity scaling compute and write the II value for each pixel
+ for (j=0; j<WS2812_BUF; j++)
+ {
// px.SetI(pixel position, II value)
- px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR)));
+ px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS)));
}
- // Now the buffer is written, rotate it
- // by writing it out with an increasing offset
- while (1) {
- for (int z=WS2812_BUF; z >= 0 ; z--) {
+ // Now the buffer is written, rotate it by writing it out with an increasing offset
+ while (true)
+ {
+ for (z=0; z<WS2812_BUF; z++) // Color updated from Top to Bottom
+// for (z=WS2812_BUF; z>=0; z--) // Color updated from Bottom to Top
+ {
ws.write_offsets(px.getBuf(),z,z,z);
- wait(0.075);
+ Thread::wait(100);
}
+ led1 = !led1;
}
-}
+}
\ No newline at end of file
