Basically i glued Peter Drescher and Simon Ford libs in a GraphicsDisplay class, then derived TFT or LCD class (which inherits Protocols class), then the most derived ones (Inits), which are per-display and are the only part needed to be adapted to diff hw.
Dependents: testUniGraphic_150217 maze_TFT_MMA8451Q TFT_test_frdm-kl25z TFT_test_NUCLEO-F411RE ... more
Graphics/TextDisplay.h
- Committer:
- Geremia
- Date:
- 2022-01-25
- Revision:
- 34:c66986d80f72
- Parent:
- 4:12ba0ecc2c1f
File content as of revision 34:c66986d80f72:
/* mbed TextDisplay Library Base Class
* Copyright (c) 2007-2009 sford
* Released under the MIT License: http://mbed.org/license/mit
*
* A common base class for Text displays
* To port a new display, derive from this class and implement
* the constructor (setup the display), character (put a character
* at a location), rows and columns (number of rows/cols) functions.
* Everything else (locate, printf, putc, cls) will come for free
*
* The model is the display will wrap at the right and bottom, so you can
* keep writing and will always get valid characters. The location is
* maintained internally to the class to make this easy
*/
#ifndef MBED_TEXTDISPLAY_H
#define MBED_TEXTDISPLAY_H
#include "mbed.h"
/** A common base class for Text displays
*/
class TextDisplay : public Stream {
public:
// functions needing implementation in derived implementation class
// ----------------------------------------------------------------
/** Create a TextDisplay interface
* @param name The name used in the path to access the strean through the filesystem
*/
TextDisplay(const char *name = NULL);
/** output a character at the given position
*
* @param column column where charater must be written
* @param row where character must be written
* @param c the character to be written to the TextDisplay
* @note this method may be overridden in a derived class.
*/
virtual void character(int column, int row, int c) = 0;
/** return number of rows on TextDisplay
* @result number of rows
* @note this method must be supported in the derived class.
*/
virtual int rows() = 0;
/** return number of columns on TextDisplay
* @result number of columns
* @note this method must be supported in the derived class.
*/
virtual int columns() = 0;
// functions that come for free, but can be overwritten
// ----------------------------------------------------
/** redirect output from a stream (stoud, sterr) to display
* @param stream stream that shall be redirected to the TextDisplay
* @note this method may be overridden in a derived class.
* @returns true if the claim succeeded.
*/
virtual bool claim (FILE *stream);
/** clear the entire screen
* @note this method may be overridden in a derived class.
*/
virtual void cls();
/** locate the cursor at a character position.
* Based on the currently active font, locate the cursor on screen.
* @note this method may be overridden in a derived class.
* @param column is the horizontal offset from the left side.
* @param row is the vertical offset from the top.
*/
virtual void locate(int column, int row);
/** set the foreground color
* @note this method may be overridden in a derived class.
* @param color is color to use for foreground drawing.
*/
virtual void foreground(uint16_t colour);
/** set the background color
* @note this method may be overridden in a derived class.
* @param color is color to use for background drawing.
*/
virtual void background(uint16_t colour);
// putc (from Stream)
// printf (from Stream)
protected:
virtual int _putc(int value);
virtual int _getc();
// character location
int _column;
int _row;
// colours
volatile uint16_t _foreground;
volatile uint16_t _background;
char *_path;
};
#endif
GraphicsDisplay

