Example program to blink RGB LEDs on Sequana board in a rotating pattern.

Files at this revision

API Documentation at this revision

Comitter:
lru
Date:
Mon Mar 04 14:15:06 2019 +0000
Parent:
1:6a23b9606443
Commit message:
Updated color selection algorithm

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
diff -r 6a23b9606443 -r a83100cd9c9a main.cpp
--- a/main.cpp	Mon Mar 04 14:09:22 2019 +0000
+++ b/main.cpp	Mon Mar 04 14:15:06 2019 +0000
@@ -24,6 +24,7 @@
 
 BD2808 leds;
 
+// Return new color value by dimming the current color to x%
 BGR24_color_t dim(BGR24_color_t color, uint8_t percent)
 {
     BGR24_color_t new_color;
@@ -37,56 +38,73 @@
 
 #define sat(x)  (uint8_t)((x) > 255? 255 : (x) < 0? 0 : (x))
 
+// This function generates color sequence. Each call to this function
+// returns the next color in a sequence.
+// Color sequence generation algorithm is such, that it provides
+// smooth color swipe, keeping intensity roughly the same.
 BGR24_color_t gen_color()
 {
-    const uint8_t step = 20;
+    const uint8_t step = 40;
     const uint8_t max = 200;
-    static uint32_t i = 0;
-    static uint32_t j = 0;
+    static uint32_t phase = 0;
     static int32_t r = max;
     static int32_t g = max;
     static int32_t b = 0;
-    static uint8_t pull = 0;
+    static int32_t base_level = 6;
 
-    if (++j == 6)
-    {
-        j = 0;
-        if ( i < 10)
-        {
-            b += step;
-            r -= step;
-        }
-        else if (i < 20)
-        {
-            r += step;
-            g -= step;
-        }
-        else if (i < 30)
-        {
-            g += step;
-            b -= step;
-        }
+#define step_up(x)      do { if ((x += step) > max) x = max; } while(0)
+#define step_down(x, v) do { x -= step; if (x < v) x = v;} while (0)
 
-        if (++i >= 30) {
-            i = 0;
-        }
-
-        if (i == 0) {
-            if ((pull += 20) > 180) {
-                pull = 0;
+    switch (phase) {
+        case 0:
+            // swiping from reddish into blueish
+            step_down(r, 0);
+            g = base_level;
+            step_up(b);
+            if (r == 0) phase++;
+            break;
+        case 1:
+            // swiping from blueish into greenish to level off blue
+            r = 0;
+            step_up(g);
+            step_down(b, base_level);
+            if (b == base_level) phase++;
+            break;
+        case 2:
+            // swiping from greenish into reddish
+            step_up(r);
+            step_down(g, 0);
+            b = base_level;
+            if (g == 0) phase++;
+            break;
+        case 3:
+            // swiping from reddish into blueish to level off red
+            step_down(r, base_level);
+            g = 0;
+            step_up(b);
+            if (r == base_level) phase++;
+            break;
+        case 4:
+            // swiping from blueish into greenish
+            r = base_level;
+            step_up(g);
+            step_down(b, 0);
+            if (b == 0) phase++;
+            break;
+        case 5:
+            // swiping from greenish into reddish to level off green
+            step_up(r);
+            step_down(g, base_level);
+            b = 0;
+            if (g == base_level) {
+                phase = 0;
+                base_level *= 2;
+                if (base_level > 200) {
+                    base_level = 6;
+                }
+                g = base_level;
             }
-            g = max - pull;
-            r = max ;//+ pull/2;
-            b = pull / 2;
-        } else if (i == 10) {
-            b = max - pull;
-            r = pull/2;
-            g = max ;//+ pull/2;
-        } else if (i == 20) {
-            r = max - pull;
-            g = pull / 2;
-            b = max ;//+ pull/2;
-        }
+            break;
     }
 
     return BGR24_color_t(sat(b), sat(g), sat(r));
@@ -95,29 +113,44 @@
 
 #define NUM_LEDS_LIGHTING   3
 
+// Keeps indexes of LEDs that should be on in the next step.
 uint32_t led_index[NUM_LEDS_LIGHTING] = {0, 1, 2};
+// Current color.
 BGR24_color_t current_col[NUM_LEDS_LIGHTING];
 
 // main() runs in its own thread in the OS
 int main() {
+    int color_step = 0;
 
     leds.set_dma_usage(DMA_USAGE_ALWAYS);
 
     while (true) {
+        // This defines phase relationship between rotating pattern
+        // and color change.
+        // As there are 8 steps for the whole circle (8 LEDs)
+        // value of 6 means the color changes every 3/4 of rotation.
+        if (++color_step == 6) {
+            color_step = 0;
+            current_col[2] = gen_color();
+            current_col[1] = dim(current_col[2], 50);
+            current_col[0] = dim(current_col[2], 10);
+        }
+
+        // Set up lighting pattern for current step.
         for (int i = 0; i < NUM_LEDS_LIGHTING; ++i) {
             leds.set_color(led_index[i], current_col[i]);
         }
         leds.refresh();
 
         wait_ms(50);
+        // Turn off set LEDs, so we have a dark frame buffer again.
+        // Must be done after delay, as with DMA refresh() operation
+        // only starts LEDs updating from the frame buffer.
         leds.set_color(led_index[0], BGR24_color_t(0,0,0));
 
+        // Update lighting LED indexes for the next step.
         for (int i = 0; i < NUM_LEDS_LIGHTING; ++i) {
             if (++led_index[i] == 8) led_index[i] = 0;
         }
-        current_col[2] = gen_color();
-        current_col[1] = dim(current_col[2], 50);
-        current_col[0] = dim(current_col[2], 15);
     }
 }
-